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How do I convert GTA V's ".ydr" 3d models into ".3ds&#


Anthony_TheSnake
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Anthony_TheSnake

Hi guys, I'm Alessandro and I'm a new member of this cool Forum. I recently downloaded OpenIV software and with it I begun my search of all the UFOs that make their appearance in GTA V (PC).

I found the 1st one (FIB version) with a very unusual name, "p_spinning_anus_s" and I extracted and saved it in a folder. But now, I need to convert it somehow in a 3ds file, so that I can use it. I'm sure that many of you already did this with other 3D models, so I was wondering if you could help me.

How do I convert GTA V's "ydr" 3d models into "3ds"?

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Marty McFly

There is no such way yet.

 

Besides: OpenIV uses OpenFormats, which is a file standard for OpenIV, GIMS (plugin for 3ds Max) and several GTA IV related stuff so you just extract a 3D model as open format 3d model, edit it using Gims and re-import it into the game. At least that's how it was in GTA IV. The OpenIV author GooD-NTS needs to analyze the 3D models from GTA V in order to allow conversion to open formats. As long as this is not done, no 3D model editing.

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How do I convert GTA V's "ydr" 3d models into "3ds"?

Try this tool: http://gtaforums.com/topic/706908-wftxft-to-dff/ (YTD/YDR/YDD/YFT converter link at the bottom of the first post)

 

You can use that to convert ydr to dff, then if I'm not mistaken you can use kam's script to import to 3ds max.

 

Getting it back into GTAV is another story, I don't know yet how to do that.

 

 

There is no such way yet.

 

Besides: OpenIV uses OpenFormats, which is a file standard for OpenIV, GIMS (plugin for 3ds Max) and several GTA IV related stuff so you just extract a 3D model as open format 3d model, edit it using Gims and re-import it into the game. At least that's how it was in GTA IV. The OpenIV author GooD-NTS needs to analyze the 3D models from GTA V in order to allow conversion to open formats. As long as this is not done, no 3D model editing.

There must be a way if this exists :p

 

https://www.gta5-mods.com/weapons/alternative-weapons-guitars-steel-mace-rambo-knife-defiler-z-gor

Edited by Yogensia
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Marty McFly

 

Oh then I'm not up to date anymore. Strange, how did they get this to work. Last time I checked, OpenIV does not support any meddling with 3D models and I know of no other [public] tools.

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Oh then I'm not up to date anymore. Strange, how did they get this to work. Last time I checked, OpenIV does not support any meddling with 3D models and I know of no other [public] tools.

 

No idea to be honest, but I'd like to know too since I've been wanting to add some weapon mods of my own to the game since release..

 

Edit:

 

Some more info I dug out from the comments thread on that mod:

 

[email protected] Author

@Cri-28 Thank you. I benefited from the explanation on the topic on the link.

http://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/

Changes on weapons, vehicles and player models has not been possible yet. It's hard to describe it here shortly with a few sentences. But if i try to:

I'm telling this assuming you have a model created in 3ds Max:

-You need to have GTA 4 file with .wdr extension.

-Open OpenIV program and export for example w_knife.wdr file in .odr format.

-After making necessary corrections on it -in other words, after adding the the model you want to use in the game to the original model- export it in .odr format.

-Import this file with .odr extension on which you've made changes with OpenIV ImportopenFormats option. (Shift+Ins)

-Then, export this file in .wdr format this time.

-And the rest is told in the explanation on the link above. You can have problems in positioning in the first a few tries. You can only solve this problem editing the related file several times and testing in the game.

Edited by Yogensia
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Here's my progress so far trying to replace the bat. It's pretty much there, but positioning is a bitch as [email protected] says in his explanation.. :p

 

N8DpCF6.jpg

 

lDm3IFP.jpg

 

0DdCkxC.png

Edited by Yogensia
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  • 5 weeks later...
  • 5 weeks later...
Anthony_TheSnake

 

How do I convert GTA V's "ydr" 3d models into "3ds"?

Try this tool: http://gtaforums.com/topic/706908-wftxft-to-dff/ (YTD/YDR/YDD/YFT converter link at the bottom of the first post)

 

You can use that to convert ydr to dff, then if I'm not mistaken you can use kam's script to import to 3ds max.

 

Getting it back into GTAV is another story, I don't know yet how to do that.

 

There is no such way yet.

 

Besides: OpenIV uses OpenFormats, which is a file standard for OpenIV, GIMS (plugin for 3ds Max) and several GTA IV related stuff so you just extract a 3D model as open format 3d model, edit it using Gims and re-import it into the game. At least that's how it was in GTA IV. The OpenIV author GooD-NTS needs to analyze the 3D models from GTA V in order to allow conversion to open formats. As long as this is not done, no 3D model editing.

There must be a way if this exists :p

 

https://www.gta5-mods.com/weapons/alternative-weapons-guitars-steel-mace-rambo-knife-defiler-z-gor

 

Thank you for providing that useful tool! (And I apologize for my late reply)

 

I already have ripped and converted the most interesting models (all the UFOs were the first) :)

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