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Sticky Bombs & Proximity Mines: Another one R* has backwards?


Robaldinio
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There was a time when my favourite guilty douchebag activity was to smash a window on the Simeon HPV (green car blip), throw a Sticky Bomb inside and carry on about my business at the other side of the map. As soon as I saw the announcement about a player stealing the HPV, I'd tap that left D-pad and... well, yeah.

 

At some point since those days long ago, R* nerfed the Sticky Bomb. Now, if you travel too far away from a planted bomb, it apparently disappears (or deactivates, or whatever). I'm not sure of the exact range, but it seems to be maybe a couple of blocks or so?

 

While I totally disagree with this move by R* and I believe that if there's a problem with the Sticky Bomb, it's that it can be used as such a prolific drive-by weapon, all that is for a different thread and is probably old news anyways. My gripe here is the inconsistency between the Sticky Bomb and the Proximity Mine (or should that be, Rock "inconsistency" Star - as it's hardly a rarity from them, hurr durr).

 

The Proximity Mine does not seem to suffer from any such range limitations. I've been credited for kills completely out of the blue that I can only put down to a Proximity Mine that I must have planted some time earlier at the other side of the map and had totally forgotten about. The fact that there are no map blips to indicate where you've laid them down makes this somewhat of an inevitability - it can even lead to them totally backfiring, which I have experienced once or twice!

 

Like I said, I don't like the distance being a factor... Maybe it does makes sense in terms of a remote detonator having a specific range, but this shouldn't mean that the bomb despawns; it should only prevent it from being detonated until you return to its vicinity. And in any case, I highly doubt this was the actual reasoning behind it. However, the Proximity Mine is totally overpowered in another way.

 

When you die, your Proximity Bombs remain live. In other words, a griefer (and I'm not sure why I haven't come across this more to be honest) could lay down a bunch of these things in and around LSC, for example, and as long as s/he stays in the session, those bombs will kill the next player(s) who come to that spot. S/he can go anywhere on the map and die as often as they like but those Proximity Bombs will still be there until they are detonated.

 

Their inventory capacity of 5 is something of a lifeline in this respect, I guess. But it just seems off to me that the Sticky Bomb would be nerfed in the way it was while the Proximity Mine remains as literally a land mine that lasts forever. Even though I haven't experienced the Proximity Mine being used in such a cynical fashion, it doesn't mean others haven't and the potential is definitely there regardless; maybe it's just a matter of time until douchebags start to realise its potential. Or maybe they're simply all too busy doing drive-by sticky bombings. That's what really should be nerfed - reduce the Sticky Bomb inventory capacity down to 5 also and make the kids learn the art of a proper drive-by.

 

I realise this isn't at the top of our agenda of problems in GTAO, but I was just wondering if anybody had any similar thoughts on the subject.

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If I may be bold enough to sum it up; proximity mines and sticky bombs should suffer the same limitations rather than just one being nerfed, yes?

If so, I agree. I've never bothered to use sticky bombs at extreme distances like you say you have, but I will have to admit to using proximity mines a few times in busy locations in the city.

 

Maybe it's because I'm a fan of cheap and/or tactical kills, but I reckon the distance limit on the sticky bomb should just be removed. Public sessions are a warzone and one should expect to possibly run into an explosive if not in passive mode, wether they're detonated remotely or automatically.

 

I'm fine with the ammo limit, though. But then, that's only because the situation is as it is right now. If the mines didn't last that long or if they disappeared/deactivated when you went out of range, you should also be able to carry more. But I'd rather have it the other way around, unlimiting the sticky bomb, so to speak. I dislike going back to the ammu nation all the time in free mode when I'm having fun with players or NPC's, so I'd prefer the carry limit not to be nerfed on the bombs.

 

I suppose you could say I half agree with you. But you raise a good point.

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If I may be bold enough to sum it up; proximity mines and sticky bombs should suffer the same limitations rather than just one being nerfed, yes? ...

 

That was my original thought. Though admittedly, as I was writing I started to realise the logic that may be behind the sticky bomb nerf. It still seems strange however and more like random/accidental R* antics rather than an actual calculated decision.

 

I also feel your sentiment about the ammo limit - it's only the fact that drive-by sticky bomb griefers get to destroy at least 25 personal vehicles before they have to restock. I would rather see sticky bombs nerfed again so that they can't be used while inside a vehicle.

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I fully support limiting explosives, I'd even be ok with only being able to carry about 5 grenades and 2 each of sticky bombs and proximity bombs... but I know that is an unpopular view as all the drive-by-sticky people would say it "ruins the fun."

 

Hell, I'd even be fine with some system where you can carry only 5 explosives total and can carry whichever mix of them you want.

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DarkSavageDeathlyCloud

f*ck this sh*t, its all right the way it is.

freeroam doesnt need to be more of a f*cking warzone then it already is

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f*ck this sh*t, its all right the way it is.

freeroam doesnt need to be more of a f*cking warzone then it already is

 

I don't understand... I'm suggesting decreasing the ammo capacity of Sticky Bombs and making Proximity Mines not last forever. o.O

Edited by Robaldinio
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my sticky bombs have always been limited by range. been playing since the start.

 

or at least i thought they were.

Edited by DMC14
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Trashdog2000

I agree. We definitely need to have a capacity to hold more proximity mines.

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I'm not sure it's a detonating range problem, I have a feeling the sticky is disappearing because it's on an object as opposed to a part of the map.

