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Grand Theft Auto III Chain Game Round 39


GTAKid667
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Grand Theft Auto III Chain Game Round 39

Starter Save Information: Created 8th July 2013, 12:00
Game Script Version: 1.0 + Version 1.1 Patch
Chain Game Code Version: 6.5




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General DescriptionThe Grand Theft Auto III Chain Game is a Forum-Based Relay Game for Grand Theft Auto III, a 2001 Video Game published by Rockstar Games and developed by DMA Design LTD. The Goal of the Grand Theft Auto III Chain Game is to complete Grand Theft Auto III "from Zero to Hero"; from the very beginning to the very end and, eventually, achieve 100% Completion.

The Grand Theft Auto III Chain Game is free to play for anyone who desires to participate. Every potential participant must have the PC Version of Grand Theft Auto III as well as connection to the internet to be able to play. Other than that, there are no prerequisites at all.

However, all participants should take time to read the Rules or, at the very least, the Quick Start Guide before they start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into achieving the Chain Game's Goal, which is reaching 100% Completion in Grand Theft Auto III.

New Players are always welcome to join the Chain Game. If you're new and are willing to participate, simply look through the Quick Start Guide and read the complete set of Rules later. Eventually, the Chain Game Rules will have to be read though, otherwise you will spoil all of the fun fo the Other Players and also Yourself.

Old Players are always welcome here in the Chain Game - Even if they have been away for quite a while, they will always have a warm reception. However, Old Players are asked to read through the full set of Rules again to catch up with any changes that may have been implemented since their last time playing.





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Quick Start Guide


1. Take a turn by making a post in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn
2. Download the Save File from the previous post.
3. Complete One Mission. If there are several missions available at the moment, choose the one that you desire.
Remember: DO NOT get Busted or Wasted and DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn or it will not count!
4. After you have completed your turn, upload your Save File on Save'N'Play or any other file sharing network. Save'N'Play is the recommended uploader however if the website is down or you if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. Post the link to your Save File back in the topic within 3 Hours. To do so, edit your original post in an appropriate manner.
Below you will find a Copy and Paste Template of the Posting Format you should use upon your turn completion:


[b]Mission:[/b][b]Link:[/b][b]Completion:[/b][b]Notes:[/b]

Grand Theft Auto III Chain Game Rules


1. DO NOT use any kind of cheats, trainers, modifications or CLEO Scripts during your turn. They can sometimes cause serious damages to Save Files which will not only spoil the fun for yourself, but for the other players as well.
2. Take a turn by posting in this topic. A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn.
3. Download the Save File from the previous post. In the Chain Game, the same Save File is used throughout the whole game from the beginning to 100%.
4. After you have completed your turn, upload your Save File on Save'N'Play or any other file sharing network. Save'N'Play is the recommended uploader however if the website is down or if you choose to use another file sharing network, you need to ensure that it grants free download access to anybody without the need for registration.
5. The One Named Mission Rule: Complete One Named Mission Only throughout the duration of your turn. A Named Mission is any mission that changes the save file name. For Example, "Luigi's Girls", "Chaperone" or "Waka-Gashira Wipeout!". Several Named Missions are exceptions from the One Named Mission Rule. You will find all relative details in the Supplement To The Rules.
6. It is important that the player DOES NOT save the game after a Mission Failure, Getting Busted or Getting Wasted.
7. The player can purchase weapons, respray vehicles, set up car bombs and have relations with prostitutes. The decision about whether any of this information should be mentioned in the Notes section of the post or not is solely up to the player. It is recommended, however, to mention some important information just in case.
8. The player can do any available side missions, collections and deliveries in his/her turn, either separately or along with any Named Mission. It is recommended to report any completed side missions and rewards received for completing them in the Notes section of the post.
9. When your turn is complete, you must use the Grand Theft Auto III Chain Game Posting Format and fill in the necessary information which will help the Chief and Chain Game Management when it comes to the final statistics of the round.
10. The Two Turns Wait Rule: Wait until two other turns have been completed before taking your turn again.
11. The Three Hour Limit Rule: The time limit to complete the turn is three hours. The timer starts when the player has made a post indicating that he/she has taken a turn, and the player's deadline is defined by the time of his/her post.
12. If 3 hours pass and the player does not post back, his/her turn is declared "Invalid" and anyone else can take a turn.
13. The Four Hours Timer Rule: If four or more hours pass since the last turn was completed, then the Two Turns Wait Rule is no longer in effect and anyone can take a turn - even if it is the player who completed the turn before that.
14. Any player can willingly forfeit. To do so, everything he/she needs is to edit the original post and write a corresponding text. The forfeiter should skip at least one next turn or wait until the Two Turns Wait Rule is no longer in effect before he/she can take a turn again.
Note that the forfeited turn does not count towards the Two Turns Wait Rule sequence nor does it cancel its effect. A forfeited turn does not affect the Four Hours Timer Rule as well, meaning that the Two Turns Wait Rule loses its effect 4 hours after the last valid turn is completed.
15. In the event of two players taking a turn at the same time, the one who posted earlier has the turn.
16. Mission Strategy is solely up to the Player - Just Refrain from using any kind of cheats, trainers, modifications or CLEO Scripts during your turn.
17. Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
18. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, and it is not related to taking a turn itself, post in the Chain Game Lounge.
If you witness a violation of any of the Chain Game Rules, do not hesitate to report the violation in a Personal Message to the Chain Game Chief or any of the Chain Game Management (Details of whom can be found in the Chain Game Personnel). Noticing a violation at an early stage will help immeasurably in avoiding consequences of violations in the future and as a result, will leave the Chain Game running smoothly.


