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Arsen Vitiuk

Grand Theft Auto III Chain Game Lounge

Recommended Posts

GTAKid667

Chain Game Announcement!


Chain Game Island Divisions
Back in December 2017 we ran a community event in The Chain Game Discord Server called "Chain Game Factions" that saw all members of the server split into three groups based on vehicles in Grand Theft Auto III based on a suggestion from MrMateczko made in a Live Stream Chat. 


Following the success of the event and subsequent community events such as the Grand Theft Auto IV Multiplayer Session, we have decided to host another Chain Game Server Event for this festive season!


The Chain Game Island Divisions sees the Chain Game Players split into three "Divisions" based on the islands of Liberty City as in Grand Theft Auto III.


The Portland, Staunton Island and Shoreside Vale Division Members are about to meet the players in their division for the first time as they get separated into roles and each with their own private channel. They will then have the opportunity together to decide on a name for their Division as well as their Official Colours and a Division Leader.


Participation in The Chain Game Island Divisions is completely optional and players are free to remain as a Regular Player if they wish. If you are interested in participating, you can head over to the Chain Game Discord Server now and let a member of the Chain Game Staff know which team you'd like to support.

 

I hope all players have a great day!

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DEALUX

Maybe a slight rule change is in order since the Chain Game is so active that taking a turn is quite difficult when the same 5-6 people (or rather 4) take turns one after the other. I literally sat here refreshing the page and someone took a turn seconds before I could post anything. No, I'm not joining Discord or whatever useless service to stay in touch with the other players.

 

Perhaps the 4 hour wait rule could be enforced for all players at all times, meaning no turn reset after 2 players take a turn. It would slow the game down a little, sure, but that would make it last a little longer.

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SorveteQuente

Turn is free now 👀

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DEALUX

I'm thinking of creating a similar game but with rules that are a bit different and less strict. It could run in parallel with the Chain Game if anyone would actually be interested.

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GTAKid667


Chain Game Announcement!


A New Year
I'd like to welcome all members of the Chain Game Community to a new year and hope that you all had a great time over the holiday period. I'm pleased to look back and say that 2018 was a very successful year for the Chain Game and I thank everyone who made that possible.


In April 2018, we launched the Grand Theft Auto IV Chain Game with a range of community members assisting in the preparation for this initial round. The round was very well received with 17 members of the community taking part and helping us achieve 100% for the first time, leading to a second round later in the year. I'm thankful of all members of the community who supported the creation of the new Chain Game, and was particularly touched to see such an outcome for the first round. There'll be more rounds of the game to look forward to throughout 2019 so keep an eye out so you're able to take part!


Following Round 1 of the new Chain Game, thehambone and I organised a Grand Theft Auto IV Multiplayer Event where several members of the community joined us for over an hour to play some classic Multiplayer Modes. It was a lot of fun to see so many players take part at such short notice and I had a really enjoyable time playing alongside members of our community, something I would absolutely love to see again throughout this new year!

We've also welcomed a large number of community members into the Chain Game Discord Server, as well as new members of the Steam Group and new followers of our Twitter Page. It has been nice to have a higher level of community interaction outside of the rounds hosted on the forum, from getting to know new members of the community better to being able to tease new rounds such as our tweets on IV Round 2 and III Round 100!


Of course, we can't forget Round 100 of the Grand Theft Auto III Chain Game! Special Rounds are always enjoyable to be a part of, and seeing so many members of the community both past and present have some part in the round was very touching to see. When I first contacted some of the older community members, I wasn't sure if I was going to get a response. Not only did I receive a response, but a much larger one than I was expecting. 24 Chain Game Staff Members placed Personal Vehicles in the Save File, an additional group of regular players participated in the Players Parking Feature, and we had some great images and messages sent to us for The Liberty Tree's Special Edition Publication. Thanks to everyone for being a part of such a special round!


