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Arsen Vitiuk

Grand Theft Auto III Chain Game Lounge

Recommended Posts

GTAKid667

Chain Game Announcement!

As we near the end of 2017, I'd like to start by thanking all players of the Grand Theft Auto III Chain Game for their contributions throughout what has been a great year for the game. This year we have completed 18 Regular and 2 Starter Save Rounds of the game, with varying levels of activity and a wide array of players. A highlight of the year for myself has to be Round 69 where we set the record for the fastest ever Chain Game Round in the time of just 1 day, 1 hour and 20 minutes beating the previous record we set in Round 67. The dedication from players shown in that round, as well as the teamwork and great contribution makes that a round to remember. Thank you to everyone who has taken the time to take turns in the Chain Game throughout 2017 and I hope you will consider joining us again for more rounds in 2018. Wishing you all a Happy New Year, and best wishes for 2018.

New Chain Game Design
The Chain Game will return in 2018 and with Round 80 I'm excited to announce that we will be introducing a brand new set of Opening Posts. I have been working hard over the last few months to entirely recreate the Chain Game Design from scratch, something that has never been done in my tenure as Chief of the Chain Game. It had become clear to the Chain Game Staff that the outgoing set of Opening Posts had become dated and lacked information on newer practices of the game, as well as lacking clarity on the Chain Game Rules, not going into enough detail about what is acceptable and this became apparent when a turn had to be re-completed due to breaking the Chain Game Rules but I felt were not fit for purpose in clearly outlining that what was done was unacceptable.

The New Chain Game Design will not feel unfamiliar to existing players of the Chain Game, I have attempted with the overall design of the posts to keep a similar look and feel as the colors and fonts in use currently are not unsuitable and therefore are not needed to be replaced. However, all text has been completely rewritten and as such I have aimed to provide greater clarity in the Rules and Regulations of the Chain Game.

Chain Game Rule Changes:
There have been changes made to the Chain Game Rules. During the process of writing the new set of Opening Posts, I had the opportunity to re-assess whether or not the Chain Game Rules were appropriate, whether any could be changed, and whether there is a need to introduce any new rules.

Notable Changes to the Chain Game Rules include:

Change of Modification Stance - Our stance towards the use of modifications has been changed, and we have now included an 'Exceptions to the No Modifications Rule' where it is made clear that there are a specific set of Modifications that can be used. This rule has already been in effect for a while, with no players using any of these modifications facing turn invalidation.


It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.

We have revised our stance on Modifications to allow for the use of SilentPatch, Widescreen Fix and GInput by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.


However, we'd like to make it very clear that these are the ONLY Modifications that we are allowing right now. Any turns that use another modification not covered in this list or not given permission to use by the Chain Game Chief will be invalidated irrespective or whether damage was caused to the save file or not.

No Failure - We have clarified for players what the 'No Failure' rule means. Importantly, you cannot fail a Mission, Rampage or Mission-Styled Side Mission.


You are not allowed to fail a Mission, Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Named Story and Payphone Missions of the game, all Rampages and non-stackable Side Missions such as Vehicle Missions, Off Road Challenges and Toyz Missions. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.

If you are collecting a Special Vehicle that requires a Mission Failure, then you will be allowed to fail the mission, but it must be mentioned in your turn post that you collected the Special Vehicle. Attempting to collect a Special Vehicle and being unsuccessful, but still failing the mission the Special Vehicle is from, is not allowed.

Mission Failure will be accepted only if you are collecting a Special Vehicle or you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


This is not a complete list of changes and all players are very strongly encouraged to read the entire set of Chain Game Rules once again to be completely clear with the practices of the game.

The New Chain Game Rules will be enforced from Round 80. There will be no margin of leniency for players who have not taken the time to re-familiarise themselves with the rules and have broken a rule that may not have existed previously, and this set of rules will be strongly enforced meaning there will now be fewer occasions where players are allowed to continue having broken rules. We take the rules seriously and expect you to do the same. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded.


Structural Changes:
The structure of the Chain Game Opening Posts has been altered in the new Chain Game Design to provide an easier to read format that contains information in a structured order that all players should be able to navigate easily to find the specific rules or information that they require. Two sections of the current Opening Posts, "Supplement to the Rules" and "Suggestions" have been entirely removed in the structural change, being merged into other sections of the post with their information now being found elsewhere in more appropriate and expected places.

The structure of the new Opening Posts will read in a format similar to as if you were taking a turn, with information about getting started at the beginning, all the way through to saving and uploading, which will be found near the end.

All important and general information about the Chain Game can be found towards the top of the rules section.

We are aware that the Opening Posts can be long to read, and not everyone is willing to spend the time reading through the rules. While we strongly recommend that you do, one of the changes I have made this time is expanding the Quick Start Guide. Previously, the Quick Start Guide was a basic set of 'what you must do' in a turn, but lacked any detail on important rules and policies, expecting you to read through the rules yourself. For the New Chain Game Design, I have expanded the Quick Start Guide to include important rules that you must be aware of before you begin. Even so, I still strongly advise all players to read the entire set of rules again when they get the time, before taking a turn in Round 80 or future rounds.

Importantly, I hope that all players find the new Chain Game Design to be more fit for purpose and useful during their participation in the game. Feedback, as always, is very much appreciated and you are welcome to send either @GTAKid667 (Me!) or @TubewayArmy a PM with any you may have.

Chain Game Contribution Spotlight
Finally, I'd like to take a moment today to highlight and respect the contributions to the Chain Game that @CCPD has made over the years.

