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CLEO 2.0


ThirteenAG

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Staunton Assassin

 

Too much? I downloaded GTA: LC Beta 4.0 THREE TIMES IN A ROW, which costs 355.46 MB, now that's something you should compete with.

Feels like I've read a message from 2005, when you were cool if you could download 355 mb for three times :D

 

I'm challenging ERMACCER to download something bigger than this, not saying that I'm cool.

 

 

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA

Now you're just IGNORING THE POINT! Damn! Honestly, I'm surrounded by IDIOTS!

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Eddo, you've got to realize someday that it is incredibly rude to demand something from someone who isn't obligated to work for you. And you can't expect to get any help if you keep wording your replies like that.

Edited by spaceeinstein
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Eddo, you've got to realize someday that it is incredibly rude to demand something from someone who isn't obligated to work for you. And you can't expect to get any help if you keep wording your replies like that.

It's not too nice even if the person would be working for him - play nice and you'll be treated nice, whereas pretending to be a tough guy results in people brushing you off.

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Joke's on you - you can only support XP SP3 these days. If you're still on SP2 then you're either an idiot or a pirate - I guess both.

Windows Vista, Windows 7, Windows 8 and Windows 10 ain't reliable, pal, people are having a lot of issues with them, such as buggy applications, features, lock-ups etc.

 

I once heard about a system crash that occured with Vista and some bad issue with 7, or maybe it was 8 or 10? Or all three?

 

Now you MUST see the point why I stick with the lil' ol' Windows XP SP2 Professional.

What the... Windows XP? And even SP2?! You're living at the limit... of vulnerability and incompatibility lmao.

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Staunton Assassin

 

 

Joke's on you - you can only support XP SP3 these days. If you're still on SP2 then you're either an idiot or a pirate - I guess both.

Windows Vista, Windows 7, Windows 8 and Windows 10 ain't reliable, pal, people are having a lot of issues with them, such as buggy applications, features, lock-ups etc.

 

I once heard about a system crash that occured with Vista and some bad issue with 7, or maybe it was 8 or 10? Or all three?

 

Now you MUST see the point why I stick with the lil' ol' Windows XP SP2 Professional.

What the... Windows XP? And even SP2?! You're living at the limit... of vulnerability and incompatibility lmao.

 

I got Windows Firewall means I nothing to worry about. :)

 

And incompatibility? Well, there's a lot of stuff out there that supports my OS.

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Too much? I downloaded GTA: LC Beta 4.0 THREE TIMES IN A ROW, which costs 355.46 MB, now that's something you should compete with.

Then why don't you download SP3?

 

I'm challenging ERMACCER to download something bigger than this, not saying that I'm cool.

LEGO BATMAN ON STEAM, 4 GIGS, BEAT THAT!!!!!

Edited by ermaccer
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If you downloaded GTA LC 3 times, then you can download XP SP3 like an almost normal person would do aswell. Now that's something you should compete with. Besides, it shouldn't have that american goverment espionage and tricks you mentioned earlier about other Windowses, right?

 

On a more serious tone now, you're one of those special snowflakes that use XP because "hurr durr newer versions are buggy because I heard about them from my friend which uses an old PC so I am forced to hate". Sigh. Yeah, there might be some shady stuff like being forced to upgrade to 10, but most of the issues you mentioned are most likely heard from some caveman corpse with an pre-historic PC. Buggy applications/features? Fixed in newer versions. Lock-ups/System crash? Viruses or a PC issue. How do you even know these happen if you're not even aware on what OS it happened?

 

Who are you and in what position are you to demand sh*t from others? So what if you are a "new modder"? You are still a "new modder" since like last year and even now you still are, don't even try to make yourself look opressed. It's like being a feminist, no normal person takes you seriously anyway. New modder? More like a ss4gogeta0 modder. One that annoys others to do stuff for yourself and come with excuses that you are not able to do more advanced stuff and then being rude about it, except the fact that this happens on public forums and not on Discord/Skype/etc. If you really want something, do it yourself instead of spamming (in your case, demanding) others to do it for you.

