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An unpopular opinion about new cars


ScooterEightyTwo
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ScooterEightyTwo

So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

 

Although I accept that it would never happen, I'd be appreciative if R* was to turn back to the cars that shipped with the game & improve them, in regards to performance, customisation, & unique attributes i.e. deployable spoilers for Adder/Surano.

 

If I'm the only person to dislike the fact that many cars that were once the top of their class are now irrelevant, so be it. But I'm willing to bet I'm not.

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Finally sold the entity

 

Hurt a little

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Of course you're not, a lot of people complain about it and it's valid.

 

In every class we have the same two or three cars because the others get mauled by the top ones. But... you have to understand, that's the way Rockstar keep selling cash cards and make us sell the old car for a new one. Like iPhones. It's all about having the top of the line, nothing else. If you don't have the best, you're a loser. That's like the satire of GTA V and you can see it with the iFruit ads.

 

If they added supers that can't match a Zentorno then people won't be buying it. They're more interested in selling rather than making the greatest online experience.

 

THIS IS WHY WE'LL PROBABLY NEVER GET A LOW LIFE/THUG/GANG/BIKER UPDATE. If items are cheap, then it won't make profit for Rockstar. That's why the Hipster Update had average cars but in a high price, because they were vintage.

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eutxizW.gifeutxizW.gif

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I agree with you dude. I wish my car I already paid for was the fastest. Not the new 2.2 mil car :/

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So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

The Osiris and the T20 Were made to compete with the Zentorno,now the Super car class is now Somewhat balanced,.

 

Before Igg,the Zentorno was the King of everything,now we have 3 Competitive Super cars.

 

I think this is gonna be a One time thiing,Im pre sure we won see a new super car until Mid-2016.

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Tossin Salad

evolution, survival of the fastest baby. new or old, if you don't have what it takes, bye-bye!

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But then we'll reach a point where every car is too fast that freeroam sessions will look like a game of Tron. The issue is that R* haven't really figured out a way to make cars feel fast. They go fast but they don't feel fast. There's no real damage to make me want to avoid jumping it across a gap. There's no real consequences for speeding down the highway so everywhere I go I just speed. Here's a more unpopular opinion: make GTA more realistic. Skipping red lights and being seen by a cop starts a chase with your plate now being searched for. You need to change plate to clear that. Gasoline is now a thing - you can steal a car with no gas left and have the world's shortest police chase. Running the highway in 5 minutes can cost a full tank of gas. Tires have wear and doing constant burn-outs and drifting can make them stick less and eventually pop like they do.

Told you it was an unpopular opinion. Wanting the game to be sped up isn't that popular, true, but slowing it down seems to be the "bad" choice here. That's why people go mad over the fastest car. Because they need to win races and escape danger/be dicks faster than what others can react to. Sure, there's people that love the slower, cheaper cars for its style/appeal but people will always want the fastest new thing. But how fast can the game go without being too dizzy? At what point will slower cars be just a mute point? Who the f*ck here drives a Surfer van on missions? Who thinks the rusty Emperor is a fun car to own? If you do one of those chances are you're part of a Surfer crew or you just started playing the game and don't have money to buy faster cars.

But that's the magic of GTA: there's always new players. You can do supercar races in an Infernus and, if driven like it should be and depending on the track, you can get in the top 3. You'll never be last if you have skills. Cars don't drive themselves. Some, like the T20, makes driving easier but you still need to stay focus. The real question is when will R* make driving feel real because no matter what car I'm driving it just feels like I'm on a rollercoaster. It sometimes goes slower, it sometimes go faster, it's sometimes bumpy and other times it's flat. Most of the time, though, I can see the rails and I know how the rollercoaster will react. Very rarely will I get surprised by a driving outcome. A rock falls on my car. I get stuck in mud. The engine overheats. How cool would that be?

I went slightly off-topic with this one...

