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Heist Map Updates in Single Player


nkjellman
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And what if the IPLs are being "locked" like the heist IPLs were ?

Then I will add them the same way I unlocked the heist IPLs.
Not needed, this can all be done by code.The mod you referred to is using two natives, one to enable the map and one to load it, this makes props disappear. However, I found out that after loading the map, the first native can be set to 0 again, this prevents the props from disappearing AND still allows for the carrier and yacht to be loaded and it still enables the lobbies and the updated high end apartments.So I am guessing that this will be in your trainer? I am worried that replaced interiors will interfere with each other.
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And what if the IPLs are being "locked" like the heist IPLs were ?

Then I will add them the same way I unlocked the heist IPLs.
Not needed, this can all be done by code.The mod you referred to is using two natives, one to enable the map and one to load it, this makes props disappear. However, I found out that after loading the map, the first native can be set to 0 again, this prevents the props from disappearing AND still allows for the carrier and yacht to be loaded and it still enables the lobbies and the updated high end apartments.
So I am guessing that this will be in your trainer? I am worried that replaced interiors will interfere with each other.

 

 

Yes, in the next version, including the ability to load the MP Map on game start (with the Yacht and Carrier already loaded). I can provide you with the version on request instead of when it's released, just let me know.

Edited by sjaak327
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And what if the IPLs are being "locked" like the heist IPLs were ?

Then I will add them the same way I unlocked the heist IPLs.
Not needed, this can all be done by code.The mod you referred to is using two natives, one to enable the map and one to load it, this makes props disappear. However, I found out that after loading the map, the first native can be set to 0 again, this prevents the props from disappearing AND still allows for the carrier and yacht to be loaded and it still enables the lobbies and the updated high end apartments.
So I am guessing that this will be in your trainer? I am worried that replaced interiors will interfere with each other.

 

 

Yes, in the next version, including the ability to load the MP Map on game start (with the Yacht and Carrier already loaded). I can provide you with the version on request instead of when it's released, just let me know.

 

That sounds good so it can be tested.

 

Besides retexturing the map updates to not include downgraded textures, another thing that I am interested in regarding the best map is restoring the life to the airport that last gen had. Last gen had more planes taking off and landing, and 747's spawned through out the airport.

 

A glimpse of it can be seen in this video.

 

Edited by nkjellman
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nkjellman can you please make a video of instructions? I am very bad with Open IV and I keep corrupting my game files because the instructions included with the mod isnt very descript. I have ScriptHookV and IPL downloader installed like I need to. I would very much like to have the carrier in my game but I just cant figure out how to install it and I am tired of deleting and reinstalling my game from steam.

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nkjellman can you please make a video of instructions? I am very bad with Open IV and I keep corrupting my game files because the instructions included with the mod isnt very descript. I have ScriptHookV and IPL downloader installed like I need to. I would very much like to have the carrier in my game but I just cant figure out how to install it and I am tired of deleting and reinstalling my game from steam.

I wouldn't bother with this version. Simple Trainer is going to be updated soon and you will be able to enable them without installing this mod. They will be loaded directly from the game files, with no hassle, and no bugs.

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nkjellman can you please make a video of instructions? I am very bad with Open IV and I keep corrupting my game files because the instructions included with the mod isnt very descript. I have ScriptHookV and IPL downloader installed like I need to. I would very much like to have the carrier in my game but I just cant figure out how to install it and I am tired of deleting and reinstalling my game from steam.

I wouldn't bother with this version. Simple Trainer is going to be updated soon and you will be able to enable them without installing this mod. They will be loaded directly from the game files, with no hassle, and no bugs

So its an asi? If so I am happy as long as its as easy to install as ScriptHookV and Native trainer. Link me to the mod please.

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nkjellman can you please make a video of instructions? I am very bad with Open IV and I keep corrupting my game files because the instructions included with the mod isnt very descript. I have ScriptHookV and IPL downloader installed like I need to. I would very much like to have the carrier in my game but I just cant figure out how to install it and I am tired of deleting and reinstalling my game from steam.

I wouldn't bother with this version. Simple Trainer is going to be updated soon and you will be able to enable them without installing this mod. They will be loaded directly from the game files, with no hassle, and no bugs
So its an asi? If so I am happy as long as its as easy to install as ScriptHookV and Native trainer. Link me to the mod please.*it WILL be an .asi
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I have finished correcting the downgraded textures.

 

I will admit that country_03, country_04, and country_06 had the most downgraded textures. The rest of the map only had a few here and there. However, in the city, a lot of the ytd's have a lot of new textures, and are missing a lot of old textures. I assume that those are loaded on top of the old ytd's.

 

If the ydr's have any downgraded textures, I can't fix them, but it isn't many.

