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HELP, Vehicle gun not working C++


Whacco
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Soo, ive been doing some coding with the native template from AB.
So far I got a money-bag gun script working, spawning bags in any direction using GET_PED_LAST_WEAPON_IMPACT_COORD.
I thought, why not use the same snippet for spawning cars.
I added the feauture to the misc_menu,
This is the code im using:

bool carCannonUpdate = false;
if (carCannonUpdate){
LPCSTR biljevlar[355] = {
"NINEF", "NINEF2", "BLISTA", "ASEA", "ASEA2", "BOATTRAILER", "BUS", "ARMYTANKER", "ARMYTRAILER", "ARMYTRAILER2",
"SUNTRAP", "COACH", "AIRBUS", "ASTEROPE", "AIRTUG", "AMBULANCE", "BARRACKS", "BARRACKS2", "BALLER", "BALLER2",
"BJXL", "BANSHEE", "BENSON", "BFINJECTION", "BIFF", "BLAZER", "BLAZER2", "BLAZER3", "BISON", "BISON2",
"BISON3", "BOXVILLE", "BOXVILLE2", "BOXVILLE3", "BOBCATXL", "BODHI2", "BUCCANEER", "BUFFALO", "BUFFALO2", "BULLDOZER",
"BULLET", "BLIMP", "BURRITO", "BURRITO2", "BURRITO3", "BURRITO4", "BURRITO5", "CAVALCADE", "CAVALCADE2", "POLICET",
"GBURRITO", "CABLECAR", "CADDY", "CADDY2", "CAMPER", "CARBONIZZARE", "CHEETAH", "COMET2", "COGCABRIO", "COQUETTE",
"CUTTER", "GRESLEY", "DILETTANTE", "DILETTANTE2", "DUNE", "DUNE2", "HOTKNIFE", "DLOADER", "DUBSTA", "DUBSTA2",
"DUMP", "RUBBLE", "DOCKTUG", "DOMINATOR", "EMPEROR", "EMPEROR2", "EMPEROR3", "ENTITYXF", "EXEMPLAR", "ELEGY2",
"F620", "FBI", "FBI2", "FELON", "FELON2", "FELTZER2", "FIRETRUK", "FLATBED", "FORKLIFT", "FQ2",
"FUSILADE", "FUGITIVE", "FUTO", "GRANGER", "GAUNTLET", "HABANERO", "HAULER", "HANDLER", "INFERNUS", "INGOT",
"INTRUDER", "ISSI2", "JACKAL", "JOURNEY", "JB700", "KHAMELION", "LANDSTALKER", "LGUARD", "MANANA", "MESA",
"MESA2", "MESA3", "CRUSADER", "MINIVAN", "MIXER", "MIXER2", "MONROE", "MOWER", "MULE", "MULE2",
"ORACLE", "ORACLE2", "PACKER", "PATRIOT", "PBUS", "PENUMBRA", "PEYOTE", "PHANTOM", "PHOENIX", "PICADOR",
"POUNDER", "POLICE", "POLICE4", "POLICE2", "POLICE3", "POLICEOLD1", "POLICEOLD2", "PONY", "PONY2", "PRAIRIE",
"PRANGER", "PREMIER", "PRIMO", "PROPTRAILER", "RANCHERXL", "RANCHERXL2", "RAPIDGT", "RAPIDGT2", "RADI", "RATLOADER",
"REBEL", "REGINA", "REBEL2", "RENTALBUS", "RUINER", "RUMPO", "RUMPO2", "RHINO", "RIOT", "RIPLEY",
"ROCOTO", "ROMERO", "SABREGT", "SADLER", "SADLER2", "SANDKING", "SANDKING2", "SCHAFTER2", "SCHWARZER", "SCRAP",
"SEMINOLE", "SENTINEL", "SENTINEL2", "ZION", "ZION2", "SERRANO", "SHERIFF", "SHERIFF2", "SPEEDO", "SPEEDO2",
"STANIER", "STINGER", "STINGERGT", "STOCKADE", "STOCKADE3", "STRATUM", "SULTAN", "SUPERD", "SURANO", "SURFER",
"SURFER2", "SURGE", "TACO", "TAILGATER", "TAXI", "TRASH", "TRACTOR", "TRACTOR2", "TRACTOR3", "GRAINTRAILER",