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But then we'll reach a point where every car is too fast that freeroam sessions will look like a game of Tron. The issue is that R* haven't really figured out a way to make cars feel fast. They go fast but they don't feel fast. There's no real damage to make me want to avoid jumping it across a gap. There's no real consequences for speeding down the highway so everywhere I go I just speed. Here's a more unpopular opinion: make GTA more realistic. Skipping red lights and being seen by a cop starts a chase with your plate now being searched for. You need to change plate to clear that. Gasoline is now a thing - you can steal a car with no gas left and have the world's shortest police chase. Running the highway in 5 minutes can cost a full tank of gas. Tires have wear and doing constant burn-outs and drifting can make them stick less and eventually pop like they do.

 

Told you it was an unpopular opinion. Wanting the game to be sped up isn't that popular, true, but slowing it down seems to be the "bad" choice here. That's why people go mad over the fastest car. Because they need to win races and escape danger/be dicks faster than what others can react to. Sure, there's people that love the slower, cheaper cars for its style/appeal but people will always want the fastest new thing. But how fast can the game go without being too dizzy? At what point will slower cars be just a mute point? Who the f*ck here drives a Surfer van on missions? Who thinks the rusty Emperor is a fun car to own? If you do one of those chances are you're part of a Surfer crew or you just started playing the game and don't have money to buy faster cars.

 

But that's the magic of GTA: there's always new players. You can do supercar races in an Infernus and, if driven like it should be and depending on the track, you can get in the top 3. You'll never be last if you have skills. Cars don't drive themselves. Some, like the T20, makes driving easier but you still need to stay focus. The real question is when will R* make driving feel real because no matter what car I'm driving it just feels like I'm on a rollercoaster. It sometimes goes slower, it sometimes go faster, it's sometimes bumpy and other times it's flat. Most of the time, though, I can see the rails and I know how the rollercoaster will react. Very rarely will I get surprised by a driving outcome. A rock falls on my car. I get stuck in mud. The engine overheats. How cool would that be?

 

I went slightly off-topic with this one...

I think you want San-Andreas RolePlay servers for that.

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What? There have been plenty of cars that are slow or at least on par with the cars we already have. Now the Super class is finally balanced. They only added these two new supers for that one reason.

 

The cars are not getting faster and faster. You just aren't paying attention to any cars except the fast ones.

 

Let's see, the Brawler, Chino, Blackfin, Vindicator, Virgo, and Windsor were all added in the last two updates and are either too slow to race with or slightly behind the fastest pace for their classes.

 

The only car that has really upset anything is the Stirling GT.

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Semaj 2JZ♢

So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

 

Although I accept that it would never happen, I'd be appreciative if R* was to turn back to the cars that shipped with the game & improve them, in regards to performance, customisation, & unique attributes i.e. deployable spoilers for Adder/Surano.

 

If I'm the only person to dislike the fact that many cars that were once the top of their class are now irrelevant, so be it. But I'm willing to bet I'm not.

I'd agree, only if the game was based around racing, which it's not, and never has been, so I don't. 👎

 

My focus is doing the crime, then escaping virtual death. A slow, genericmobile is not of concern for the games largest purpose.

Edited by Semaj 2JZ♢
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wangsparkinglot

Finally sold the entity

 

Hurt a little

I am wrestling with the same dilemma, damn you 4th garage :(

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Do you even progress in real life? You think cars from 10 years ago are going to be faster (stock) than cars now?

Edited by OBeef619
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Gnocchi Flip Flops

A slow, genericmobile is not of concern for the games largest purpose.

 

Quite simply the ghastliest and stupidest thing I've read about GTA cars this week.