 

Stop trying to look like you are a big personality, because you clearly are not. So what you downloaded 900MB of data? Everyone can do it in a way or another, right now or later. Compared to ermaccer, you talk more than you can actually do. And if you do MORE ADVANCED content than him, or atleast content that is similar to him, then prove me wrong. AND NOT MODIFIED DATA MODS OR MODIFIED MODS FROM OTHERS, CONTENT MADE BY YOURSELF TRUTHLY, NO MATTER IF CONVERTED, BUT SOMETHING MADE BY YOU.

 

Actually f*ck it, you won't understand jack sh*t, and we will go circle yet again, because you are literally DEAF. DEAF DEAF DEAF DEAF. And then YOU COMPLAIN TO OTHERS for YOUR SH*T, because YOU wont ever GROW UP and NEITHER STARTING TO LISTEN. Obviously you won't "give a damn", because you are DEAF AS HELL. Actually, I am wrong by mentioning deaf. I meant ULTRA DEAF. I don't care if you play the victim card like you always do when people defeat you. You are free to leave if you feel so, many people would feel that it would be a good riddance either way. I don't care about anything, but THIS RANT had to be done, because I personally am sick of this sh*t happening again and again and again, and you never learn after all these argues at all.

 

Also Silent, as an answer to your previous post, he is not probably, but INDEED IS both of them.

Edited by Jinx.
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I can understand all the Win7 holdouts, but still using XP THREE years after MS finally killed it off...and not even SP3? The ultimate baby duck syndrome. Also, I chortle at you thinking 300mb is large...are you stuck in 2005? I download 20 - 50gb games like they're nothing.

Edited by RM76
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Staunton Assassin
On 7/17/2017 at 2:28 AM, Jinx. said:

If you downloaded GTA LC 3 times, then you can download XP SP3 like an almost normal person would do aswell. Now that's something you should compete with. Besides, it shouldn't have that american goverment espionage and tricks you mentioned earlier about other Windowses, right?

 

On a more serious tone now, you're one of those special snowflakes that use XP because "hurr durr newer versions are buggy because I heard about them from my friend which uses an old PC so I am forced to hate". Sigh. Yeah, there might be some shady stuff like being forced to upgrade to 10, but most of the issues you mentioned are most likely heard from some caveman corpse with an pre-historic PC. Buggy applications/features? Fixed in newer versions. Lock-ups/System crash? Viruses or a PC issue. How do you even know these happen if you're not even aware on what OS it happened?

 

Who are you and in what position are you to demand sh*t from others? So what if you are a "new modder"? You are still a "new modder" since like last year and even now you still are, don't even try to make yourself look opressed. It's like being a feminist, no normal person takes you seriously anyway. New modder? More like a ss4gogeta0 modder. One that annoys others to do stuff for yourself and come with excuses that you are not able to do more advanced stuff and then being rude about it, except the fact that this happens on public forums and not on Discord/Skype/etc. If you really want something, do it yourself instead of spamming (in your case, demanding) others to do it for you.

 

Stop trying to look like you are a big personality, because you clearly are not. So what you downloaded 900MB of data? Everyone can do it in a way or another, right now or later. Compared to ermaccer, you talk more than you can actually do. And if you do MORE ADVANCED content than him, or atleast content that is similar to him, then prove me wrong. AND NOT MODIFIED DATA MODS OR MODIFIED MODS FROM OTHERS, CONTENT MADE BY YOURSELF TRUTHLY, NO MATTER IF CONVERTED, BUT SOMETHING MADE BY YOU.

 

Actually f*ck it, you won't understand jack sh*t, and we will go circle yet again, because you are literally DEAF. DEAF DEAF DEAF DEAF. And then YOU COMPLAIN TO OTHERS for YOUR SH*T, because YOU wont ever GROW UP and NEITHER STARTING TO LISTEN. Obviously you won't "give a damn", because you are DEAF AS HELL. Actually, I am wrong by mentioning deaf. I meant ULTRA DEAF. I don't care if you play the victim card like you always do when people defeat you. You are free to leave if you feel so, many people would feel that it would be a good riddance either way. I don't care about anything, but THIS RANT had to be done, because I personally am sick of this sh*t happening again and again and again, and you never learn after all these argues at all.

