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Creator Bugs & Extras: Update 08/07


stronktank
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stronktank

Let's hope they did better today,... Keep 'em coming!

 

+

Waves are back

switch glitch is fixed

stacking fixed

vehicles, weapon etc on props are back as well!

can't put water props in the air anymore

CP's fixed

New vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

finally UNRESTRICTED FORT ZANCUDO & THE AIRPORT!!

-

props still disappearing

dynamics still switch to normals when you pick them up, and are instantly placeable as dynormals

Can't edit dynamic props, if you switch categories after picking one up it deletes a normal prop
CONCLUSION:
They TRIED to fix what they broke with IGG1, but let the dynamics broke as f*. + Some new vehicles and unrestriced Zancudo
Edited by stronktank
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Still can't add DLC weapons to deathmatches. my Red Dead style map would really benefit from the musket and the marksman pistol :/

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I was the least hyped for this update but I'm so happy they added airport&fort zancudo ;D cool they fixed switch glitch and other problems as well, gonna jump straight into creator when I'm back from work

Edited by calambos
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This update come in today? Because last night small ramp stacking was borked. Also, Id lay down ramps then couldnt delete them.

Also, I cant stand people that put the day before the month.

Edited by AGNT009
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mechluvin89psn

Putting the day before the month is the standard in most places. Ot im glad to see they made an effort, if they really continue this the creator may eventually be what wed hoped it would be

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►CREATOR: Fixed an issue where players could place more than 20 dynamic props in a Race.

 

 

I wonder how many more than 20? Maybe 450? :lol: I suppose it depends on your platform? :blink:

 

Maybe you have to sacrifice standard props? I don't have time to get online today. :(

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bruvs-mcfc

This update come in today? Because last night small ramp stacking was borked. Also, Id lay down ramps then couldnt delete them.

Also, I cant stand people that put the day before the month.

Lol that is how it should be written , I'm English and we Europeans invented the calander so we are right right and you lot are wrong

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I still can't put vehicles on props after this update, but i can live without that. Not being able to put team start points on props(i mean come on, that's stupid they won't let us) and disappearing props for deathmatch creating, that's what kills me. PS3 system, by the way.

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Let's hope they did better today,... Keep 'em coming!

 

+

Waves are back

switch glitch is fixed

stacking fixed

vehicles, weapon etc on props are back as well!

can't put water props in the air anymore

CP's fixed

New vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

finally UNRESTRICTED FORT ZANCUDO & THE AIRPORT!!

-

props still disappearing

dynamics still switch to normals when you pick them up, and are instantly placeable as dynormals

Can't edit dynamic props, if you switch categories after picking one up it deletes a normal prop

 

CONCLUSION:

They TRIED to fix what they broke with IGG1, but let the dynamics broke as f*. + Some new vehicles and unrestriced Zancudo

None of what you wrote is fixed for me, except the airport and zancudo thing. I think its different for different consoles. On PS3, nothing was fixed except for interiors.

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Let's hope they did better today,... Keep 'em coming!

 

+

Waves are back

switch glitch is fixed

stacking fixed

vehicles, weapon etc on props are back as well!

can't put water props in the air anymore

CP's fixed

New vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

finally UNRESTRICTED FORT ZANCUDO & THE AIRPORT!!

-

props still disappearing

dynamics still switch to normals when you pick them up, and are instantly placeable as dynormals

Can't edit dynamic props, if you switch categories after picking one up it deletes a normal prop

 

CONCLUSION:

They TRIED to fix what they broke with IGG1, but let the dynamics broke as f*. + Some new vehicles and unrestriced Zancudo

None of what you wrote is fixed for me, except the airport and zancudo thing. I think its different for different consoles. On PS3, nothing was fixed except for interiors.

 

can we access interiors again on ps3?

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Let's hope they did better today,... Keep 'em coming!

 

+

Waves are back

switch glitch is fixed

stacking fixed

vehicles, weapon etc on props are back as well!

can't put water props in the air anymore

CP's fixedNew vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

finally UNRESTRICTED FORT ZANCUDO & THE AIRPORT!!

