MaazS Posted July 10, 2015 Share Posted July 10, 2015 Recently I've been having issues launching my game. I've finally been able to find out the issue, it was that I was using two ASI loaders I think (whatever the dsound and xlive thingies are called). I use xlive.dll, that way I don't have to worry about GFWL and plus I have an old save game that I am loading so therefore I find it easier to use xliveless. However, for some reason my Advanced Hook won't work with xliveless. The AdvancedHookInit log shows nothing out of the ordinary, however the Advanced Hook log shows errors relating to my EFLC.exe. Log started on: 23:41:33 7-8-2015------------------------[iNFO - 23:41:33] Gameversion - 1.0.7.0[iNFO - 23:41:33] XLiveLess present - skipping xlive changes[iNFO - 23:41:33] Improving ELS compatibility[iNFO - 23:41:33] AdvancedHook 0.38 © 2010-2015 LMS - Initialized[iNFO - 23:41:33] E-Mail: [email protected][iNFO - 23:41:33] Permission granted for LCPDFR & ELS only[iNFO - 23:41:33] Thanks to listener, aru, #iv-modding and cp702[iNFO - 23:41:33] Attaching exception handler...[iNFO - 23:41:33] Exception handler attached[iNFO - 23:41:33] Patching game functions...[iNFO - 23:41:34] An exception occured[iNFO - 23:41:34] Minidump saved[iNFO - 23:41:34] Process: 980000 Address: 163A897 (Faulting module: C:\Program Files (x86)\Rockstar Games\EFLC\EFLC.exe loaded into process space at D80000 - function offset without PE header is: 8B9897)Code: C000001DRegisterdump - EAX: 6A62B60 EBP: BCF690 EBX: 0 ECX: 642A9A0 EDI: 2008AD0 EDX: 1 EIP: 163A897 ESI: 2008AD0 ESP: BCF670[iNFO - 23:41:34] Launching LCPDFR Diagnostics Tool[iNFO - 23:41:34] Launching LCPDFR error reporter If I use advancedhook, my game will crash. If I don't use advancedhook, my game works however I'd like to fix my advanced hook somehow. What's the issue? Link to comment Share on other sites More sharing options...
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