CCPD is the designer behind the Chain Game Graphics and has created both the Logo and Artwork that appears in the Grand Theft Auto III and The Chain Game: San Andreas. These graphics have been in use for the Grand Theft Auto III Chain Game since Round 15 and I feel that they have been a great addition to the opening posts and provide a more professional, and simply much cooler, look to the topics we operate around the forum. Having recently done some further Graphics Work for the Chain Game that we are excited to reveal in the next few weeks, I felt that the major contribution CCPD has made towards the Chain Game over the years deserves rewarded.

For this reason, CCPD has been given a Medal on his GTAForums Profile for Chain Game Contribution. This is very well deserved and I'm sure you'll join me in congratulating CCPD in a well deserved award:


JrEDDuy.png

Congratulations! :)

Thanks to you all for continuing to be great players of the Chain Game Community. Wishing all the best for 2018 and hope to see you participating in future Chain Game Rounds :)

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GTAKid667

@TubewayArmy has been promoted to GTA III Chain Game Deputy Chief. His contributions to the Grand Theft Auto III Chain Game have been immeasurable and I am thankful for the effort he has put into the game over the years. Congratulations! :)

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Miles Edgeworth

Here's the better version of Round 79 100% save:

 

Mission: 'THE EXCHANGE'

Link: kittens!

Completion: 100%

Notes: Idaho moved from SSV to Staunton, some cars are destroyed.

Edited by oscareczek

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GTAKid667

I'd definitely recommend downloading the above Save File if you're looking for the 100% Save File from this round. @oscareczek made some great additions!


365165171640893440.png

Edited by GTAKid667

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny

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GTAKid667

Why would you want to pay so much money to get that rust bucket back on the road?

 

Will probably break down before tomorrow.

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny

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Miles Edgeworth

I have no idea what are you talking about. Do you have any evidence?

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GTAKid667

Thieves? Clearly whoever wanted to take your Perennial to the crusher was thoughtful and considerate - It's a danger to keep it on the road!

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Jimmy

Give me back my Bullet Proof Patriot.

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Miles Edgeworth

Patriot is fine, untouched in Staunton, don't worry :p

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GTAKid667

Chain Game Announcement!

Chain Game Factions
There's a war brewing between the Chain Game Players and we've decided to split ourselves up into three different Factions going into 2018, based on a suggestion by @MrMateczko during a Chain Game Turn Livestream:


Vr66XBH.png


The Idaho Mafia, The Perennial Ahoj and The Romanian Cheetah will now be Official Factions of the Chain Game until further notice. All Members of a Chain Game Faction will be placed in a Discord Group for their faction and receive a colored Name in the Members List, as well as access to a private Group Text Channel. On the forum, Members of a Chain Game Faction will get a special title in the Chain Game Player List during Rounds.

You may have noticed that some of us have chosen to represent on GTAForums as well:


unknown.png


You can choose a side by joining The Chain Game Discord Server and reacting to the pinned announcement with the respective group icon. You may only choose one faction to represent, so choose wisely!

If you'd rather not join the Chain Game Discord Server, while I'd recommend it, you can send either @GTAKid667 and @TubewayArmy a PM on GTAForums with your choice.

Participation in Chain Game Faction is optional and you can continue as a Regular Player if you wish. Here is some relevant information and advertisements on each Faction to help you consider which you wish to join:

The Idaho Mafia
The Idaho Mafia is ran by Chain Game Chief @GTAKid667 and is dedicated to proving that the Idaho is the greatest vehicle to have been appeared in a Grand Theft Auto Title.

A Message from The Idaho Mafia:

This is a vehicle that needs no introduction. The Idaho is the safest, most reliable and easily affordable vehicle in Liberty City. With a spacious interior and sufficient storage room in the back for all of your possible needs, you simply can't go wrong.

With a higher Member Count than our competition combined, it is obvious that the Idaho is the only worthwhile choice for your garage. By joining us in The Idaho Mafia you become part of the superior vehicle's followers and get a free Idaho*! How could anyone refuse?!?

*in picture form


The Perennial Ahoj
The Perennial Ahoj is ran by Chain Game Deputy Chief @TubewayArmy and is dedicated to showing the other players the superiority of the Perennial, and why it should be your first choice of vehicle when you play.

Here's a message from TubewayArmy, Leader of The Perennial Ahoj:

Are you looking for some reliable car? Do you want to reach your destination fast? Look no more! Perennial is here just for you! Recently revealed combi will seat four and get you to destination safely, unlike Idaho from the competing company! Brakes, steering wheel and radio come with standard specification without having to pay additional fees! Join The Perennial Ahoj for more information.


The Romanian Cheetah
The Romanian Cheetah is ran by Chain Game Expert Player @Th3MaN1 who is willing to enlighten all Chain Game Players that the Cheetah is the choice vehicle when it comes to speed, looks, and superiority.

And now a message from Th3MaN1 as to why you should join The Romanian Cheetah Group:


 

[Redacted]

 


Recording Mission Scores and Times
An important point that was not mentioned in the previous announcement is to remind all players that Mission Scores and Times must be recorded during turns you have completed where a time or score is displayed, either in-game or on the Stats Menu. This information is used for the Chain Game Index Records and is therefore important to note when you take a turn.

From Round 80, we have specifically added mention of the inclusion of "Smack Down - Yardies Killed" and "Rigged to Blow Bomb - Defusal Time". The first can only be seen in game when you do the mission, the latter can be found in stats. Players that do either of these missions must record these scores in their posts. Neither of these missions are usually recorded by players, but we ask that all players ensure they record the scores for these going forward as they will be used to determine Chain Game Records.

Here is the relevant information from the new Opening Posts:


There are several missions in Grand Theft Auto III that will store the scores or times that you have achieved in the Stats Page of the Pause Menu. Players who complete any of the following missions must note down the score or time they received in their Chain Game Turn Post:

  • Turismo - Mention the Race Time
  • Bling-Bling Scramble - Mention the amount of Checkpoints Collected
  • Smack Down - Mention the amount of Yardies Whacked
  • Rigged to Blow - Mention the Bomb Defusal Time
If you do not remember what score or time you achieved, you can check this in the Stats Page of the Pause Menu.