"BALETRAILER", "TIPTRUCK", "TIPTRUCK2", "TORNADO", "TORNADO2", "TORNADO3", "TORNADO4", "TOURBUS", "TOWTRUCK", "TOWTRUCK2",
"UTILLITRUCK", "UTILLITRUCK2", "UTILLITRUCK3", "VOODOO2", "WASHINGTON", "STRETCH", "YOUGA", "ZTYPE", "SANCHEZ", "SANCHEZ2",
"SCORCHER", "TRIBIKE", "TRIBIKE2", "TRIBIKE3", "FIXTER", "CRUISER", "BMX", "POLICEB", "AKUMA", "CARBONRS",
"BAGGER", "BATI", "BATI2", "RUFFIAN", "DAEMON", "DOUBLE", "PCJ", "VADER", "VIGERO", "FAGGIO2",
"HEXER", "ANNIHILATOR", "BUZZARD", "BUZZARD2", "CARGOBOB", "CARGOBOB2", "CARGOBOB3", "SKYLIFT", "POLMAV", "MAVERICK",
"NEMESIS", "FROGGER", "FROGGER2", "CUBAN800", "DUSTER", "STUNT", "MAMMATUS", "JET", "SHAMAL", "LUXOR",
"TITAN", "LAZER", "SQUALO", "MARQUIS", "DINGHY", "DINGHY2", "JETMAX", "PREDATOR", "TROPIC", "",
"SEASHARK", "SEASHARK2", "SUBMERSIBLE", "TRAILERS", "TRAILERS2", "TRAILERS3", "TVTRAILER", "RAKETRAILER", "TANKER", "TRAILERLOGS",
"TR2", "TR3", "TR4", "TRFLAT", "TRAILERSMALL", "VELUM", "ADDER", "VOLTIC", "VACCA", "BIFTA",
"SPEEDER", "PARADISE", "KALAHARI", "JESTER", "TURISMOR", "VESTRA", "ALPHA", "HUNTLEY", "THRUST", "MASSACRO",
"MASSACRO2", "ZENTORNO", "BLADE", "GLENDALE", "PANTO", "PIGALLE", "WARRENER", "RHAPSODY", "DUBSTA3", "MONSTER",
"SOVEREIGN", "INNOVATION", "HAKUCHOU", "FUROREGT", "MILJET", "COQUETTE2", "BTYPE", "BUFFALO3", "DOMINATOR2", "GAUNTLET2",
"MARSHALL", "DUKES", "DUKES2", "STALION", "STALION2", "BLISTA2", "BLISTA3", "DODO", "SUBMERSIBLE2", "HYDRA",
"INSURGENT", "INSURGENT2", "TECHNICAL", "SAVAGE", "VALKYRIE", "KURUMA", "KURUMA2", "JESTER2", "CASCO", "VELUM2",
"GUARDIAN", "ENDURO", "LECTRO", "SLAMVAN", "SLAMVAN2", "RATLOADER2", "SWIFT2", "LUXOR2", "FELTZER3", "OSIRIS",
"VIRGO", "WINDSOR", "BESRA", "SWIFT", "BLIMP2" };
if (bPlayerExists)
{
float offset;
Ped playerPed = PLAYER::PLAYER_PED_ID();
Vector3 dir = ENTITY::GET_ENTITY_FORWARD_VECTOR(playerPed);
Vector3 pos = ENTITY::GET_ENTITY_COORDS(playerPed, 1);
float rot = (ENTITY::GET_ENTITY_ROTATION(playerPed, 0)).z;
DWORD model = GAMEPLAY::GET_HASH_KEY((char *)biljevlar[rand() % 355]);
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model))WAIT(0);
Vector3 dim1, dim2;
GAMEPLAY::GET_MODEL_DIMENSIONS(model, &dim1, &dim2);
offset = dim2.y * 1.6;
if (PED::IS_PED_SHOOTING(playerPed))
{
float tmp[6];
WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, tmp);
if (tmp[0] != 0 || tmp[2] != 0 || tmp[4] != 0)
{
Vehicle veh = VEHICLE::CREATE_VEHICLE(model, tmp[0], tmp[2], tmp[4], rot, 1, 1);
VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh);
VEHICLE::SET_VEHICLE_FORWARD_SPEED(veh, 80.0);
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&veh);
}
}
}
}
//This is the misc menu option:
{"Vehicle Gun", &carCannonUpdate, NULL},

