Guad Posted June 4, 2016 Author Share Posted June 4, 2016 Post your ScriptHookVDotNet-[date].log http://pastebin.com/sEZjMzg7<- there it is for you, that's the last tiem I tried starting GTAV with the menu in \scripts it looks like your dll file wasnt placed inside the scripts folder, thats why nothing is happening Except... I know I did it. I separately put every single "MenuExample".dll I could find in the scripts folder.... none worked Then the issue is your MenuExample, can you post the code(preferbly on a site like pastebin) to see why it thinks there are no scripts inside I made the menu from the example script that was on Guad's github (just to test what it would be like) and since there it said menuexample.cs I made it cs, you can find the code for it on the github Did you modify the code in any way? The example works fine. Link to comment Share on other sites More sharing options...
Guad Posted June 29, 2016 Author Share Posted June 29, 2016 NativeUI 1.7 has been released, see the changes here: https://github.com/Guad/NativeUI/releases/tag/1.7 Link to comment Share on other sites More sharing options...
Phnx Posted July 11, 2016 Share Posted July 11, 2016 (edited) Please disregard. Edited July 11, 2016 by Phnx Link to comment Share on other sites More sharing options...
GeorgeZhang Posted July 20, 2016 Share Posted July 20, 2016 (edited) Is there a way to increase the maximum menuitems on screen? I mean I don't want the scrolling, I wish that my "launch" button to be visible all the time. Edit: also, how do I customize the menu subtitile's box color? Like the menu of gta online missions? Edited July 20, 2016 by GeorgeZhang Link to comment Share on other sites More sharing options...
Guest Posted December 18, 2016 Share Posted December 18, 2016 (edited) Is there any news on when this will be updated? SHVDN has just been updated (2.9.4) and it breaks things in this. Edit: Ignore that, another version of SHVDN has been released that fixes the problem. Edited December 18, 2016 by Guest Link to comment Share on other sites More sharing options...
raburs Posted December 24, 2016 Share Posted December 24, 2016 NativeUI 1.7 is causing the game to crash as soon as settings is opened. *With the latest 944 update* Link to comment Share on other sites More sharing options...
AuzanAAgnar Posted January 5, 2017 Share Posted January 5, 2017 i dont find scripts folder in my gta V directory, where should i put it? Link to comment Share on other sites More sharing options...
RoscoeHussein Posted January 15, 2017 Share Posted January 15, 2017 i dont find scripts folder in my gta V directory, where should i put it? make one Link to comment Share on other sites More sharing options...
Ssshhh Posted January 17, 2017 Share Posted January 17, 2017 (edited) Hi, is there any way to increase the scrolling speed of the list? like pressing and holding down the Down key and the menu traverses faster than usual. Please help, I have big lists. Edited January 17, 2017 by Ssshhh Link to comment Share on other sites More sharing options...
needhelp123 Posted February 28, 2017 Share Posted February 28, 2017 (edited) I'm having some trouble with accessing the website at github, so i cant download version 1.7. if any of you could send me the file on curse or something that would be awesome. any help on this would be greatly appreciated. my curse username is TheSlaughter01 Edited February 28, 2017 by needhelp123 Link to comment Share on other sites More sharing options...
nkjellman Posted February 28, 2017 Share Posted February 28, 2017 Hi, is there any way to increase the scrolling speed of the list? like pressing and holding down the Down key and the menu traverses faster than usual. Please help, I have big lists. That is one feature this needs, along with better optimization. I think Menyoo is the only one where the scrolling speeds up when you hold down the button. Link to comment Share on other sites More sharing options...
Baton4ik Posted April 20, 2017 Share Posted April 20, 2017 Hey, i have a problem with a submenu, when i'm entering submenu, it moves to left corner, but my main menu position is middleright, what i need to do, to keep my submenu at middle right? Link to comment Share on other sites More sharing options...
co11ector Posted July 3, 2017 Share Posted July 3, 2017 good!!!!!!!!! Link to comment Share on other sites More sharing options...
kagikn Posted August 22, 2017 Share Posted August 22, 2017 (edited) Killing huge FPS, which is one of the biggest problems, is being solved. https://github.com/Guad/NativeUI/pull/69 Edited August 22, 2017 by kagikn Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2017 Share Posted August 22, 2017 Killing huge FPS, which is one of the biggest problems, is being solved. https://github.com/Guad/NativeUI/pull/69 I noticed your post on GTA5-Mods... which part of my MenuV system are you interested to know about? Drop me a PM any time and I will answer any questions. Link to comment Share on other sites More sharing options...
