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"Blackout" & light-emitting buildings


arewenotmen
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arewenotmen

I don't think this is possible, but worth asking.

 

You can call a SET_BLACKOUT native that stops most lighting, but has anyone tried killing off the ambient light from buildings?

 

gtav_blackout.jpg

 

Things I've tried:

 

- calling STREAMING::REMOVE_IPL on all the lighting IPLs

- some of the GRAPHICS calls from the heist mission script - but this apparently takes place at 9pm where it's not a problem

 

I was wondering about whether, failing anything else, this is in realms of ENB etc.

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TheFlareEntercounter

Maybe the glow effect is tied to the building model?

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arewenotmen

Possibly, but I think it's a separate mechanic, like fog - the buildings have "lit" windows, after all, and those get disabled.

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