We brought the year to a close with the Divisions Event, following 2017's Faction Event held within the festive period. Los Salvadores Portlandicos, Back Staunton Boyz and Shoreside Vigilante Fans established themselves choosing their leader and name, and then competed against each other in the Grand Theft Auto III Chain Game's first Generated Packages Round! They were each required to place 33 Hidden Packages on their islands and then search for the 66 Hidden Packages placed by other Divisions, with the Division who placed the last remaining package to be found being declared the winners. Shoreside Vigilante Fans were the winners of the event, and I'd like to congratulate them on their victory!


Unfortunately, following the Divisions Event the Chain Game Staff had a conversation which resulted in both TubewayArmy and 123robot leaving their positions in the team. I'd like to thank them both for their services to the Chain Game and the contributions that they had made towards the game during their time as Staff Members, they have certainly made an impact on both the game and the community and I wish them all the best for the future.


I'm aware that some members of the community, having read further information that was posted regarding this conversation, are concerned by what that they have read and are concerned about future Chain Game Rounds. I'd like to assure all members of the Chain Game Community that there will be no direct consequence to the Chain Game or the running of rounds due to these recent events and I will assure that we get back on track and keep the rounds running as normal so that you'll be able to get back to enjoying participation within the Chain Game for any of the Grand Theft Auto games. There is already a round of the San Andreas Chain Game available to play, and we're going to be heading over to Vice City once again in the near future, so look out for that!


However, I would like to take a moment to personally apologise for anything that anyone may have read about the event that they have found offensive and absolutely assure that there will be no similar circumstances in the future. I do not wish to make a public statement on the events, though I would like to state that I do not believe that the information available gives full coverage of the circumstances surrounding the conversation and that I do not believe I am a person intent of any malicious behaviour, a liar or am untrustworthy. I feel that these are very strong accusations and I'm very sorry that a few people feel this way, I ask that you give me the chance to prove that I am not that person. I completely acknowledge any wrongdoing on my behalf and would really like to encourage anyone who has been concerned by what they have read to send me a personal message. I promise to respond to every message that I receive hoping to provide clarity to their concerns, I have great care for the Chain Game Community and do not wish for any members to feel uncomfortable being a part of it. I would just like to make clear that if you wish to send me a message, I will not be tolerating any abusive messages, neither do I believe this is an appropriate way for any member of the Chain Game Community to behave.


Suggestions
I hope for 2019 to continue the success that 2018 saw and bring together the Chain Game Community to a place of unity once again. You may often hear me mention that the Chain Game Community is at the heart of everything we do and every decision we make, and the reason I say this is because of how true it really is. I have great care and respect for every single member of the community, even if you may not always believe that to be the case. You have all brought a lot of happiness to my life and it has been such a privilege to be leading this community now for over 5 Years. Together we can make 2019 a great year for the Chain Game and I hope as many of you will join me for another year of fun as possible.


I plan to get a lot done for the Chain Game this year and as part of that, I ask for anyone who has any suggestions for the game to contact me and let me know what is on your mind. It is clear from some of the changes that we have made in the last few years that we listen to all members of the community and try to provide the best experience for everyone as is possible. In particular, I have recently been made aware of some lack of clarity in the current Opening Posts in regards to Wait Rules. It indeed seems that the wording of the 4 Hour Wait Rule in particular could be worded better to prevent misunderstanding, particularly to those completely new to the Chain Game, so I plan to get around to updating this within the next week as well as include a few sections currently missing from the Opening Posts that were due to be included a while back.


If you have any further suggestions for the Opening Posts, Rules or any aspect of the Chain Game, you're more than welcome to contact me at any time. Thank you all for your continued support of the Chain Game, and here's to a great 2019! :)

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GTAKid667


Chain Game Announcement!


A General Update
We're already more than halfway through a year that seems to be passing us by fairly quickly. There hasn't been a lot of news regarding the Chain Game to report since the start of the year which is why we're only on our second Chain Game Announcement as we now begin August 2019, though there has been a committed effort behind the scenes to work on all aspects of the Chain Game to improve the overall experience of being a member of this community for all of our players.