A Request to All Players

On the conclusion of your turn, it is important that you accurately complete the Grand Theft Auto III Chain Game Posting Format in its entirety and edit it into your turn post. This Posting Format differs slightly to that of the San Andreas Chain Game, which is the default code found on Save'N'Play, as it has been customised to suit the practices of the Grand Theft Auto III Chain Game, specifically the Chain Game Statistics.

Suggestions


1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/Unique Color/Unique Vehicle), then the players are free to do so. If a special vehicle has been collected, let everyone know about it in the Notes section.
If the mission failure was nothing more than a result of the player's bad luck, it is recommended for him/her to restart the turn, unless a very large amount of side missions have been completed up to the point of failure without the player saving a single time in which the Chain Game Chief may allow that Player to finish and post their turn with the Mission Failure Present, however this will only be given in exceptional circumstances.
If the mission failure was a consequence of the player being busted or wasted, the player MUST restart his turn or declare a forfeit. Turns with a positive "busted" or "wasted" statistic will not be accepted and will automatically be deemed "Invalid".
2. If you have a game crash problem on your system or you are uncertain of your success, it is advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted. The final decision in this matter is left to the player himself though.
3. It is recommended that the Players try to save the game with full health and armor. If you have lost some health and armor during your turn, take time to search for health and/or armor pickups or just collect them from hideouts if they are already available.
4. The Players may choose to use the Prostitute Trick to increase Claude's health to 125 points. The decision about writing down whether this trick has been performed and mentioning the quantity of money spent on hiring a hooker in the Notes section of the post is up to the players.
5. Where possible, please try and ensure that the game is saved on an island where there are available missions for the convenience of the next player.


Supplement To The Rules


This Supplement to the Rules is designed to discuss some of the technical issues of the Chain Game's rules and of Grand Theft Auto III overall.

I. Abuse of the Chain Game Method
Players should understand the basic ethics of the Chain Game. One should take a turn if and only if the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain; a new link can only be attached if the previous one is bound.

II. "Respect is Everything"
All players should respect each other, no matter what their gender, age, nationality, sexuality, political views or religious views are or what their position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the Management and the Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

If anybody, spamming in the Chain Game topic, flaming, hating any Chain Game player or showing intolerance to the Players, the Management and the Chief will get a disqualification from the Chain Game for a certain period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed "Invalid" even if they respond to every single rule of the Chain Game.

Anybody that violates the Chain Game Rules, spams in the Chain Game Topic or doesn't show Respect for the Chain Game Players will be dealt with by the Chain Game Management Staff and will result in a temporary or permanent exclusion from the Grand Theft Auto III Chain Game in which during that time, no turns that the player makes will be deemed valid, even if they respond to every single rule of the Chain Game.

Players that do not respect the punishements that they have been given and continue to post in violation of the Chain Game Rules will be dealt with personally by the Chief and GTAForums Staff. Other players are asked not to interfere or respond to the offending player if they continue to post in violation and instead are asked to send a message to the Chain Game Chief or use the GTAForums Report Feature.

III. High Priority Missions
In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%.

Below you can find a complete list of the High Priority Missions:
  • "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions
Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs.

Below you can find a complete list of Gang-Hating Missions:
  • "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
  • "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
  • "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
  • "UZI Rider" (King Courtney) - Diablos start to hate Claude
  • "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game.
Also note that the Colombian Drug Cartel hates Claude from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.

V. Exceptions from the One Named Mission Rule

1. "Ransom"
This is a named cutscene which appears upon completion of Asuka's "S.A.M" mission, and therefore will have to be completed along with "S.A.M". Whether this cutscene should be mentioned or not is solely up to the player who completes the "S.A.M" mission.

2. "Idle Missions"
  • "Bomb da Base: Act I"
  • "Bomb da Base: Act II" (First Cutscene)
  • "Love's Disappearance"
Although these are Named Missions, all of them are simply cutscenes. These missions are therefore exceptions from the One Named Mission Rule and can be completed along with any other Named Mission. Players are still advised to mention them in the Mission section of their post.

