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LizNet

[VB] How to check if player is inside a building with ScriptHookDotNet

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LizNet

Title says it all. I can't find how to check if player is inside any building with ScriptHookDotNet and Visual Basic. Any suggestions?

Edited by LizNet

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LizNet

Can't believe that nobody knows the answer

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whorse

Using this native:

 Any INTERIOR::GET_INTERIOR_FROM_ENTITY(Entity entity)

It will return 0 if the entity in question is not in any interior area. Here is an example:

if (INTERIOR::GET_INTERIOR_FROM_ENTITY(player) != 0){     //(code to execute when player is in an interior)}

Sorry, I only know C++

Edited by whorse

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CamxxCore

Can't believe that nobody knows the answer

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE){//player is inside}

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LizNet

 

Can't believe that nobody knows the answer

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE){//player is inside}

 

If I use

If GTA.Native.Function.Call(GTA.Native.Hash.IS_INTERIOR_SCENE) ThenEnd If

I get an error saying

Expression does not produce a value.

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bilago

 

 

Can't believe that nobody knows the answer

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE){//player is inside}

 

If I use

If GTA.Native.Function.Call(GTA.Native.Hash.IS_INTERIOR_SCENE) ThenEnd If

I get an error saying

Expression does not produce a value.

 

You need to re-read what he wrote:

 

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE)

}

//player is inside

}

 

 

Include the return type in Function.Call<T> . if you just do Function.Call() you are returning void, hence compilation errors.

Edited by bilago

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LizNet

 

 

 

Can't believe that nobody knows the answer

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE){//player is inside}

 

If I use

If GTA.Native.Function.Call(GTA.Native.Hash.IS_INTERIOR_SCENE) ThenEnd If

I get an error saying

Expression does not produce a value.

 

You need to re-read what he wrote:

 

if (Function.Call<bool>(Hash.IS_INTERIOR_SCENE)

}

//player is inside

}

 

 

Include the return type in Function.Call<T> . if you just do Function.Call() you are returning void, hence compilation errors.

 

 

I solved the problem by rewriting the whole thing again in C# :lol:

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