In March 2019, a series of updates were made to the Chain Game Opening Posts that were considered too minor for a full Chain Game Announcement. The main focus in these updates was to improve the quality of the "Quick Start Guide" for all new players of the Chain Game, highlighting important rules that were previously only mentioned in the larger "Rules" section, which is not always read by players who take their first turn. The "Chain Game Lounge and Discussion Groups", "Taking a Turn" and "Wait Rules" sections saw minor rewording based on community feedback, in particular to try and clear up the common misunderstanding of how the 4 Hour Wait Rule works. The updates also brought new graphics to the Grand Theft Auto III and Vice City Chain Game, and new colour theme based Statistics Tables for all four Chain Games. In addition to these changes, minor corrections were made to the 100% Checklist, Special Vehicle List and other rule based sections of the Opening Posts.


We've also made a number of changes to our Discord, Steam and Twitter Pages since the start of the year and behind the scenes work is being completed all the time even though there hasn't been much we have released publicly. Throughout the rest of 2019 we plan to continue our efforts working on the Chain Game based on the feedback we've received from members of the community, and to also work on some unannounced plans that we hope to reveal more about in future Chain Game Announcements both in 2019 and throughout 2020. We're also looking for feedback on a few Chain Game Rules and plan to contact several regular players in the next few months to gather a range of opinions from the community that will help decide whether any changes will be made. If you ever have any suggestions or feedback for the Chain Game, you're more than welcome to send me a message with your thoughts, we're always open to hearing your suggestions.


In the meantime, we're planning to keep the rounds running and hope to see many members of the community join in and enjoy themselves. So far this year we've launched over 20 Chain Game Rounds across all four Chain Games and it has been great to see so many players, including new players, players we hadn't seen in a while, and regular players, all participating in the rounds and enjoying themselves. The continued support that members of our community show towards the Chain Game is so genuinely appreciated, and I'd like to thank you all once again for all you've done and continue to do for the game and for our community.


Additional Platform and Regional Support for Chain Game Round 100 Starter Saves
In October 2018 we celebrated a milestone for the Grand Theft Auto III Chain Game with the launch of Round 100. The Special Round was participated in by 23 Players and a special Starter Save was produced for the round that was contributed to by over 40 Members of the Chain Game Community. It is a round that will be remembered throughout the history of the Grand Theft Auto III Chain Game.


We had ambitions plans for the 100th Round of the game and how we wanted it to be, and at one point were unsure that we would be able to deliver on much of what we wanted with the time that we had. In particular, we contacted members for Personal Vehicles and comments for The Liberty Tree when they hadn't signed into GTAForums for over 3 Years, and it did not seem likely that we would be receiving a reply. But to our surprise, the community really delivered, and we heard back from nearly everyone that we contacted. It was important to us that these special celebrations had the community at the heart of the features we included as the Chain Game is focused around the community and without the effort players have put into the game over the years, we would have never been able to celebrate such a round in the first place. It was very nice to see so many former Chain Game Players and Staff get in contact and really show their support for the Chain Game at the time. We had some lovely comments in The Liberty Tree, and some lovely Personal Vehicle Locations, many of which had a more personal meaning behind their vehicle, location and colour choices.


One of the features that we included in Round 100 were Multiple Platform Saves, bringing the features of Round 100 to Starter Saves on PlayStation 2, PC and Android. While this may be considered a niche feature, it is one that I was personally proud of and one that I really enjoyed being able to deliver. As a player who grew up playing Grand Theft Auto on the PlayStation 2, who later found the Chain Game and started playing regularly on PC, I'd have never believed that some of the features I loved from the Chain Game such as Generated Vehicle Rounds would have ever been possible on the PlayStation 2.