 

Also Silent, as an answer to your previous post, he is not probably, but INDEED IS both of them.

Well, Max Payne: The Leftover Fixes uses their own content entirely made by myself.

 

The work on them is complete so I'll upload them soon... :)

Edited by The Eddo
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Staunton Assassin

Get the hell out of this topic.

Okay. [gets the HELL, and I mean, gets the HELL out of the topic so aggressively he leaves a long trail of fire behind him.]

 

Ladies and gentlemen, The Eddo has left the building! Thank you, good night! [drum roll.]

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Staunton Assassin

How dramatic, it made me shad a tear.

NOT DRAMATIC! It was supposed to be comedic which is evident by the Elvis Presley reference and the drum roll.

Edited by The Eddo
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Get the hell out of this topic.

Okay [gets the HELL, and I mean, gets the HELL out of the topic so aggressively he leaves a long trail of fire behind him.]

 

Ladies and gentlemen, The Eddo has left the building! Thank you, good night! [drum roll.]

 

How dramatic, it made me shad a tear.

NOT DRAMATIC! It was supposed to be comedic which is evident by the Elvis Presley reference and the drum roll.

Eddo, Building's on fire. Jump off the building, now ...

 

 

elvishaunteddo.png

 

 

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Staunton Assassin

Seems CLEO 2.0 works on my PC, I just didn't install the Ultimate ASI Loader. :blink::wtf::p

 

Big Smoke: "ALL YOU HAD TO DO WAS INSTALL THE DAMN ULTIMATE ASI LOADER, EDDO!"

Edited by The Eddo
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It supports xp now, redownload.

On office computer and tested several of your scripts. Almost all work except the walking script.

Edited by fannys
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Seems CLEO 2.0 works on my PC, I just didn't install the Ultimate ASI Loader. :blink::wtf::p

 

Big Smoke: "ALL YOU HAD TO DO WAS INSTALL THE DAMN ULTIMATE ASI LOADER, EDDO!

Hilarious. Edited by Blue
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{$CLEO .cs}

thread 'PlayWav'

 

const

GetModuleHandleA = 0x006F2464

LoadLibraryA = 0x006F2484

GetProcAddress = 0x006F2488

FreeLibrary =0x006F248C

GetCurrentDirectoryA = 0x006F245C

strcat = 0x006425B0

Max_Path = 260

end // const

 

:1

wait 0

if and

0256: player $PLAYER_CHAR defined

05EE: key_pressed 49 //VK_...

jf @1

05E0: [email protected] = read_memory GetModuleHandleA size 4 virtual_protect 0

05F7: [email protected] = label @winmm_dll offset

05E2: call_function [email protected] num_params 1 pop 0 [email protected] [email protected]

 

05E0: [email protected] = read_memory GetProcAddress size 4 virtual_protect 0

05F7: [email protected] = label @PlaySound offset

05E2: call_function [email protected] num_params 2 pop 0 [email protected] [email protected] [email protected]

 

05E0: [email protected] = read_memory GetCurrentDirectoryA size 4 virtual_protect 0

05F7: [email protected] = label @lpBufferPath offset

05E1: call [email protected] num_params 2 pop 0 [email protected] Max_Path

 

05F7: [email protected] = label @MusicFilePathName offset

05E1: call strcat num_params 2 pop 2 [email protected] [email protected]

 

05E2: call_function [email protected] num_params 3 pop 0 0x20009 0 [email protected] [email protected]

if

[email protected] == 1

jf @end

 

:end

wait 200

05DC: end_custom_thread

 

:winmm_dll

hex

"winmm.dll" 00

end // hex

 

:PlaySound

hex

"PlaySound" 00

end // hex

 

:lpBufferPath

hex

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

end // hex

 

:MusicFilePathName

hex

"\\CLEO\\CLEO_MUSIC\\ZXMZF.WAV" 00

end // hex

 

Can you make an op that plays wav? Using API functions is too much trouble

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  • 4 weeks later...
  • 2 months later...

Does any body knows how to replace the original gta3 weapon icons with IV Icons in IV hud mod.

I would appreciate anybody's help.

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  • 2 weeks later...

I wanna mention also that CLEO 2.0 isn't compatible with MVL spawning scripts (both Weapons and vehicles).

