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GTA V Vehicle Speed Project


Drewgamer
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4KSOmUPh.jpg

 

 

Introduction

After playing GTA V for couple hundred hours I became really disappointed by the speeds of vehicles in game. Ok I was really disappointed with speeds after just a few hours in game. It's so very immersion breaking to be zooming down the the Los Santos city streets to top out at max speed. It's especially immersion breaking to top out at ~120 MPH in an Adder.

 

I've used several top-speed increasing or handling mods, and while they all seem to do what they advertise, none of them are kept updated and some miss certain vehicles for various unknown reasons.

The idea behind this mod is to increase all the top speeds of in-game vehicles to their real-world counterparts (or as close as possible). I'll also be trying to keep acceleration values as close to real-world as possible as well. This will all be done using unmodified cars, so if you throw max performance upgrades on your Adder, expect it to go stupid fast (and by that I mean, probably absurdly unrealistically fast).

 

This will be primarily for top speeds and acceleration tweaks, but when/if I get that done for all cars I might consider tweaking handling values if it's highly requested.

 

 

Affected Vehicles (more to come!)

SUPER: Adder, Osiris, T20, Turismo R, Zentorno, Entity XF

 

 

Installation

To install this, you will need OpenIV, which you can get HERE.

1a) First, I REALLY recommend using OpenIV to create a mods folder and get update.rpf in there.

1b) Use OpenIV to open up update.rpf

2) Navigate to update.rpf/common/data/

3) Drop the handling.meta from my ZIP file to overwrite the handling.meta from update.rpf

4) Enjoy!

 

Download

You can always find the latest version of this mod here at gta5-mods.com

You can NOT find this mod anywhere else, if it is uploaded anywhere else it's not my official version.

 

Permissions

I started this mod from scratch and did not base it on anyone else's numbers, however if you want to use this as a base for your own tweaks, I just ask that you give me a heads up.
Please do NOT upload this anywhere else without my express permission as I prefer not to have it mirrored on any other sites :)

 

Changelog

v0.6 - Added Overflod Entity XF
v0.5 - Added the Pegassi Zentorno
- Adjusted Adder drive bias (less power to the front wheels and more to the rear wheels)

v0.4 - Added the Grotti Turismo R

- Slightly reduced Adder launch wheelspin
- Slightly lowered T20 top speed
- Reduced T20 launch wheelspin and increased power (for quicker, more reliable launches)

v0.3 - Added the Progen T20

- Tweaked Adder to accelerate a bit faster

- Reduced Osiris wheelspin from a standstill (for slightly more reliable launches)

v0.2 - Added Pegassi Osiris

v0.1 - Initial Release - So far the only car tweaked is the Adder :p

Edited by Drewgamer
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Now that`s an ambitious Project.I guess i know where this idea comes from.You will have to walk a long way until it is finished,you know that,right?

I wonder if you are planning to ,pull this off alone or involve other experienced modders.Something like a "GTA V Handling - Summer Project" or something like this.

However,keep up the good work,i will have an eye on this thread.....

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Now that`s an ambitious Project.I guess i know where this idea comes from.You will have to walk a long way until it is finished,you know that,right?

I wonder if you are planning to ,pull this off alone or involve other experienced modders.Something like a "GTA V Handling - Summer Project" or something like this.

However,keep up the good work,i will have an eye on this thread.....

So far it's just me, It will most likely take a long while :p While tweaking the actually numbers isn't all that difficult, TESTING the numbers is what takes a while; having to reload the game every time I tweak something (unless I missing something, there doesn't seem to be a way to make changes while playing :/ )

 

Luckily for me I am just working on top speed and acceleration (at least for now :p) and I think it's safe to say (at least for me) most people will be more concerned with top speed than acceleration (as long as acceleration is decently close).

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