You can grow used to believing that any form of modifications on an unmodified console isn't really something that was going to be straightforward or even possible when you have little understanding of how the game and its Save Files work. Inspired by the work OrionSR had done at bringing the San Andreas Chain Game features to the PlayStation 2 several years ago, I started to learn more about Grand Theft Auto III Save Files and with the help of thehambone and Parik eventually knew enough to know that this was all very much something we could deliver for Round 100. Turning on my old PlayStation 2 console, hearing the Grand Theft Auto III Theme Song and then loading up a coloured Save File Title to drive across the road from the Portland Hideout and see Th3MaN1's Personal Vehicle was a very special feeling, and one that certainly made me know that Round 100 had arrived.


We had mentioned during the round that we plan to continue investigating the possibilities of bringing the features of Round 100 to other platforms, even after the round had launched. This Save File will always be a special creation that we as a community had worked hard to put together. From those who have contributed to the Chain Game over the years and have a Personal Vehicle in the Save File to those who decided the Players Parking Vehicles, the entire Grand Theft Auto III Chain Game Player Base were included in the making of this Starter Save. It's a special Save File that I hope will live on in some form throughout the rest of the Grand Theft Auto III Chain Game's history, and it may so be that we never hear from some of the players who had contributed to the making of this save file again. I was worried at the time that some of the oldest Chain Game Players were never going to sign into GTAForums again to see the messages we'd sent them, so who knows if this is something we could ever pull off in a future celebration - Especially when another round number based celebration is probably at least another few years away.


I'm excited to announce the release of the following three Round 100 Starter Saves today:

  • PlayStation 2 - Japanese Region
  • PlayStation 3 - PlayStation Store's "PS2 Classics" Release
  • Xbox

It has been a great experience to revisit the Round 100 Starter Save over the past few months and bring the save to these new platforms and regions, though it did not come without a challenge. Creating a Starter Save for the Xbox Platform in particular was a more difficult task than was anticipated due to the way that the platform manages save files, but I have to give a Special Mention and Thanks to Parik who stepped in and offered his help to make an Xbox Starter Save possible (and in the end was the one who did the majority of the work).


The new Round 100 Starter Saves are now available for users to download and play in the Round 100 Starter Saves Folder on Google Drive. We hope that anyone who wishes to try them out enjoys them!


Updated Documentation for Round 100
The Round 100 Starter Save User Guide has been updated to reflect the addition of the new Starter Saves available for the PlayStation 2 Japanese Region, PlayStation 3 and Xbox. There have been new sections added to detail installation instructions for the new Starter Saves for users who wish to download and play them. The Xbox Platform Instructions are targeted at users who are using the Action Replay MAX Cheat Device, where transferring Save Files is achieved by using a Memory Card inserted into the top of an Xbox Controller, but alternative methods of transferring Save Files on both unmodified and modified Xbox Consoles are expected to work without any issues. 


The User Guide now also includes full documentation of the changes made to the Save File, as said would be available after the completion of Round 100. Three sections have been added that mention the 31 Vehicles that would usually spawn in the game but had to be moved in order to make room for the new vehicles, the 42 Vehicles that were added as part of the "Personal Vehicles", "Boat and Plane Spawns", "Faction Vehicles" and "Players Parking" features of the round, and a section that mentions the changed Perennial Spawn behind XXXMags that was coloured Yellow as a Special Thanks to TheAgniesia22 for all the great work she did in organising the Players Parking Feature.


Thanks once again to all members of the community for your continued support of the Chain Game, and I hope you all have a great rest of the week!

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DEALUX

I'm kinda down with an Xbox exclusive run of the Chain Game. I'll need to dust off my Xbox and remember how to FTP into my modded console for it but I wouldn't mind playing it again with a controller.

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lol232

I can play on XBOX, I don't know, maybe like 3 people will be able to play? 

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DEALUX

A modded Xbox is pretty cheap I think. You only need a LAN cable plus router (and FileZilla) to transfer files.

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lol232

Yeah, I know that. Been trying to install 128MB RAM on mine.

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GTAKid667


Chain Game Announcement!


Additional Platform and Regional Support for Chain Game Round 100 Starter Saves
I hope that all members of the community are well and enjoying the Chain Game Rounds that have been available to participate in these last few months. We mentioned during the last Chain Game Announcement and Round 100 of the Grand Theft Auto III Chain Game that we are continuing to support the development of the Round 100 Starter Save, bringing the features put together by our community to more platforms and regions.