I say that because recently I was trying to blow up a fence as I approached a ramp on a bike. When I put the sticky on the fence then drove away by the time I got back the sticky disappeared multiple times, so I placed it on the concrete wall near the fence and it worked fine.

 

As for the HPV I used to do the same but I don't think I used to go really far, I liked watching the explosion. So don't quote me, it's just a thought.

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DarkSavageDeathlyCloud

 

f*ck this sh*t, its all right the way it is.

freeroam doesnt need to be more of a f*cking warzone then it already is

 

I don't understand... I'm suggesting decreasing the ammo capacity of Sticky Bombs and making Proximity Mines not last forever. o.O

Yea but getting rid of the range thing woud be bad
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I'm not sure it's a detonating range problem, I have a feeling the sticky is disappearing because it's on an object as opposed to a part of the map.

I say that because recently I was trying to blow up a fence as I approached a ramp on a bike. When I put the sticky on the fence then drove away by the time I got back the sticky disappeared multiple times, so I placed it on the concrete wall near the fence and it worked fine.

 

As for the HPV I used to do the same but I don't think I used to go really far, I liked watching the explosion. So don't quote me, it's just a thought.

Probably has to do with the (very) impermanent rendering. If you're not looking at a car and walk away from it, it will disappear.
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The Proximity Mine does not seem to suffer from any such range limitations. I've been credited for kills completely out of the blue that I can only put down to a Proximity Mine that I must have planted some time earlier at the other side of the map and had totally forgotten about.

I been involved it something similar, I accidently threw a Prox Mine (Last one) instead of a Sticky trying to kill someone and died instead from the person.

After respawning and getting revenge on the person, I decided to just stay low and drive around somewhere far away.

Half an hour later. "Khaisz killed random person who accidently drove past my mine where ever it was now again."

 

Anyway, Onto the actually stuff.

I also think it's kinda bad that it has a range it stays active in now, Because I also as you used to throw stickys at different places and then try to remember where and just watch the map and try to aim blowing up people. Usually I threw them on places where people usually is, like LSC, Airport, The 3 big appartment complex garages, Then I just find a place where I can be safe, Watch the map and try my best to time the explosion.

 

 

If I may be bold enough to sum it up; proximity mines and sticky bombs should suffer the same limitations rather than just one being nerfed, yes? ...

 

That was my original thought. Though admittedly, as I was writing I started to realise the logic that may be behind the sticky bomb nerf. It still seems strange however and more like random/accidental R* antics rather than an actual calculated decision.

 

I also feel your sentiment about the ammo limit - it's only the fact that drive-by sticky bomb griefers get to destroy at least 25 personal vehicles before they have to restock. I would rather see sticky bombs nerfed again so that they can't be used while inside a vehicle.

 

I'm a bit 50/50 on the nerf here, But I do in the end actually agree with it even though I enjoy Sticky-Bomb drive-bys.

If the reason of nerfing sticky bomb range was to stop people from doing what I was doing, I see the point of it and understand it.

It could also potenially been to stop people from "speeding up" certain missions by throwing down a sticky, go to a target do the part there, and then blow the sticky up to take care of 2nd target without having to chase it in a akward driving or flying.

 

But to sum it up what I think.

Increase the range a bit on sticky, Nerf to use of sticky in vehicle and Lower sticky from 25 to maybe 10.

Having 25 grenades I'm fine with, They are a bit harder to use and throw exactly without it bouncing away. 25 Stickys is to much.

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f*ck this sh*t, its all right the way it is.

freeroam doesnt need to be more of a f*cking warzone then it already is

I don't understand... I'm suggesting decreasing the ammo capacity of Sticky Bombs and making Proximity Mines not last forever. o.O

Yea but getting rid of the range thing woud be bad

 

 

Why would it? I never saw a single complaint about it before. I've read hundreds of issues that people have with GTAO and the unlimited range of sticky bombs was never one of them. Why would it be? It's actually pretty difficult to time it just right if you've only got the map to go by and it requires incredible patience so it's not the most favourable griefing method.

 

 

...

I'm a bit 50/50 on the nerf here, But I do in the end actually agree with it even though I enjoy Sticky-Bomb drive-bys.

If the reason of nerfing sticky bomb range was to stop people from doing what I was doing, I see the point of it and understand it.

It could also potenially been to stop people from "speeding up" certain missions by throwing down a sticky, go to a target do the part there, and then blow the sticky up to take care of 2nd target without having to chase it in a akward driving or flying.

 

But to sum it up what I think.

Increase the range a bit on sticky, Nerf to use of sticky in vehicle and Lower sticky from 25 to maybe 10.

Having 25 grenades I'm fine with, They are a bit harder to use and throw exactly without it bouncing away. 25 Stickys is to much.

 

 

As griefing goes, I honestly don't think sticky bomb traps have ever ranked very highly.

 

Now that you mention that about missions, I actually used to do that, haha! Say for example there were four vehicles to be destroyed around the city, I would drive round to each and stick a bomb to them, then blow them all simultaneously. Made no difference to mission time or anything though - it was just... fun. I miss the way you used to be able to hear your bomb go off, even if you were right over on the other side of the map.

 

There would be no need to decrease the ammo limit if you took way the drive-by capability. I do believe that drive-by sticky griefing is a thousand times more of an issue than sticky bomb traps ever were.

 

The bigger issue here however is that proximity bombs don't de-spawn when you die. That's obviously a glitch that R* needs to fix.

Edited by Robaldinio
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