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[C#] How to detect/prevent exercise balls from popping?


Pandassaurus
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Pandassaurus

Hi,

I'm using exercise balls in my mod, and I want them to stay intact indefinitely. When I use SET_ENTITY_PROOFS, I set everything to true, but still if I run a car into it, it pops. Is there a way to prevent this, or at least to detect that it's popped so I can put it back?

 

Thanks!

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Enumerator

Hi,

I'm using exercise balls in my mod, and I want them to stay intact indefinitely. When I use SET_ENTITY_PROOFS, I set everything to true, but still if I run a car into it, it pops. Is there a way to prevent this, or at least to detect that it's popped so I can put it back?

 

Thanks!

Have you tried looking at its health?

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Pandassaurus

 

Hi,

I'm using exercise balls in my mod, and I want them to stay intact indefinitely. When I use SET_ENTITY_PROOFS, I set everything to true, but still if I run a car into it, it pops. Is there a way to prevent this, or at least to detect that it's popped so I can put it back?

 

Thanks!

Have you tried looking at its health?

 

Yeah, I tried setting the max health, setting it to invincible, and even watching its health as the ball popped (which turns you out to not have anything to do with it)

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