3. Challenges
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
These are exceptions from the One Named Mission Rule and can be combined in any number with any other Named Mission. Players are advised to mention any challenges they completed, along with rewards received for them and record times achieved in the Notes section of their post.
They can also be re-accepted at any time by any players who wish to improve record times.
Note that improving results for these missions will come at a cost of an additional "Mission Attempt" stat without an additional "Mission Passed" stat (thus being deemed as a "Mission Failure").

4. TOYZ Missions
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
These are also exceptions from the One Named Mission Rule and can therefore be as well combined in any number with any other Named Mission. Players are advised to mention any TOYZ missions completed, rewards received for them and the number of cars destroyed in the Notes section of their post.
They can as well be re-accepted at any time by any player to improve mission records.

VI. Other Things to Keep in Mind

1. Paramedic
This mission can be combined with any Named Mission, as well as with any amount of side missions during the turn. It can as well be done in a separate turn. It is strongly recommended to finish this mission once it has been started in order to receive all the rewards that can be granted during and upon its completion in one go. It is also recommended to mention whether this mission has been completed in the Mission section of the post. The decision about writing down the rewards received for this mission is up to the player.

2. Taxi, Firefighter and Vigilante
These missions can be combined in any amount with any Named Mission, as well as with any amount of side missions during the turn. It is recommended to deliver fares/extinguish fires/kill criminals in a row as much as possible to receive larger rewards. If one of these missions has been completed in any quantity, it is recommended to write it down in the Notes section of the post, along with mentioning any awards received for these missions.

3. Hidden Packages, Rampages and Unique Jumps
Feel free to get any amount of these during your turn. These can be either done separately or can be accompanied by a Named Mission and/or any amount of side missions. It is also recommended to write down the locations of any found Hidden Packages, completed Rampages and/or completed Unique Jumps as well as any rewards received for them into the Notes section of your post.

4. Export
All players are allowed to participate in exporting vehicles, and this can be done either separately or along with any Named Mission. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

5. Securicar Cracker Garage
While filling this garage is not needed for 100% Completion, it is always great to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available. This can be done either separately or along with any Named Mission. It is strongly recommended to report the amount of Securicars delivered in the Notes section of your post.
Also note that the delivery will become much easier if the Portland Docks Garage is completed prior to the Securicar Cracker Garage, as the Player will be able to use the Garage as a source for the required securicars.

VII. Late Edit
In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.

VIII. Version 1.1 Patch Differences
1. "Under Surveillance"
In the PC Version 1.0 game, the Mafia members were replaced by the FBI from the PS2 Version of Grand Theft Auto III, alongside the audio file and the text lines for the mission.
In the Version 1.1 Patch, the Mafia and the text lines were restored to the original PS2 ones, but the audio file remained unaltered from PC Version 1.0, still mentioning the FBI.

2. "Kingdom Come"
In the PC Version 1.0 game this mission won't become available until both "Gangcar Round-Up" and "Grand Theft Aero" are completed whereas in the V 1.1 Patch this mission is available right after completing "Gangcar Round-Up", no matter whether "Grand Theft Aero" was passed or not.

IX. Glitches
There has been a number of issues regarding the following glitches that happen within the game:

1. The Purple Nines Glitch
After completing "Rumble" and wiping out Purple Nines in any of the save files, the Purple Nines will not appear in any other newly started game, thus making it impossible to complete the game 100% on that Save File.
This glitch always happens on the PS2 version of the game, where the last save file is automatically loaded upon starting the game (thus making the environment for any newly started game afterwards when the player selects 'New Game' from the Pause Menu).
The PC version is free from this glitch as it has been fixed. However, there have been several reports of this glitch happening on the PC version of the game. This can be easily avoided since the PC version requires the players to manually load a save file after the game's start. To avoid the glitch, one should simply start a new game and/or load a save file without the "Rumble" mission completed.
Every Starter Save file that used by the Chain Game is free of this glitch!

2. The El Burro Glitch
After completing "Big'N'Veiny" and leaving Portland, the next time the player returns to Portland, the icon for El Burro's mission will permanently appear on the radar.
The only way to avoid this glitch is to finish "Big'N'Veiny" after all storyline missions and side missions in vicinities of Staunton Island and Shoreside Vale have been finished and never leave Portland again upon the mission's completion.
However, this glitch has no actual effect on the game apart from getting stuck with El Burro's missions icon on the radar. The players can still opt to leave "Big'N'Veiny" to be completed after everything else has been done though.





Posting Format


The following is a Posting Format that is to be used by all players when they have finished their turn in the Chain Game. The Posting Format is to be edited into the players turn post and must be completely filled in, with the exception of the 'Notes' section.

