reditec Posted July 22, 2015 Share Posted July 22, 2015 (edited) Project OpenRW is a multi-purpose editor and archive manager for the "older" RenderWare - Engine based games.Currently OpenRW's major features are:- Browse the games' files | by reditec - Automatic updater | by reditec Grand Theft Auto III (PC and PS2)- Read IMG archive files | by reditec - Extract IMG archives | by reditecGrand Theft Auto Vice City (PC and PS2)- Read IMG archive files | by reditec - Extract IMG archives | by reditecGrand Theft Auto San Andreas (PC)- Read IMG archive files | by Tank / Aviator / not implemented yet Download Source There is no stable version available yet. OpenRW is not related in any way to OpenIV, openFormats, .black, the OpenIV team or Rockstar Games. Edited December 25, 2015 by reditec The_GTA, gajrajgchouhan, Grichka Bogdanoff and 19 others 22 Link to comment Share on other sites More sharing options...
The_GTA Posted July 22, 2015 Share Posted July 22, 2015 Ambitious project. I believe you are going to need a lot of help from the community with this one I like this idea. Jago and reditec 2 Link to comment Share on other sites More sharing options...
lulzmodder Posted July 23, 2015 Share Posted July 23, 2015 (edited) Well, good luck. Will this tool support Bully? Edited July 23, 2015 by lulzmodder Link to comment Share on other sites More sharing options...
Edgrd Posted July 23, 2015 Share Posted July 23, 2015 nice idea , i love it ! hope you can finish it. will you add Bully support ? spaceshape 1 Link to comment Share on other sites More sharing options...
reditec Posted July 23, 2015 Author Share Posted July 23, 2015 nice idea , i love it ! hope you can finish it. will you add Bully support ? If Bully is RW based and is documentated somehow, I'll ofcourse add Bully Support. I'll also add support for GTA: VCS, GTA: LCS and the mobile games of GTA. :-) Maybe we can port those console games over to PC in that way Link to comment Share on other sites More sharing options...
The Hero Posted July 23, 2015 Share Posted July 23, 2015 (edited) I still don't know what OpenRW is actually supposed to do. Is it more than an IMG tool? Edited July 23, 2015 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted July 23, 2015 Author Share Posted July 23, 2015 Yes it will be able to open all type of files (also those located in the IMG Archiv es) Link to comment Share on other sites More sharing options...
The Hero Posted July 23, 2015 Share Posted July 23, 2015 So you can read and write all DFFs, TXDs, COLs, IFPs, ANMs and whatever there is? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted July 23, 2015 Author Share Posted July 23, 2015 I try to implement that, yes Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Jinx. Posted July 23, 2015 Share Posted July 23, 2015 Bully uses RW. Manhunt 1/2 use it too, AFAIR. GTA LCS/VCS use a different engine. All mobile GTA games (except CTW) use EW aswell. Maybe you can add support for Manhunt 1/2 too Nice project, looking towards it Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 23, 2015 Share Posted July 23, 2015 Bully only on PS2 uses RW on PC, wii and x360 it uses something different Link to comment Share on other sites More sharing options...
lulzmodder Posted July 23, 2015 Share Posted July 23, 2015 Bully: Scholarship Edition, uses Gamebryo rather than RenderWare. Link to comment Share on other sites More sharing options...
Blackbird88 Posted July 23, 2015 Share Posted July 23, 2015 (edited) Bully only on PS2 uses RW on PC, wii and x360 it uses something different And Manhunt 2 uses Rockstar Leeds Engine so it uses LCS/VCS file formats such as .mdl for models. Edited July 23, 2015 by Blackbird88 Igor Bogdanoff, Microsoft Word and reditec 3 Link to comment Share on other sites More sharing options...
reditec Posted July 23, 2015 Author Share Posted July 23, 2015 It depends on how well Leeds is docentated. Maybe I'll support it too. Link to comment Share on other sites More sharing options...
direstraits Posted July 24, 2015 Share Posted July 24, 2015 Good luck, i hope it doesn't die. The_GTA 1 HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
lpgunit Posted July 25, 2015 Share Posted July 25, 2015 Bully: Scholarship Edition, uses Gamebryo rather than RenderWare. It does share some internals with the Renderware-based GTA games though, like with the v1 IMG archive format for example. Link to comment Share on other sites More sharing options...
reditec Posted July 25, 2015 Author Share Posted July 25, 2015 I improved the "Browse the games' files" feature a lot today. I'll publish the source code probably in less than a week Link to comment Share on other sites More sharing options...
