Alexalmo Posted July 10, 2015 Share Posted July 10, 2015 (edited) Hello, guys. I need someone who knows about scripting with Sanny Builder to fix a CLEO mod. Let me tell you, this is by far one of the weirdest cases about CLEO modding I have ever seen. So, the mod is called "Cantina Mod". This turns the Ten Green Bottles bar in Ganton into a biker bar, with some freeways in the entrance, a punk kicking the Sprunk machine (and blocking it so the player can't get a drink to refill his health bar, genius), the Truth burning some Cannabis... etc. It's a cool mod and everything, but it has a problem: The creator who did this, he though it would be such an amazing idea to put a f*cking Balla painting a tag in a wall outside the bar. You can't kill the Balla (he loses health but doesn't move) and you can't paint the tag. Not a big deal, actually, but adding a tag to the game gives a trouble, since it doesn't just add a simple tag model, but actually a REAL TAG. You know what that means? It is added to the 100 tags in LS... EVERY TIME YOU PASS BY THE BAR. So, you pass by the bar, it spawns a tag, and instead of 100 tags, the game recognizes 101. You save and load, pass again and now there are 102 tags in LS. After a while it acumulates 130 tags or more, making it impossible to complete without trainers. WTF was that guy thinking? The worst part is that I checked the script on Sanny Builder and he made the memory of the game to F***ING SAVE it... so the tags never get deleted. As you can imagine, this causes the data to get overloaded, and provoques the game to randomly crash, ruining the whole experience. So, I tried to delete the balla and the tag myself, and found this: 1.- Sanny doesn't allow me to open the .cs file. I had to mark the "Ignore unknown" on the console. 2.- If you manage to open the file with Sanny Builder and then try to compile it WITHOUT touching anything, it says there is an error with the conditions, so you can't save the changes and compile them to the final .cs file. That keeps me wondering, how the f*** did the guy manage to create a file, if the script is wrongly made? I just don't get it, it has no goddamn sense. So what I need is someone who can fix the problem with the conditions (that IF - ELSE stuff) and delete the freaking tag spawner. I don't really care about the Balla actor. He's annoying and causes the families to get hostile and shoots him, but I can stand it. Just remove the damn tag so it stops overloading the data, creating extra tags and crashing the game. Here is the link to the mod. There are two files in the cleo folder (ignore the other folders), one named C_cantina_v2 and C_cantina_v2[2]. The problem is in the fist file, the one without the [2]. http://www.mediafire.com/download/zups5tu0m747jz2/Cleo+Cantina+v2+-+MARINO.rar Edited July 10, 2015 by Alexalmo Link to comment Share on other sites More sharing options...
PatrickW Posted July 10, 2015 Share Posted July 10, 2015 How about not using a mod, if you don't like the way the author made it ? I wish you good luck finding a modder to do this for you, after seeing you calling the author (a fellow modder) retarded. No respected modder will change someone elses mod for you, just because you don't like the content. Link to comment Share on other sites More sharing options...
Tabris666 Posted July 10, 2015 Share Posted July 10, 2015 you need to find the opcode he used as you probably know there are a lot of opcodes used and some are added it doesnt mean it dont exist it mean you need to use the exact opcode he used you can do this by reading the opcodes list at sanny builder and avoid using cleo 3 you wont find the code with that. default cleo script - no external opcodes used just the default found in script of gta engine special cleo script - uses external opcodes found on cleo library wich are loaded on the script of gta an example of the last are the scripts and plugins made by ryosuke and his script cannot be decompiled and only ryosuke knows the exact external opcode he used. i hope this help you to clear some doubts Link to comment Share on other sites More sharing options...
Alexalmo Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) How about not using a mod, if you don't like the way the author made it ? I wish you good luck finding a modder to do this for you, after seeing you calling the author (a fellow modder) retarded. No respected modder will change someone elses mod for you, just because you don't like the content. Yeah, you're right, sorry, I just lost my nerves over it and wasn't thinking correctly. My bad ^^' I do like the mod, I just got mad over the damn tag that gets added to the otehr 100 every time I pass by the bar, and can't be painted. you need to find the opcode he used as you probably know there are a lot of opcodes used and some are added it doesnt mean it dont exist it mean you need to use the exact opcode he used you can do this by reading the opcodes list at sanny builder and avoid using cleo 3 you wont find the code with that. default cleo script - no external opcodes used just the default found in script of gta engine special cleo script - uses external opcodes found on cleo library wich are loaded on the script of gta an example of the last are the scripts and plugins made by ryosuke and his script cannot be decompiled and only ryosuke knows the exact external opcode he used. i hope this help you to clear some doubts Well, like I said, I managed to solve that problem by setting the Sanny to ignore unknown opcodes, the problem is about the conditions. It says they aren't correct, like the IF doesn't match with the ELSE_JUMP and stuff like that. Anyways I managed to fix the issue myself. I had to delete everything related to the balla actor and the tag and change settings to ignore conditions. Now the mod works smoothly. Thanks for your help anyway, Tabris. And Patrick, sorry again for my behaviour before. Admins, you can delete this thread now if you want to. Edited July 10, 2015 by Alexalmo Link to comment Share on other sites More sharing options...
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