Mission: Use the Mission Name as it appears on the screen. Do not use mission descriptions such as "the mission where you must collect three cars".
Link: The Link to the Uploaded Save File from your turn.
Completion: The Game Completion Percentage which can be found in the Stats Menu.
Notes: Anything that the Player wishes to share with their fellow Players. This can inlude Rewards for Storyline Missions, Side Missions, Collections and Delivieries.

A simple "I'll take a turn", "I'll have a go" or "My turn" is enough to take a turn. Players can be creative about what they write as long as everyone understands what they really mean. However, you need to make sure that you use this Posting Format for completed turns.

Below you will find a template that you can copy and paste to spare you the effort. Feel free to change the colors to your liking. You are also free to add any other BBCode tags you feel necessary to add:


[b]Mission:[/b][b]Link:[/b][b]Completion:[/b][b]Notes:[/b]
Edited by GTAKid667
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Grand Theft Auto III Chain Game Personnel


@GTAKid667 - GTA III Chain Game Chief (Active) [229/0]
@MrMateczko - GTA III Chain Game Deputy Chief (Active) [231/3]
@Johan - GTA III Chain Game Assistant Chief (Active) [266/0]
- GTA III Chain Game Assistant Chief (Inactive) [195/13]
- GTA III Chain Game Manager (Active) [139/3]
@WildBrick142 - GTA III Chain Game Manager (Active) [145/0]
@Arsen Vitiuk - GTA III Chain Game Former Chief (Retired) [291/6]

@Th3MaN1 - GTA III Chain Game Professional Player (Active) [194/11]
@lol232 - GTA III Chain Game Professional Player (Inactive) [115/18]
@magneto - GTA III Chain Game Professional Player (Inactive) [102/2]
@Harerama Chakraborty - GTA III Chain Game Experienced Player (Active) [55/3]
Sentrion - GTA III Chain Game Experienced Player (Inactive) [53/0]
@Miro - GTA III Chain Game Experienced Player (Inactive) [53/2]
@Silent - GTA III Chain Game Skilled Player (Inactive) [49/0]
Filip454 - GTA III Chain Game Skilled Player (Inactive) [47/14]
@Szymonescu - GTA III Chain Game Skilled Player (Inactive) [37/0]
@thehambone - GTA III Chain Game Skilled Player (Active) [36/1]
@TubewayArmy - GTA III Chain Game Skilled Player (Active) [31/0]
@CCPD - GTA III Chain Game Skilled Player (Inactive) [28/0]
@Dingleman - GTA III Chain Game Player (Inactive) [21/2]
- GTA III Chain Game Player (Inactive) [20/1]
@UltraGizmo64 - GTA III Chain Game Player (Inactive) [20/1]
@fireguy109 - GTA III Chain Game Player (Inactive) [18/1]
@zmudziak32 - GTA III Chain Game Player (Inactive) [18/2]
@DragonpokeZ - GTA III Chain Game Player (Active) [14/0]
@Bartleby - GTA III Chain Game Player (Inactive) [14/0]
@Andreaz1 - GTA III Chain Game Player (Inactive) [14/0]
@cidamelo - GTA III Chain Game Player (Inactive) [13/1]
@Mr.ClaudeFan - GTA III Chain Game Player (Inactive) [11/0]
@H.I.M. - GTA III Chain Game Player (Inactive) [11/1]
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@Rodrigowski - GTA III Chain Game Player (Inactive) [9/0]
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@JustinGunnar - GTA III Chain Game Player (Inactive) [7/1]
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@savenplayftw - GTA III Chain Game Player Hater (Inactive) [0/2]




Special Thanks


@Arsen Vitiuk - The Creator of the Grand Theft Auto III Chain Game and Chief from October 2010 until October 2013. Arsen spent a lot of his free time developing this game to what it is now and, without him, the Grand Theft Auto III Chain Game (assuming one would exist) wouldn't be the same. Most of Arsen's Work is still present in the Chain Game Design.

@Johan - Grand Theft Auto III Chain Game Assistant Chief who is a very active player having taken over 250 Valid Turns in the Chain Game and continuously helps out immeasurably behind the scenes having converted over Ten Rounds of Statistics to be compatible on the current version of GTAForums as well as giving regular feedback on ideas and dilemmas, reporting rule breakers and problems in Chain Game Rounds and has contributed towards the Chain Game Design and the Chain Game Index. The amount of help that Johan has given to the Chain Game has been unparallaled and without him, the Chain Game would not be running as smoothly as it is now.

@MrMateczko - Grand Theft Auto III Chain Game Deputy Chief who is a long-standing regular player and who has shown good leadership skills in my absence when he has been appointed Temporary Chief, being able to single-handedly resolve problems in Chain Game Rounds and is able to ensure that they run smoothly. MrMateczko also regularly updates the Chain Game Checklist and gives feedback and ideas for the Chain Game Behind The Scenes. The help that MrMateczko has given to the Chain Game is greatly appreciated and I don't think the Chain Game would have progressed as much as it has without MrMateczko's help.

