DK22Pac Posted December 5, 2017 Share Posted December 5, 2017 Install modloader and upload its log here. Delatom Vione 1 Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1069958421 Share on other sites More sharing options...
Delatom Vione Posted December 6, 2017 Share Posted December 6, 2017 (edited) https://pastebin.com/J09JTpsw Edited December 6, 2017 by Delatom Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1069959645 Share on other sites More sharing options...
XMDS Posted November 15, 2018 Share Posted November 15, 2018 (edited) On 7/31/2015 at 6:04 PM, ThirteenAG said: I promised to throw in some scripts, but the progress is a bit slow. Anyway, let's start somewhere: III.IVPickups.cs VC.IVPickups.cs SA.IVPickups.cs 3/VC versions support v1.0, v1.1 and steam exe. GTA SA version(as a bonus) is for 1.0 only. Original script was made by DK. I'm providing temporary sendspace links for now, but all scripts will be reuploaded eventually to updated gtagarage if it ever happens, or github. I did the Android version of IV_Pickups, but there are two issues that I can't solve. First, the flip of the pickup is a bit delayed. Second, 016F can't be used in Android, I think you know it. I can't effectively create particle effects. I seem to have found a memory function that creates shadow particles, but I don't know how to use it. Can you help me? http://imgur.com/gallery/tjprTcR Edited November 15, 2018 by China·XMDS Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1070532860 Share on other sites More sharing options...
XMDS Posted November 16, 2018 Share Posted November 16, 2018 (edited) 1@ = X 2@=Y 4@=Z 0DD8: 3@ = read_mem_addr 0x0068CDA8 size 4 add_ib 1 0DD0: 11@ = get_label_addr @CVectorposn 0DD9: write_mem_addr 11@ value 1@ size 4 add_ib 0 protect 1 11@ += 4 0DD9: write_mem_addr 11@ value 2@ size 4 add_ib 0 protect 1 11@ += 4 0DD9: write_mem_addr 11@ value 4@ size 4 add_ib 0 protect 1 11@ -= 8 0DD0: 12@ = get_label_addr @StoreStaticShadowE 0DD1: 12@ = get_func_addr_by_cstr_name 12@ 0DD3: context_set_reg 16 value 10.0 0DD3: context_set_reg 15 value 0 0DD3: context_set_reg 14 value 10.0 0DD3: context_set_reg 13 value 5.0 0DD3: context_set_reg 12 value 10.0 0DD3: context_set_reg 11 value 255 0DD3: context_set_reg 10 value 0 0DD3: context_set_reg 9 value 255 0DD3: context_set_reg 8 value 255 0DD3: context_set_reg 7 value 0.0 0DD3: context_set_reg 6 value 0.0 0DD3: context_set_reg 5 value 0.0 0DD3: context_set_reg 4 value 0.0 0DD3: context_set_reg 3 value 11@ 0DD3: context_set_reg 2 value 3@ 0DD3: context_set_reg 1 value 1 0DD3: context_set_reg 0 value 3 0DD2: context_call_func 12@ :CVectorposn hex 00 00 00 00 00 00 00 00 00 00 00 00 00 end :StoreStaticShadowE hex "_ZN8CShadows17StoreStaticShadowEjhP9RwTextureP7CVectorffffshhhfffbf" 00 end //CShadows::StoreStaticShadow(unsigned int id, unsigned char type, RwTexture* texture, CVector* posn, float frontX, float frontY, float sideX, float sideY, short intensity, unsigned char red, unsigned char green, unsigned char blue, float zDistane, float scale, float drawDistance, bool temporaryShadow, float upDistance) @ThirteenAG I want to create a particle shadow with this function, but the game crashes. Is my usage wrong? Can you help me? Edited November 16, 2018 by China·XMDS Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1070533345 Share on other sites More sharing options...
ThirteenAG Posted November 16, 2018 Author Share Posted November 16, 2018 Not really, I've not used mobile cleo in a long time. Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1070533357 Share on other sites More sharing options...
XMDS Posted November 16, 2018 Share Posted November 16, 2018 6 minutes ago, ThirteenAG said: Not really, I've not used mobile cleo in a long time. That's a pity. Maybe you can install an Android emulator. Say the point, what is wrong with this call to the function code itself? Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1070533361 Share on other sites More sharing options...
gangsteris123 Posted February 13, 2021 Share Posted February 13, 2021 Am i the only one having this problem or not after i download cleo for gta3 i cant extract because the file has bin deleted Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1071478037 Share on other sites More sharing options...
James0Carter Posted August 23, 2024 Share Posted August 23, 2024 Yeah bossman, 260 big hurty, it really did my my head this path thing, but I found a way, I tried LongPath Tool Program and that sorted it. Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1072423835 Share on other sites More sharing options...
Davve95 Posted August 23, 2024 Share Posted August 23, 2024 (edited) 26 minutes ago, James0Carter said: Yeah bossman, 260 big hurty, it really did my my head this path thing, but I found a way, I tried LongPath Tool Program and that sorted it. Cleo 2 is really outdated now there's Cleo Redux now and Cleo 5. Edit: I didn't see it was for 3 and VC. But there's Redux for it tho. But not Cleo 5 (yet) Edited August 23, 2024 by Davve95 Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1072423845 Share on other sites More sharing options...
HazeRider Posted December 28, 2024 Share Posted December 28, 2024 Just Amazing! Link to comment https://gtaforums.com/topic/807185-cleo-20/page/7/#findComment-1072482385 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now