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GTA Online Prison Break Heist: DOUBLE SCORE WEEKEND


Grichka Bogdanoff
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^ It's just that of all the heists they could've picked, they picked that one.

Besides Fleeca, it's the easiest one, though.

If you consider all the missions and not just the finale...

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

Series A is fairly intense when it comes to combat. The Trash Truck mission is hard for people because they can't work well with a time limit and drive badly. The escort missions are too difficult for most players as well. The escortees split up and get attacked simultaneously, leaving the escort to choose ONE player to protect, and it often ends up in tears.

 

The Pacific Standard job is obvious. It starts with the Signal mission, blowing up Schwartzman because someone HAD to stand in the boat and use a homing launcher on the chopper, hitting the roof of the boat instead. The Hack mission isn't too bad, but if the driver of the black van isn't great (and let's be honest, other traffic isn't helping) or the passengers aren't good shooters or refuse to take cover, that'll quickly fail too.

The Convoy is a bitch with random players because something always gets blown up. The bikes are only do-able if people are really lucky and don't crash or if the enemies are spawned by taking a bike and killed before delivering the vehicles.

The finale? Jeez. Getting to the bikes without losing a ton of cash and lives is hard enough. But with everyone going off on their own, the escape is tough.

 

Sure, there's a few things that the average GTA:O player cannot grasp in the Prison Break heist, but overall it's still the easiest. And during this event, all of the missions (assuming there's not many restarts per mission) feel like they're worth the time.

 

 

I assume you are talking about trying to to these with randoms... if so I agree. But if you are having these issues with an organized team....there's a problem

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feloniousrick

Maybe I'll get lucky and some bad sports will be playing this heist this weekend.

Edited by feloniousrick
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^ It's just that of all the heists they could've picked, they picked that one.

Besides Fleeca, it's the easiest one, though.

If you consider all the missions and not just the finale...

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

Series A is fairly intense when it comes to combat. The Trash Truck mission is hard for people because they can't work well with a time limit and drive badly. The escort missions are too difficult for most players as well. The escortees split up and get attacked simultaneously, leaving the escort to choose ONE player to protect, and it often ends up in tears.

 

The Pacific Standard job is obvious. It starts with the Signal mission, blowing up Schwartzman because someone HAD to stand in the boat and use a homing launcher on the chopper, hitting the roof of the boat instead. The Hack mission isn't too bad, but if the driver of the black van isn't great (and let's be honest, other traffic isn't helping) or the passengers aren't good shooters or refuse to take cover, that'll quickly fail too.

The Convoy is a bitch with random players because something always gets blown up. The bikes are only do-able if people are really lucky and don't crash or if the enemies are spawned by taking a bike and killed before delivering the vehicles.

The finale? Jeez. Getting to the bikes without losing a ton of cash and lives is hard enough. But with everyone going off on their own, the escape is tough.

 

Sure, there's a few things that the average GTA:O player cannot grasp in the Prison Break heist, but overall it's still the easiest. And during this event, all of the missions (assuming there's not many restarts per mission) feel like they're worth the time.

 

 

I assume you are talking about trying to to these with randoms... if so I agree. But if you are having these issues with an organized team....there's a problem

 

I thought that was fairly obvious. I am not used to failure when not playing with strangers.

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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .

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Yeah, if only I hadn't purchased every single Mask after Heists launched. Ah if only...

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Commander S

This is the easiest setup/heist.

 

Serie's A runs it close but morons can't seem to survive trash truck.

 

Not only that, but on Hard, the final overall take is $500,000 for both Series A and Prison Break (compared to $1,250,000 for Pacific Standard), but where Series A is a bunch of largely-vehicle-based 'fetch-quests', Prison Break's a lot more varied, narrative-driven, and is one setup shorter.

 

Double the payout, and it's a solid $1,000,000, but that only takes about 40 minutes from start to finish with a good team compared to something like an hour and a half for the entirety of Pacific Standard. Made about $800k in the space of a few hours last night - great fun, easy money. Here's hoping R* does the same with other heists in future (Humane Labs would be good!).

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malcolmfunktion

Can't remember the last time I've encountered an armoured truck...