@Th3MaN1 - Former Grand Theft Auto III Chain Game Assistant Chief that still regularly helps out behind the scenes giving support and feedback to ideas and dilemmas related to the Chain Game. Th3MaN1 also used to be a very active player of the Chain Game who would be willing to take up the role of Temporary Chief in the absence of Arsen Vitiuk.

@WildBrick142 - Grand Theft Auto III Chain Game Manager that since joining the Chain Game has always been willing to help out, helping with one of the previous Chain Game Designs, Five Rounds of Statistics and is regularly giving feedback on ideas and dilemmas related to the Chain Game.

I would also like to take this opportunity to thank all of the players, past and present, of the Grand Theft Auto III Chain Game since it began in 2010. The Chain Game brings a lot of enjoyment to many members of GTA Forums and without your continuous dedication and support, the idea would have failed and the Chain Game would now cease to exist.
Edited by GTAKid667
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MrMateczko

100% Checklist

Percentage Complete: 100%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions


Introduction
Give Me Liberty
Luigi's Girls

Luigi Goterelli
Don't Spank Ma Bitch Up - @Th3MaN1
Drive Misty For Me - @GTAKid667
Pump-Action Pimp - @TubewayArmy
The Fuzz Ball -

Joey Leone
Mike 'Lips' Last Lunch - @DragonpokeZ
Farewell 'Chunky' Lee Chong - @thehambone
Van Heist - @Th3MaN1
Cipriani's Chauffeur - @TubewayArmy
Dead Skunk In The Trunk - @DragonpokeZ
The Getaway - @Harerama Chakraborty

Marty Chonks
The Crook - @TubewayArmy
The Thieves - @MrMateczko
The Wife - @TubewayArmy
Her Lover - @TubewayArmy

Antonio Cipriani
Taking Out The Laundry - @TubewayArmy
The Pickup - @Johan
Salvatore's Called A Meeting - @thehambone
------------------------
Triads And Tribulations - @MrMateczko
Blow Fish - @DragonpokeZ

El Burro
Turismo - (164 sec.)
I Scream, You Scream - @thehambone
Trial By Fire - @Harerama Chakraborty
Big'N'Veiny -

Salvatore Leone
Chaperone -
Cutting The Grass - @TubewayArmy
------------------------
Bomb da Base: Act I - @TubewayArmy
------------------------
Last Requests -

8-Ball
Bomb da Base: Act II - @TubewayArmy

Asuka Kasen
Sayonara Salvatore - @thehambone
Under Surveillance - @MrMateczko
Paparazzi Purge - @thehambone
Payday for Ray - @TubewayArmy
Two-Faced Tanner - @MrMateczko
------------------------
Bait - @Username.gta
Espresso-2-Go! - @TubewayArmy
S.A.M -
Ransom -

Kenji Kasen
Kanbu Bust-out -
Grand Theft Auto - @Username.gta
Deal Steal - @MrMateczko
Shima - @TubewayArmy
Smack Down -

Ray Machowski
Silence The Sneak - @TubewayArmy
Arms Shortage - @TubewayArmy
Evidence Dash - @Nico
Gone Fishing -
Plaster Blaster - @TubewayArmy
------------------------
Marked Man -

Donald Love
Liberator - @MrMateczko
Waka-Gashira Wipeout! - @Username.gta
A Drop In The Ocean - @TubewayArmy
Grand Theft Aero - @TubewayArmy
Escort Service - @DragonpokeZ
Decoy - @MrMateczko
Love's Disappearance - @MrMateczko

King Courtney
Bling-Bling Scramble - @TubewayArmy (9 checkpoints)
UZI Rider - @Harerama Chakraborty
Gang Car Round-up - @MrMateczko
------------------------
Kingdom Come - @Nico

D-Ice
UZI Money - @Username.gta
Toyminator - @TubewayArmy
Rigged To Blow - @Harerama Chakraborty
Bullion Run - @TubewayArmy
Rumble - @WildBrick142

Catalina
The Exchange - @MrMateczko

Miscellaneous
Hidden Packages: 100/100 - @Th3MaN1 (33), @DragonpokeZ (17), @thehambone (19), @TubewayArmy (31)
Unique Jumps: 20/20 - @Th3MaN1 (8), @MrMateczko (4), @TubewayArmy (8)