 


There are 4 Off Road Challenges found across Liberty City:

  • Patriot Playground
  • Multistorey Mayhem
  • A Ride in the Park
  • Gripped!
Players who complete any of the Off Road Challenges must note down the time that they achieved in their Chain Game Turn Post. This time can be found in the Stats Page of the Pause Menu.

 


There are 4 Toyz Missions that can be found at the Toyz Vans across Liberty City:

  • Diablo Destruction
  • Mafia Massacre
  • Casino Calamity
  • Rumpo Rampage
Players who complete any of the Toyz Missions must note down the score that they achieved in their Chain Game Turn Post. This score can be found in the Stats Page of the Pause Menu.

 



I hope you all have a great day and Happy New Year! :) Edited by GTAKid667

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Jimmy

Taking out the Idaho. Not the ultimate family vehicle. Might just handle the stress of going through Blue hell.

 

EQSk24X.jpg

 

Spreading the love of Perennial with the world, one import at a time.

 

vGunSlG.jpg

 

Joey thinks BF Injection is a family car? He's wrong. I'll show him.

 

aacOfHn.jpg

 

Back home after an extensive day at work.

 

uRSUmsv.jpg

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GTAKid667

> Has 4 Seater Car

> Only has 3 Members

 

365217666031681537.png

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Jimmy

> Has 4 Seater Car

> Only has 3 Members

 

365217666031681537.png

We're always open to extending our hospitality to people diriving two seater cars like Idaho and Cheetah which have engine issues every now and then.

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Miles Edgeworth

I don't remember any engine issues with Idaho, but I can't say the same about Perennial. @TubewayArmy said on Friday at about 11:30 PM UTC that his car went out of fuel. Liberty City isn't big enough to be worried about being late for the petrol station, so I suppose his car's fuel indicator broke down.

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Miles Edgeworth

Better Round 81 100% save:

 

Mission: 'THE EXCHANGE'

Link: kittens!

Completion: 100%

Notes: Some Perennials and Cheetahs destroyed, some Idahos stored in garages.

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GTAKid667

Chain Game Announcement!

There will be some changes made to the Save File used in Round 82 of the Grand Theft Auto III Chain Game as the Chain Game Factions go to war in a game of Faction Vehicle Hunt.

Based on the classic Chain Game Generated Vehicle Rounds, Faction Vehicle Hunt will see The Idaho Mafia, The Perennial Ahoj and The Romanian Cheetah each place their own Faction Vehicle on Portland, Staunton Island and Shoreside Vale. These vehicles are then included in a game of Vehicle Hunt where all players of the Chain Game, whether you are in a Faction or not, will have the opportunity to find all Hidden Vehicles in the chance to win :cookie:!

The winning faction will be the one who the last found Hidden Vehicle belongs to, or has a vehicle that is not found at the end of the round, and details on the potential prize can be found in the private Faction Channels on Discord.

But what is a Generated Vehicles Round?
If you're new, or unfamiliar with Generated Vehicle Rounds, here's an extract from a previous Chain Game Announcement with all you need to know!


How do I participate?
Well, that's easy! You can hunt for vehicles during your Chain Game Turn and if you discover any across the map, then make a note of the vehicle and it's location and write your findings in your turn post after you've edited the post once the turn is complete. It's important to note that Spoiler Tags must be used to conceal your findings in the edited post! You may link to images or videos within the Spoiler Tag in addition to noting the vehicle you have found. You may find this revised Posting Format of use:



[b]Mission:[/b][b]Link:[/b][b]Completion:[/b][b]Notes:[/b][b]Generated Vehicles:[/b]

<< Write your findings here! >>

An example of a completed post may look like this:

Mission: Drive Misty For Me
Link: http://gtasnp.com/
Completion: 3%
Notes: Joey's Missions are now Unlocked!
Generated Vehicles:

Banshee - In the Car Showroom
Idaho - Parked at Supa Save
Mafia Sentinel - Outside Salvatore's Mansion



The example vehicles used above are regular parked vehicles in GTA III, and not any of the Generated Vehicles we're using in this Save File.

What kind of vehicles am I looking for?
There will be 9 Faction Vehicles, three for The Idaho Mafia, three for The Perennial Ahoj and three for The Romanian Cheetah. In addition to the Faction Vehicles, there will also be Personal Vehicles for the Chain Game Staff. @TubewayArmy and I have each chosen a car and secret location somewhere in Liberty City for you to find in addition to the other Generated Vehicles. Unlike the other vehicles, these will be alarmed and so you will be able to know if you find it that it belongs to one of us.

The locations of these vehicles will not be revealed, however you will be able to see any important additional information in the Starter Save Post of the Round Thread.

What happens if I correctly identify a vehicle?
If you correctly identify a Generated Vehicle, the location of that vehicle will be revealed in the Vehicle Hunt Checklist. In addition to this you will also win a :cookie:!

Every vehicle that you correctly identify will be worth one :cookie:! For Personal Vehicles, if you can correctly identify the owner you will earn an Extra :cookie:! Some vehicles may also only spawn in a single color, and if you can identify that they only spawn in that color then you can earn another Extra :cookie:!

We will keep a 'Cookie List' in the Vehicle Hunt Checklist so we can see who manages to get the most cookies at the end!

Do I have to participate in Vehicle Hunt?
The Vehicle Hunt minigame is a completely optional addition to the Chain Game for this round. You are not expected to participate in it if you do not want to, and not all vehicles have to be found before the end of the round. It's just meant to be a bit of extra fun, and I hope that several of you will give finding these vehicles a go!