 

 

The script works, but it seems its get stuck in an infinite loop, the menu start flashing on and off, and the feature Vehicle Gun switches ON/OFF. bout 20 sec later the game crashes. Anyone got a clue how to fix it?
Edited by Whacco
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  • 1 month later...

Starting with your code as a base and reworking it I got it to shoot cars pretty well. I'd say 80% of the time it works 100% of the time.

The menu does not flicker for me, also when you first start shooting it seems to take a little while before the cars consistently get spawned.

 

If you shoot to many cars your game will probably crash!!

 

An example video of it working is HERE

 

Hope this helps. Here are my codes:

 

 

Got rid of all boats, planes, helis, trailers, bikes. May have missed a few.static struct {	LPCSTR	text;};LPCSTR vehModels[284] = {	"NINEF", "NINEF2", "BLISTA", "ASEA", "ASEA2", "BUS", "T20", "BRAWLER", "COQUETTE3", "VINDICATOR"	"COACH", "AIRBUS", "ASTEROPE", "AIRTUG", "AMBULANCE", "BARRACKS", "BARRACKS2", "BALLER", "BALLER2",	"BJXL", "BANSHEE", "BENSON", "BFINJECTION", "BIFF", "BLAZER", "BLAZER2", "BLAZER3", "BISON", "BISON2",	"BISON3", "BOXVILLE", "BOXVILLE2", "BOXVILLE3", "BOBCATXL", "BODHI2", "BUCCANEER", "BUFFALO", "BUFFALO2", "BULLDOZER",	"BULLET", "BURRITO", "BURRITO2", "BURRITO3", "BURRITO4", "BURRITO5", "CAVALCADE", "CAVALCADE2", "POLICET",	"GBURRITO", "CABLECAR", "CADDY", "CADDY2", "CAMPER", "CARBONIZZARE", "CHEETAH", "COMET2", "COGCABRIO", "COQUETTE",	"CUTTER", "GRESLEY", "DILETTANTE", "DILETTANTE2", "DUNE", "DUNE2", "HOTKNIFE", "DLOADER", "DUBSTA", "DUBSTA2",	"DUMP", "RUBBLE", "DOCKTUG", "DOMINATOR", "EMPEROR", "EMPEROR2", "EMPEROR3", "ENTITYXF", "EXEMPLAR", "ELEGY2",	"F620", "FBI", "FBI2", "FELON", "FELON2", "FELTZER2", "FIRETRUK", "FLATBED", "FORKLIFT", "FQ2",	"FUSILADE", "FUGITIVE", "FUTO", "GRANGER", "GAUNTLET", "HABANERO", "HAULER", "HANDLER", "INFERNUS", "INGOT",	"INTRUDER", "ISSI2", "JACKAL", "JOURNEY", "JB700", "KHAMELION", "LANDSTALKER", "LGUARD", "MANANA", "MESA",	"MESA2", "MESA3", "CRUSADER", "MINIVAN", "MIXER", "MIXER2", "MONROE", "MOWER", "MULE", "MULE2",	"ORACLE", "ORACLE2", "PACKER", "PATRIOT", "PBUS", "PENUMBRA", "PEYOTE", "PHANTOM", "PHOENIX", "PICADOR",	"POUNDER", "POLICE", "POLICE4", "POLICE2", "POLICE3", "POLICEOLD1", "POLICEOLD2", "PONY", "PONY2", "PRAIRIE",	"PRANGER", "PREMIER", "PRIMO", "RANCHERXL", "RANCHERXL2", "RAPIDGT", "RAPIDGT2", "RADI", "RATLOADER",	