Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

CLEO 2.0


ThirteenAG

Recommended Posts

ThirteenAG

Okay, should be fixed. Some things got broken after updates. GPS mod is not yet available for vc, but you can compile it from the sources.

  • Like 2
Link to post
Share on other sites
The____Mostwanted

Okay, should be fixed. Some things got broken after updates. GPS mod is not yet available for vc, but you can compile it from the sources.

I LOVE U DUDE (NOT HOMO) !!!!!! YOU R THE BEST !!!

Link to post
Share on other sites
spaceeinstein

Is anyone interested in looking over my code for a plugin for CLEO? I am currently working on an opcodes restoration project for Vice City. This is my first public work using C++, Visual Studio, and GitHub, so it would be great if anyone can help out. 49 opcodes have been implemented so far.

EDIT: Links have been updated. Visit GTAModding for the latest updates. Edited by spaceeinstein
  • Like 4
Link to post
Share on other sites
spaceeinstein

I would like to develop it enough for GTA LC but some opcodes are too complex for me to restore. My primary plan is to restore as many as I possibly can.

Link to post
Share on other sites
ThirteenAG

Cool. Probably it would be good to make a complete list of opcodes that need to be done and then just scratch completed opcodes out. Maybe I'll be able to help you with some of them in a few weeks or so.

Link to post
Share on other sites

I had similar idea, to port some of III opcodes to Vice City. Nice to see it moves on.

There's the first pull request for you, just a little code improvement.

Link to post
Share on other sites

Could you let VC load the mp3? Really need the opcodes

 

 

0AAC: $hMP3 = load_audiostream "CLEO\playlist\1.mp3"

0AAD: set_mp3 $hMP3 perform_action 1

0AAE: release_mp3 $hMP3

0AAF: [email protected] = get_mp3_length $hMP3

0AB9: get_mp3 $hMP3 state_to [email protected]

0ABB: [email protected] = audiostream $hMP3 volume

0ABC: set_audiostream $hMP3 volume [email protected]

0AC0: audiostream $hMP3 loop 1

0AC1: $hMP3 = load_audiostream_with_3d_support "sample.mp3" //IF and SET

0AC2: set_3d_audiostream $hMP3 position [email protected] [email protected] [email protected]

0AC3: link_3d_audiostream $hMP3 to_object $object

0AC4: link_3d_audiostream $hMP3 to_actor $actor

0AC5: link_3d_audiostream $hMP3 to_vehicle $car

Link to post
Share on other sites

How the two opcodes used? They are doing?

 

0601: is_button_pressed_on_pad 3 with_sensitivity 0xFF

0602: emulate_button_press_on_pad 2 with_sensitivity 0xFF

 

The keys?

Link to post
Share on other sites

Noticed this strange bug with the turn indicators script, the signals for the Stretch are reversed :lol:

Same thing happens with the Hearse and Love Fist limo.

 

gta_vc_2016_01_20_09_30_43_460.jpg

 

Edited by BeckermannDewitt
Link to post
Share on other sites

Yeah, I checked a couple DFFs. The (single) taillights marker was always on the right side of the model, except for the strech limo. That one has it on the left side. Well, Rockstar never needed to distinguish left from right, so they didn't mess up as such. But still, it's a divergence from their usual scheme.

 

Out of curiosity I took a quick look at your source code. From what I've seen, working around that should easily be possible by using the absolute values of the offsets and then negating the other.

Link to post
Share on other sites
spaceeinstein

Is there a bug to opcode 0ADC? It seems to ignore the first character. For example, using the string "AB", typing just "B" returns true. Or using "ABCDE", typing "BCDE" returns true.

Link to post
Share on other sites

I did a fix for 0ADC opcode https://github.com/x87/III.VC.CLEO/commit/1cf29a440d4c07a32f86d5e3db1d6d9a23bc4b9c

https://github.com/spaceeinstein/III.VC.CLEO/pull/2

 

I can't do a PL for ThirteenAG's base repo, as I forked the space's one previously. It is much ahead of the base fork, should all the changes spaceeinstein did be then merged to the base repo?

  • Like 1
Link to post
Share on other sites

ThirteenAG,we found the opcode about animations are useful.

We can not add the extra animation in vice city,so we use a new animation replace the original animations in vc.

However,it is limited ,because the original animations are finited.

But the opcode in san andreas apply them,

Can you convert or add it in the new version cleo?thanks. :pp

Edited by Bill SKY
Link to post
Share on other sites
ThirteenAG

Any way to start both (3,VC) versions on XP?

Whenever i put the files, game exits.

I won't be supporting XP, in theory it should be possible to recompile the main asi and plugins with older toolset or _xp.
  • Like 1
Link to post
Share on other sites
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.