Yay?
Yay! :)

Other Important Information

  • In order for the 11 Generated Vehicles to be spawned in this Save File, 11 of Liberty City's Regular Parked Cars have been moved. We have tried to select vehicles that are not often used or will be noticeable in game, and make the choice as widespread as we can and not all from the same location.
  • As the Chain Game Chief, I know of all locations of the Generated Vehicles as I am responsible for creating the Save File. As such, I have no right to use such vehicles in the game to benefit my gameplay such as by delivering them to Import/Export Garages neither can I participate in 'Vehicle Hunt'.
  • As all members of The Idaho Mafia know the locations of the three generated Idaho's, they are not allowed to 'find' these vehicles in the hunt or use them in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in Vehicle Hunt as usual for the other 8 Vehicles in the game.
  • As all members of The Perennial Ahoj know the locations of the three generated Perennial's, they are not allowed to 'find' these vehicles in the hunt or use them in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in Vehicle Hunt as usual for the other 8 Vehicles in the game.
  • As all members of The Romanian Cheetah know the locations of the three generated Cheetah's, they are not allowed to 'find' these vehicles in the hunt or use them in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in Vehicle Hunt as usual for the other 8 Vehicles in the game.
  • As TubewayArmy is a Personal Vehicle Owner, he is not allowed to 'find' his own vehicle in the hunt or use it in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in Vehicle Hunt as usual for the other 7 Vehicles in the game.
Hopefully I have covered all you need to know about the upcoming round, but if you are still unsure then please ask here in the Lounge, on Discord or Send me a Message and we can clear up any confusions. This will be a fun round as always and I hope to see many of you participate and hopefully search for some vehicles too!

I'll also let you in on another secret, there's another full Generated Vehicles Round with 30 Vehicles on the way before Round 90!!

Have fun searching! :)
Edited by GTAKid667

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GTAKid667

Chain Game Announcement!

Once again it's time to put your searching skills to the test, Round 85 of the Grand Theft Auto III Chain Game will be a Generated Vehicles Round!

A Generated Vehicles Round is where there are a selection of vehicles scattered across the streets and seas of Liberty City in areas that they would not usually spawn for use by players throughout the round. Some of the vehicles that have been placed have been because of their usefulness, there may be vehicles that are usually rare or not unlocked until later in the game that you may find on your travels. Some of the vehicles that have been placed belong to other Chain Game Players, the Chain Game Staff have parked their own Personal Vehicles around Liberty City and members of The Perennial Ahoj Faction who won the Faction Event in Round 82 have also parked their own Personal Vehicles as a reward for their victory. And some of the vehicles that have been placed have been placed for fun.

To make the experience of new vehicles across Liberty City more unique, none of the vehicles or their locations will be revealed to any Chain Game Player when the round begins and instead, all Generated Vehicles will be included in the legendary "Vehicle Hunt" Minigame. This is where you get to put your finding skills to work and try and find all of the vehicles spawned across the map in a quest to earn :cookie:! We'll be keeping a checklist in the opening post and once a vehicle is correctly identified, it will be revealed for all players to see.

As always, if you are unfamiliar with Generated Vehicle Rounds or need a reminder of how they work, here's an extract from a previous Chain Game Announcement with all you need to know, customised for Round 85!


How do I participate?
Well, that's easy! You can hunt for vehicles during your Chain Game Turn and if you discover any across the map, then make a note of the vehicle and it's location and write your findings in your turn post after you've edited the post once the turn is complete. It's important to note that Spoiler Tags must be used to conceal your findings in the edited post! You may link to images or videos within the Spoiler Tag in addition to noting the vehicle you have found. You may find this revised Posting Format of use:


[b]Mission:[/b][b]Link:[/b][b]Completion:[/b][b]Notes:[/b][b]Generated Vehicles:[/b]

<< Write your findings here! >>

An example of a completed post may look like this:

Mission: Drive Misty For Me
Link: http://gtasnp.com/
Completion: 3%
Notes: Joey's Missions are now Unlocked!
Generated Vehicles:

Banshee - In the Car Showroom
Idaho - Parked at Supa Save
Mafia Sentinel - Outside Salvatore's Mansion



The example vehicles used above are regular parked vehicles in GTA III, and not any of the Generated Vehicles we're using in this Save File!

What kind of vehicles am I looking for?
There will be 30 Generated Vehicles hidden across Liberty City in Round 85. Five Cars have been placed around Portland, Six Cars have been placed around Staunton Island and Five Cars have been placed around Shoreside Vale. In addition to these cars, Four Boats and Two Dodo Planes have been hidden around Liberty City.

There will also be a wide selection of Personal Vehicles across Liberty City for you to find. Five Personal Vehicles belong to members of The Perennial Ahoj who were victorious in the Faction Vehicle Hunt Event we held in Round 82, and a further Three Personal Vehicles belong to the members of The Chain Game Staff. Unlike the 'Regular Vehicles', Personal Vehicles will be Alarmed where applicable and may spawn in a custom permanent color.

The locations of these vehicles will not be revealed, however you will be able to see any important additional information in the Starter Save Post of the Round Thread.

What happens if I correctly identify a vehicle?
If you correctly identify a Generated Vehicle, the location of that vehicle will be revealed in the Vehicle Hunt Checklist. In addition to this you will also win a :cookie:!

Every vehicle that you correctly identify will be worth one :cookie:! For Personal Vehicles, if you can correctly identify the owner you will earn an Extra :cookie:! Some vehicles may also only spawn in a permanent color, and if you can identify that they only spawn in that color then you can earn another :cookie:!

We will keep a 'Cookie List' in the Vehicle Hunt Checklist so we can see who manages to get the most cookies at the end!

