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rvmod

[C++] User Input?

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rvmod

Hello,

 

I am new to modding and I have a question about user input. I have seen a mod which accepts an user input to compute specific functions/tasks. Here is an example:

 

fkkULnS.png

 

 

Is there a native to accept inputs from the user or there is some other trick behind it?

 

Thank you.

Edited by rvmod

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Jitnaught

Hello,

 

I am new to modding and I have a question about user input. I have seen a mod which accepts a user input to compute specific functions/tasks. Here is an example:

 

fkkULnS.png

 

 

Is there a native to accept inputs from the user or there is some other trick behind it?

 

Thank you.

Probably using http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page-16?do=findComment&comment=1067396160

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rvmod

 

Hello,

 

I am new to modding and I have a question about user input. I have seen a mod which accepts a user input to compute specific functions/tasks. Here is an example:

 

fkkULnS.png

 

 

Is there a native to accept inputs from the user or there is some other trick behind it?

 

Thank you.

Probably using http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page-16?do=findComment&comment=1067396160

 

Unfortunately, this isn't working.

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Colata

Hello,

 

I am new to modding and I have a question about user input. I have seen a mod which accepts an user input to compute specific functions/tasks. Here is an example:

 

fkkULnS.png

 

 

Is there a native to accept inputs from the user or there is some other trick behind it?

 

Thank you.

 

From my experience that can be activated using " ` " left of the "1" key.

You can activate in-game cheats, like invincibility, give gun loadouts, etc.

 

unless you're planning on using it to take player input to do tasks like spawning cars, etc. that aren't already implemented into the games cheats?

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0Root1

My question is, how you can develop mods in C++?

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darthbollo

My question is, how you can develop mods in C++?

You get the SDK, learn the language, then learn the SDK syntax. then you make the mod

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CamxxCore

Hello,

 

I am new to modding and I have a question about user input. I have seen a mod which accepts an user input to compute specific functions/tasks. Here is an example:

 

fkkULnS.png

 

 

Is there a native to accept inputs from the user or there is some other trick behind it?

 

Thank you.

Here is how I did it.. There are better ways of doing this. Its sort of haphazard. I just needed something that would work for testing models in- game :p

 

 bool updatingKeyboard = false;  void GetOnscreenKeyboardInput()        {             Function.Call(Hash.DISPLAY_ONSCREEN_KEYBOARD, false, "FMMC_KEY_TIP", "", "", "", "", "", 40);             updatingKeyboard = true;        }//Call on tick and check for the result. //ie: UpdateOnscreenKeyboard(out result); if (result != null) { UI.ShowSubtitle(result); } void UpdateOnscreenKeyboard(out string result)        {            if (!updatingKeyboard)            { result = null; return; }            if (Function.Call<int>(Hash.UPDATE_ONSCREEN_KEYBOARD) == 2)            { updatingKeyboard = false; result = null; return; }            while (Function.Call<int>(Hash.UPDATE_ONSCREEN_KEYBOARD) == 0)                Script.Wait(0);            if (Function.Call<string>(Hash.GET_ONSCREEN_KEYBOARD_RESULT) == null) { updatingKeyboard = false; result = null; return; }            result = Function.Call<string>(Hash.GET_ONSCREEN_KEYBOARD_RESULT);            updatingKeyboard = false;        }
If you want to be able to use text from the clipboard, its possible but there is more involved. Edited by CamxxCore

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rvmod

@LetsPlayOrDy: It worked, thanks.

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