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ThirteenAG

CLEO 2.0

Recommended Posts

DK22Pac

Install modloader and upload its log here.

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XMDS
On 7/31/2015 at 6:04 PM, ThirteenAG said:

I promised to throw in some scripts, but the progress is a bit slow. Anyway, let's start somewhere:

 

III.IVPickups.cs VC.IVPickups.cs SA.IVPickups.cs

 

3/VC versions support v1.0, v1.1 and steam exe. GTA SA version(as a bonus) is for 1.0 only. Original script was made by DK.

 

DMqpiAh.jpg FPA6Qcd.jpg

 

I'm providing temporary sendspace links for now, but all scripts will be reuploaded eventually to updated gtagarage if it ever happens, or github.

I did the Android version of IV_Pickups, but there are two issues that I can't solve. First, the flip of the pickup is a bit delayed. Second, 016F can't be used in Android, I think you know it. I can't effectively create particle effects. I seem to have found a memory function that creates shadow particles, but I don't know how to use it. Can you help me?

http://imgur.com/gallery/tjprTcR

Edited by China·XMDS

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[email protected] = X  [email protected]=Y  [email protected]=Z

0DD8: [email protected] = read_mem_addr 0x0068CDA8 size 4 add_ib 1
0DD0: [email protected] = get_label_addr @CVectorposn
0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1
[email protected] += 4
0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1
[email protected] += 4
0DD9: write_mem_addr [email protected] value [email protected] size 4 add_ib 0 protect 1
[email protected] -= 8
0DD0: [email protected] = get_label_addr @StoreStaticShadowE
0DD1: [email protected] = get_func_addr_by_cstr_name [email protected]
0DD3: context_set_reg 16 value 10.0
0DD3: context_set_reg 15 value 0
0DD3: context_set_reg 14 value 10.0
0DD3: context_set_reg 13 value 5.0
0DD3: context_set_reg 12 value 10.0
0DD3: context_set_reg 11 value 255
0DD3: context_set_reg 10 value 0
0DD3: context_set_reg 9 value 255
0DD3: context_set_reg 8 value 255
0DD3: context_set_reg 7 value 0.0
0DD3: context_set_reg 6 value 0.0
0DD3: context_set_reg 5 value 0.0
0DD3: context_set_reg 4 value 0.0
0DD3: context_set_reg 3 value [email protected]
0DD3: context_set_reg 2 value [email protected]
0DD3: context_set_reg 1 value 1
0DD3: context_set_reg 0 value 3
0DD2: context_call_func [email protected]
 

:CVectorposn
hex
 00 00 00 00 00 00 00 00 00 00 00 00 00
end

 

:StoreStaticShadowE

hex

 "_ZN8CShadows17StoreStaticShadowEjhP9RwTextureP7CVectorffffshhhfffbf" 00

end

 

//CShadows::StoreStaticShadow(unsigned int id, unsigned char type, RwTexture* texture, CVector* posn, float frontX, float frontY, float sideX, float sideY, short intensity, unsigned char red, unsigned char green, unsigned char blue, float zDistane, float scale, float drawDistance, bool temporaryShadow, float upDistance)

 

@ThirteenAG

I want to create a particle shadow with this function, but the game crashes. Is my usage wrong? Can you help me?

Edited by China·XMDS

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ThirteenAG

Not really, I've not used mobile cleo in a long time.

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XMDS
6 minutes ago, ThirteenAG said:

Not really, I've not used mobile cleo in a long time.

That's a pity. Maybe you can install an Android emulator. Say the point, what is wrong with this call to the function code itself?

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