Do I have to participate in Vehicle Hunt?
The Vehicle Hunt minigame is a completely optional addition to the Chain Game for this round. You are not expected to participate in it if you do not want to, and not all vehicles have to be found before the end of the round. It's just meant to be a bit of extra fun, and I hope that several of you will give finding these vehicles a go!

Yay?
Yay! :)

Other Important Information

  • In order for the 30 Generated Vehicles to be spawned in this Save File, 30 of Liberty City's Regular Parked Vehicles have been moved. We have tried to select vehicles that are not often used or will be noticeable in game, and make the choice as widespread as we can and not all from the same location.
  • As the Chain Game Chief, I know of all locations of the Generated Vehicles as I am responsible for creating the Save File. As such, I have no right to use such vehicles in the game to benefit my gameplay such as by delivering them to Import/Export Garages neither can I participate in 'Vehicle Hunt'.
  • As all of the Personal Vehicle Owners know the locations of their own Personal Generated Vehicle they are not allowed to 'find' their vehicle in the hunt or use them in ways that may benefit their gameplay such as by delivering them to Import/Export Garages but may participate in 'Vehicle Hunt' as usual for all of the other vehicles.


The future of Generated Vehicles and Vehicle Collection Limits
An additional important point I would like to raise in this announcement is regarding the future of Generated Vehicle Rounds and potential rules and limitations against the amount of vehicles that can be found by a single player in a short amount of time.

It has become apparant that with the popularity of Generated Vehicle Rounds, the last few rounds have often had the same few players find all of the vehicles that are present in the round Save File. This leads to some of the less active players of the Chain Game who may not have the opportunity to take a turn until late in the game to miss out on the opportunity to find vehicles.

There are not currently any limitations on the amount of vehicles that can be collected by a single player, though we want feedback from you on whether or not we should consider adding limitations for future Generated Vehicles Rounds and suggestions on what possible limits could look like. Consider things such as a maximum found vehicles per turn limit, maximum found vehicles per player limit or time cooldowns in between vehicle finds such as "You can only find X Vehicles in Y Hours". You can write your feedback here in the Chain Game Lounge or you can send a PM to one of the Chain Game Staff.

As a suggestion, I would recommend that all participants of Round 85 be considerate when participating in the Vehicle Hunt. While I understand it can be fun to try and find as many vehicles as possible, all 30 Vehicles being found in the first few turns by only two or three players can take the fun out of the game for some players and so I'd suggest limiting yourself and not making finding vehicles a main aim when taking turns, and also would suggest that players only search for vehicles during their turn time.

I'd also like to make a note about cheating in Generated Vehicle Rounds following discussion that was brought to my attention during the past round that included Spawned Content. Any form of cheating in a Generated Vehicle Round is taken very seriously and players caught cheating will be banned from participating from the Chain Game. The Chain Game is meant to be about having fun and working together, and cheating in order to benefit yourself is absolutely not acceptable. This applies to all players irrespective of the length of time you have participated in the Chain Game, the amount of turns you have taken or how friendly you are.

Overall, I think that Round 85 will be a round of the Chain Game to look forward to and I hope that all players enjoy participating in the Vehicle Hunt!

Chain Game Contribution Spotight
There's also some very exciting news that I'm happy to share with you today! @123robot has been participating in the Chain Game as a regular player for several years now and has taken over 200 Turns in the Grand Theft Auto III Chain Game, almost 200 Turns in the GTA Vice City Chain Game, has been participating in The Chain Game: San Andreas for over 10 Years and has also played in one of the few rounds of the GTA IV Chain Game. I'm sure that all players will agree he has been a pleasure to have around and provides entertaining turns for all of us to enjoy, and he knows well that I enjoy every single turn that he takes, and a Chain Game without him simply wouldn't be the same.

I admire all players who make a difference to our game and 123robot has made several of his own contributions to the game which have been helpful and greatly appreciated. He has regularly provided high quality feedback on several important Chain Game decisions and requests for feedback, regularly made suggestions for improvements to the game, and recently took the time to maintain the Chain Game Checklist in two Chain Game Rounds in which he did a great job.

With Round 85, I'd like to officially announce that 123robot is joining the Chain Game Staff as "Chain Game Assistant Chief" of both the Grand Theft Auto III and GTA Vice City Chain Game. Both TubewayArmy and I are very excited to have 123robot on board and I'm certain that he will continue to do a great job supporting the Chain Game in all of our rounds and plans for the future. Congratulations! :)

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123robot

Thanks @TubewayArmy, @GTAKid667, and all of the Chain Game Players! It's great to be a part of the team! I never would have seen this coming even just a week ago, so this has been an extremely pleasant surprise, and I'm so grateful for the opportunity! I'm really excited to see what the future holds for the Chain Game and for myself during my time as staff, and I can't wait to continue supporting the Chain Game as much as I can, except now through the eyes of Assistant Chief. It's going to be so much fun! :lol:

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CoolMods

Off-topic, am i still permited to have mods like SilentPatch, WidescreenFix etc.?

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123robot

Off-topic, am i still permited to have mods like SilentPatch, WidescreenFix etc.?

Yep! Both of the modifications you mentioned are on the Acceptable Modifications list, so you're allowed to use both of those during your turn. Most information like this can be found in the Chain Game's opening posts, so you can read through those for more information on most things - in this instance, you can see the 'Exceptions to the No Modifications Rule' section for more information about the use of mods in Chain Game turns and what kinds of mods are permitted.

 

Also, as a reminder to all players, questions or queries about the Chain Game should always be kept to the Chain Game Lounge if you are not taking a turn so as not to clutter up the main round threads. Just want to make sure everyone is aware of this for future notice. Anyway, I hope this helps, @CoolMods! :)

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iguana

Is it actually possible to obtain Rhino before Shoreside Vale / Arms Shortage? AFAIK Shoreside Vale unlocks 6 star wanted level, I may be incorrect.