However they work with CLEO 1.

Mod used "Automatic Shotgun With Explosive Shells 2.0"

Here is my CLEO log:

 

 

GTA VC CLEO v2.0.0.5 Log FileGTA VC v1.0Loaded plugin VC.ClipboardControl.cleoLoaded plugin VC.FileSystemOperations.cleoLoaded plugin VC.IniFiles.cleoLoaded plugin VC.IntOperations.cleoLoaded plugin VC.MemoryModule.cleoLoaded plugin VCAchievementsSysBridge.cleo--Game Re-Init--Released all scripts allocated memoryAllocated memory for script: "cleo\60vcframelimiter.cs", 1190Loaded script "60vcfra" from "cleo\60vcframelimiter.cs"Allocated memory for script: "cleo\Achievements.cs", 2205Loaded script "Achieve" from "cleo\Achievements.cs"Allocated memory for script: "cleo\cs-playmodels.cs", 206Loaded script "cs-play" from "cleo\cs-playmodels.cs"Allocated memory for script: "cleo\d_building_dam_fix.cs", 159Loaded script "d_build" from "cleo\d_building_dam_fix.cs"Allocated memory for script: "cleo\d_LODpedsNcars.cs", 45Loaded script "d_LODpe" from "cleo\d_LODpedsNcars.cs"Allocated memory for script: "cleo\d_rubbish_alpha.cs", 64Loaded script "d_rubbi" from "cleo\d_rubbish_alpha.cs"Allocated memory for script: "cleo\d_thunder.cs", 89Loaded script "d_thund" from "cleo\d_thunder.cs"Allocated memory for script: "cleo\fix-bumper-bug.cs", 1098Loaded script "fix-bum" from "cleo\fix-bumper-bug.cs"Allocated memory for script: "cleo\fix-heli-driveby.cs", 95Loaded script "fix-hel" from "cleo\fix-heli-driveby.cs"Allocated memory for script: "cleo\fix-white-copcars.cs", 155Loaded script "fix-whi" from "cleo\fix-white-copcars.cs"Allocated memory for script: "cleo\headlight.cs", 91Loaded script "headlig" from "cleo\headlight.cs"Allocated memory for script: "cleo\iv_markers.cs", 69Loaded script "iv_mark" from "cleo\iv_markers.cs"Allocated memory for script: "cleo\map.cs", 592Loaded script "map.cs" from "cleo\map.cs"Allocated memory for script: "cleo\marina-bay-carpark-wl.cs", 167Loaded script "marina-" from "cleo\marina-bay-carpark-wl.cs"Allocated memory for script: "cleo\mvl_sound_fix.cs", 16Loaded script "mvl_sou" from "cleo\mvl_sound_fix.cs"Allocated memory for script: "cleo\SEAlarm.cs", 875Loaded script "SEAlarm" from "cleo\SEAlarm.cs"Allocated memory for script: "cleo\SECrane.cs", 2162Loaded script "SECrane" from "cleo\SECrane.cs"Allocated memory for script: "cleo\SEExports.cs", 1367Loaded script "SEExpor" from "cleo\SEExports.cs"Allocated memory for script: "cleo\SEHavana.cs", 401Loaded script "SEHavan" from "cleo\SEHavana.cs"Allocated memory for script: "cleo\SETaxi.cs", 333Loaded script "SETaxi." from "cleo\SETaxi.cs"Allocated memory for script: "cleo\SETearGas.cs", 943Loaded script "SETearG" from "cleo\SETearGas.cs"Allocated memory for script: "cleo\SEZoom.cs", 447Loaded script "SEZoom." from "cleo\SEZoom.cs"Allocated memory for script: "cleo\spawn.cs", 843Loaded script "spawn.c" from "cleo\spawn.cs"Allocated memory for script: "cleo\TaxiScript.cs", 1802Loaded script "TaxiScr" from "cleo\TaxiScript.cs"Allocated memory for script: "cleo\VC.CC.CarSpawner.cs", 1827Loaded script "VC.CC.C" from "cleo\VC.CC.CarSpawner.cs"Allocated memory for script: "cleo\VC.CC.Copy'n'Code.cs", 5173Loaded script "VC.CC.C" from "cleo\VC.CC.Copy'n'Code.cs"Allocated memory for script: "cleo\VC.CC.QuickCheat.cs", 