"REBEL", "REGINA", "REBEL2", "RENTALBUS", "RUINER", "RUMPO", "RUMPO2", "RHINO", "RIOT", "RIPLEY",	"ROCOTO", "ROMERO", "SABREGT", "SADLER", "SADLER2", "SANDKING", "SANDKING2", "SCHAFTER2", "SCHWARZER", "SCRAP",	"SEMINOLE", "SENTINEL", "SENTINEL2", "ZION", "ZION2", "SERRANO", "SHERIFF", "SHERIFF2", "SPEEDO", "SPEEDO2",	"STANIER", "STINGER", "STINGERGT", "STOCKADE", "STOCKADE3", "STRATUM", "SULTAN", "SUPERD", "SURANO", "SURFER",	"SURFER2", "SURGE", "TACO", "TAILGATER", "TAXI", "TRASH", "TRACTOR", "TRACTOR2", "TRACTOR3",	"TIPTRUCK", "TIPTRUCK2", "TORNADO", "TORNADO2", "TORNADO3", "TORNADO4", "TOURBUS", "TOWTRUCK", "TOWTRUCK2",	"UTILLITRUCK", "UTILLITRUCK2", "UTILLITRUCK3", "VOODOO2", "WASHINGTON", "STRETCH", "YOUGA", "ZTYPE", "SANCHEZ", "SANCHEZ2",	"POLICEB", "AKUMA", "CARBONRS", "HEXER", "NEMESIS", "ADDER", "VOLTIC", "VACCA", "BIFTA",	"BAGGER", "BATI", "BATI2", "RUFFIAN", "DAEMON", "DOUBLE", "PCJ", "VADER", "VIGERO", "FAGGIO2",	"PARADISE", "KALAHARI", "JESTER", "TURISMOR", "ALPHA", "HUNTLEY", "THRUST", "MASSACRO",	"MASSACRO2", "ZENTORNO", "BLADE", "GLENDALE", "PANTO", "PIGALLE", "WARRENER", "RHAPSODY", "DUBSTA3", "MONSTER",	"SOVEREIGN", "INNOVATION", "HAKUCHOU", "FUROREGT", "COQUETTE2", "BTYPE", "BUFFALO3", "DOMINATOR2", "GAUNTLET2",	"MARSHALL", "DUKES", "DUKES2", "STALION", "STALION2", "BLISTA2", "BLISTA3", "VIRGO", "WINDSOR",	"INSURGENT", "INSURGENT2", "TECHNICAL", "KURUMA", "KURUMA2", "JESTER2", "CASCO",	"GUARDIAN", "ENDURO", "LECTRO", "SLAMVAN", "SLAMVAN2", "RATLOADER2", "FELTZER3", "OSIRIS"	 }; 

 

 

 

 

	if (featureWeaponVehicleGun)	{		FLOAT heading = ENTITY::GET_ENTITY_HEADING(playerPed);		DWORD model = GAMEPLAY::GET_HASH_KEY((char *)vehModels[rand() % 284]);		if (bPlayerExists)		{			if (PED::IS_PED_SHOOTING(playerPed))			{				float tmp[6];				WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, tmp);				if (tmp[0] != 0 || tmp[2] != 0 || tmp[4] != 0)				{					STREAMING::REQUEST_MODEL(model);					if (STREAMING::HAS_MODEL_LOADED(model))					{						Vehicle veh = VEHICLE::CREATE_VEHICLE(model, tmp[0], tmp[2], tmp[4], heading, 1, 0);						VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh);						VEHICLE::SET_VEHICLE_FORWARD_SPEED(veh, 80.0);						STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);						ENTITY::SET_VEHICLE_AS_NO_LONGER_NEEDED(&veh);					}										}			}		}	} 

 

 

Edited by mrmoody
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