 

It seems like Rockstar keeps trying to trump every previous car with each new car. The attention to detail has risen, the handling and exhaust notes have improved, and the styling gets better and better. The only things that don't progress are the cockpits. It's both good and bad. Good because I like getting quality cars. Bad because it makes the older non-DLC cars look like sh*t. I see your point. Why does the Adder not have a working spoiler whilst the T20 does? Why does the Stirling GT make popping and crackling noises whilst the Stinger GT doesn't? Why Is the Massacro an excellent driver's car with weighted steering and a beautiful exhaust note whilst the Surano sounds terrible and feels boring to drive?

 

There's inconsistency in the vast variety of cars we have. Some cars feel slapped together whilst others feel like masterpieces. Perfect example: Adder vs. T20

 

It sucks but if Rockstar keeps adding more new cars, I can't complain because I want them to get better and better. It just shows that they're finally putting care into their work and their previous laziness shows in some of the non-DLC cars unfortunately. :/

Edited by Scaglietti
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ScooterEightyTwo

Do you even progress in real life? You think cars from 10 years ago are going to be faster (stock) than cars now?

*Thinks of Adder & Entity & remembers that the Veyron & CCX are actually a decade old*

 

I guess you're right. Why is it when I think I'm on to something it's always a stupid idea?

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Semaj 2JZ♢

 

A slow, genericmobile is not of concern for the games largest purpose.

 

Quite simply the ghastliest and stupidest thing I've read about GTA cars this week.

 

Really? Must not read much then, huh? How do you figure a Weeny Izzy, or a Cheval Volt serves any purpose in the games largest purpose? It's there for the added "realism" to the GTA world, by adding all kinds of cars. That in no way correlates this game to being a "collect all", just because I can, scenario.

 

Also, the new cars are higher priced, ergo should be of higher grade standards compared to lower priced cars.

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I won a supercar race with a stock Infernus post heist pre ill gotten crap update once. Short street circuit with right-angled turns. Never lost first place as well. Catch up made the Zentornos and Adders overshoot the corners lol! About 2 laps as well.

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Gnocchi Flip Flops

 

 

A slow, genericmobile is not of concern for the games largest purpose.

 

Quite simply the ghastliest and stupidest thing I've read about GTA cars this week.
Really? Must not read much then, huh? How do you figure a Weeny Izzy, or a Cheval Volt serves any purpose in the games largest purpose? It's there for the added "realism" to the GTA world, by adding all kinds of cars. That in no way correlates this game to being a "collect all", just because I can, scenario.

 

The f*ck? They added cars like the Issy and the Surge because SOME PEOPLE actually like those cars. Not everybody uses a car to get from point A to point B as fast as possible and then move on. Some people actually like to drive. I just cruised all around the map two times in my T20, not to get somewhere, but because it was fun and enjoyable. Jesus, how boring to just see driving as a chore.

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Misanthrope Z

i think it's only the supers that get faster, but not to the point where they absolutely destroy every other top contender in it's class

 

every other class seems to be a mixed basket when it comes to new additions.

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CrysisAverted

Hey man, I know I'm f*cking pissed my Model T can't keep up with all these "Hyper Cars"

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Eggobites90

Don't you still like them for free roam at least? Honestly some of my favorite looking cars are not great performance wise.

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So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

 

Although I accept that it would never happen, I'd be appreciative if R* was to turn back to the cars that shipped with the game & improve them, in regards to performance, customisation, & unique attributes i.e. deployable spoilers for Adder/Surano.

 

If I'm the only person to dislike the fact that many cars that were once the top of their class are now irrelevant, so be it. But I'm willing to bet I'm not.

 

You are the stupidest person i ever seen in my life

 

you do know that the zentorno osirs and t20 have the same exact stats right? look it up the on rockstar social club vehicle page

 

Another case if idiots posting stupid things before searching it up

 

and adder is the fastest car in the game yet were drive the other super cars because they look more slick and cooler

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Finally sold the entity

Hurt a little

I was going to sell mine. Rockstar has decided I can't, so I still have it.

Jester (regular)

Entity

Z-Type

Probably others, I haven't checked them all yet. Support won't fix it, so I have them until I decide to delete them with another car. At least I still have plenty of garage space.