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GTAKid667

Is it actually possible to obtain Rhino before Shoreside Vale / Arms Shortage? AFAIK Shoreside Vale unlocks 6 star wanted level, I may be incorrect.

The earliest you are able to obtain the Rhino is during Arms Shortage as far as I'm aware, which can be done before Shoreside Vale is unlocked. The 6 Star Wanted Level is available once you have visited Shoreside Vale after "Grand Theft Aero" when the island is unlocked as you mentioned. You can then also obtain the Rhino after the final mission "The Exchange" has been completed, as it spawns outside of Phil's Place in Staunton Island.

 

And welcome to the Chain Game @iguaan! Great to see you playing :)

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iguana

How do we feel about failing a mission twice to get two of the special vehicles?

 

 

And welcome to the Chain Game @iguaan! Great to see you playing :)

Thanks, good to be here.

Edited by iguaan

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GTAKid667

How do we feel about failing a mission twice to get two of the special vehicles?

This is allowed, as long as you don't fail the mission any more times than necessary to collect the amount of Special Vehicles you desire. We will always allow Mission Failure as long as a Special Vehicle results from it, though I would suggest if you're collecting the same vehicle multiple times not to increase the Mission Attempts counter by too much, in this case two times is fine, but for example there's no need for anyone to fail five times or more if they're only collecting duplicate vehicles. Edited by GTAKid667

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iguana

 

How do we feel about failing a mission twice to get two of the special vehicles?

This is allowed, as long as you don't fail the mission any more times than necessary to collect the amount of Special Vehicles you desire. We will always allow Mission Failure as long as a Special Vehicle results from it, though I would suggest if you're collecting the same vehicle multiple times not to increase the Mission Attempts counter by too much, in this case two times is fine, but for example there's no need for anyone to fail five times or more if they're only collecting duplicate vehicles.

 

 

Eventually I figured out that I can do this with just one failure, but it's good to know for future reference.

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iguana

Theoretically, can I fail the final mission just to create an allproof Perennial?

 

It's a special vehicle just not unique since you can convert any vehicle.

Edited by iguaan

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GTAKid667

Chain Game Announcement!


New GTAForums Experience
Following the recent period of maintenance, I'd like to welcome all players of the Chain Game to a new GTAForums Experience. The forum software has been upgraded bringing a new look, new features and an enhanced experience for all members of the website on all devices. An Official Announcement from the GTAForums Staff Team regarding the Forum Software Upgrade can be found here, which I advise anyone interested in knowing more about the changes to read. 

There have been no changes to the forum layout, or any of the threads on the forum so you should still easily be able to find the latest Chain Game Threads where you'd expect them to be but you may find that certain settings for your member profile and the experience of posting and editing in Chain Game Threads are slightly different. It may take a little while for you to get completely comfortable with using the new experience, but be assured that participating in the Chain Game is as familiar as it has ever been, and soon enough we'll all be used to the new forum!

I'd like to take this opportunity to thank the GTAForums Administrators for the continuous development of GTAForums, and the time they put into maintainting the website, which has served as the platform for Chain Game Rounds for over 10 Years. 

 

Opening Post Updates
The Chain Game Opening Posts are to receive minor updates before the next round of the game to once again provide some greater clarity and add a few new sections that will detail the Chain Game's Official Stance on some particular issues that have been discussed by players, including the use of On Mission Flag Manipulation and the Replay Feature. There will also be updates to the Special Vehicle List Terminology, the Special Thanks List and some additional corrections made to the Chain Game Players List as well as minor corrections and changes across the entire set of Opening Posts.

Regular Players aren't expected to read through the entire set of rules again, as there have only been minor changes, and are instead suggested to read any new sections that have been added.

 

Rule Change - Use of the Replay Feature
With the updates to the Chain Game Opening Posts, we're introducing a new Chain Game Rule regarding the use of the Replay Feature that will affect both the Grand Theft Auto III and GTA Vice City Chain Game with immediate effect. 

 

We've spent some time over the last few months discussing the Replay Feature that is present in both Grand Theft Auto III and GTA Vice City and investigating the possibilities of its uses, and have requested Player Feedback to determine whether or not the Replay Feature is used during Chain Game Turns and in what way it is used. It has become clear that the Replay Feature can be abused in a wide variety of ways and produce outcomes that are not intended to be experienced in vanilla gameplay. The Chain Game traditionally has always been against the use of any form of cheats and modifications during gameplay that can alter the game from its intended state, alter statistical information that is used for the Chain Game Index, and provide a way of instantly passing missions or any other activity that is required for 100% Completion in the game. Feedback suggested that no player in the game uses the Replay Feature for its intended purpose and instead rely on it for many of the possible exploits and as a form of 'Mission Strategy', using the outcome of such exploits for their own benefit in missions and side missions.

 

After careful consideration taking into account all feedback that we received as well as looking into the capabilities of abusing the Replay Feature, we have decided that from this point forward, that use of the Replay Feature is not allowed during Chain Game Turns for the use of exploitation and as a form of Mission Strategy. This specifcally dictates that the Replay Feature should not be used at all during any Mission, Side Mission or other 100% Game Requirement, including Firefighter which is the most popular use of the feature. While some players may be disappointed that this rule has been brought into place, I'm sure players will agree that the use of such of a feature to give any player an advantage over another player, to exploit statistical data or to instantly pass a mission, is not fair and should not be allowed. However, as with our No Failure Rule, we will allow for Replays to be used for Special Vehicle Collection where they are required in the method of collection, but outside of this players should not use the Replay Feature during any Mission or Side Mission.