There are currently Starter Saves available on PC, PlayStation 2, PlayStation 3, Xbox and Android, and I'm excited to announce the release of two more Starter Saves today:

  • PlayStation 2 - Australian Region
  • iOS

The Round 100 Starter Save User Guide has been updated to reflect the addition of the new Starter Saves available for the PlayStation 2 Australian Region and iOS, with new sections added to detail installation instructions for the new Starter Saves for users who wish to download and play them. The process for installing the iOS Save File is dependant on the version of operating system you are running on your device. A device running iOS 7 and older will be able to use a file browsing application to move the downloaded Starter Save into the "Documents" folder under the "GTA3" Directory, but devices that are running iOS 8 and newer will require a jailbroken device in order to access this directory.


With the addition of the iOS Platform, the Round 100 Starter Save is now available on almost all platforms that Grand Theft Auto III has been released on. We will be continuing to bring the Starter Save to further regions that we haven't covered with the current set of Starter Saves and users who find that there isn't a save that will work on their version of the game are welcome to contact the Chain Game Staff, and we can work together to provide a version that you'll be able to use.


Special Thanks to @thehambone for creating and testing the iOS Starter Save as well as providing installation instructions for the Round 100 Starter Save User Guide! :)


All Round 100 Starter Saves and the Round 100 Starter Save User Guide are available in the Round 100 Starter Saves Folder on Google Drive. Once again we hope that anyone who wishes to try them out enjoys them!


Thanks once again to all members of the community for your continued support of the Chain Game, and I hope you all have a great week!

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GTAKid667


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Chain Game Announcement!


A New Year
Happy New Year! I'd like to wish all members of the community a great day and hope that you all enjoyed yourselves over the holiday period!


2019 was a great year for the Chain Game and I'd like to start by thanking everyone who made that possible. Whether you were a regular player, a contributor behind the scenes, or whether you just happened to stop by and take a turn one round, your contributions allowed us to keep progressing and reach where we're at today. Throughout the year all 4 Chain Games launched 35 rounds between them, with 9 trips to GTA III's Liberty City, 11 trips to Vice City, 14 trips to San Andreas and 1 trip to GTA IV's Liberty City. There were 42 unique players who participated across all of these rounds. We concluded the year for the Grand Theft Auto III Chain Game with a Generated Vehicles Round, which also happened to be a Starter Save Round. As I mentioned in the Opening Posts of the round, I believe that this was the first ever Starter Save Round to have a unique set of Generated Vehicles that weren't carried over from a previous Generated Vehicle Round. I've always personally enjoyed Generated Vehicle Rounds, both as a player being able to search for the hidden vehicles around the city, and also as the creator of the Starter Save and being able to watch members of the community have fun searching for the vehicles that I've hidden. I find it particularly fun to watch streams during these rounds as many will know, and often is the case that I watch players walk right past a vehicle location without looking in just the right direction for the vehicle to be visible! It made me really happy to see so many players get involved in the round and enjoy the Vehicle Hunt, and I really appreciate some of the nice comments I've had about the round since it ended too. It seemed to be one of the fastest rounds of the year, and also became the 3rd fastest Starter Save Round, taking just 1 day, 10 hours and 5 minutes to reach the final percentage of 57.79%!


We've had many other great moments and achievements throughout the year too. There were 2 brand new players who joined the Grand Theft Auto III Chain Game this year who have stayed with us and become regular players. We also released versions of the Round 100 Starter Save for PlayStation 3, Xbox, iOS, and for the Australian and Japanese PlayStation 2 Regions. I've also had the opportunity to work on a great amount of plans for the Chain Game, some which have already appeared throughout the year like the latest round and the updates made to the Chain Game Opening Posts and Graphics, and some that are to be announced throughout this new year.