DeathOverload Posted October 1, 2017 Share Posted October 1, 2017 (edited) . Edited November 4, 2017 by DeathOverload Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Share Posted November 3, 2017 Is this ever going to get an updated release with the useful stuff that has been added? Like access to a UIMenuListItem.List property? I am trying to demonstrate the use of dynamic UIMenuListItems to someone but it's a guaranteed crash except in one situation. If you have the UIMenuListItem at the bottom of the menu, then you can simply remove it and add it back. But if any other items are below it, RemoveAt() works fine but Insert(index, UIMenuItem) causes an instant crash, even if you do a RefreshIndex after the Insert. This is the error: System.NullReferenceException: Object reference not set to an instance of an object. at NativeUI.UIMenuListItem.Position(Int32 y) at NativeUI.UIMenu.Draw() at NativeUI.MenuPool.Draw() I have my own build of NativeUI with that UIMenuListItem.List property accessible but it's a waste of time giving that to the person I am working with, because they can't release any mods with it. I know kagikn very kindly did a pull request to add this but that was months ago. I know there is already one other version of NativeUI out there but I would think the last thing we need, is everyone to need numerous versions of NativeUI to cater for any features that have been added by individuals in their own version. Link to comment Share on other sites More sharing options...
top gear2134124 Posted January 13, 2018 Share Posted January 13, 2018 when i try to open the mod menu it does not show here is the code i have put in using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; using GTA; using GTA.Native; using GTA.Math; using NativeUI; namespace Final_Destination { public class Class1 : Script { //Final Destintion MenuPool modMenuPool; UIMenu mainMenu; UIMenuItem resetWantedLevel; public Class1() { setup(); Tick += onTick; KeyDown += onKeyDown; } private void onKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.F10) //&& !modMenuPool.IsAnyMenuOpen()) { mainMenu.Visible = !mainMenu.Visible; } else { mainMenu.Visible = mainMenu.Visible; } } private void onTick(object sender, EventArgs e) { if (modMenuPool != null) modMenuPool.ProcessMenus(); } void setup() { modMenuPool = new MenuPool(); mainMenu = new UIMenu("Mod Menu", "Select An Option!"); modMenuPool.Add(mainMenu); resetWantedLevel = new UIMenuItem("Reset Wanted Level"); mainMenu.AddItem(resetWantedLevel); mainMenu.OnItemSelect += onMainMenItemSelect; } private void onMainMenItemSelect(UIMenu sender, UIMenuItem item, int index) { if(item == resetWantedLevel) { if(Game.Player.WantedLevel == 0) { UI.ShowSubtitle("~g~You Heve No Wanted Level!"); } else { Game.Player.WantedLevel = 0; } } } } } how do i fix this or do i have to put in a different file? Link to comment Share on other sites More sharing options...
Ghorovats Posted January 30, 2018 Share Posted January 30, 2018 It doesn't open for me, I can press f4 all I want, nothing happens. Link to comment Share on other sites More sharing options...
failedguitarist Posted February 10, 2018 Share Posted February 10, 2018 (edited) Hi Guad !So my gta v run flawlessly with hundreds of addons,Visual V and native ui based script mod,but nowadays it has a noticeable lag and fps drop into 5-10 when activing the menuie : press E to show the menu on street race script Press H to player selector etc etc the point is its lagging horrendously in my sistem when using the Native UI Related Mod,but when i rename the nativeUI.dll into dlla (attempting to make native ui inactive without deleting it)it run flawlessly,and no script mod as expected i tried to delete all mods and veryfiying files again (im on steam version) and ran the script mod on vanilla mode and it still extremelly lagging whenever the native ui menu showing up on screenany idea why?any help appreciated thanks !(sorry for my ugly grammar,what did you expect)In short : native ui script mods killing my fps,is there any solution? my laptop specs are: MSI GE72MVR Updated WIndows 10i7 7700HQ @2.80ghz16GB ram GTX 1070 Edited February 10, 2018 by failedguitarist Link to comment Share on other sites More sharing options...
Superretro2010 Posted November 18, 2018 Share Posted November 18, 2018 There are older mods that dont work with the later versions of native ui like for example heist project which in my opinion is the closest mod we have to gta 5 online bank heists and cannot be used with any version after 1.0 i believe is it possible backwards compatibility could be implemented for older mods? since this mod uses the scripthook.net framework and not.net 2 framework https://www.gta5-mods.com/scripts/heist-project Link to comment Share on other sites More sharing options...