 

Up next, I will look for a way to restore the props in the safe houses in SP by modifying the heist content.xml in the update.rpf. Hopefully this can be fixed. It sure hits Franklin's house hard.

zoyekby.jpg

 

I just hope that if I fix them, they will appear at the right times in the story. I don't want to have props that appear later in the story show up at the beginning of the story. Some people may consider that to be a spoiler.

 

It is quite possible that they are tied to the SP map, and that code doesn't apply to the DLC2 map.

 

I believe the Online map is supposed to appear the way it did at the beginning of the game to prevent spoilers, not because it is before GTA V's story.

 

Originally, I thought GTA Online takes place before GTA V's story, but I have reasons to believe that GTA Online's time changes and it is set in 2015, and continues to follow with the present as time goes on. Why?

1. The iFruit watch is a clothing option which came available right about when the Apple Watch came out in real life. The Apple Watch didn't exist in 2013.

2. As the year progresses, you can tell the seasons change in GTA Online. Due to the location, the weather stays the same, but due to the holiday specials, like Amunation content, available clothing, or the Christmas trees.

3. The Heist Map Updates are not available in SP. It is quite possible that the apartment lobbies were not updated till 2015 (when the Heist DLC came out in real life).

 

Edited by nkjellman
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Bump: I still continue to fail at finding a way to get the changing objects to spawn in the safe houses. Fortunately, I have a feeling that Trevor's trailer is unaffected as the changes to the interior seem to be separate IPLs which are not replaced by the heist IPLs. As for the rest of the safe houses, I believe that the objects are spawned via script and are tied only to the SP map. Online spawns a few objects too, but that only works in GTA Online.

So as a workaround, here is what I am going to do. I will make an objects.ini for the Simple Trainer. I will see if sjaak can make it automatically load when the updates are enabled, and unload when they are disabled. The objects.ini will only have objects that appear there normally. I won't include any objects that could be potential spoilers to the story. Unfortunately, I don't believe that bongs will work. Besides drugs are bad, mkay. Anyways the new objects.ini will be part of 0.5.

Edit: I may also use the Map Editor so I can add peds to the interiors

 

Edit: Practically all of the missing objects that are annoying me are not spawnable as of now as they are considered to be map objects, and not props. The only one I found that I can spawn so far is the flowers on Michael's kitchen table. However, the stuff that really is ticking me off would be some disapearing tables causing the objects on them to float, Michael's wardrobe shelf's missing, Michael's bed missing, Jimmy's desk missing, the glass doors missing at Franklin's house in the hills, etc...

 

The best solution to this problem is to find out what script is controlling these objects spawning (bet it is a ysc controlling it as there doesn't seem to be a ymap), and see if there is a native that can be changed, which would cause these objects to appear on the dlc2 map. If this can be done, it would be the best solution as it should have these objects appear at the right points in the story.

 

I know that GTA Online has a script which spawns these objects. However, it only spawns the ones that you can see from outside looking inside. For example, once I glitched into Michael's house in Online, and his bed and wardrobe shelves were missing.

 

At least Trevor's places don't have anything that are obviously missing. Only little details. Only thing I noticed at the Vanilla Unicorn were a few magazines on the desk. Michael's house, and Franklin's house in the hills are a disaster. Franklin's bedroom at his aunts house is only an issue before he moves as none of his stuff is there.

 

Edit: It appears that this guy is having the same issue. http://gtaforums.com/topic/817216-missing-objects-in-houses/

Edited by nkjellman
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when will simple trainer be released? Sooner it is, sooner I get to roleplay with the aircraft carrier :3

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when will simple trainer be released? Sooner it is, sooner I get to roleplay with the aircraft carrier :3

Its already had the feature for the last two versions.

http://gtaforums.com/topic/796908-simple-trainer-for-gtav/

 

Edit: Got some good news. I tried out the Enhanced Airport mod. The guy got the old plane spawns working. Even the plane that takes off. However, they aren't the 747's. The airplanes spawning around the airport show up as Miljets, one of them a gold Luxor, and the plane that takes off is a Cargo Plane. So, the spawns are there, the code is there. I think Rockstar made those spawn points inactive on current gen for no good reason. I'm going to correct that. For those of you who haven't played GTA V on last gen, you will see that the Airport was definitely downgraded. I may also look into making the 747's more frequent.

 

The only bug to this is, the plane that takes off, sometimes you can see it spawn. However, I believe it was like this on last gen too though.

 

Regardless, LSIA is supposed to be based off of LAX. It is supposed to be busy! LAX is almost as busy as O'hare in real life. Trust me when I say this, as I'm from Chicago, O-hare is busy. In current gen/PC GTA V, the little dirt airstrip out in the country side is busier than LSIA with that one little crop duster. That will be fixed. Hopefully, I can get LSIA to be more like what it was in the one mission that you play as Michael and you do the car chase through the airport.

Edited by nkjellman
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Cool how you will try to bring back some of the deactivated spawns from last gen.

