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[V|REL] Realistic driving with FaceTrackNoIR (facetrack v0.1)


djbel
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Facetrack v0.6
Tracking your face by a simple webcam and FaceTrackNoIR.
Installation:
Place facetrack.asi and facetrack.ini in the GTA V directory where the ScriptHookV placed.
Once you are load the GTA.ini file (which is located in the directory FaceTrackNoIR of archive)
in a FaceTrackNoIR program, press Start in a frame with labeled "GO!" and leave it running in the background mode.
You need to have installed:
- FaceTrackNoIR (1.7): here
- ScriptHookV (1.0.335.2 and higher): here
Changelog:
v0.6 - hotkey to enable/disable, autostart, stop tracking at aiming, FaceTrack v.2.0 protocol;
v0.5 - some bugs of the first person mode was fixed;
v0.4 - added first person mode for preview and tests;
v0.3 - need for everytime update a player id, because when model of player was changed, script would not work;
v0.2 - added the offset from yaw angle;
v0.1 - first released version.
Known bugs of first person mode:
- very hard to enter in any transport (need to come right to the door) - for more easily entry in any transport hold down the relevant key;
- when you are fighting or attacking someone, hold down the relevant key for control by mouse;
- at some angles you see a part of the body of a character;
- another...
Use the settings of the axes of the review in FaceTrackNoIR, as well as the options in the file facetrack.ini from the mod.

 

 

Download (v0.6): link

Edited by djbel
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Run Down That Guy

Amazing!!!

 

I have an Oculus Rift (DK2), if you could set something up for that.. that would be simply amazing :D Real time head tracking in first person VR, I am still waiting for that. :p

 

EDIT:: As the head tracking that is already available is kinda... well... with GTA V I have not had a realistic or good experience :p ... This is pretty neat, and works very well for me.

Edited by Run Down That Guy
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Amazing!!!

 

I have an Oculus Rift (DK2), if you could set something up for that.. that would be simply amazing :D Real time head tracking in first person VR, I am still waiting for that. :p

 

EDIT:: As the head tracking that is already available is kinda... well... with GTA V I have not had a realistic or good experience :p ... This is pretty neat, and works very well for me.

 

Thank you very much!
I dont have Oculus, but I have seen Oculus PC SDK and looks like it`s helpful thing! :)
In game, at this moment, I have no found needed native function`s for correctly moving the head up and down,
forward and backward as i want, need more time... :sarcasm:
What about first person... when i tested facetracknoir in that mode I have сaught some loop in zone field of view...
and it`s look like a very quick carousel :wtf:
Maybe I can do something with that !!! :pp
Edited by djbel
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Run Down That Guy

I've noticed in first person, it will sometimes bob back and fowarth without head movement, but I am thinking that is more a problem with the head tracking software than the plugin. Other than that, a mounted webcam at the correct angle offers a good working head tracker. Now, another thing is sometimes, in first preson in the car it will set the view to the right looking almost out the passenger window, and I have to turn my head to the left to see straight out of the car :p

 

But this, with the Oculus so far has been awesome!!!! I hate the stupid head tracker in virtual cinema mode. :( It lags really bad for me (terrible latency issues) -- this script works way better. And I am sure after some fine tuning it will be the best :)

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I've noticed in first person, it will sometimes bob back and fowarth without head movement, but I am thinking that is more a problem with the head tracking software than the plugin. Other than that, a mounted webcam at the correct angle offers a good working head tracker. Now, another thing is sometimes, in first preson in the car it will set the view to the right looking almost out the passenger window, and I have to turn my head to the left to see straight out of the car :p

 

But this, with the Oculus so far has been awesome!!!! I hate the stupid head tracker in virtual cinema mode. :( It lags really bad for me (terrible latency issues) -- this script works way better. And I am sure after some fine tuning it will be the best :)

 

How the solution you could make some tune Yaw angle (settings Curves in the FaceTrackNoIR software) for yourself and in a facetrack.ini you can play with a value of "facetracking_multiplier" (at the sample, 35 it`s good for me when yaw angle set up at 180), it could help, but if not, i can add a special parameter in a ini file, which will use native ingame function ("CAM::_CLAMP_GAMEPLAY_CAM_YAW") for a change min and max values of yaw angle for the current camera.

Edited by djbel
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  • 2 weeks later...

What if this is a virus to secretly spy on us? JUST WONDERING

Edited by IIOctaneII
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  • 2 weeks later...

What if this is a virus to secretly spy on us? JUST WONDERING

All questions to E.J. Snowden)))

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