 

We're mindful that there is a possibility that some players will want to use the Replay Feature for the intended purpose of capturing recent gameplay footage and so outside of Missions and Side Missions we will continue to allow the use of replays provided that they are not used to directly exploit a Mission or Side Mission, but we strongly suggest that players keep their use of the feature to a minimum. 

I'd like to thank iguaan, Johan, MrMateczko, NABN00B, NightMARE, oscareczek, Parik, Sidaredd, TheAgniesia22, thehambone and Veigar for their feedback on the Replay Feature and their opinions on the proposed Rule Change.

 

An Extended Break
Due to the Forum Maintenance taking place this week and completing a major upgrade to a new software version, the Chain Game Staff will now need to take time to work on adapting the Opening Posts and features of the Chain Game to be compatible with changes introduced in the software. During this time, we'll also be focusing on providing updates to the Chain Game Design and ensuring that the Chain Game provides the best experience possible for players upon return of Chain Game Rounds.

 

Unfortunately this does mean that we will have to extend our current break from rounds while work on the Chain Game is completed, and while I understand some players may find this news disappointing, be assured that the Chain Game Staff will be working hard and spending much of their own time working to complete all of the necessary updates as quick as possible so that Chain Game Rounds can get back to being launched in the near future. Currently, there is not an estimation on how long the updates will take, but we'll be sure to update everyone once we are ready to launch rounds again.

 

Being Considerate to Other Players
I'd like to take the opportunity to also discuss today the Chain Game as a concept and a reminder for all players of what the purpose of the Chain Game is. Since 2010, the Grand Theft Auto III Chain Game has had a total of 97 Players participating in 88 Regular Rounds and 8 Starter Save Rounds in a collaborative attempt to complete Grand Theft Auto III to 100% or produce a Starter Save. The Chain Game is, and always has been, about the community and the idea of a range of players all coming together and participating in rounds together each contributing to the Chain Game Goal outlined in the Opening Posts. However, every now and then we encounter a particular type of behaviour from certain players that makes me think the community aspect isn't respected or understood clearly enough, and I feel that the Chain Game Index has sent the wrong message about what the Chain Game is really about.

 

The Chain Game is not, and never will be, a competition. A players participation in a round should be because they enjoy the game, the community and want to contribute to the end goal. I have on numerous occasions during my leadership of the game noticed a particular trend that pops up every once in a while where a player or group of players try to complete a mass percentage of the game themselves during a round, or complete a mass number of turns for what can easily assumed to be for their own gain in the Chain Game Statistics, Chain Game Index or to show off their own personal skill. I'd like to particularly draw attention to two Chain Game Records that I feel send a particularly wrong message, "Highest Total Percentage from a Player in a Chain Game Round" and "Highest Average Percentage from a Player in a Chain Game Round". While I understand the enjoyment that some players may have from trying to set records for the Chain Game Index, I do not feel that aiming to set these particular records are often best for the game. We've had players complete turns very early in the game up to a total of 40%, and then throughout the round participating regularly to exceed 60% or even as high as 70%. At this point, I feel that the amount completed is excessive and to the point it takes away from the team aspect of the game entirely - If your interest is to complete 70% of the game, you'd be better playing the game yourself in a personal playthrough.

 

I'd also like to draw attention to the habit of jumping to take the first or last turn in the game. I respect that some players like to take the first or last turn, but I feel that doing it consecutively across a large number of rounds also takes away from the team aspect of the game, because ultimately you're preventing anyone else from being able to take those turns.

 

Looking at both issues together, it is not a problem if a player wants to complete a larger turn within reason once in a while and also not a problem for players to take the first or last turn of the game themselves. The issue tends to be that the same players are either taking the same turns or completing the majority of the game themselves in a large consecutive number of rounds. I feel that when a player does this, particularly in a case of taking the first turn for a large consecutive number of rounds and completing the same 30% of content in those rounds, it isn't fair on other players. I like to use the analogy of either Import/Export or Unique Stunt Jumps, both of which contribute a high game percentage. If Player A takes the first turn in 10 Consecutive Rounds, which may last as long as 5 or 6 months of the year, and completes a 30% Turn each time completing Import/Export and Unique Stunt Jumps every single time, then Players B, C, D and any other player interested in participating lose the chance to ever complete these missions in a Chain Game Round. If then all Side Missions are cleared out in the first few turns, the players potentially never get to do more than mission.

 

I'd just like to remind players that the Chain Game is about everybody and the entire community, and that some players will want to get the opportunity to take the first or last turn once in a while, or get the opportunity to complete Side Missions. I'd like to gently suggest that all players ensure they are being considerate to other players when taking turns - If you've recently taken the first or last turn in a Chain Game or recently completed a large turn doing the same missions as you may have done the previous round, consider that somebody else might want to do them and try and incorporate more variety into your turns. While it is also suggested that certain Side Missions are completed earlier on in the game, there isn't always a need to get them out of the way in a couple of turns.

 

I do not want to discourage players from playing however, and simply share these thoughts now as a gentle suggestion. I want players of the Chain Game to have as much freedom as possible during Chain Game Rounds as has always been the case, but should this become a serious issue it is likely that Chain Game Rules including Turn Time Limits and Wait Rules will have to be adjusted to reflect the change in player behaviour. I feel this is a particularly important point not only for Regular Rounds, but also as we approach Special Rounds that will have higher demand from a wider range of players. 

 

Plans for the Future
I'd like to thank all players for reading and for their continued dedication and support to the Chain Game. We've had a successful start to 2018 for the game and have already had some new features and special rounds to participate in such as the Chain Game Factions Event back at the start of the year and the launch of a Grand Theft Auto IV Chain Game more recently. There's still a lot to look forward to across the summer months and towards the end of the year, particularly for both the Grand Theft Auto III and GTA Vice City Chain Games which are both expected to reach Special Milestone Rounds that we hope all players of both games will be around to participate in and join in with the celebrations. We're also continuing to work behind the scenes to bring even more content to the Chain Game and updates to our Chain Game Threads around GTAForums that we hope to share with you as soon as we can.