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So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

 

Although I accept that it would never happen, I'd be appreciative if R* was to turn back to the cars that shipped with the game & improve them, in regards to performance, customisation, & unique attributes i.e. deployable spoilers for Adder/Surano.

 

If I'm the only person to dislike the fact that many cars that were once the top of their class are now irrelevant, so be it. But I'm willing to bet I'm not.

 

You are the stupidest person i ever seen in my life

 

you do know that the zentorno osirs and t20 have the same exact stats right? look it up the on rockstar social club vehicle page

 

Another case if idiots posting stupid things before searching it up

 

and adder is the fastest car in the game yet were drive the other super cars because they look more slick and cooler

 

 

...And you called HIM the stupidest person you've ever seen in your life. Wow.

 

The three cars you named are all DLC cars, first of all. That only supports his point. If you wanted to argue against it, you could at least bring up that the Entity is nearly as fast.

 

Second, in terms of average lap times by trusted testers like Broughy, the Osiris and the T20 ARE faster than the Zentorno, if just barely (like in hundreds of a second per lap). The stats are not "exactly the same" across the board for any of those three cars. They do perform a little differently for various reasons.

 

Finally, the Adder... no. It doesn't accelerate as well or handle as well as the other top racers. Its only advantage as a racer would be in a straight line test where all cars somehow STARTED at maximum speed. And even then due to top speed scaling, it would only marginally, or not at all, out-perform the other best super cars. The Adder is simply not a top-tier super car after the various DLCs. It's like the sixth-best in class (with every single DLC super beating it on most tracks), and no serious racer uses it anymore.

Edited by Nutduster
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Crying Reacher

I think its a good thing, keeps you on your toes. Don't you think it sounds kinda lame that you don't want faster cars?

 

Also if you couldn't afford the latest super car, no need to cry about it just save up for the next one and you are on the same footing as everyone else, possibly a step ahead of those who bought the last one.

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I think its a good thing, keeps you on your toes. Don't you think it sounds kinda lame that you don't want faster cars?

 

Also if you couldn't afford the latest super car, no need to cry about it just save up for the next one and you are on the same footing as everyone else, possibly a step ahead of those who bought the last one.

 

I think the point he's making is that the ongoing escalation invalidates most of the other cars for racing purposes, if you race against people who know what they're doing. A balanced class (where the best half-dozen cars have their own distinct advantages and are all competitive) makes for more interesting and varied races. Instead the reality is that you seldom see people in any cars, no matter what class you're racing, apart from the best 2 or 3. And anyone who IS in another car tends to lose. This isn't about lost GTA$ in buying the latest and greatest; it's about the game becoming somewhat predictable and boring, and lacking variation.

 

I agree with OP, a little rebalancing of the old cars wouldn't hurt. Don't suddenly make them 30% faster, but maybe improve some of them just a bit. The sports classics class suffers the worst from the gap between the Stirling GT and everything else. And it had a pretty bad gap to begin with, since the Z-Type and Monroe crushed every other car when the game first came out. That would be a much more fun racing class if the Stinger GT was quicker (but still with its sloppy handling), if the JB600 had better acceleration, etc. Don't need to rethink every car in the game, but you could improve things a lot with a few precision tweaks.

Edited by Nutduster
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you do know that the zentorno osirs and t20 have the same exact stats right? look it up the on rockstar social club vehicle page

 

Another case if idiots posting stupid things before searching it up

 

and adder is the fastest car in the game yet were drive the other super cars because they look more slick and cooler

So much ignorance in this post.

1) The Social Club page is the worst source for data on cars. Always has been. Actual experience with the cars often conflicts with the amount the bars are filled up on the page.

2) Depending on the testing method, the Z-Type is actually faster than the Adder, but only slightly.

