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Is the Progen T20 worth $45 USD?


theboomzone
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Some people have money and don't want to grind for 10 hours or glitch. Just saying.

Someone like that won't need to make a thread asking the community if it's worth it.

Anyone in doubt is probably isn't rich or poor, else they wouldn't be asking.

 

Also, 10 hours is relatively little if you've no plans on quitting the game anytime soon.

You could put in 1 hour a day for 10 days. And if you don't even play a little bit, what's the point?

Are you really going to pay real money for a shark card that could go to a whole lot more useful things, just

so you can buy a car in a game that you play for 5 minutes a month and will forget about soon after?

At some point, the whole "don't have a lot of time to play" excuse for not making the money ingame yourself becomes a good reason not to spend real money on it.

Rich or not, that's a waste of cash.

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TheTigOlBitties

 

Nope not worth it, I can still beat them in a race with with my "old" "peasant" "cheap-ass" Zentorno, So not worth it one bit.

You sure about that?

 

 

I have both and the Zentorno can absolutely hang with the T20. On some tracks like "Taxiing," the Zentorno beats the T20 due to its slightly better acceleration which can make the difference on that last sharp turn in that specific race.

 

If you're short on cash, just use a Zentorno. The T20 is just icing on the cake of a supercar collection.

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Dont spend real money bro.

 

2.2 million is 7 pacific standard heists considering you do 40/20/20/20 and you finish with atleast 1.1 mil in the finale.

 

So even if you do it just once per day, you can have that money in one week.

Edited by FlexPiTo
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Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

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AboveAndBeyoncé

No. This isnt Need For Speed World. You dont have to pay 45$ for a car. If it was NFS then yes

lol nfs world actually is shutting down in three days I feel bad for people who poured money into that game
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Semaj 2JZ♢

Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

How exactly have they "neutered missions continuously"? There was only the first adjustment after the couple of super easy high paying missions in the beginning that were immediately replayable. They took that away and made missions a certain amount based on rank. Then, were half the payout after the first completion.

 

There was still discrepancies on certain missions being more difficult at low rank that didn't pay enough. So, they finally changed to what we have currently.

 

So 1 minor change and 2 semi drastic changes and supposedly that's continously neutering the missions huh?? Humph, I don't think so. Stop making poor excuses for your inability to earn GTA$.

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For people with jobs, price of even virtual items is usually less a factor. If you have little time to play the game, and if it would take more time grinding that it would take to earn the money IRL, it may be worth it.

 

Let's say you grind by doing Pacific finale with 20%, i.e. 250k, you need to do it 9 times. In best case scenario you can have the car in 3 hours of play, but more likely about 5, and with randoms... Um, never. Okay let's be generous and say 15 hrs. Depending on where you live, you can calculate how much it takes an average person to earn the gta$ vs. how much it takes to play for it.

 

Still, yea it's pretty much theft. Weren't micro transactions originally envisioned as purchases in cent amounts? But of course then the 'whale hunt' mentality kicked in and that's where were are at. Games designed to annoy or bore you so much that you'll pay real money to have at least some fun. But hey, there are way worse examples.

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if you answered YES, that is an opinion

 

if you answered NO, that is also an opinion

 

(worth)

 

I need to ignore these kind of threads man.....

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Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

How exactly have they "neutered missions continuously"? There was only the first adjustment after the couple of super easy high paying missions in the beginning that were immediately replayable. They took that away and made missions a certain amount based on rank. Then, were half the payout after the first completion.

 

There was still discrepancies on certain missions being more difficult at low rank that didn't pay enough. So, they finally changed to what we have currently.

 

So 1 minor change and 2 semi drastic changes and supposedly that's continously neutering the missions huh?? Humph, I don't think so. Stop making poor excuses for your inability to earn GTA$.

 

 

You obviously haven't been paying attention.

 

They Changed the missions to where you can't instantly replay them. Thus making grinding a very unattractive option (especially when it spits you into a different lobby each time)

The payouts are terrible if you complete a mission quickly, which doesn't make sense because Heists reward you for the opposite.

They added more enemies to certain missions now that simply spawn in out of the ether in waves, which doesn't make any sense.

They have added no new contact missions into the game since a few months after the initial release, but they have taken missions out, or changed them to where they are harder to complete

They buffed the lazers at the military base to be virtually impossible to steal in contrast to the original opposition before the Hydra became an option.

They Continually try to remove players who have illegitimate money on their account while ignoring much more critical issues

 

I could go on and on...

 

"Stop making poor excuses for your inability to earn GTA$."

 

I've got everything in the game legitimately, that's how I can confidently say the mission structure in the game is BAD

Stop making poor excuses to buy shark cards.

