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We need more than gucci. How about a dynamic universe? A future DLC di


BaxterJonez
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BaxterJonez

*Quick-Rant*

Clearly. These DLC's IGG Part 1 - 2 bring nothing to the table and the majority of it content felt gimmicky

- 3 weapons that are easily replaceable and rendered useless by the fact that we carry 9 different weapons in that slot and won't have any impact because of that fact.

- Clothing that are for someone of different taste of course, but that being said they consisted of re-skinned meshes for T-shirts, 3 types of jackets and studded shoes.

- Vehicles that are somewhat cool but are fairly similar to each other or other counterparts. It's also absurd that you have to pay 10 Mill for a jet and helicopter painted sh*t gold so you can just smoke and drink whiskey in.

Also. Who was this supposed to cater to? How does rockstar know that my mute psychopath is a superficial prick? Honestly, If this is a sudden influx and delivery of demand for "hot" items, I think I need to kill my mute. I robbed government facilites, gang members of all types, The north pacific bank. Pulling scores to be in the big leagues of criminal empires, a network. For hire, among the army of fellow mutes. You're telling me I'm now officially the spawn of superficial BS? Gold plated T-shirts?

*Rant-Over*

 

*Just some ideas*

- There needs to be a weapons cache or a limit on how many weapons you can carry on that slot. It'll actually have people who don't want 20 guns in their slot to actually appreciate the content like the marksmen pistol and give it more value. It's a cool pistol. But what's the point? The AP pistol is the easy to win pistol and with all the guns you'll just fall back to it and even if you drop weapons you don't want they'll just be picked back up again through our daily mayhem.

 

- More guns and weapon attachments, attachments even being weapons class specific. Guns coming from GTA 4 and the episodes of liberty city being able to be bought from the back of a "arms dealer" contact vehicle.

 

- Things that apply to a dynamic universe. Things that hinder the player and give the game more challenge, Maybe actually giving the stats a rework on how important that really are as well with a good way for players who don't want to punch 500 civies and actually have ways to practice and hone them. Weight Room. Player triathlons. Maybe a faster stat decay though the day and night cycles in a lobby if you're in there long enough. If that's implemented give players rewards if they refine and keep practicing at the skills. Max strength out and keep working at it, give them a 5% melee damage boost.

 

I feel like I'm hopping on the bandwagon here but casino's and stock exchanges, maybe robbing player owned store fronts or stashes are a constant outcry for what R* is pronounced with a dynamic universe. Also I think it would wise to follow along the game payday 2 and keep heist coming in different and exciting ways, not as specific but a influx and variety of setups of heist would be killer and would bring in more players and even have some return just to see the buzz.

 

- More variety of aesthetic appeal for different types of people. We make our characters our own. It's our persona. Some mutes are well dressed with suits. Some or insane and run around in a bulls mask and heart boxers because they're stark mad. Some are into the military look. Like saints row 1 and 2 with wear styles, R* doesn't need to be as customization savvy as that but people who like to look like a badass and show it need more than spiked shoes. More haircuts. Different types of shoe, hoodie, sweater. Also not to force a PC agenda for any of those who's obtuse about that. But some clothing items can be clearly gender neutral. The hipster scarves were used for females on christmas just with festive textures. Why wasn't like that for the hispter update? Lettermen's jackets. (Yeah, yeah, I have a female main, blow me #Lovewins, blah, blah, blah.)

- Also some dynamic accessories like shoulder holsters or ammo belts that give faster draw time or reload speed. It was done with the Utility Vest very well in the heist, exchanging damage resistance for sprint. Could be useful in future heist. Also people have been asking for backpacks forever.

 

What would you like to see? This are somethings I'd genuinely pay for.

 

 

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