Rampages: 20/20
Murder 30 Diablos in 120 seconds [M16] - @Th3MaN1
Kill 25 Triads in 120 seconds [uZI] - @Th3MaN1
Kill 20 Triads in 120 seconds [shotgun] - @Th3MaN1
Kill 20 Mafia in 120 seconds [AK47] - @Th3MaN1
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - @Th3MaN1
Destroy 10 Vehicles in 120 seconds [Grenades] - @Th3MaN1
Destroy 15 Vehicles in 120 seconds [M16] - @MrMateczko
Destroy 8 Vehicles in 120 seconds [shotgun] - @MrMateczko
Explode 25 Yardies in 120 seconds [Grenades] - @MrMateczko
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - @MrMateczko
Pop 17 Yardie heads in 120 seconds [sniper Rifle] - @MrMateczko
Burn 25 Yakuza in 120 seconds [Flamethrower] - @MrMateczko
Torch 16 Yakuza in 120 seconds [Molotovs] - @MrMateczko
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - @TubewayArmy
Drive-by and destroy 7 Vehicles in 120 seconds [uZI+Vehicle] - @TubewayArmy
Run over 20 Colombians in 120 seconds [Vehicle] - @TubewayArmy
Remove 15 Colombian Heads in 120 seconds [sniper Rifle] - @TubewayArmy
Fry 20 Colombians in 120 seconds [Flamethrower] - @TubewayArmy
Splatter 20 Hoods in 120 seconds [shotgun] - @TubewayArmy
Behead 20 Hoods in 120 seconds [M16] - @TubewayArmy

Vehicle missions
Paramedic - @TubewayArmy
Taxi: 100/100 - @DragonpokeZ (50), @TubewayArmy (50)

Firefighter
Portland: 100/20 - @Th3MaN1 (7), @GTAKid667 (13), @TubewayArmy (80)
Staunton Island: 100/20 - @GTAKid667 (20), @TubewayArmy (30), @Username.gta (50)
Shoreside Vale: 100/20 - @Th3MaN1 (20), @TubewayArmy (30), @Username.gta (50)

Vigilante
Portland: 20/20 - @Th3MaN1 (20)
Staunton Island: 20/20 - @TubewayArmy (20)
Shoreside Vale: 20/20 - @TubewayArmy (20)

Challenges
Patriot Playground - @GTAKid667 (191 sec.)
A Ride In The Park - @GTAKid667 (71 sec.)
Gripped! - @GTAKid667 (213 sec.)
Multistorey Mayhem - @GTAKid667 (90 sec.)

TOYZ missions
Mafia Massacre - @Th3MaN1 (5 kills)
Diablo Destruction - @Th3MaN1 (6 kills)
Casino Calamity - @DragonpokeZ (6 kills)
Rumpo Rampage - @DragonpokeZ (6 kills)

Portland Harbor Crane
Ambulance - @GTAKid667
Firetruck - @GTAKid667
Police - @GTAKid667
Enforcer - @TubewayArmy
FBI Car - @TubewayArmy
Rhino - @TubewayArmy
Barracks OL - @TubewayArmy

Portland Docks Garage
Securicar - @Th3MaN1
Moonbeam - @Th3MaN1
Coach - @Th3MaN1
Flatbed - @Th3MaN1
Linerunner - @Th3MaN1
Trashmaster - @Th3MaN1
Patriot - @Th3MaN1
Mr Whoopee - @Th3MaN1
Blista - @Th3MaN1
Mule - @Th3MaN1
Yankee - @Th3MaN1
Bobcat - @Th3MaN1
Dodo - @Th3MaN1
Bus - @Th3MaN1
Rumpo - @Th3MaN1
Pony - @Th3MaN1

Pike Creek Import Garage
Sentinel - @thehambone
Cheetah - @thehambone
Banshee - @thehambone
Idaho - @thehambone
Infernus - @thehambone
Taxi - @thehambone
Kuruma - @thehambone
Stretch - @thehambone
Perennial - @thehambone
Stinger - @thehambone
Manana - @thehambone
Landstalker - @thehambone
Stallion - @thehambone
BF Injection - @TubewayArmy
Cabbie - @thehambone
Esperanto - @thehambone

Missions not required for 100% Completion
Securicar Cracker Garage: 0/10

Edited by MrMateczko
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ejdkz9.jpg
Liberty City Gangs Status

Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Drug Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct

Hideout Items List

The following list is to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.

Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially available
Unavailable

Unique Vehicles List

The following vehicles are unique, and therefore, most of them can only be acquired once during the game. While not a must, the GTA III Chain Game players are encouraged to get several of these vehicles, especially those that have unique properties, which could be useful during the course of the game.