Edited by Setzaroth
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Cracka.Brew

THIS!

This is why you shouldnt buy shark cards, what if gta online shut down?

 

(Sound of toilet flushing)

WOOSH...

 

 

 

No. This isnt Need For Speed World. You dont have to pay 45$ for a car. If it was NFS then yes

lol nfs world actually is shutting down in three days I feel bad for people who poured money into that game
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DeadMoonNight

I wouldn't even have a problem with shark cards if they weren't so ridiculously overpriced. 5 US dollars should get you a million. $10 only gets you 500,000. It's just sh*tty pricing, they'd probably sell more if you actually got something for your money.

Edited by DeadMoonNight
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KlIIUMlNATl

Just buy it after grinding missions. Youll feel better about it. If you have the urge to want to drive it, go to SP. T20 is everywhere already so you wont really stand out or feel THAT special.

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Cracka.Brew

But if op wants to waste his real money, thats cool. Ill play the game, make money (its not hard to make money IF YOU STAY AWAY FROM F.R.) and get my DLC FREE thanks to KESH KERD SALES.

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Semaj 2JZ♢

 

 

Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

How exactly have they "neutered missions continuously"? There was only the first adjustment after the couple of super easy high paying missions in the beginning that were immediately replayable. They took that away and made missions a certain amount based on rank. Then, were half the payout after the first completion.

 

There was still discrepancies on certain missions being more difficult at low rank that didn't pay enough. So, they finally changed to what we have currently.

 

So 1 minor change and 2 semi drastic changes and supposedly that's continously neutering the missions huh?? Humph, I don't think so. Stop making poor excuses for your inability to earn GTA$.

 

You obviously haven't been paying attention.

 

They Changed the missions to where you can't instantly replay them. Thus making grinding a very unattractive option (especially when it spits you into a different lobby each time)

The payouts are terrible if you complete a mission quickly, which doesn't make sense because Heists reward you for the opposite.

They added more enemies to certain missions now that simply spawn in out of the ether in waves, which doesn't make any sense.

They have added no new contact missions into the game since a few months after the initial release, but they have taken missions out, or changed them to where they are harder to complete

They buffed the lazers at the military base to be virtually impossible to steal in contrast to the original opposition before the Hydra became an option.

They Continually try to remove players who have illegitimate money on their account while ignoring much more critical issues

 

I could go on and on...

 

"Stop making poor excuses for your inability to earn GTA$."

 

I've got everything in the game legitimately, that's how I can confidently say the mission structure in the game is BAD

Stop making poor excuses to buy shark cards.

1. There is no need for instant replay of missions. Gives little incentive to try others.

2. The payout timer is slightly misplaced, but it's still better for all missions instead of a handful of highest paying just to satiate the instant gratification crowd.

3. Enemies spawning is nothing new. It's your problem if you can't figure out where the few spawn points are. Plus there's only a handful or less missions with a infini-spawn point, out of like 35 missions. Ffs.

4. They have added a few and given heists. There is no logic in focusing solely on one mode to, again, satiate the kids with IG disease.

5. Lazers should have always been hard to steal. Don't cry because they made it slightly more difficult. Get better.

6. People who have cheated a buttload of cash serve no purpose to the game or it's betterment. Cheaters are just abusers and deserve to go.

 

Finally, I make no excuse for buying a shark card because it is not mandatory, nor forced, nor grants access to anything you can't get by just playing the game. Funny, I didn't say you got illegitimate cash, but you were awful defensive a s quick to point out your "legitness", like it means something...😒

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Is this The Guy?

 

 

Nope not worth it, I can still beat them in a race with with my "old" "peasant" "cheap-ass" Zentorno, So not worth it one bit.

You sure about that?

Guarantee he'd be the first to leave if he was racing vs people who know how to drive. T20 is a hot lappers wet dream.

 

 

It's a wet dream period.

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JakeHorgrove

Is the T20 worth $45? No. That's why you earn it with in game money.

 

The car is awesome, so get to playin.

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Eggobites90

No car in this game is worth that much IMO.

 

Is it worth grinding and working for it? Yes.

Is it worth 17+ hours of grinding though? No.

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prestonchan

I might aswell getting this car too, tested it on SP, which feels good compare with Zen,

I have 4.2mil with me, it takes me like like 20 nights for mission to get it back

(I puke quite easily when doing mission over and over :lol: )

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That feeling when you glitched 40m and dont need to do a single bit of grinding

 

$8m shark card for $100?

 

tumblr_navwc9LwLo1sy9gheo1_400.gif

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Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

How exactly have they "neutered missions continuously"? There was only the first adjustment after the couple of super easy high paying missions in the beginning that were immediately replayable. They took that away and made missions a certain amount based on rank. Then, were half the payout after the first completion.