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Cutter De Blanc

 

 

Sadly it's not for other Heists because I think Prison Break has the hardest Finale ever. But setups are easy enough. Hardest setup will be the Cop Station I assume.

Station is easy, kill two guys and parachute to the Casco. So many people insist on shooting up the entire damn Cargo Ship though. Totally unnecessary.

 

I tried it twice. The 1st time the parachute hasn't opened and the 2nd time it has opened late so I have crashed on a container, fallen on the ground and shot down.

I will never do this again.

 

Try to jump off the crane aiming for the box that holds the Casco. Don't jump off the railing parallel to the containers or you will stumble off as you land.
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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .

 

Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .

Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

Uh, idk what setup you are doing, but Deliver EMP certainly requires stealth. As a matter of fact, you automatically fail if you are not using stealth.

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the nameless

 

 

 

 

^ It's just that of all the heists they could've picked, they picked that one.

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .

Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

Uh, idk what setup you are doing, but Deliver EMP certainly requires stealth. As a matter of fact, you automatically fail if you are not using stealth.

 

The one described above is Prison Break - Wet Work.

 

Last deliver emp I did, I killed the 2 guards by the insurgent and the two scientists ahead of them by myself. It's one of the easiest set ups if people know what their doing - you don't even need to co ordinate shots, there is enough time for a 2 second delay.

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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .
Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

Uh, idk what setup you are doing, but Deliver EMP certainly requires stealth. As a matter of fact, you automatically fail if you are not using stealth.

Uh IDK what thread you think you're in partner.

 

This one specifically deals with the Prison Break strand so why the hell are you mentioning a set up from the Humane Labs Raid?

 

Next!

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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .
Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

Uh, idk what setup you are doing, but Deliver EMP certainly requires stealth. As a matter of fact, you automatically fail if you are not using stealth.Uh IDK what thread you think you're in partner.

 

This one specifically deals with the Prison Break strand so why the hell are you mentioning a set up from the Humane Labs Raid?

 

Next!

The post you quoted is talking about the Humane Raid. My bad.

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^ It's just that of all the heists they could've picked, they picked that one.

 

-snip-

 

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

 

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .
Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

 

One person heads to the yellow corona per in game route.

 

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

 

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

 

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

 

Swear too many people overthink these things sometimes.

Uh, idk what setup you are doing, but Deliver EMP certainly requires stealth. As a matter of fact, you automatically fail if you are not using stealth.Uh IDK what thread you think you're in partner.

 

This one specifically deals with the Prison Break strand so why the hell are you mentioning a set up from the Humane Labs Raid?

 

Next!

The post you quoted is talking about the Humane Raid. My bad.

NP bro my bad 2.

 

I was just referencing the most recent entry and didn't realize in that quoteZilla there was a Humane reference embedded in it.

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I am having a lot of low levels, like less than 30 join. Been damn lucky so far. Havent failed once.

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^ It's just that of all the heists they could've picked, they picked that one.

-snip-

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

One person heads to the yellow corona per in game route.

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

Swear too many people overthink these things sometimes.

Lol - what you just wrote needs to be told to the team, they are not mind readers, and here's where the strong leadership is important. If you don't play with people you know and trust you need to convince people to follow a strategy - and you also need to convince the usual idiot who stays outside the area and gets spotted by the car comming after killing the three guys near the gate. I have completed this mission with randoms many times with me as the host.

 

If you play with guys you know everyone more or less know the strategy, so only a mild guidance is necessary - or none at all.

 

AND, bro, I am talking about the Deliver EMP mission in the Humane Labs Raid, which I thought was obvious - if you had read the post I quoted. Yes, this thread is about the Prison Break Heist, but it was only meant as a small comment.

Edited by C64fanatic
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^ It's just that of all the heists they could've picked, they picked that one.

-snip-

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .
Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

One person heads to the yellow corona per in game route.

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

Swear too many people overthink these things sometimes.

Lol - what you just wrote needs to be told to the team, they are not mind readers, and here's where the strong leadership is important. If you don't play with people you know and trust you need to convince people to follow a strategy - and you also need to convince the usual idiot who stays outside the area and gets spotted by the car comming after killing the three guys near the gate. I have completed this mission with randoms many times with me as the host.

