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Mark & Execute


MakG
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gtav_mark_execute.jpg

Mark & Execute for GTA V

Current version: 1.3

This mod adds a feature from Splinter Cell: Conviction and Blacklist. You can mark the enemies and then kill them all with just one button.

Installation
1. Install Script Hook V and ASI Loader.
2. Copy & paste MarkExecute.asi into GTA V folder.

Usage
Press "X" when aiming at the enemies to mark them and then press "E" to execute them.

Alternatively, you can mark enemies without free aiming (available only for keyboard & mouse controls) - just focus the camera on the target (so that he is in the center of the screen) and press "X".

When you're not aiming, you can hold "X" to mark all nearby targets.

You can unmark the target before the execution if you decide to spare him. Just aim at him and press "X".

All options are configurable both through .ini file and in-game menu by pressing F3 (default).

 

Xbox360 controller support

A - mark the enemy while free aiming
Double press of A - execute all marked enemies
Hold B - mark all nearby enemies (when not free aiming)

 

Tobii EyeX controller support

You can mark the enemies with your eyes using Tobii EyeX. Just look at them on the screen and press a key to mark the target.


Download
http://www.gta-mods.pl/pliki/782/mark-execute

Video

Edited by MakG
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cool...the transition from one shot to another could be more smooth(better).

But its great for a start. :D

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Update

- 4 various kill cams to choose from

- Much better camera movement, now it feels more natural

- Fixed glitches

- All options (shortcut keys, targets limit, kill cams) are configurable via .ini file and in-game menu

- Now you can hold "X" when not aiming to mark all the nearby targets

 

 

 

gtav_mark_execute6.jpg

  • Like 2
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Core error to me.

It's been updated like an hour ago. The error might have shown up if you had Script Hook .NET installed at the same time, but it's all good now.

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If you could add Controller Support i can see this mod blowing up big time.

What Xbox360 controller buttons would you recommend for this? I don't own any gamepad so it's hard for me to choose. There would be three actions:

- marking targets when aiming

- executing (used any time, even when not aiming)

- marking all targets when holding some button (used any time, even when not aiming)

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Ai®a©ob®a

 

If you could add Controller Support i can see this mod blowing up big time.

What Xbox360 controller buttons would you recommend for this? I don't own any gamepad so it's hard for me to choose. There would be three actions:

- marking targets when aiming

- executing (used any time, even when not aiming)

- marking all targets when holding some button (used any time, even when not aiming)

 

Maybe LT to aim and Y to mark target not aiming or X for holding button RT to shoot?

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Hi!

 

How did you code shooting/aiming at targets?

Is there any chance to take a look at the source code? ;)

I want to do auto-aiming in my mod but it looks like you can't use shoot/aim tasks on a player, because it's not an AI.

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Hi!

 

How did you code shooting/aiming at targets?

Is there any chance to take a look at the source code? ;)

I want to do auto-aiming in my mod but it looks like you can't use shoot/aim tasks on a player, because it's not an AI.

I will publish the source code once I clean it up and finish all the features.

 

It's not true, you can use AI tasks on player, make sure you're fetching the current player's ped handler. The ped handler changes when player switches characters (Trevor -> Micheal etc.).

Edited by MakG
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It's not true, you can use AI tasks on player, make sure you're fetching the current player's ped handler. The ped handler changes when player switches characters (Trevor -> Micheal etc.).

 

 

Sorry. I meant he's always shooting/aiming at the camera direction, not where I specify when I call the function

    public void AimAt(Vector3 target, int duration)    {      InputArgument[] inputArgumentArray = new InputArgument[7];      InputArgument inputArgument1 = new InputArgument(this.mPed.Handle);      inputArgumentArray[0] = inputArgument1;      InputArgument inputArgument2 = new InputArgument(target.X);      inputArgumentArray[1] = inputArgument2;      InputArgument inputArgument3 = new InputArgument(target.Y);      inputArgumentArray[2] = inputArgument3;      InputArgument inputArgument4 = new InputArgument(target.Z);      inputArgumentArray[3] = inputArgument4;      InputArgument inputArgument5 = new InputArgument(duration);      inputArgumentArray[4] = inputArgument5;      InputArgument inputArgument6 = new InputArgument(0);      inputArgumentArray[5] = inputArgument6;      InputArgument inputArgument7 = new InputArgument(0);      inputArgumentArray[6] = inputArgument7;      Function.Call(Hash.TASK_AIM_GUN_AT_COORD, inputArgumentArray);    }
Edited by alex8b
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  • 4 weeks later...

I've added Xbox360 controller support:

A - mark the enemy while free aiming
Double press of A - execute all marked enemies
Hold B - mark all nearby enemies (when not free aiming)

 

There is no menu shortcut on the controller, because I didn't want to create conflicts with other menu-based mods. You can use Mods Binder to access the menu using Xbox360 controller only.

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  • 1 month later...

The new version is out.

 

Changelog:

- Tobii EyeX controller support - you can mark the enemies using your eyes - just look at the target on the screen and press a key
- Fixed a bug with Xbox360 Controller support, also inflicting keyboard & mouse controls
- Added ability to mark the enemies without free aiming (focus the camera on ped and mark him)
- Added ability to unmark the enemies

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