-

props still disappearing

dynamics still switch to normals when you pick them up, and are instantly placeable as dynormals

Can't edit dynamic props, if you switch categories after picking one up it deletes a normal prop

 

CONCLUSION:

They TRIED to fix what they broke with IGG1, but let the dynamics broke as f*. + Some new vehicles and unrestriced Zancudo

 

None of what you wrote is fixed for me, except the airport and zancudo thing. I think its different for different consoles. On PS3, nothing was fixed except for interiors.

 

can we access interiors again on ps3?

It would seem so. I had no problem accessing the airports and other locations interiors. Existing interiors not glitching inside interiors.

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I wanna know have you ever seen the rain? Cause the editor is still a broken mess and there's still no rain in capture creator

 

.they tookout in the first ill gotten gains update, talk about ill gotten.. but the rain is still in deathmatch creator they're only effing over capture creationists.

Edited by OGLuke
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mechluvin89psn

As iroquois said, nothing has been fixed on ps3. Switching does NOT work, stacking does NOT work. I was lookin fwd to playin the game again but this fix is a joke

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Izzy Glitch

As iroquois said, nothing has been fixed on ps3. Switching does NOT work, stacking does NOT work. I was lookin fwd to playin the game again but this fix is a joke

cause rockstar AND us current geners want you guys to move on from last gen already

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mechluvin89psn

Well ill tell you if i do move to next gen i wont be buying gta again after crap like this

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[PS3] Finally got a chance to get online and try to update an existing race. CP's are still pointing the direction they want to unless you flick around to correct. Added a CP (-1) to the race. Yes, a negative checkpoint. I give up. :bbq:

 

Also, there is not, "place more than 20 dynamic props in a Race" on PS3 and it still has trouble deciding if the prop you placed is standard or dynamic. Then when you test it there are still "non-existing" props appearing out of nowhere on the track. :angry:

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darkgreenmeme

New vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

 

What platform is this? I'm not seeing these on PS4 unless I'm being stupid.

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New vehicles: DLC vehicles + Toro (boats), Mixer (industrial), Forklift, scrap truck & ripley (utility)

What platform is this? I'm not seeing these on PS4 unless I'm being stupid.

 

 

they're on xbox one i promise.

 

the interiors are still glitched, can't place actors or objects inside interiors because it says they're restricted. har-har rockstar

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darkgreenmeme

Yikes, they can't even keep the releases coordinated. There is no Industrial class on PS4, and nothing has been added to the utility class. Making locked races with the Guardian, Chino and Coquette Blackfin (there are probably more) where in actual GTAO, the player's first custom car in the class becomes the one that is locked, instead of the vehicle intended.

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Tails Prower

 

Is there any reason for interiors to be restricted now? I suspect this is indeed an oversight by Rockstar and seriously affects the Fort Zancudo capture I made.

 

The original idea of the capture was to have two teams spawn in the hangars within the base and they have to use various vehicles to mount an attack on the control

tower which would have contained a briefcase of documents to be retrieved and delivered back to their respective hangars.

 

However I've found that the hangar at the back of the base isn't open in the creator so had to make one spawn point outside and the control tower interior

is restricted so I had to make the document spawn on the doorway outside the tower, the idea behind using the control tower was it would be a very difficult challenge

to get to the documents and then get out and back to base.

 

I will share a link to the capture in a bit if anyone wants to have a look or give feedback.

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  • 2 weeks later...
Squirrel__Army

I'm not sure what they were thinking when they were de-restricting Zancudo. Awesome that most of it is open for creation but having the control tower open would be even better, Have you noticed that there's still a restricted area within the base to the North of the control tower. Seems to be some gas tanks and electrical equipment. I can't see any reason why you can't place anything there.

 

Incidentally, You can place captures points within the restricted areas, I'm thinking about making a capture where you have to fight your way up the tower to get the package home but without being able to place actors inside the tower I can't prevent anyone camping there.

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