 

If you play with guys you know everyone more or less know the strategy, so only a mild guidance is necessary - or none at all.

 

AND, bro, I am talking about the Deliver EMP mission in the Humane Labs Raid, which I thought was obvious - if you had read the post I quoted. Yes, this thread is about the Prison Break Heist, but it was only meant as a small comment.

First mistake you made then was going off topic and discussing an irrelevant set up so you could tell everyone about your "leadership" skills. I mean really the thread's title even includes "Prison Break Heist".

 

Next mistake you made was again trying to reference a need for your "leadership" skills and apparently not comprehending the options I listed in the earlier post.

 

Everything I listed can be done in a worst case scenario lobby. You know, low skill/silent teammates etc.

 

I'll talk slower this time.

 

Waiting at the bottom of the mansion's driveway is intended to save the mission when a teammate alerts the enemy. It's a failsafe that will accomplish the main goal of killing the target when said teammate fails. Think of it as giving you two options rather than one. This allows more mission freedom by not forcing teammates to adhere to ONE plan all the time.

Also note this requires ZERO communication amongst teammates if that situation presents itself.

 

The option of sniping the target from the campus sports field falls into the same category. If need be it's not at all necessary to communicate this to your partner. Simply another way to accomplish the mission requirement for those of us who prefer to think outside the box as opposed to adhering to some random dude's commands.

 

Don't get mad bro. I'm not at all suggesting these options are the best way to complete these setups. Just saying there's more than one way to skin a cat.

 

See I don't have to worry about my teammates being "mind readers" when utilizing these tactics. That's why they're effective.

 

BTW, strong leadership skills tend to dictate what needs to be done to accomplish a team goal. If communication and or comprehension fail you lead by example to get the job done.

 

Especially when you're playing with randoms.

Edited by Scuba 21
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I was doing the "Station" set-up on normal.

 

Me and the host were supposed to get Rashkovsky's car. We get through the cargo ship and the station team is also on the cargo ship, doing god knows what. I'm almost at the junkyard when a cop dies on the cargo ship. One of them had already died, we had no lives remaining, we had to restart.

 

2nd time: As soon as we get to the cargo ship, the host blows up my T20. I die, no lives remaining. Again, we get through the cargo ship and as soon as we get off the cargo ship, a cop dies while wondering around. This time we don't get the "FAILED" screen. I think it's a bug, it's not the first time I've see someone get an extra life. I deliver the Casco and instead of getting the "PASSED" screen, we get "FAILED (x player died)" screen.

 

I didn't stay for a third try.

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I was doing the "Station" set-up on normal.

Me and the host were supposed to get Rashkovsky's car. We get through the cargo ship and the station team is also on the cargo ship, doing god knows what. I'm almost at the junkyard when a cop dies on the cargo ship. One of them had already died, we had no lives remaining, we had to restart.

2nd time: As soon as we get to the cargo ship, the host blows up my T20. I die, no lives remaining. Again, we get through the cargo ship and as soon as we get off the cargo ship, a cop dies while wondering around. This time we don't get the "FAILED" screen. I think it's a bug, it's not the first time I've see someone get an extra life. I deliver the Casco and instead of getting the "PASSED" screen, we get "FAILED (x player died)" screen.

I didn't stay for a third try.

Some players wait at the docks for the police to show up for the firefight and then steal the cops' car. Most players, though, that do that are too stupid to know they have a different task and assume everyone has to go to the ship.
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Already did this twice. It was fun and worth the money IMO.

Edited by missanthropy
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Did they increase the startup cost for prison break ?

No.

The board says 80k or 160k, but it's still 40k.

 

Regarding to Deliever the EMP: I would grind it for double money anytime now. Plugin your mic, tell everyone to get inside the Insurgent and don't leave it, choose Trip Skip, deplug your mic, kill everyone, 45k in four minutes. With a competent team you don't have to waste ammo and can just chill in the Insurgent while having a smoke break.

