Claude_Lib Posted October 9, 2015 Share Posted October 9, 2015 At the bottom of the first post there is the Report button. Use it, Luke. Link2012, reditec and Blackbird88 3 Link to comment Share on other sites More sharing options...
reditec Posted October 10, 2015 Author Share Posted October 10, 2015 (edited) Another status update: I'm currently improving some general things and added a new Refresh button (auto refreshing is not implemented yet, but will follow soon). GIF animation showcasing the new refreshing / renaming feature: This is another GIF file showcasing the new ReBuild feature: Now I'm working on an "Add file" feature and the ability to delete files. Finally I got a question: Do you think, a "Replace a file" feature is necessary? I personally thought about that and don't think it's necessary, but maybe you can explain me why you'd need it. If anyone here got some designing skills and would like to create some better icons for the toolbar used in the IMG editor, feel free to upload it. New build will be published after I add the other editing features and after adding the new language strings (probably I will publish some new strings / update existing strings in the near future) Have a nice day! Edit: Sorry, Camtasia Studio deleted my cursor I uploaded the new source to GitHub. Compile at your own risk. Edited October 10, 2015 by reditec Frank.s, Grichka Bogdanoff, Sweet Bellic and 5 others 8 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted October 15, 2015 Share Posted October 15, 2015 hmm... what about mobile III? since there doesnt seem to be anything to open it Mobile VC & SA are easily openable with TXDFu*ker Link to comment Share on other sites More sharing options...
reditec Posted October 15, 2015 Author Share Posted October 15, 2015 hmm... what about mobile III? since there doesnt seem to be anything to open it Mobile VC & SA are easily openable with TXDFu*ker Didn't take a look at them. I don't own an iPhone, but all the Android apps. Could you give me some information about the location of the files and some properties? Are they maybe compressed, too (like on XBOX)? Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted October 18, 2015 Share Posted October 18, 2015 (edited) hmm... what about mobile III? since there doesnt seem to be anything to open it Mobile VC & SA are easily openable with TXDFu*ker Didn't take a look at them. I don't own an iPhone, but all the Android apps. Could you give me some information about the location of the files and some properties? Are they maybe compressed, too (like on XBOX)? yes they are compressed, I am not 100% completely sure on the compression but they have topics here on GTAForums with alot of information GTA 3 Mobile GTA VC Mobile GTA SA Mobile Edited October 18, 2015 by Ss4gogeta0 reditec 1 Link to comment Share on other sites More sharing options...
The Hero Posted October 18, 2015 Share Posted October 18, 2015 (edited) III is the only mobile game that uses TXDs and the files are not compressed. The textures inside the files are compressed however (this is not surprising). I don't know if anyone ever looked at the texture native format (The_GTA?), it looks unusual. Edited October 18, 2015 by The Hero reditec and Ss4gogeta0 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted October 18, 2015 Author Share Posted October 18, 2015 III is the only mobile game that uses TXDs and the files are not compressed. The textures inside the files are compressed however (this is not surprising). I don't know if anyone ever looked at the texture native format (The_GTA?), it looks unusual.Do they use IMGs and where are the files located? :-) Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Edgrd Posted October 18, 2015 Share Posted October 18, 2015 so , i was thinking maybe i can help OpenRW a bit by maybe , translating it from english to indonesia ? but on the OpenRW Translation center there's no option to translate to indonesia , is there any other way for me to translate it ? i don't really have anything to do , i think maybe helping translating on this project is a good idea , and there's a chance it might improve my english , so i think it's not a bad idea. reditec 1 Link to comment Share on other sites More sharing options...
reditec Posted October 18, 2015 Author Share Posted October 18, 2015 I appreciate your help, but currently I don't want t oput more work into the translations. I'll focus on some features and after that focus on multiple other translations. (maybe re-do the translation system) Edgrd 1 Link to comment Share on other sites More sharing options...
The Hero Posted October 18, 2015 Share Posted October 18, 2015 Do they use IMGs and where are the files located? :-)Yes, they use dir/imgs. VC and SA use something else for textures though. Ss4gogeta0, reditec and ihcorochris 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
ihcorochris Posted October 19, 2015 Share Posted October 19, 2015 (edited) Question for the III Weapons though, they are all in one single .dff and txd (weapons.dff) I forgot the txd filename unlike VC/SA which uses seperate .dff's and .txd's Shout Bump: IS THE MOD DEAD? Edited November 14, 2015 by SolidEevee Link to comment Share on other sites More sharing options...
reditec Posted December 5, 2015 Author Share Posted December 5, 2015 (edited) Question for the III Weapons though, they are all in one single .dff and txd (weapons.dff) I forgot the txd filename unlike VC/SA which uses seperate .dff's and .txd's Shout Bump: IS THE MOD DEAD? Nope the mod is not dead. I'm quite busy with RDR Explorer right now. Also parts of the source currently on GitHub were broken by GitHub folks (it's still simple to fix that issue). I know there are a lot tools for RW (for RAGE aren't), so if someone wants to manage this mod while I'm busy with RDR Explorer, he may do it. Sorry for not replying earlier, you should create new posts, or I won't get any notification. Edited December 5, 2015 by reditec ihcorochris 1 Link to comment Share on other sites More sharing options...
reditec Posted February 9, 2016 Author Share Posted February 9, 2016 (edited) Hey guys! Just wanted to announce that in the next weeks a rework of this tool is incoming based on a library fastman is currently developing. I'll switch to WPF and try to make the best all in one editor for GTA3D games ever seend While fastman works in the library I'll finish OpenIV Package Creator. Edited February 9, 2016 by reditec wuwav 1 Link to comment Share on other sites More sharing options...
fastman92 Posted February 9, 2016 Share Posted February 9, 2016 Hey guys! Just wanted to announce that in the next weeks a rework of this tool is incoming based on a library fastman is currently developing. I'll switch to WPF and try to make the best all in one editor for GTA3D games ever seend While fastman works in the library I'll finish OpenIV Package Creator. Do not expect anything so soon. Link to comment Share on other sites More sharing options...
reditec Posted February 9, 2016 Author Share Posted February 9, 2016 Do not expect anything so soon.I don't. "Next weeks" is a pretty big timespan, I meant that I'll start the development in the next weeks (and that first of all affects reworking my entire UI and does not have to mean to use your libraray from the beginning, though that's a goal). Link to comment Share on other sites More sharing options...
Sabudum Posted January 9, 2017 Share Posted January 9, 2017 It would be awesome to have a tool to graphically edit .scm scripts, maybe creating missions in real time by editing the world itself, like other game engines. Crspy 1 Link to comment Share on other sites More sharing options...
Hp4Steam Posted May 9, 2017 Share Posted May 9, 2017 Hello! I was wondering if your program could support Harry Potter and the Prisoner of Azkaban console version (GC/XBOX/PS2) and Harry Potter and the Goblet of Fire (PC and consoles). To my knowledge of looking at forums/wikipedia these were both RenderWare games as EA needed an engine to put those on at the time. I'm good friends with some Harry Potter modders for the pc (1-3) those use Unreal but the first three Harry pc games are different than the console games. I don't know what the first two Harry console games use. The later ones after 4 EA decided to use Bright Light Halogen. Link to comment Share on other sites More sharing options...
Recommended Posts