3) A fast top speed does not equal the "quickest" car. A 500ft. drag race would make the Voltic the best. A long race along the straightaway freeways makes the Adder the best in the class, but if you put a bunch of turns in it does poorly due to its weight and relatively poor handling. The Adder isn't the ugliest Super, but it's also not the best in most situations, both freeroam and in racing.

Back when the contest was just Adder vs. Entity, it was like comparing a go-kart to a Top Fuel dragster. Adder was always faster, but the Entity had better acceleration and much better handling than it. If the Adder couldn't take advantage of it's top speed because of the track, it was just slower overall each lap.

Then came the Turismo, which was on the same level as the Entity and Adder, a little slower, but even better handling.

Then came the Zentorno and it dominated by being faster than the Entity, on-par acceleration, and still had a top speed slightly under the Adder, but got to that speed faster than an Adder driving downhill in a straight line.

Now there's the bank-busting duo of the T20 and Osiris. Arguably, they aren't the best value as they aren't 2-3 times better than the other top-4 Supers, though their price tags are. Ignoring the prices now, they are all only a few percentage points away from each other. In most criteria it comes down to the track/course/situation and the skill of the driver.

 

Back to OP's topic. Car technology improves in real life the same way. The Veyron is the fastest "production" car in the world as of today. Porsche, McLaren, Lamborghini, Ferrari, and others are all in the Chase and every 18 months or so they are all making incremental improvements over each other. McLaren made the F1 back in the 1990's. They didn't spend last 20 years looking for upgrades for it. As technology improved they started with a new car each time because you can't just swap components as easily as you can in the game. Could I make a Ford Model-T go 200 mph. Probably, but since I'd have to replace essentially every single component to do so, would it still be a "Model-T" when I'm done? No.

Time moves on and so does the progress of the automobile. The Cheetah and Diablo were the kings of Vice City, but would one of those old "Testarosa/Countach" body styles with a bunch of upgrades logically be competitive with a Entity in Los Santos?

One could throw in the argument that it's all about Shark Card sales, but whatever. I'm not going there as it distracts from what the reasoning is.

 

Please forgive any spelling mistakes, I'm on mobile and if I change tabs to check it could reset my text.

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I'll be honest, this whole thing my dislike towards the obselecense of the cars that came in the game, is the sole thing that made me write a huge-ass DLC thread in the concepts sections.

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So with the release of IGG Pt2 came the Progen T20, & as much as I love it due to being a McLaren fanboy, I can't get over the fact that with every update cars are getting faster & faster. The issue I have with this is that more & more cars are becoming irrelevant as they are blitzed by the faster, more exciting update content.

 

Although I accept that it would never happen, I'd be appreciative if R* was to turn back to the cars that shipped with the game & improve them, in regards to performance, customisation, & unique attributes i.e. deployable spoilers for Adder/Surano.

 

If I'm the only person to dislike the fact that many cars that were once the top of their class are now irrelevant, so be it. But I'm willing to bet I'm not.

Im a big fan of the new supers, I only own one and these last two are the only ones that I would actually drive in freeroam. However, you do make a fair point. I dont tend to do GTA races due to this problem as there tends to be the same cars used due to the fact there is a vast difference in the car stats.

 

Id suggest instead of buffing the other cars to just nurf and buff the cars for races only so that in races only they are all balanced. So its actually nice to have differences in the cars for freeroam but in races its should follow much like irl racing whereby there are very few differences between the cars.

 

What do you guys think? Just an idea I had.

Edited by Starsky83
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I could honestly care less about whos car is the fastest - i dont race in GTA, thats what i have Gran Turismo for.

 

I drive any car that strikes my fancy, hell i just traded out a fricken Vacca for a hard top Tornado lol. I do missions more than anything, and i usually find it best to not be the first one into the fray, let some rambo nublet rush in and be the bullet sponge :p

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DarkSavageDeathlyCloud

The diference is not that huge between like the turismo r and t20

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