Seriously, double money on Humane Labs would be awesome. It's pretty unlikely you restart anything on that Heist when playing with friends. Most setups are more than 50% driving and the finale is a walk in the park.

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^ It's just that of all the heists they could've picked, they picked that one.

-snip-

Humane Labs Raid includes a stealth mission that many people can't get past, no matter how many attempts they make. And because people can't follow simple instructions, some teams fail when leaving the area because they shoot at the reinforcements. Then there's also the EMP theft and that includes flying. And taking off with a Hydra. And NOT flying into eachother and blowing everyone up.

 

-snip-

Yes, the problem is that the stealth mission needs strong leadership, and if noone takes that role it is bound to fail. I can get anyone past that mission IF they follow my command - but that last bit can be trickery sometimes :D .
Not really bro. In the end there is zero need for stealth, strong leadership, or commands. Lol

One person heads to the yellow corona per in game route.

The other heads to the road South of the mansion that just so happens to connect to said mansion and just so happens to be the escape route the target uses when guards are alerted.

If and when the target is alerted you're already in position and waiting in him. It's like shooting fish in a barrel at that point.

As another alternative you could always just snipe the target from the campus track/field further south from the mansion.

Swear too many people overthink these things sometimes.

Lol - what you just wrote needs to be told to the team, they are not mind readers, and here's where the strong leadership is important. If you don't play with people you know and trust you need to convince people to follow a strategy - and you also need to convince the usual idiot who stays outside the area and gets spotted by the car comming after killing the three guys near the gate. I have completed this mission with randoms many times with me as the host.

If you play with guys you know everyone more or less know the strategy, so only a mild guidance is necessary - or none at all.

AND, bro, I am talking about the Deliver EMP mission in the Humane Labs Raid, which I thought was obvious - if you had read the post I quoted. Yes, this thread is about the Prison Break Heist, but it was only meant as a small comment.

First mistake you made then was going off topic and discussing an irrelevant set up so you could tell everyone about your "leadership" skills. I mean really the thread's title even includes "Prison Break Heist".

Next mistake you made was again trying to reference a need for your "leadership" skills and apparently not comprehending the options I listed in the earlier post.

Everything I listed can be done in a worst case scenario lobby. You know, low skill/silent teammates etc.

I'll talk slower this time.

Waiting at the bottom of the mansion's driveway is intended to save the mission when a teammate alerts the enemy. It's a failsafe that will accomplish the main goal of killing the target when said teammate fails. Think of it as giving you two options rather than one. This allows more mission freedom by not forcing teammates to adhere to ONE plan all the time.

Also note this requires ZERO communication amongst teammates if that situation presents itself.

The option of sniping the target from the campus sports field falls into the same category. If need be it's not at all necessary to communicate this to your partner. Simply another way to accomplish the mission requirement for those of us who prefer to think outside the box as opposed to adhering to some random dude's commands.

Don't get mad bro. I'm not at all suggesting these options are the best way to complete these setups. Just saying there's more than one way to skin a cat.

See I don't have to worry about my teammates being "mind readers" when utilizing these tactics. That's why they're effective.

BTW, strong leadership skills tend to dictate what needs to be done to accomplish a team goal. If communication and or comprehension fail you lead by example to get the job done.

Especially when you're playing with randoms.

You got me all wrong, and you are stilling blabbing about the wrong mission. I didn't make any mistake, but you did, and you are trying to disguise that. I even made it very clear what I commented on: http://gtaforums.com/topic/808571-gta-online-prison-break-heist-double-score-weekend/?p=1067758259, but still you didn't get it. Okay, that was an honest mistake - so admit it, like you did in another post not adressed to me.

 

This will be my last post about this. I have waisted enough time on you.

Edited by C64fanatic
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Lol sure bruh.

 

Read the post above yours and then tell us how important your strong leadership and commands are even when pertaining to your off topic Heist setup mission.

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11722407_813668555415335_166867697352195

I wish Rockstar would stop acting like we're all doing Heists for the first time.

 

Where the f*ck was this discount when we actually needed it during the week of March 10th.

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Double Score Week-end huh!!

 

Would be good if I could get into more than one bloody heist mission a day!!

Edited by KBL007
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