Pale Green Kuruma (UC) - During "Give Me Liberty" [sSV]
Securicar (BP/FP) - During "Van Heist"
Corpse Manana (UV) - During "Dead Skunk In The Trunk" [sSV]
Sentinel (LD) - During "The Thieves"
Cheetah (BP/EP/FP) - During "Turismo"
Leone Black Stretch (BP/DP/EP/FP/UC) - During "Salvatore's Called A Meeting"
Leone Black Stretch (UC) - During "Chaperone"
Trashmaster (BP/FP) - During "Blow Fish"
FBI Black Rumpo (UC) - During "Under Surveillance" [sI]
Dark Red Cheetah (UC) - During "Grand Theft Auto"
Dark Red Stinger (UC) - During "Grand Theft Auto"
Dark Red Infernus (UC) - During "Grand Theft Auto"
Barracks OL (BP) - During "Arms Shortage"
Bobcat (BP/EP/FP) - During "Evidence Dash"
Patriot (BP) - After "Marked Man" [sI]
Securicar with Black Trims (EP/UC) - During "Escort Service"
Securicar with Black Trims (UC) - During and After "Decoy"
Infernus (LD) - During "Rigged To Blow"
Black FBI Car (UC) - During a Five Star Wanted Level
Lightless Taxi (UC) [sSV]
Hoods Rumpo XL without Graffitis (UC)

Legend:
(BP) - Bulletproof
(DP) - Damage/Dent Proof
(EP) - Explosion Proof
(FP) - Fire Proof
(LD) - Locked Doors
(UC) - Unique Color
(UV) - Unique Vehicle
Acquired Vehicles
Acquirable Vehicles
Unacquirable or Temporarily Obtainable Vehicles
Acquirable by Glitching
Can be Acquired more than once
[P] - Stored in the Portland Garage
[sI] - Stored in the Staunton Island Garage
[sS] - Stored in Shoreside Vale Garage

2s1t6o0.jpg
Starter Save

Created By: @Arsen Vitiuk
Link: Starter Save
Completion: 0%
Notes:
"Give Me Liberty" and "Luigi's Girls" missions are already complete.
The game is saved on Portland.
Pale green Kuruma is stored in Portland Safehouse garage
Edited by GTAKid667
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me

 

Mission: Don't Spank Ma Bitch Up + a lot of other stuff
Completion %: 21.43%
Notes: Collected all Portland Packages.
All Portland Stunt Jumps complete.
I/E Portland garage is full.
Completed 7 Portland and all Shoreside firefighter missions.
Portland vigilante missions complete.
Diablo Destruction - 6 kills
Mafia Massacre - 5 kills
UC Kuruma still intact.
original edit time: doesn't matter
Edited by Th3MaN1
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Mission: Drive Misty For Me, Patriot Playground, A Ride in the Park, Multistorey Mayhem, Gripped!, Firefighter, Emergency Vehicle Crane

Link: http://gtasnp.com/E74KRT

Completion: 25.32%

Notes:

Patriot Playground Completed in 191 Seconds.

A Ride in the Park Completed in 71 Seconds.

Multistorey Mayhem Completed in 90 Seconds.

Gripped! Completed in 213 Seconds.

20 Fires Extinguished on Staunton Island, 13 Fires Extinguished on Portland - Flamethrower now at Safehouse!

Police Car, Ambulance and Fire Truck delivered to the Emergency Vehicle Crane.

UC Kuruma stored in Shoreside Vale.

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DragonpokeZ

I'll take th 3rd shift

 

Mission: Mike Lips Last Lunch + Other stuff

Link: http://gtasnp.com/fTMcfg

Completion: 27.27%

Notes: Why couldn't this mute f*ck Claude swim? I kept on drowning while trying to do Staunton Island Vigilante so I said f*ck it and left the police car at the SI garage. I would've saved a DP one but I didn't know if activating Taxi Driver + Vigilante would glitch the game so I passed. I found a Lightless taxi on Portland and ghosted it all the way to SSV. I did 25 Taxi fares, but I stopped cause my DP Diablo Stallion flipped over lol. Completed both Casino Calamity and Rumpo Rampage with 6 kills on each, and I collected the Hidden Package behind the TOYZ van that triggers Rumpo Rampage. Saved a DP Mafia Sentinel at Portland, have fun with it

Edited by DragonpokeZ
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TubewayArmy
Mission: 'PUMP-ACTION PIMP'


Completion %: 29.22%

Notes: Vigilante in Staunton complete

Edited by TubewayArmy
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Gonna take a quickie

 

Mission: The Fuzz Ball
Completion %: 29.87%
Notes: Collected all the women of the night.
Edited by Ermacs
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thehambone

Gonna take a quick turn...
Okay it wasn't so quick.

Mission: Farewell 'Chunky' Lee Chong + Shoreside I/E Garage
Link: http://gtasnp.com/tkZe5l
Completion: 40.26%
Notes: -Delivered all vehicles to Shoreside Vale I/E garage except BF Injection
-Saved at Shoreside Vale because I couldn't get back to Portland (no keypad to fly Dodo) :whistle:

Edited by thehambone

San Andreas Countryside
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TubewayArmy
Mission: 'THE CROOK'


Completion %: 42.21%

Notes: Vigilante in Shoreside Vale complete, another 25 taxi fares done, delivered Enforcer to Emergency Vehicle Crane in Portland

Edited by TubewayArmy
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I go

 

Mission: 'VAN HEIST'
Completion %: 42.86%
Notes: Done all Portland rampages as well.
Would have done more, but I'm not in the mood :(
Edited by Th3MaN1
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I'll take a turn.