Superretro2010 Posted November 18, 2018 Share Posted November 18, 2018 [22:41:33] [ERROR] Caught fatal unhandled exception: System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMantainRatio()'. at HeistProject.BackgroundThread.<.ctor>b__2_0(Object sender, EventArgs args) at GTA.Script.raise_Tick(Object value0, EventArgs value1) at GTA.Script.MainLoop() [22:41:33] [ERROR] Caught fatal unhandled exception: System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMantainRatio()'. at HeistProject.GUI.MainMenu.TabView.Update() at HeistProject.EntryPoint.OnTick(Object sender, EventArgs eventArgs) at GTA.Script.raise_Tick(Object value0, EventArgs value1) at GTA.Script.MainLoop() [22:41:38] [ERROR] Script 'HeistProject.EntryPoint' is not responding! Aborting ... [22:41:38] [DEBUG] Aborted script 'HeistProject.EntryPoint'. i get this error is there a fix? Link to comment Share on other sites More sharing options...
Verra Posted November 29, 2018 Share Posted November 29, 2018 I want to ask, is there any way to change the hotkeys to showing the NativeUI except "L" ? its disturbing me.. I want change it into "f4" key or another function key. thank you Link to comment Share on other sites More sharing options...
Guest Posted December 1, 2018 Share Posted December 1, 2018 (edited) On 11/18/2018 at 6:51 AM, Superretro2010 said: i get this error is there a fix? @Superretro2010I filed an issue about that a couple of weeks back on Github. I know Guad has fixed it but I don't think he has released a new version yet. If you know how to build the project, you can download the project source and build it to create the fixed version. On 11/29/2018 at 3:26 PM, Verra said: I want to ask, is there any way to change the hotkeys to showing the NativeUI except "L" ? its disturbing me.. I want change it into "f4" key or another function key. thank you @VerraNativeUI is just the menu system, it is the mod that uses it that controls which key is used. If you find which mod uses 'L', see if there is an ini file for it. If there is, there should be an option in the ini file to change the key used to open the menu. Edited December 1, 2018 by Guest Link to comment Share on other sites More sharing options...
riko_roy Posted June 30, 2019 Share Posted June 30, 2019 tgrtew Link to comment Share on other sites More sharing options...
davidintel1965 Posted October 9, 2019 Share Posted October 9, 2019 What do I do with the NativeUI.xml that comes with this, it is not mentioned anywhere in the readme? Link to comment Share on other sites More sharing options...
famgwawa Posted January 5, 2020 Share Posted January 5, 2020 NUICE Link to comment Share on other sites More sharing options...
DragonRex Posted January 13, 2020 Share Posted January 13, 2020 where do i put the xml doc? Link to comment Share on other sites More sharing options...
KerozeN Posted January 15, 2020 Share Posted January 15, 2020 (edited) I post this for the conflict between NativeUI (1.8/1.9/1.9.1) and Map Editor: I've tried to run "map editor" without any mods, with NativeUI 1.7, and another time with the NativeUI included in the mod: always the same error message in the "SHVDN" logs. I've also tried it without shvdn3, and another time too, without shvdn3&2 and always the same error: https://pastebin.com/en0rb1kS (both EN & FR logs versions) @Guad I hope your next NativeUI version will fix this issue, because the "map editor" mod is conflicting with nativeUI since 1.8, and we have to do a choice between map editor and some other recent mods that can't handle old versions of nativeUI (betterChases+ is the best example). The map editor is one of the most useful mods in GTAV, and it deserves to be compatible with last nativeUI. So, if you don't planned to update nativeUI for a while, can you consider to update the mod (fast fix only) to give it back compatible with nativeUI 1.9.1? Edited January 15, 2020 by KerozeN corrections Infernx 1 Link to comment Share on other sites More sharing options...
RubySent Posted May 8, 2020 Share Posted May 8, 2020 TabView does not work. Please tell me how to properly display TabView. public class MenuScript : Script { private TabView _tabView = new TabView("Test TabView title"); private bool _showMenu = false; public MenuScript() { _tabView.Tabs.Add(new TabTextItem("TestTabTextItemName", "TestTabTextItemTest")); Tick += (sender, args) => { if (_showMenu) _tabView.Update(); }; KeyDown += (sender, args) => { if (args.KeyCode == Keys.Add) { _showMenu = !_showMenu; _tabView.Visible = _showMenu; UI.ShowSubtitle(_showMenu ? "Activated" : "Deactivated"); } }; } } Help me Link to comment Share on other sites More sharing options...