Jinx. Posted July 26, 2015 Share Posted July 26, 2015 Bully only on PS2 uses RW on PC, wii and x360 it uses something different And Manhunt 2 uses Rockstar Leeds Engine so it uses LCS/VCS file formats such as .mdl for models.I heard that the PS2 one uses .dffs (I readed this on a thread about a Manhunt 2 tool). Link to comment Share on other sites More sharing options...
zmudziak32 Posted July 27, 2015 Share Posted July 27, 2015 This tool will be likely same as IMG Factory made by X-Seti. Why not combine these two into 1 one stable tool? Link to comment Share on other sites More sharing options...
reditec Posted July 27, 2015 Author Share Posted July 27, 2015 This tool will be likely same as IMG Factory made by X-Seti. Why not combine these two into 1 one stable tool? It will NOT be the same. I'm in contact with the IMG factory developers. They are focussing on IMG files, but my project will support every file format for all RenderWare games :-) Jinx. 1 Link to comment Share on other sites More sharing options...
The Hero Posted July 27, 2015 Share Posted July 27, 2015 So please show something, this is the showroom. Any screenshots maybe? Link2012, Sweet Bellic and Jinx. 3 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
reditec Posted July 27, 2015 Author Share Posted July 27, 2015 (edited) So please show something, this is the showroom. Any screenshots maybe? This is the current UI. Bus as you can see it's not ready yet and needs some re-work. But you'll probably like the result. :-) Edited July 27, 2015 by reditec Link to comment Share on other sites More sharing options...
Jinx. Posted July 27, 2015 Share Posted July 27, 2015 It seems like a parody of OpenIV, even if it's not related to it. Hope you will make it's design distinct from it, because for now it seems like OpenIV for RW. Link to comment Share on other sites More sharing options...
reditec Posted July 27, 2015 Author Share Posted July 27, 2015 It seems like a parody of OpenIV, even if it's not related to it. Hope you will make it's design distinct from it, because for now it seems like OpenIV for RW. It actually will be like "an" OpenIV for RW. But the design is terrible at the moment and I'm working hard on improving it. Link to comment Share on other sites More sharing options...
DK22Pac Posted July 28, 2015 Share Posted July 28, 2015 I'd recommend you to start with V tools. It is more un-researched, so any tool will give you more popularity/likes/etc. there. If you want to create something valuable for III era games, you must know nearly everything about these games. The Hero, Frank.s, Node and 1 other 4 Link to comment Share on other sites More sharing options...
reditec Posted July 28, 2015 Author Share Posted July 28, 2015 I'd recommend you to start with V tools. It is more un-researched, so any tool will give you more popularity/likes/etc. there. If you want to create something valuable for III era games, you must know nearly everything about these games. Well, I'm not able to research encrypted things, I'll let others do this. If it was that easy, we wouldn't have to wait for other modders. I'm not programming for likes and popularity, I just do it as my hobby and I'm in touch with many well-known modders (like Alexander Blade, Jedijosh, ...) Well actually I know ALOT of things about RenderWare games. The only help I'll need is with displaying models and this kind of stuff. Just wait until I release the source code and the first stable version - Then you can rate my tool :-). Agem, undertaker fan, frostbiT and 4 others 7 Link to comment Share on other sites More sharing options...
reditec Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Well now it's a bit more than a week. Well, I had some new ideas and improved the UI. Currently I'm working on 2 things: - Display folders and files nice (nearly finished) - A selector of your game (Vice City or 3, currently) where you enter the games' path (not finished / VERY EASY) - An automatic updater (not finished / VERY EASY) One guy from the forums here is also helping me with learning C++ and is working on some C++ libraries to work with RenderWare files, maybe we'll include those next to the C# libraries and ofcourse also include the source. :-) I don't want to say it'll take 3 days until I can publish the source and the binaries of OpenRW 0.0.1, because I'm not sure about it and am more like "Better safe than sorry" ;-) But atleast here is a new screenshot of the current UI, I am sure, you'll prefer it to the older ones Have a nice day, guys! Edit: As English is not my native language, I could probably need some help with the English language strings by someone else. :-) If English is your Native language and you want to support my project, feel free to add me on skype: spielereditec Edited August 6, 2015 by reditec Blackbird88, Jago and R3ZA 3 Link to comment Share on other sites More sharing options...
Jinx. Posted August 6, 2015 Share Posted August 6, 2015 I hope there will be an offline installer. It would be very lovely. Everybody 1 Link to comment Share on other sites More sharing options...
reditec Posted August 6, 2015 Author Share Posted August 6, 2015 I hope there will be an offline installer. It would be very lovely. Dude, you just made my day This is OpenSource Ofcourse there will be an OfflineInstaller!? But the program will come with an updater and you'll need an internet-connection for that :-) (But you can also download the latest build from GitHub) ;-) Agem, Sweet Bellic and Jinx. 3 Link to comment Share on other sites More sharing options...
Jinx. Posted August 9, 2015 Share Posted August 9, 2015 That sounds great Agem and reditec 2 Link to comment Share on other sites More sharing options...
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