 

There was still discrepancies on certain missions being more difficult at low rank that didn't pay enough. So, they finally changed to what we have currently.

 

So 1 minor change and 2 semi drastic changes and supposedly that's continously neutering the missions huh?? Humph, I don't think so. Stop making poor excuses for your inability to earn GTA$.

 

You obviously haven't been paying attention.

 

They Changed the missions to where you can't instantly replay them. Thus making grinding a very unattractive option (especially when it spits you into a different lobby each time)

The payouts are terrible if you complete a mission quickly, which doesn't make sense because Heists reward you for the opposite.

They added more enemies to certain missions now that simply spawn in out of the ether in waves, which doesn't make any sense.

They have added no new contact missions into the game since a few months after the initial release, but they have taken missions out, or changed them to where they are harder to complete

They buffed the lazers at the military base to be virtually impossible to steal in contrast to the original opposition before the Hydra became an option.

They Continually try to remove players who have illegitimate money on their account while ignoring much more critical issues

 

I could go on and on...

 

"Stop making poor excuses for your inability to earn GTA$."

 

I've got everything in the game legitimately, that's how I can confidently say the mission structure in the game is BAD

Stop making poor excuses to buy shark cards.

1. There is no need for instant replay of missions. Gives little incentive to try others.

Yes there is, so you can play them quickly and efficiently. It's unnecessarily arduous to have to go through all the menus and loading just to replay a mission. You know what would give me incentive to try other jobs? If they EVER did double money for contact missions. But they NEVER do. (i'm told they did once) but never again.

2. The payout timer is slightly misplaced, but it's still better for all missions instead of a handful of highest paying just to satiate the instant gratification crowd.

No it isn't Certain missions should pay more and others should pay less. It's not about instant gratification (that's the shark cards)

3. Enemies spawning is nothing new. It's your problem if you can't figure out where the few spawn points are. Plus there's only a handful or less missions with a infini-spawn point, out of like 35 missions. Ffs.

I never said enemy spawning is new, I said they have made it to where missions have more enemies. Out of 35 missions, maybe 5 of which are worth playing...FFS

4. They have added a few and given heists. There is no logic in focusing solely on one mode to, again, satiate the kids with IG disease.

What does that even mean? There is clearly no consistency with their decision making. Why do you keep going back to "instant gratification" as if that plays into it at all. I'm talking about getting a worth while reward for spending 20 minutes in a mission. (The payout maxes out at 16 minutes) the game is forcing the grind.

5. Lazers should have always been hard to steal. Don't cry because they made it slightly more difficult. Get better.

Again, you're make sweeping assumptions because I am criticizing something that needs to be fixed in the game

6. People who have cheated a buttload of cash serve no purpose to the game or it's betterment. Cheaters are just abusers and deserve to go.

Well of course not, especially when that effects the sale of shark cards if cash is easily obtained otherwise. Thanks for reinforcing my point

Finally, I make no excuse for buying a shark card because it is not mandatory, nor forced, nor grants access to anything you can't get by just playing the game. Funny, I didn't say you got illegitimate cash, but you were awful defensive a s quick to point out your "legitness", like it means something...

 

NO, but you implied I couldn't or didn't have anything because according to your off the cuff baseless assumption I (according to you) had "an inability to obtain GTA$" Lol, then when that was thrown in your face you got pissy and tried to turn it on me. Lol

 

Take a marketing class, or something. The whole "well it's not forced so its okey dokey" rhetoric is a sign of ignorance when it comes to matters such as these. It's painfully obvious that their implementation effects the decisions R* makes with their game. Well, I thought it was obvious.

Edited by Setzaroth
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Semaj 2JZ♢

 

 

 

 

 

Shark Cards are what entices R* to continually neuter the jobs in the game. Stop buying them

How exactly have they "neutered missions continuously"? There was only the first adjustment after the couple of super easy high paying missions in the beginning that were immediately replayable. They took that away and made missions a certain amount based on rank. Then, were half the payout after the first completion.

 

There was still discrepancies on certain missions being more difficult at low rank that didn't pay enough. So, they finally changed to what we have currently.

 

So 1 minor change and 2 semi drastic changes and supposedly that's continously neutering the missions huh?? Humph, I don't think so. Stop making poor excuses for your inability to earn GTA$.

 

You obviously haven't been paying attention.

 

They Changed the missions to where you can't instantly replay them. Thus making grinding a very unattractive option (especially when it spits you into a different lobby each time)

The payouts are terrible if you complete a mission quickly, which doesn't make sense because Heists reward you for the opposite.

They added more enemies to certain missions now that simply spawn in out of the ether in waves, which doesn't make any sense.