Mission: The Thieves / Rampages / Unique Jumps

Link: Clicky Clicky

Completion: 46.1%

Notes:

Did all Unique Jumps and Rampages in Staunton Island.

Saved at Portland.

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TubewayArmy
Mission: 'CIPRIANI'S CHAUFFEUR'


Completion %: 48.7%

Notes: Paramedic complete

Edited by TubewayArmy
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TubewayArmy

4 hours passed, guess I will go again.

Mission: 'THE WIFE'
Link: http://gtasnp.com/j8y41Z
Completion %: 49.35%
Notes: Another 25 taxi fares done. This turn was fun. Short story in spoiler

So, first I started with taxi fares. It went okay, finished 25 of then. Then I went for mission The Wife. I hate Esperanto. This car has no brakes and when I was driving with that woman back, I flipped the car and failed the mission. So I had to start all over. Finished 25 taxi fares again and then successfully completed the mission. Also, this happened during second round of taxi. I lol'd.
0faxPW7.jpg

 

Edited by TubewayArmy
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DragonpokeZ

Me next

 

Mission: Dead Skunk In The Trunk + Taxi Driver

Link: http://gtasnp.com/uFG3x2

Completion: 50.65%

Notes: Did the remaining 25 Taxi fares-Borgine taxi now spawns at Borgine Taxis, Harwood. Saved a DP Diablo Stallion at Portland. Obtained the unique Corpse Manana and saved it at SSV, without DP-ing it of course.

Edited by DragonpokeZ
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TubewayArmy
Mission: 'HER LOVER'


Completion %: 57.14%

Notes: Killed Carl too. All Unique Stunts complete now as well.

Edited by TubewayArmy
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My turn.

 

Mission: Turismo
Completion %: 57.79%
Notes: Completed in 164 seconds.
Edited by Ermacs
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I'll go next!

 

Mission: I Scream, You Scream
Link: http://gtasnp.com/YRTbwW
Completion: 58.44%
Notes: -Saved at Portland

-Put my favorite vehicle in the garage :D

Edited by thehambone
  • Like 1

San Andreas Countryside
Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game - GamesRadar

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GTA3 Save Editor  - Big update in the works!

 

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TubewayArmy
Mission: 'TAKING OUT THE LAUNDRY...


Completion %: 59.74%

Notes: All rampages complete

Edited by TubewayArmy
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Harerama Chakraborty

I'll have a quick turn.

Mission: Trial By Fire

Link: http://gtasnp.com/msmfpj

Completion: 60.39%

Notes: The Triads are now hostile to Claude.

Edited by Harerama Chakraborty
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I got this one.

 

Mission: Big 'N' Veiny

Completion %: 61.04%
Edited by Ermacs
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Me

Mission: Salvatore's Called a Meeting
Link: http://gtasnp.com/w5kyIf
Completion: 62.34%
Notes: -Didn't get the Black Stretch because I don't know how to get it :whistle:
-Stored a sexy blue Banshee in the Portland garage for the next player

For Arsen (because I missed my chance last round) ;)
wacKb9f.png

 

Edited by thehambone

San Andreas Countryside
Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game - GamesRadar

GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves!

GTA3 Save Editor  - Big update in the works!

 

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I got next tho

 

Mission: Chaperone
Completion %: 62.99%
Edited by Ermacs
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TubewayArmy

Mission: 'CUTTING THE GRASS'
Link: http://gtasnp.com/EEq2sj
Completion %: 63.64%

 

 

Edit: And there is picture of Salvatore

 

hVOb5SQ.jpg

 

 

 

Edited by TubewayArmy
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I'll take a turn.

Mission: Triads and Tribulations

Link: Clicky Clicky

Completion: 64.29%

Notes:

Saved at Portland.

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DragonpokeZ

We don't need Sal's screenshots anymore but yeah

I go next

 

Mission: Blow Fish + Hidden Packages (16)

Link: http://gtasnp.com/jCkAeM

Completion: 66.23%

Notes: We now have 50 hidden packages, which means free body armor at the safehouse! I collected the packages on this list starting from number 34 until number 50, except for 49 because that one is the Lift Bridge one and I didn't feel like grabbing a Dodo:

Staunton_Hidden_Packages.jpg

 

Edited by DragonpokeZ
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TubewayArmy
Mission: 'BOMB DA BASE: ACT II'
Completion %: 67.53%
Notes:

 

Collected all packages on Staunton Island just to drown later. So yeah, we have to collect them again.

Also found that 8 Ball and Claude like to troll each other.
dpO9p5f.jpguWN3Km2.jpg

 

Edited by TubewayArmy
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