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[C++] Attaching Objects


rvmod
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How to attach objects to players using ATTACH_ENTITY_TO_ENTITY and ATTACH_ENTITY_TO_ENTITY_PHYSICALLY?. It's quite confusing.

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basically this is an example:

 

ENTITY::ATTACH_ENTITY_TO_ENTITY(object, PLAYER::PLAYER_PED_ID, ENTITY::_GET_ENTITY_BONE_INDEX(hashofplayer, bonename), 0.0, -2.5, 0.85, 0.0, 0.0, 0.0, false, false, false, false, 2, true)

 

http://pastebin.com/D7JMnX1ghere is the list of bone names, scroll down a little to find where it shows bone names and you'd put the name in the space above where it says bonename. You can mess around a little with the x,y,z position and rotation. For the bools, I have no idea what they are so you can test those out and see what they do.

 

Hope this helps

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