It's going to be a special year for the Chain Game and the community in many ways, and I'm really looking forward to announcing many of the plans that have been worked on behind the scenes in recent months. 2020 will also mark 10 years since the Grand Theft Auto III Chain Game first launched back in October 2010. It's incredible to think that what started out as a simple idea could grow into the big community of players that we have today, and I doubt there was anyone at the time who would have expected we'd still be here 10 years later having celebrated 100 rounds of the game with over 100 members of the community!


Recently I've been contacting many of you for feedback on ideas that we have for the Chain Game, which will be discussed in a further announcement in the coming weeks, and it has been really great to hear all of your ideas and opinions in response to the game. It's important to me that the community is kept at the forefront of everything that we do in the Chain Game, even when some of the ideas that I request feedback for seem fairly minor. The community is what makes the Chain Game so special and is why we're able to still be here and do so well after all of these years. Thank you all for your continued participation and support, and I hope to see many of you join in throughout 2020!


Chain Game Contribution Spotlight: thehambone
I’d like to take a moment to talk about a few members of the community that have made a real difference to the game over the years. 


thehambone has been a member of the community since he first joined the Grand Theft Auto III Chain Game in Round 27, taking his first turn on 26th February 2014, which will soon be 6 years ago! He has since become a regular player that has participated in 61 different rounds of the Grand Theft Auto III Chain Game and has taken 188 turns, as well as also having played in the GTA Vice City, GTA San Andreas and Grand Theft Auto IV Chain Games.


In addition to the regular turns that thehambone has taken, he has always been willing to contribute to the game behind the scenes. He has regularly provided high quality feedback on ideas and been involved with important discussions about the Chain Game, has helped out with save files that have been customised for special rounds including the multiple platform save files that we have created for Round 100, and has created tools such as the Pigeon Locator for GTA IV that have been of use to players including myself throughout the rounds of the game.


I’d like to thank thehambone for all he has done for the Chain Game over the years and officially announce that today, he joins the Chain Game Staff of the Grand Theft Auto III, GTA Vice City and Grand Theft Auto IV Chain Games as “Chain Game Assistant Chief”!


Chain Game Contribution Spotlight: Parik
Parik has been a member of the community since he first joined the GTA Vice City Chain Game in Round 2, taking his first turn on 3rd November 2015, over 4 years ago! He joined the Grand Theft Auto III Chain Game in Round 80, taking his first turn on 2nd January 2018, and has since become a regular player across all Chain Games. In the Grand Theft Auto III Chain Game alone, he has participated in 34 rounds and taken 171 turns!


In addition to the contributions he has made during the rounds themselves, Parik has also always been willing to contribute to the game behind the scenes. He has regularly provided high quality feedback on ideas, has updated lists in Chain Game Rounds, and has created multiple tools that have been a great benefit to the running of the Chain Game and have allowed for some of the plans that we have had over the years to become a reality.


I'm incredibly thankful of Parik's contributions to the Chain Game over the years, and today he also joins the Chain Game Staff of the Grand Theft Auto III, GTA Vice City and Grand Theft Auto IV Chain Games as “Chain Game Assistant Chief”!


Chain Game Contribution Spotlight: SorveteQuente
SorveteQuente has been a member of the community since he first joined the GTA San Andreas Chain Game in Round 123, taking his first turn on 2nd June 2018, more than 18 months ago! He joined the Grand Theft Auto III Chain Game in Round 89, taking his first turn on 25th June 2018, and has since become a regular player across all Chain Games. In the Grand Theft Auto III Chain Game, he has participated in 24 rounds and taken 292 turns!


He has also regularly provided high quality feedback on ideas and has regularly offered help towards the Chain Game which has always been appreciated, such as updating several lists in rounds of all of the Chain Games in which he has always done a great job.


SorveteQuente is a great member of the community and I am grateful for all of the help that he has given to the game. Today, he will also join the Chain Game Staff of the Grand Theft Auto III, GTA Vice City and Grand Theft Auto IV Chain Games as “Chain Game Assistant Chief”!


