ihcorochris Posted August 9, 2015 Share Posted August 9, 2015 Is it complicated or easy to use? reditec 1 Link to comment Share on other sites More sharing options...
reditec Posted August 9, 2015 Author Share Posted August 9, 2015 Is it complicated or easy to use? My current focus is on the user interface. I will try to make the program as simple as a typical Windows Explorer window. Ofcourse many things won't work in the first version, but you'll be able to open IMG files and export their contents. Editing will be added in the next version. :-) I still got some trouble with multithreading (so the window doesn't freeze when it loads stuff), but I get help by other people. After I publish the source code, I will also release daily updates on a developer / beta channel. Stay tuned for more :-) Link to comment Share on other sites More sharing options...
The Hero Posted August 9, 2015 Share Posted August 9, 2015 Wouldn't it make more sense to work on functionality first and then add an interface to it? Igor Bogdanoff 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted August 9, 2015 Author Share Posted August 9, 2015 Wouldn't it make more sense to work on functionality first and then add an interface to it? I don't think it would make more sense as my goal is to make OpenRW very userfriendly. For developers it would make more sense. But I guess most of the users will be people who want to mod their old games and don't like command-line based programs But my programming style is like you described it. First write a function and later implement it into the user interface. You'll probably see that in my source code :-) Link to comment Share on other sites More sharing options...
ihcorochris Posted August 11, 2015 Share Posted August 11, 2015 Cool! Are you gonna add a 3d model viewer when we click a dff file? Cool! Are you gonna add a 3d model viewer when we click a dff file? Link to comment Share on other sites More sharing options...
reditec Posted August 11, 2015 Author Share Posted August 11, 2015 Cool! Are you gonna add a 3d model viewer when we click a dff file? Yes! Someone who knows about modelling helps me, so this should be possible! Link to comment Share on other sites More sharing options...
ihcorochris Posted August 11, 2015 Share Posted August 11, 2015 Cool! Are you gonna add a 3d model viewer when we click a dff file? Yes! Someone who knows about modelling helps me, so this should be possible! GGMM has a model viewer. You should ask the one who made it to help you make the Dff viewer Link to comment Share on other sites More sharing options...
reditec Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) GGMM has a model viewer. You should ask the one who made it to help you make the Dff viewer Delfi did that tool in 2005 and I don't know him. If it can't be done in another way, I'll really ask him anyway. But I know someone, who knows how to do this in Visual Basic and I don't doubt that it's possible in Visual C#, too :-) By the way, after 3 days I fixed that damn UI bug by using threads. Now I'm working on a game selector, that looks like this: Now I'm working on a game path selector, an updater, a credits window, a IMG viewer for v2 files (just need to convert some C++ code, but that's easy) and on connecting all of these windows in the right way. After this is done, I can release OpenRW. Always take in mind, that it might take some hours or some weeks, until I'm ready. My friend Arturs also helped me out with the TXD file format, but that will be the first thing to be done in OpenRW 1.01 :-) Edited August 11, 2015 by reditec comet_ 1 Link to comment Share on other sites More sharing options...
The Hero Posted August 11, 2015 Share Posted August 11, 2015 If you know enough about RW to write editing tools, writing a model viewer is f*cking easy. reditec 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) If you know enough about RW to write editing tools, writing a model viewer is f*cking easy. I know how to edit and read the file formats, even though most aren't documentated very well. But I never ever displayed a model. I don't even know how to use 3DS Max, Cinema4D, Blender and this stuff. And I have no idea how to do display a 3D model in Visual Basic (without using a library). All I know is: If someone else knows how to do this in Visual Basic, it will also work in Visual C#. And I'm quite sure I'll be able to convert the model files to a more common model format (if that other format is documentated very well, too). But I guess things like that are the reason, why I decided to publish the source of this project :-) Edited August 11, 2015 by reditec Link to comment Share on other sites More sharing options...
The Hero Posted August 11, 2015 Share Posted August 11, 2015 Pff...documented file formats...where is the fun in that? You figure them out yourself. But seriously, what format did you have trouble with? o_O I'm writing my stuff in C++, you can use it if you want: https://github.com/aap/librw thehambone and reditec 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 11, 2015 Share Posted August 11, 2015 Is it at least grabbing paths for GTAs from registrers? Link to comment Share on other sites More sharing options...
reditec Posted August 11, 2015 Author Share Posted August 11, 2015 what format did you have trouble with? o_O I'm writing my stuff in C++, you can use it if you want: https://github.com/aap/librw with none... yet.... Thanks for your code, might use it if necesary and credit you :-) Is it at least grabbing paths for GTAs from registrers? Nice idea, I'll let it do a quick search, but if it doesn't find the game you need to browse for the file :-) (I only have stean versions sadly and don't know the usual registry locations) Link to comment Share on other sites More sharing options...
Silent Posted August 11, 2015 Share Posted August 11, 2015 (edited) Apparently it's SOFTWARE\Rockstar Games\GTA San Andreas\Installation -> ExePathIII/VC might have them similar, but I dunno. Edited August 11, 2015 by Silent Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 11, 2015 Share Posted August 11, 2015 VC: software\Rockstar games\Grand Theft Auto Vice City -> Path Couldn't find GTA3 tho Link to comment Share on other sites More sharing options...
Silent Posted August 11, 2015 Share Posted August 11, 2015 They are useless anyway, only added by the installer for uninstallation sake. Never used by the games. reditec 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 11, 2015 Share Posted August 11, 2015 They are useless anyway, only added by the installer for uninstallation sake. Never used by the games. Not in GTA4&5 tho iirc Link to comment Share on other sites More sharing options...
