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[C#]How to implement Task Sequence ?


Amey.Banaye
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You can initialize a new instance of the class and from there work on it. For instance:

TaskSequence playerTasks = new TaskSequence();playerTasks.AddTask.RunTo(new Vector3(-30.3f, 85.2f, 30.20f));// Add more tasks as you like.

You can immediately set the handle of the ped to perform the task from the overloaded TaskSequence(int handle); or you can add the handle later, depends on how you want to use it :-)

Edited by frodzet
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  • 2 months later...

I need some god damn help with this task sequence...

so what I have is....

 

Dim Sequence as TaskSequence

 

Sequence.addtask.Runto(new vector3(200.0,400.0,125.0)

 

kay... then... whats the next part?

 

how do I attach this to the guy?

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var seq = new TaskSequence();

seq.AddTask.RunTo(posNear);

seq.AddTask.FightAgainstHatedTargets(5000f);

seq.Close();

critter.AlwaysKeepTask = true;

critter.Task.PerformSequence(seq);

 

I just copied this from another post called "Calling all critters". critter being the ped they used.

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Thank you....

 

SoOo... I actually got stuck on the

 

overloaded Tasksequence(int pedhandle)

 

I wasn't sure on how to make the overloaded sub or function. overloads is something new for me.

So I was kinda hoping for some information on that.

 

primitive question.. hah love it

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