A New Team
These three members of the community have made a real difference to the Chain Game over the years and I am extremely thankful of all they have done and continue to do for the game and our community. I’m sure that all members of the community would agree that they are all a pleasure to have around, and will join me in congratulating them on joining the Chain Game Staff, where I know that they will all do a great job and become a part of many of the plans that are to come for the Chain Game.


Once again, I’d like to wish all members of the community a very happy new year, and I hope that 2020 will bring a lot of great things to all of you. Thank for you all for continuing to participate and support the Chain Game!

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NileshKumar
2 hours ago, Earthbound said:

I'll take a turn.

 

Mission: The Getaway
Link: Click!
Progress: 63.64%
Notes: 
- Collected all hidden packages on Staunton Island except for the one Shoreside Bridge.

 

@NileshKumar, the one you picked up was next to the church, right next to the rampage you would have completed. ;)

 

Hidden package sitrep,

x2 remain in Portland, the one on the rocks and the one in the subway

x1 remain on Staunton Island, the one on Shoreside Bridge

x2 collected in Shoreside Vale, one near firetruck at the airport and the one behind the safehouse.

 

I don't think it is really necessary to mention which package is taken because SnP provides a complete collectible map of remaining packages

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GTAKid667
8 minutes ago, NileshKumar said:

I don't think it is really necessary to mention which package is taken because SnP provides a complete collectible map of remaining packages

It is necessary. Both for the statistics we collect that are used to provide information on Chain Game Records and Trivia, and in a case where a checklist needs to be recreated for a round in the future after the save has expired from GTASnP.com :^:

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Jimmy
Posted (edited)

  

1 hour ago, NileshKumar said:

turn

 

Got some urgent work but I couldn't turn empty so I made a cutscene turn

 

Mission Cutscene: Love's Disappearance
Link: Click Me!:p
Completion %:
98.05%
 

This mission is an exception to the named Mission rule as it's a cutscene and needs to be completed along with a valid named mission, making this invalid turn. @GTAKid667 please correct me if i'm wrong.

Edited by Jimmy

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NileshKumar
6 minutes ago, Jimmy said:

  

This mission is an exception to the named Mission rule as it's a cutscene and needs to be completed along with a valid named mission, making this invalid turn. @GTAKid667 please correct me if i'm wrong.

i know but you are free to upload if you have made some contribution

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SorveteQuente
Posted (edited)
8 minutes ago, Jimmy said:

  

This mission is an exception to the named Mission rule as it's a cutscene and needs to be completed along with a valid named mission, making this invalid turn. @GTAKid667 please correct me if i'm wrong.

A player is not required to complete a named mission in a turn, as stated in the rules:

 

Quote

You are only allowed to complete One Named Mission during the completion of your Chain Game Turn, or you are free not to complete any if you decide that you do not want to.

Therefore NileshKumar's turn is still valid.

Edited by SorveteQuente
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Jimmy
1 minute ago, NileshKumar said:

i know but you are free to upload if you have made some contribution

I will when I have a turn. :) Meanwhile, feel free to edit yours if another turn hasn't been taken.

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NileshKumar
Posted (edited)
2 minutes ago, Jimmy said:

I will when I have a turn. :) Meanwhile, feel free to edit yours if another turn hasn't been taken.

well 'you' here refers to me

 

lolol

Edited by NileshKumar

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GTAKid667

Hey! 👋

I hope everyone has been enjoying the rounds we've been running lately, it has been nice to see so many players joining in and having fun. I've particularly noticed many returning players in the recent rounds and that's always really great to see.

There have been a few "bad habits" sneaking into some of the recent turns in the Chain Game that I'd like to talk about, and in doing so hope we can all be aware of the importance of certain practices we expect when taking turns, and just generally be a little more mindful when participating.

The first of which is where a player completes a high amount of content in the game in their first turn, and does these same missions across multiple rounds. While the rules are left open in a way that players are free to complete any missions or side missions that they choose in their turns, it's important to remember that the Chain Game is about the community and completing these games together with each other. Each round doesn't need to be a race to 100% completion, and it is certainly not about trying to achieve a high percentage of the game throughout your turns.