 

Edited by GTAKid667

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GTAKid667


Chain Game Announcement!


The Chain Game Returns!
We'd like to thank all players of the Chain Game for their continued patience while there has been a break from Chain Game Rounds over the past few weeks. It's not often that we decide to take such long breaks, and this has been the first time we have done so in at least a year. 


We've spent this time both as a break from the workload required to maintain the Chain Game, but also to work on some new features and updates to the Chain Game. As mentioned in the previous Chain Game Announcement, there have been some improvements made to the Chain Game Opening Posts as well as the introduction of a rule preventing the usage of replays as Mission Strategy.


Tomorrow, 21st June, marks the first day of Summer in the Northern Hemisphere and to mark the occasion we're happy to announce that our break period is officially coming to an end and from tomorrow we'll be getting back into the action with a new round of the Grand Theft Auto III Chain Game.


As an added bonus, we're going to be running back to back rounds of the Grand Theft Auto III Chain Game over at least the following month, meaning that there will always be an opportunity to get involved and play, with there always being a round of the Grand Theft Auto III Chain Game up and available to play.


We're still working on a few sections of the Opening Posts which aren't quite ready, so you may not yet be able to find everything that has been previously mentioned, but we didn't want to let this get in the way of launching a new Chain Game Round when we're otherwise ready to go. We'll be continuing to update the design throughout the duration of the round so it's normal if you see something missing. As always though, if you spot a mistake with something that is there or something that doesn't look right, feel free to let us know about it.


The GTA Vice City Chain Game will return in due course, and stay tuned for more information on a future round of the Grand Theft Auto IV Chain Game.


I hope that all players enjoy getting back into playing the Chain Game!


Chain Game Development
One of the aspects of the Chain Game that is often not publicly discussed is the workload that the Chain Game Staff take on by running the various Chain Games across the forum, and so there hasn't ever been a clear insight into what gets done when we're not playing rounds or behind closed doors.


Since I took over as Chain Game Chief back in 2013, I've watched the Chain Game continue to develop and expand. We've been able to take the game from what was a basic concept and turn it into a much bigger community, something that was first started by Arsen Vitiuk when the Chain Game first launched and has continued to develop as time has progressed. Between us all, we've not only become a much stronger community but we've allowed ideas that were once dreams become a reality - Projects like the Chain Game Index, Statistical Data of the Chain Game Rounds, Starter Save and Generated Vehicle Round improvements, updates to our Opening Posts and Multiplayer Events outside of Rounds. Such ideas require a fair amount of work to be completed, and maintained regularly following round completion, for such ideas to be possible. 


To give a brief insight - When we set up a Chain Game Round, we first need to update our Statistical Documentation to ensure that we've accounted for all Player Turns in previous rounds, we need to ensure that the Opening Posts are ready for publishing, and then we need to post the round. During the round, three lists are updated as often as possible which can often be time consuming in itself with there being a large amount to do in the game and a large amount being completed in turns, particularly when rounds are progressing fast. Chain Games like the Grand Theft Auto III Chain Game also require the Liberty Tree to receive regular updates determined on game completion. Following a rounds completion, we need to ensure the lists are completed and accurate. We then gather statistical information of all lists for use in the Chain Game Index and Records, calculate the Chain Game Statistics and Official Round time and post the completion information. We've often already started the next round while this is taking place, as our commitment has always been to get the rounds out and available to play before features like the Chain Game Index are updated.


All of what I mention above only scratches the surface of what the Chain Game Staff does on a regular basis, which can be as often as several times a week in a period of high activity. We have many additional projects on the side that we've been working towards, some new and exciting for future Chain Game Rounds and a rather extensive Chain Game Restoration Project to restore past round threads that have been damaged.


The Chain Game has become much more complex, and there are only three of us. It's also important to consider that there are three Chain Games and occasionally they run alongside each other, which can be up to triple the same workload. I find it quite hurtful when I hear accusations of the Staff being "lazy" or not listening to player requests, whether said in a joke context or not. We're only human, we have real life commitments and we can't spend every moment of our time working on ensuring everything is perfect.


We do the best we can, and we know that many players support and respect this, and in case unclear I'd like to assure everybody - Our commitment has always been to provide the best Chain Game Experience we possibly can, we've put in hundreds of ours and will continue to do so to ensure that everyone is happy and the games are running as well as they can.


The Hunt for Save Files
Some players may be aware that since Round 29 we've been collecting the 100% Save File at the end of every Chain Game Round and include these as part of a Save File Collection hosted on GTAGarage. We've always been interested in collecting as many Save Files from the history of the Chain Game as we can, including regular turn saves, and so have a request which is aimed more towards longer term players of the Chain Game and owners of Grand Theft Auto III and Vice City.


If you're like me (I don't endorse being like me), you might be the kind of person to have files on your computer you probably haven't even seen in 5 years, let alone decided to interact with, and amongst these can often be old save files randomly laying about. You probably don't even know they are there, I typically overwrite all of my Chain Game Turn Save Files but following a recent conversation, I decided to do some digging through my old files and found a small collection of old Chain Game Turn Saves from Rounds as old as Round 26!


We'd like to continue expanding our collection of old Chain Game Turn Saves if at all possible, and ask that if any past or present player finds the time to have a search around their old files, have a look out for any old GTA III and Vice City Save Files and feel free to send them our way - It could just be that you've been holding on to a piece of Chain Game History and didn't even know about it!


I hope all players have a great day, a great summer, and enjoy participating in the Chain Game!

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