4305Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCheat.cs"Allocated memory for script: "cleo\VC.CC.QuickCommand.cs", 4125Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCommand.cs"Allocated memory for script: "cleo\VC.HitIndicator.cs", 4637Loaded script "VC.HitI" from "cleo\VC.HitIndicator.cs"Allocated memory for script: "cleo\VC.ResidentEvilBlood.cs", 4415Loaded script "VC.Resi" from "cleo\VC.ResidentEvilBlood.cs"Allocated memory for script: "cleo\VC_DontBurnFlippedCars.cs", 66Loaded script "VC_Dont" from "cleo\VC_DontBurnFlippedCars.cs"Allocated memory for script: "cleo\[VC]ExplShotgun.cs", 5266Loaded script "[VC]Exp" from "cleo\[VC]ExplShotgun.cs"Allocated memory for script: "cleo\[VC]Gasoline.cs", 1946Loaded script "[VC]Gas" from "cleo\[VC]Gasoline.cs"Allocated memory for script: "cleo\[VC]Helicopter_control_fix.cs", 96Loaded script "[VC]Hel" from "cleo\[VC]Helicopter_control_fix.cs"Allocated memory for script: "cleo\[VC]Radio Change Down Fix (Junior_Djjr).cs", 2220Loaded script "[VC]Rad" from "cleo\[VC]Radio Change Down Fix (Junior_Djjr).cs"Registered custom text: "_MSG1", "~g~Press 'N' to refuel."Registered custom text: "_MSG2", "~1~"Registered custom text: "LG_28", "Gasoline Station"Registered custom text: "_SPEED", "~1~ km'h"Registered custom text: "SEEXP", "Sunshine Autos needs one of these vehicles."Registered custom text: "SEEXPC", "Sunshine Autos has arranged to pay your ~h~respray bills~w~ from now on."Registered custom text: "ATTHCA1", "Enter the ~b~cab~w~ in ~1~ seconds!"Registered custom text: "ATTRMEN", "Use movement buttons to change cursor position. Press the ~h~~k~~PED_ANSWER_PHONE~~w~ to select the destination."Registered custom text: "ATTRME3", "Press the ~h~~k~~PED_SPRINT~ ~w~button to enter the cab as passenger."Registered custom text: "_TAXI", "I need a cab."TERMINATE_CUSTOM_THREAD: Terminating custom script "VC_Dont"TERMINATE_CUSTOM_THREAD: Terminating custom script "SETaxi."TERMINATE_CUSTOM_THREAD: Terminating custom script "mvl_sou"TERMINATE_CUSTOM_THREAD: Terminating custom script "60vcfra"--Game Init--Unloading custom script "[VC]Rad"Unloading custom script "[VC]Hel"Unloading custom script "[VC]Gas"Unloading custom script "[VC]Exp"Unloading custom script "VC.Resi"Unloading custom script "VC.HitI"Unloading custom script "VC.CC.Q"Unloading custom script "VC.CC.Q"Unloading custom script "VC.CC.C"Unloading custom script "VC.CC.C"Unloading custom script "TaxiScr"Unloading custom script "spawn.c"Unloading custom script "SEZoom."Unloading custom script "SETearG"Unloading custom script "SEHavan"Unloading custom script "SEExpor"Unloading custom script "SECrane"Unloading custom script "SEAlarm"Unloading custom script "marina-"Unloading custom script "map.cs"Unloading custom script "iv_mark"Unloading custom script "headlig"Unloading custom script "fix-whi"Unloading custom script "fix-hel"Unloading custom script "fix-bum"Unloading custom script "d_thund"Unloading custom script "d_rubbi"Unloading custom script "d_LODpe"Unloading custom script "d_build"Unloading custom script "cs-play"Unloading custom script "Achieve"Released all scripts allocated memoryUnloaded custom text "_TAXI"Unloaded custom text "ATTRME3"Unloaded custom text "ATTRMEN"Unloaded custom text "ATTHCA1"Unloaded custom