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How to place a text at the center of the screen?


rvmod
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DaBOSS54320

Here's my way of printing text... for this you'll need to include the <cstdio> header for the sprintf function.

 

In initialization:

char text[100];

 

In a loop:

sprintf(text,"Text in the center of the screen");
UI::SET_TEXT_CENTRE(TRUE);
UI::SET_TEXT_SCALE(0.5f,0.5f);
UI::SET_TEXT_COLOUR(255,255,255,255);
UI::_SET_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING(text);
UI::_DRAW_TEXT(0.5f,0.5f);
The key parts of that for drawing it in the center of the screen are drawing the text in 0.5f,0.5f (the center) and also using the SET_TEXT_CENTRE function to have it be center aligned.
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Here's my way of printing text... for this you'll need to include the <cstdio> header for the sprintf function.

 

In initialization:

char text[100];

 

In a loop:

sprintf(text,"Text in the center of the screen");
UI::SET_TEXT_CENTRE(TRUE);
UI::SET_TEXT_SCALE(0.5f,0.5f);
UI::SET_TEXT_COLOUR(255,255,255,255);
UI::_SET_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING(text);
UI::_DRAW_TEXT(0.5f,0.5f);
The key parts of that for drawing it in the center of the screen are drawing the text in 0.5f,0.5f (the center) and also using the SET_TEXT_CENTRE function to have it be center aligned.

 

The text just vanishes, just after a millisecond.

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The text just vanishes, just after a millisecond.

 

He just told you to put it in a loop.. It's displayed every tick.

Edited by frodzet
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Here's my way of printing text... for this you'll need to include the <cstdio> header for the sprintf function.

 

In initialization:

char text[100];

 

In a loop:

sprintf(text,"Text in the center of the screen");
UI::SET_TEXT_CENTRE(TRUE);
UI::SET_TEXT_SCALE(0.5f,0.5f);
UI::SET_TEXT_COLOUR(255,255,255,255);
UI::_SET_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING(text);
UI::_DRAW_TEXT(0.5f,0.5f);
The key parts of that for drawing it in the center of the screen are drawing the text in 0.5f,0.5f (the center) and also using the SET_TEXT_CENTRE function to have it be center aligned.

 

How to shift my text a little upwards (on the Y axis)?

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Here's my way of printing text... for this you'll need to include the <cstdio> header for the sprintf function.

 

In initialization:

char text[100];

 

In a loop:

sprintf(text,"Text in the center of the screen");
UI::SET_TEXT_CENTRE(TRUE);
UI::SET_TEXT_SCALE(0.5f,0.5f);
UI::SET_TEXT_COLOUR(255,255,255,255);
UI::_SET_TEXT_ENTRY("STRING");
UI::_ADD_TEXT_COMPONENT_STRING(text);
UI::_DRAW_TEXT(0.5f,0.5f);
The key parts of that for drawing it in the center of the screen are drawing the text in 0.5f,0.5f (the center) and also using the SET_TEXT_CENTRE function to have it be center aligned.

 

How to shift my text a little upwards (on the Y axis)?

 

On the UI::_DRAW_TEXT(0.5f,0.5f); change the second 0.5f to lets just say 1.0f, that will make it higher. Just play around with the numbers and see what you like.

Edited by ImMatt
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DaBOSS54320

^ I believe that's the wrong way actually... I think 0.0f is the top. The origin is the top left, a positive X coordinate goes to the right, and a positive Y coordinate goes down.

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