They have added no new contact missions into the game since a few months after the initial release, but they have taken missions out, or changed them to where they are harder to complete

They buffed the lazers at the military base to be virtually impossible to steal in contrast to the original opposition before the Hydra became an option.

They Continually try to remove players who have illegitimate money on their account while ignoring much more critical issues

 

I could go on and on...

 

"Stop making poor excuses for your inability to earn GTA$."

 

I've got everything in the game legitimately, that's how I can confidently say the mission structure in the game is BAD

Stop making poor excuses to buy shark cards.

1. There is no need for instant replay of missions. Gives little incentive to try others.

Yes there is, so you can play them quickly and efficiently. It's unnecessarily arduous to have to go through all the menus and loading just to replay a mission

2. The payout timer is slightly misplaced, but it's still better for all missions instead of a handful of highest paying just to satiate the instant gratification crowd.

No it isn't Certain missions should pay more and others should pay less. It's not about instant gratification (that's the shark cards)

3. Enemies spawning is nothing new. It's your problem if you can't figure out where the few spawn points are. Plus there's only a handful or less missions with a infini-spawn point, out of like 35 missions. Ffs.

I never said enemy spawning is new, I said they have made it to where missions have more enemies. Out of 35 missions, maybe 5 of which are worth playing...FFS

4. They have added a few and given heists. There is no logic in focusing solely on one mode to, again, satiate the kids with IG disease.

What does that even mean. There is clearly no consistency with their decision making.

5. Lazers should have always been hard to steal. Don't cry because they made it slightly more difficult. Get better.

Again, you're make sweeping assumptions because I am criticizing something that needs to be fixed in the game

6. People who have cheated a buttload of cash serve no purpose to the game or it's betterment. Cheaters are just abusers and deserve to go.

Well of course not, especially when that effects the sale of shark cards if cash is easily obtained otherwise. Thanks for reinforcing my point

Finally, I make no excuse for buying a shark card because it is not mandatory, nor forced, nor grants access to anything you can't get by just playing the game. Funny, I didn't say you got illegitimate cash, but you were awful defensive a s quick to point out your "legitness", like it means something...

 

NO, but you implied I couldn't or didn't have anything because according to your off the cuff baseless assumption I (according to you) had "an inability to obtain GTA$" Lol, then when that was thrown in your face you got pissy and tried to turn it on me. Lol

 

Take a marketing class, or something. The whole "well it's not forced so its okey dokey" rhetoric is a sign of ignorance when it comes to matters such as these. It's painfully obvious that their implementation effects the decisions R* makes with their game. Well, I thought it was obvious.

 

If that is your logic, so be it. I, for one, am sorry for it. You didn't address anything I pointed out to you in a manner of worth, it's all just bullsh*t that you are being pedantic about, don't like and think should be changed. Wah-f*cking-ahh, the game doesn't give me everything for nothing. Newsflash: it ain't all about you and what you want. You are but a drop in an ocean. Good luck. ✌

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I accept your surrender. I responded to your "points" just fine, so if you want to take your ball and go home, well I can't stop you. Have a great day/evening sir

Edited by Setzaroth
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SkynetOnlineID

 

The Progen T20 is $2,200,000.

 

Great White Shark Cash Card ($1,250,000 GTA money) is $19.99.

 

1,250,000 / 19.99 = 62531.26563281641 = 1 cent

 

2,200,000 / 62531.26563281641 = $35.18

 

Is that right?

 

Sir, technically the first of your operations gave you what's a dollar worth, not a cent. (Even if you actually considered it as a dollar later, so i guess it was just a little mistake). Problem is: Shark Cash Cards prices aren't "scalar": For example the Red Shark Card ($100,000) is $2.99/€2.49 while the Tiger Shark ($200,000) is $4.99/€3.99 which isn't exactly double the price of the previous. At the end of the day, T20's price differs based on the type of Shark Card(s) you are using to buy it.

 

Great White Shark: 1,250,000 / 19.99 = 62531,26563281641 (62531,26563281641=1$) -> Price of Progen T20: 35.19$/31.55€

 

Megalodon Shark: 8,000,000 / 99.99 = 80008,00080008001 (80008,00080008001=1$) -> Price of Progen T20: 27.50$/24.66€

 

Which is quite a difference in price. Ironically, if you buy the Cash Card that costs you more, the Megalodon Shark Card, goods you buy in-game with your newly-acquired money will actually cost you less. Still it can't be 45$ OP, unless if (maybe) you are using Red Shark Cards.

 

 

...Or you can just buy the PC version, join a public session and ask for money: chances are that bags of cash will magically start to appear upon you.

 

 

 

That's what I thought but I wasn't sure. Thanks for reminding me.

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