text "SEEXPC"Unloaded custom text "SEEXP"Unloaded custom text "_SPEED"Unloaded custom text "LG_28"Unloaded custom text "_MSG2"Unloaded custom text "_MSG1"Allocated memory for script: "cleo\60vcframelimiter.cs", 1190Loaded script "60vcfra" from "cleo\60vcframelimiter.cs"Allocated memory for script: "cleo\Achievements.cs", 2205Loaded script "Achieve" from "cleo\Achievements.cs"Allocated memory for script: "cleo\cs-playmodels.cs", 206Loaded script "cs-play" from "cleo\cs-playmodels.cs"Allocated memory for script: "cleo\d_building_dam_fix.cs", 159Loaded script "d_build" from "cleo\d_building_dam_fix.cs"Allocated memory for script: "cleo\d_LODpedsNcars.cs", 45Loaded script "d_LODpe" from "cleo\d_LODpedsNcars.cs"Allocated memory for script: "cleo\d_rubbish_alpha.cs", 64Loaded script "d_rubbi" from "cleo\d_rubbish_alpha.cs"Allocated memory for script: "cleo\d_thunder.cs", 89Loaded script "d_thund" from "cleo\d_thunder.cs"Allocated memory for script: "cleo\fix-bumper-bug.cs", 1098Loaded script "fix-bum" from "cleo\fix-bumper-bug.cs"Allocated memory for script: "cleo\fix-heli-driveby.cs", 95Loaded script "fix-hel" from "cleo\fix-heli-driveby.cs"Allocated memory for script: "cleo\fix-white-copcars.cs", 155Loaded script "fix-whi" from "cleo\fix-white-copcars.cs"Allocated memory for script: "cleo\headlight.cs", 91Loaded script "headlig" from "cleo\headlight.cs"Allocated memory for script: "cleo\iv_markers.cs", 69Loaded script "iv_mark" from "cleo\iv_markers.cs"Allocated memory for script: "cleo\map.cs", 592Loaded script "map.cs" from "cleo\map.cs"Allocated memory for script: "cleo\marina-bay-carpark-wl.cs", 167Loaded script "marina-" from "cleo\marina-bay-carpark-wl.cs"Allocated memory for script: "cleo\mvl_sound_fix.cs", 16Loaded script "mvl_sou" from "cleo\mvl_sound_fix.cs"Allocated memory for script: "cleo\SEAlarm.cs", 875Loaded script "SEAlarm" from "cleo\SEAlarm.cs"Allocated memory for script: "cleo\SECrane.cs", 2162Loaded script "SECrane" from "cleo\SECrane.cs"Allocated memory for script: "cleo\SEExports.cs", 1367Loaded script "SEExpor" from "cleo\SEExports.cs"Allocated memory for script: "cleo\SEHavana.cs", 401Loaded script "SEHavan" from "cleo\SEHavana.cs"Allocated memory for script: "cleo\SETaxi.cs", 333Loaded script "SETaxi." from "cleo\SETaxi.cs"Allocated memory for script: "cleo\SETearGas.cs", 943Loaded script "SETearG" from "cleo\SETearGas.cs"Allocated memory for script: "cleo\SEZoom.cs", 447Loaded script "SEZoom." from "cleo\SEZoom.cs"Allocated memory for script: "cleo\spawn.cs", 843Loaded script "spawn.c" from "cleo\spawn.cs"Allocated memory for script: "cleo\TaxiScript.cs", 1802Loaded script "TaxiScr" from "cleo\TaxiScript.cs"Allocated memory for script: "cleo\VC.CC.CarSpawner.cs", 1827Loaded script "VC.CC.C" from "cleo\VC.CC.CarSpawner.cs"Allocated memory for script: "cleo\VC.CC.Copy'n'Code.cs", 5173Loaded script "VC.CC.C" from "cleo\VC.CC.Copy'n'Code.cs"Allocated memory for script: "cleo\VC.CC.QuickCheat.cs", 4305Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCheat.cs"Allocated memory for script: "cleo\VC.CC.QuickCommand.cs", 4125Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCommand.cs"Allocated memory for script: "cleo\VC.HitIndicator.cs", 4637Loaded script "VC.HitI" from "cleo\VC.HitIndicator.cs"Allocated memory for script: "cleo\VC.ResidentEvilBlood.cs", 4415Loaded script "VC.Resi" from "cleo\VC.ResidentEvilBlood.cs"Allocated memory for script: "cleo\VC_DontBurnFlippedCars.cs", 66Loaded script "VC_Dont" from "cleo\VC_DontBurnFlippedCars.cs"Allocated memory for script: "cleo\[VC]ExplShotgun.cs", 5266Loaded script "[VC]Exp" from "cleo\[VC]ExplShotgun.cs"Allocated memory for script: "cleo\[VC]Gasoline.cs", 1946Loaded script "[VC]Gas" from "cleo\[VC]Gasoline.cs"Allocated memory for script: "cleo\[VC]Helicopter_control_fix.cs", 96Loaded script "[VC]Hel" from "cleo\[VC]Helicopter_control_fix.cs"Allocated memory for script: "cleo\[VC]Radio Change Down Fix (Junior_Djjr).cs", 2220Loaded script "[VC]Rad" from "cleo\[VC]Radio Change Down Fix (Junior_Djjr).cs"Registered custom text: "_MSG1", "~g~Press 'N' to refuel."Registered custom text: "_MSG2", "~1~"Registered custom text: "LG_28", "Gasoline Station"Registered custom text: "_SPEED", "~1~ km'h"Registered custom text: "SEEXP", "Sunshine Autos needs one of these vehicles."Registered custom text: "SEEXPC", "Sunshine Autos has arranged to pay your ~h~respray bills~w~ from now on."Registered custom text: "ATTHCA1", "Enter the ~b~cab~w~ in ~1~ seconds!"Registered custom text: "ATTRMEN", "Use movement buttons to change cursor position. Press the ~h~~k~~PED_ANSWER_PHONE~~w~ to select the destination."Registered custom text: "ATTRME3", "Press the ~h~~k~~PED_SPRINT~ ~w~button to enter the cab as passenger."Registered custom text: "_TAXI", "I need a cab."--Game Init--Unloading custom script "[VC]Rad"Unloading custom script "[VC]Hel"Unloading custom script "[VC]Gas"Unloading custom script "[VC]Exp"Unloading custom script "VC_Dont"Unloading custom script "VC.Resi"Unloading custom script "VC.HitI"Unloading custom script "VC.CC.Q"Unloading custom script "VC.CC.Q"Unloading custom script "VC.CC.C"Unloading custom script "VC.CC.C"Unloading custom script "TaxiScr"Unloading custom script "spawn.c"Unloading custom script "SEZoom."Unloading custom script "SETearG"Unloading custom script "SETaxi."Unloading custom script "SEHavan"Unloading custom script "SEExpor"Unloading custom script "SECrane"Unloading custom script "SEAlarm"Unloading custom script "mvl_sou"Unloading custom script "marina-"Unloading custom script "map.cs"Unloading custom script "iv_mark"Unloading custom script "headlig"Unloading custom script "fix-whi"Unloading custom script "fix-hel"Unloading custom script "fix-bum"Unloading custom script "d_thund"Unloading custom script "d_rubbi"Unloading custom script "d_LODpe"Unloading custom script "d_build"Unloading custom script "cs-play"Unloading custom script "Achieve"Unloading custom script "60vcfra"Released all scripts allocated memoryUnloaded custom text "_TAXI"Unloaded custom text "ATTRME3"Unloaded custom text "ATTRMEN"Unloaded custom text "ATTHCA1"Unloaded custom text "SEEXPC"Unloaded custom text "SEEXP"Unloaded custom text "_SPEED"Unloaded custom text "LG_28"Unloaded custom text "_MSG2"Unloaded custom text "_MSG1"Allocated memory for script: "cleo\60vcframelimiter.cs", 1190Loaded script "60vcfra" from "cleo\60vcframelimiter.cs"Allocated memory for script: "cleo\Achievements.cs", 2205Loaded script "Achieve" from "cleo\Achievements.cs"Allocated