I don't know why, but one thing I can't seem to forget is that a lot of times on last gen, there were two police Interceptors standing at the side of the highway, one at each side. It was on the piece of highway south east of the Vinewood sign. This was however also disabled on current gen for no good reason, as I haven't come across them since I've switched to the PC version and I've passed that part so many times by now.

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Cool how you will try to bring back some of the deactivated spawns from last gen.

 

I don't know why, but one thing I can't seem to forget is that a lot of times on last gen, there were two police Interceptors standing at the side of the highway, one at each side. It was on the piece of highway south east of the Vinewood sign. This was however also disabled on current gen for no good reason, as I haven't come across them since I've switched to the PC version and I've passed that part so many times by now.

Could you provide a picture of where they appear?

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  • 4 weeks later...

I appreciate it guys. However, I would like to inform you that you don't need this mod anymore. You can enable the Heist Map Updates on the fly with the latest version of the Simple Native Trainer. That way has its pros and cons vs this mod.

PROS:

-No lod bugs

-No double objects

-Full map converted (for example, the hangar on the east side of Fort Zancudo is open. Also, accessing the 10 car garage with SP garage will put you in the Heist garage, but unfortunately the radio doesn't work)

-It can be enabled and disabled on the fly.

-Doesn't require a huge download.

-Doesn't mod any RPF's. It uses the files from their original location.

CONS:

-It breaks objects that change in the safe houses. They do not load. For example, Michael's bed will be missing.

-You have to enable it when you start the game and wait for them to load for a few seconds. (I have found bugs when you save it being enabled in the ini).

-Open Interiors isn't updated to support it so several interiors are broken (which to fix them, teleporting out of them to another interior then back to the previous location makes them load).

Edited by nkjellman
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  • 2 weeks later...

Can anyone send me another download link to this mod BUT NOT MEGA because it is sh*t and it does not work

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@nkjellman
But we need your mod.Not to enable it everytime when we start the game with trainer

So can u update your mod please :D ?

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@nkjellman

Will you be working on bringing the low rider garage with all its gadgets into SP ? is it even possible ?

Edited by _MK_
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@_MK_

Porting garage to SP is possible, vehicle modding would be a bit harder to do it like in Online. Anyway, we could always use trainers to apply modifications.

HHnErXC.png


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What i meant was a fully functioning garage,as if it was meant for SP,what a tragedy this is.

Edited by _MK_
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You have to find the script which activates a functioning garage ( customizable mod shop) ....

 

And that does not end there,you will also have to figure it out how to make them work in SP because some special things like heist dlc requires a special technique to make the IPL spawn in SP ( It was invisible in SP but visible in online even though you've a working script)

Edited by Cyberzone2
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@_CP_ I agree with u but u know ..we like in old way (realistic way)..not to use a trainer for that.
Anyway..let's see what modders will bring from lowrider dlc.
BUT FIRST! Alex should update his scripthook

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@nkjellman
And can't wait for the new version of this (v0.5)
I hope u don't give up.People are waiting for it

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I converted it so I could check out the garage. However it isn't actually working with Heist Map Updates as I did it on my own. But unfortanatly, I couldn't get it to work well. In order to get the interior to work, the file I had to add also added a bunch of LOD bugs around Benny's garage.

 

I may consider it, but I don't think it is needed as it will be available with the trainer. I'm not positive if the trainer has to be updated. The enable MP maps option may not enable Benny's garage, it may crash, or it may work like a charm. I feel that enabling the MP maps with the trainer should work. We will find out once we get an updated Script Hook.

 

Another thing that I would like to point out is that the mod which unlocks all of the object ID's should be a big help in restoring the missing props to the SP safe houses. However they won't change as the story progresses, so the safe houses will appear in what I'd call "their default form".

 

As far as the low rider dlc is concerned, Modders will bring functionality to Benny's garage. However, SP Garage will need to be updated. In Benny's garage, you first have to turn your car into a customizeable low rider. Sorta like how in The Crew you purchase a spec for your vehicle. When you turn your car into a customizable low rider, it is technically a different vehicle. So, SP Garage may have a duplication bug occurring. However, the low rider update may be using a new native here, which turns your vehicle from one vehicle into another in a seamless manner. I don't know how SP Garage will like this.

 

Also, my post from the other thread.

Alright. I got Bennie's Garage working the same way I did Heist Map Updates.

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NOTE: I had this on the old patch (1.29) not the current patch (1.30).

Edited by nkjellman
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the MP maps function in SP also enables both the interior and exterior of this new garage Nkjelman :)

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the MP maps function in SP also enables both the interior and exterior of this new garage Nkjelman :)

 

But the bugs regarding missing props (like Michael's bed) when enabling MP maps were solved?

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the MP maps function in SP also enables both the interior and exterior of this new garage Nkjelman :)

But the bugs regarding missing props (like Michael's bed) when enabling MP maps were solved?

 

Haven't checked, but I doubt it.

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