DK22Pac 2,530 Posted December 5, 2017 Share Posted December 5, 2017 Install modloader and upload its log here. 1 Link to post Share on other sites
The Implex 45 Posted December 6, 2017 Share Posted December 6, 2017 (edited) https://pastebin.com/J09JTpsw Edited December 6, 2017 by Delatom Link to post Share on other sites
XMDS 33 Posted November 15, 2018 Share Posted November 15, 2018 (edited) On 7/31/2015 at 6:04 PM, ThirteenAG said: I promised to throw in some scripts, but the progress is a bit slow. Anyway, let's start somewhere:  III.IVPickups.cs VC.IVPickups.cs SA.IVPickups.cs  3/VC versions support v1.0, v1.1 and steam exe. GTA SA version(as a bonus) is for 1.0 only. Original script was made by DK.   I'm providing temporary sendspace links for now, but all scripts will be reuploaded eventually to updated gtagarage if it ever happens, or github. I did the Android version of IV_Pickups, but there are two issues that I can't solve. First, the flip of the pickup is a bit delayed. Second, 016F can't be used in Android, I think you know it. I can't effectively create particle effects. I seem to have found a memory function that creates shadow particles, but I don't know how to use it. Can you help me? http://imgur.com/gallery/tjprTcR Edited November 15, 2018 by China·XMDS Link to post Share on other sites
XMDS 33 Posted November 16, 2018 Share Posted November 16, 2018 (edited) [email protected] = X [email protected]=Y [email protected]=Z 0DD8: [email protected] = read_mem_addr 0x0068CDA8 size 4 add_ib 1 0DD0: [email protected] = get_label_addr @CVectorposn 0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1 [email protected] += 4 0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1 [email protected] += 4 0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1 [email protected] -= 8 0DD0: [email protected] = get_label_addr @StoreStaticShadowE 0DD1: [email protected] = get_func_addr_by_cstr_name [email protected] 0DD3: context_set_reg 16 value 10.0 0DD3: context_set_reg 15 value 0 0DD3: context_set_reg 14 value 10.0 0DD3: context_set_reg 13 value 5.0 0DD3: context_set_reg 12 value 10.0 0DD3: context_set_reg 11 value 255 0DD3: context_set_reg 10 value 0 0DD3: context_set_reg 9 value 255 0DD3: context_set_reg 8 value 255 0DD3: context_set_reg 7 value 0.0 0DD3: context_set_reg 6 value 0.0 0DD3: context_set_reg 5 value 0.0 0DD3: context_set_reg 4 value 0.0 0DD3: context_set_reg 3 value [email protected] 0DD3: context_set_reg 2 value [email protected] 0DD3: context_set_reg 1 value 1 0DD3: context_set_reg 0 value 3 0DD2: context_call_func [email protected]  :CVectorposn hex  00 00 00 00 00 00 00 00 00 00 00 00 00 end  :StoreStaticShadowE hex  "_ZN8CShadows17StoreStaticShadowEjhP9RwTextureP7CVectorffffshhhfffbf" 00 end  //CShadows::StoreStaticShadow(unsigned int id, unsigned char type, RwTexture* texture, CVector* posn, float frontX, float frontY, float sideX, float sideY, short intensity, unsigned char red, unsigned char green, unsigned char blue, float zDistane, float scale, float drawDistance, bool temporaryShadow, float upDistance)  @ThirteenAG I want to create a particle shadow with this function, but the game crashes. Is my usage wrong? Can you help me? Edited November 16, 2018 by China·XMDS Link to post Share on other sites
ThirteenAG 3,749 Posted November 16, 2018 Author Share Posted November 16, 2018 Not really, I've not used mobile cleo in a long time. Link to post Share on other sites
XMDS 33 Posted November 16, 2018 Share Posted November 16, 2018 6 minutes ago, ThirteenAG said: Not really, I've not used mobile cleo in a long time. That's a pity. Maybe you can install an Android emulator. Say the point, what is wrong with this call to the function code itself? Link to post Share on other sites