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Pandassaurus

[C#] Detecting Walls and floors, as well as their angles?

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Pandassaurus

Hi,

I want to be able to shoot something, and have a model turn so that it is perfectly flat with the surface I hit. It's a long shot, but is there a way to detect the wall of a building or the ground and its angle?

 

Thanks!

Edited by Pandassaurus

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frodzet

i'm sorry. could you be a little more specific? i don't get the first part of your question, and maybe the last part is not even needed :-) so please try to rephrase it :-)

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Pandassaurus

Pretty much i have the GET_PED_LAST_WEAPON_IMPACT_COORD wherever it hits, I spawn a prop(in this case a flat sign). When it spawns, half of it is in the wall or its perpindicualr to the ground because it spawn facing the same way every time. I want to detect if what I hit was a wall or the ground and then the angle of that surface. So, when I teleport the prop to the impact coord, it can rotate the prop accordingly and be flush with the surface it hit. Think of shooting a portal at a wall/the ground from the portal games. It hits, then is flush with the surface it hit.

Edited by Pandassaurus

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SYNTHES1SE

Think of shooting a portal at a wall/the ground from the portal games. It hits, then is flush with the surface it hit.

If youre working on a portal mod, that is an amazing idea!

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Pandassaurus

maybe.. ;) Thanks!

Edited by Pandassaurus

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Enumerator

Use raycasting to get the coordinates of your bullet.

 

Modify the output vector

 

new vector3(output_vector - new model(hash).getdimentions.y / 2 + output_vector.forwardvector * - 1)

 

The Y axis is only one of them, if the model is turned to the side 90 degrees then you should use the X axis.

Edited by Enumerator

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