memory for script: "cleo\cs-playmodels.cs", 206Loaded script "cs-play" from "cleo\cs-playmodels.cs"Allocated memory for script: "cleo\d_building_dam_fix.cs", 159Loaded script "d_build" from "cleo\d_building_dam_fix.cs"Allocated memory for script: "cleo\d_LODpedsNcars.cs", 45Loaded script "d_LODpe" from "cleo\d_LODpedsNcars.cs"Allocated memory for script: "cleo\d_rubbish_alpha.cs", 64Loaded script "d_rubbi" from "cleo\d_rubbish_alpha.cs"Allocated memory for script: "cleo\d_thunder.cs", 89Loaded script "d_thund" from "cleo\d_thunder.cs"Allocated memory for script: "cleo\fix-bumper-bug.cs", 1098Loaded script "fix-bum" from "cleo\fix-bumper-bug.cs"Allocated memory for script: "cleo\fix-heli-driveby.cs", 95Loaded script "fix-hel" from "cleo\fix-heli-driveby.cs"Allocated memory for script: "cleo\fix-white-copcars.cs", 155Loaded script "fix-whi" from "cleo\fix-white-copcars.cs"Allocated memory for script: "cleo\headlight.cs", 91Loaded script "headlig" from "cleo\headlight.cs"Allocated memory for script: "cleo\iv_markers.cs", 69Loaded script "iv_mark" from "cleo\iv_markers.cs"Allocated memory for script: "cleo\map.cs", 592Loaded script "map.cs" from "cleo\map.cs"Allocated memory for script: "cleo\marina-bay-carpark-wl.cs", 167Loaded script "marina-" from "cleo\marina-bay-carpark-wl.cs"Allocated memory for script: "cleo\mvl_sound_fix.cs", 16Loaded script "mvl_sou" from "cleo\mvl_sound_fix.cs"Allocated memory for script: "cleo\SEAlarm.cs", 875Loaded script "SEAlarm" from "cleo\SEAlarm.cs"Allocated memory for script: "cleo\SECrane.cs", 2162Loaded script "SECrane" from "cleo\SECrane.cs"Allocated memory for script: "cleo\SEExports.cs", 1367Loaded script "SEExpor" from "cleo\SEExports.cs"Allocated memory for script: "cleo\SEHavana.cs", 401Loaded script "SEHavan" from "cleo\SEHavana.cs"Allocated memory for script: "cleo\SETaxi.cs", 333Loaded script "SETaxi." from "cleo\SETaxi.cs"Allocated memory for script: "cleo\SETearGas.cs", 943Loaded script "SETearG" from "cleo\SETearGas.cs"Allocated memory for script: "cleo\SEZoom.cs", 447Loaded script "SEZoom." from "cleo\SEZoom.cs"Allocated memory for script: "cleo\spawn.cs", 843Loaded script "spawn.c" from "cleo\spawn.cs"Allocated memory for script: "cleo\TaxiScript.cs", 1802Loaded script "TaxiScr" from "cleo\TaxiScript.cs"Allocated memory for script: "cleo\VC.CC.CarSpawner.cs", 1827Loaded script "VC.CC.C" from "cleo\VC.CC.CarSpawner.cs"Allocated memory for script: "cleo\VC.CC.Copy'n'Code.cs", 5173Loaded script "VC.CC.C" from "cleo\VC.CC.Copy'n'Code.cs"Allocated memory for script: "cleo\VC.CC.QuickCheat.cs", 4305Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCheat.cs"Allocated memory for script: "cleo\VC.CC.QuickCommand.cs", 4125Loaded script "VC.CC.Q" from "cleo\VC.CC.QuickCommand.cs"Allocated memory for script: "cleo\VC.HitIndicator.cs", 4637Loaded script "VC.HitI" from "cleo\VC.HitIndicator.cs"Allocated memory for script: "cleo\VC.ResidentEvilBlood.cs", 4415Loaded script "VC.Resi" from "cleo\VC.ResidentEvilBlood.cs"Allocated memory for script: "cleo\VC_DontBurnFlippedCars.cs", 66Loaded script "VC_Dont" from "cleo\VC_DontBurnFlippedCars.cs"Allocated memory for script: "cleo\[VC

 

 

Edited by Delatom
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