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[C++] GET_CLOSEST_PED


ISOFX
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static BOOL GET_CLOSEST_PED(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType) { return invoke<BOOL>(0xC33AB876A77F8164, x, y, z, radius, p4, p5, outPed, p7, p8, pedType); } // 0xC33AB876A77F8164 0x8F6C1F55

Does anyone know how to use this native above?

i have tried to use it but i get errors.

I want to know how to use it because i am trying to make a script but this is a big problem in it,

Thanks :D

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Gets the closest ped in a radius.

 

Ped Types:

Any ped = -1

Player = 1

Male = 4

Female = 5

Cop = 6

Human = 26

SWAT = 27

Animal = 28

Army = 29

 

------------------

P4 P5 P7 P8

1 0 x x = return nearest walking Ped

1 x 0 x = return nearest walking Ped

x 1 1 x = return Ped you are using

0 0 x x = no effect

0 x 0 x = no effect

 

x = can be 1 or 0. Does not have any obvious changes.

 

This function does not return ped who is:

1. Standing still

2. Driving

3. Fleeing

4. Attacking

 

This function only work if the ped is:

1. walking normally.

2. waiting to cross a road.

 

Note: PED::GET_PED_NEARBY_PEDS works for more peds.

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Gets the closest ped in a radius.Ped Types:Any ped = -1Player = 1Male = 4 Female = 5 Cop = 6Human = 26SWAT = 27 Animal = 28Army = 29------------------P4 P5 P7 P81 0 x x = return nearest walking Ped1 x 0 x = return nearest walking Pedx 1 1 x = return Ped you are using0 0 x x = no effect0 x 0 x = no effectx = can be 1 or 0. Does not have any obvious changes.This function does not return ped who is:1. Standing still2. Driving3. Fleeing4. AttackingThis function only work if the ped is:1. walking normally.2. waiting to cross a road.Note: PED::GET_PED_NEARBY_PEDS works for more peds.

Ok, thanks i have got it together now i am having a problem with one bit.

This is how you use it but i cant find out what goes here - Ped* outPed

What i have done so far -

Vector3 position = ENTITY::GET_ENTITY_COORDS(playerPed, 1);         Dont know what goes on - Ped* outPedPED::GET_CLOSEST_PED(position.x, position.y, position.z, 100, 0, 1, Ped* outPed, 1, 1, -1); 

Thanks :D

Edited by ISOFX
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Ped pedestrian;if(PED::GET_CLOSEST_PED(1.0f, 1.0f, 1.0f, 5.0f, 1, 0, &ped, 1, 1, -1)    ENTITY::SET_ENTITY_HEALTH(pedestrian, 0);

The above code kills the ped if he/she enters the range of 5 units from the coordinate [x, y, z] = [1.0, 1.0, 1.0].

The ped id is stored in the variable "pedestrian".

 

Arguments:

 

x = 1.0 //change according to your wish

y = 1.0 //change according to your wish

z = 1.0 //change according to your wish

radius = 5.0 //depends on you

p5 = 1 //TRUE

p6 = 0 // FALSE

*outPed = &ped //where the closest ped is stored

p7 = 1 //TRUE

p8 = 1 //TRUE

pedType = -1 // -1, means pedestrian of any type: male, female, human, cop, animal, army, swat, player

Edited by lulzmodder
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Thanks lulzmodder :D i am testing it out now and i will tell you if it works :D

 

EDIT : Works perfectly, Thanks :D

Edited by ISOFX
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