Claude_Lib Posted August 11, 2015 Share Posted August 11, 2015 (edited) denull's Game Archive Viewer has built-in dff and txd preview. You can ask the author for help with this. His active profile in Russian Social: http://vk.com/denull Edited August 11, 2015 by Claude Liberty reditec 1 Link to comment Share on other sites More sharing options...
reditec Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) Apparently it's SOFTWARE\Rockstar Games\GTA San Andreas\Installation -> ExePathIII/VC might have them similar, but I dunno. VC: software\Rockstar games\Grand Theft Auto Vice City -> Path You guys are right for the retail versions I guess. But I have the Steam versions only... So I might only support them and there's also the Wowx64 stuff I need to take care of... Registry is a mess -.- denull's Game Archive Viewer has built-in dff and txd preview. You can ask the author for help with this. His active profile in Russian Social: http://vk.com/denull Thanks, maybe I'll contact him later, too. Today I already took a look at the *.TXD format with the help of "The Hero" :-) Edited August 11, 2015 by reditec Link to comment Share on other sites More sharing options...
Silent Posted August 11, 2015 Share Posted August 11, 2015 (edited) and there's also the Wowx64 stuff I need to take care of... Registry is a mess -.- No you don't. Edited August 11, 2015 by Silent Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
reditec Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) and there's also the Wowx64 stuff I need to take care of... Registry is a mess -.- No you don't. Yes, I need.... For steam versions at least. For me it's HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 12110 for Vice City. For 32 Bit computers it's just HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 12110 and I don't even know the IDs of the other steamapps yet, but I'll find them in a few hours anyway... Now school starts again over here hehe Please just continue to spam this post with registry codes. Another thing: Are the exe files always seperated with a "-" or a "_"? Like is it always "gta_sa.exe" or sometimes even "gta-sa.exe"? Am not sure about this, lol... Anyway... Thx for helping me out Edited August 12, 2015 by reditec Link to comment Share on other sites More sharing options...
Blackbird88 Posted August 12, 2015 Share Posted August 12, 2015 I'm pretty sure Windows handles that internally already. Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
miclin Posted August 12, 2015 Share Posted August 12, 2015 (edited) can't remember the last time, I had any GTA installed instead of copied. Edited August 12, 2015 by miclin Jinx. 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 12, 2015 Share Posted August 12, 2015 and there's also the Wowx64 stuff I need to take care of... Registry is a mess -.- No you don't. Yes, I need.... For steam versions at least. For me it's HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 12110 for Vice City. For 32 Bit computers it's just HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 12110 and I don't even know the IDs of the other steamapps yet, but I'll find them in a few hours anyway... Now school starts again over here hehe Please just continue to spam this post with registry codes. Another thing: Are the exe files always seperated with a "-" or a "_"? Like is it always "gta_sa.exe" or sometimes even "gta-sa.exe"? Am not sure about this, lol... Anyway... Thx for helping me out Wow6432Node if you don't put this in register path, it will be found on both 32 and 64bit system About seperating: VC and STEAM SA use - Retail SA uses _ Link to comment Share on other sites More sharing options...
reditec Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) Thank you guys! You helped me out alot! This is the new icon of OpenRW btw. Edited August 12, 2015 by reditec Sleepy93HUN 1 Link to comment Share on other sites More sharing options...
Sleepy93HUN Posted August 12, 2015 Share Posted August 12, 2015 will it support multi languages same OpenIV? if yes which charset will it use? utf-8 ? Link to comment Share on other sites More sharing options...
reditec Posted August 12, 2015 Author Share Posted August 12, 2015 The translation system will be added together with TXD files and the ability to edit IMG files in version 1.01 (or in steps). Probably it will be UTF-8, because in Germany we have ÖÄÜöäü and ß. I will do the German translation, too. But currently it's not designed to be translatable, I'll do that very soon :-) Any news about the GTA III retail registry path? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 12, 2015 Share Posted August 12, 2015 Does UTF-8 also support ěščřžýáíéů? Link to comment Share on other sites More sharing options...
DK22Pac Posted August 12, 2015 Share Posted August 12, 2015 2nd page, new logo is done. For some seconds I thought that I was viewing a TC thread. The Hero, Link2012 and miclin 3 Link to comment Share on other sites More sharing options...
reditec Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) Does UTF-8 also support ěščřžýáíéů? Yes, why it shouldn't? :-) 2nd page, new logo is done. For some seconds I thought that I was viewing a TC thread. I develop OpenRW since a few months now (long before this thread even started, I just didn't spent that much time in developing like I'm doing now). Ofcourse I started developing before the Windows 10 Release and sadly Windows changed the default taskbar background color to black. My old icon was a black-bordered, transparent star (The one in the Rockstar Logo). That's why there was no contrast when the icon appeared in the taskbar of Windows 10, but looked nice on Windows 7 and 8. That's the reason why I decided to change the icon and fill the star with the orange / yellow used in the Rockstar North logo. If you take a closer look at the screenshots, you'll see the old version of the icon. All further screenshots will come with the new icon. That's the reason why I even mentioned this. Maybe you'll understand why I did that now. Otherwhise wait for the release and maybe help me out with the missing Registry Path for the retail version of GTA III :-) Comparision: Before After Do you see the icon on the left side? Edited August 12, 2015 by reditec comet_ 1 Link to comment Share on other sites More sharing options...
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