While I want us all to have fun and have the freedom to do what we want in our turns, I do want to suggest that we try and be mindful of others when we take these larger turns. If you were to complete the same set of missions every single round at the beginning of the game in your first turn, you take away the opportunity for other players to complete those side missions and we quickly reach the point of the round where players have restricted choice in what they can complete because all of the side missions have been completed.

This isn't intended to target all larger turns, but also consider that if you complete a high amount of the game in one round, perhaps take a step back for the next one to let some new faces have a go at some missions they might want to complete. The Chain Game is all about each other and working together, so lets not forget that when we take our turns.

I have also noticed that players who are completing collectibles, such as Hidden Packages, are choosing not to note where the packages that they have collected are. While I appreciate that there have recently been some great updates to GTASnP.com that have included collectible maps, please understand that ensuring your turn notes are accurate remains as important as ever.

When collecting Hidden Packages specifically, you should be noting where the packages you collected were. If you have completed all packages on a particular island (e.g. "Portland") or in a particular district of an island (e.g. "Trenton"), it is perfectly acceptable to write in your turn notes "Collected all packages on [island/district]". If you've only collected some packages, it would helpful for the benefit of everyone if you mentioned which ones specifically. Used a map or guide? Feel free to link to it and say "Collected packages x - y from this map". Simply stating "Collected x packages" is not helpful to anyone, particularly once the save file has expired from GTASnP.com after 30 days and you can no longer access the collectible map, which can be the case for staff documenting old rounds for uses such as in the Chain Game Index.

Recently I came across a round in which a player had not mentioned the fact they had collected a package in their turn and when completing a checklist for that round the total number of packages worked out to be 99.

At one time, we wouldn't have been able to have worked out who collected that package in this case. These days we do keep a collection of save files that I was able to look through, but I had to spend a considerable amount of time looking into all of these save files, working out how many packages had been collected in each, comparing that to the turn notes of each turn and checking off when a player had correctly mentioned the number of packages they'd collected - Then, once I had narrowed it down to a turn, I had to upload both the save file for that turn and the previous to GTASnP.com as they had long expired since the completion of the round and compare the two collectible maps.

Suffice to say that took a considerable amount of time and far longer than should have been necessary. It should not come down to me and the team to have to piece together what was completed in turns - That's what the turn notes are for. Please keep this in mind when taking turns and editing in your notes. :^:

As a closing note, I do wish to note that this is not at all intended to single out any particular players or turns that have been completely recently. Longer term members of our community will know that this behaviour repeatedly crops up and this is not the first time over the last 7 years I've had to mention it. I just intend to make these issues known so that we can all keep them in mind and work together to eliminate them within the game going forward.

Thanks for your continued support :)

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GTAKid667

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Chain Game Announcement!


This has been quite the year so far, hasn't it? I hope that all members of the community are doing well and have been keeping safe. There has been a fair amount of activity across the rounds lately and that's always great to see!


Further to the post I made here a few weeks ago, I'd like to thank everyone for taking my comments on board and keeping their turn notes accurate and complete in the turns that have been taken since. I also noticed that there were a few people who went back to correct older turn notes where they missed out on important information and I genuinely appreciate that, it makes it much easier for us when working on projects behind the scenes.


Updates to the Opening Posts
A positive of this year for the Grand Theft Auto III Chain Game is that we've seen a high number of new players join us, more than we've had in the last few years. It's great to see new people find out about the Chain Game and get involved in the fun by taking turns, but as an experienced player I often forget what it can be like to join the game and adjust to the rules of the game for the first time.


When you're a prospective player, learning about the Chain Game for the first time, the first place you're likely to check is one of the current rounds where you'll be greeted by the opening posts. These posts have been rewritten several times over the years to ensure that they cover all aspects of the game and ensure that the rules are clear to everyone participating, but as you may notice, this has come at the cost of making the opening posts huge.


It's already clear that some new players don't read through the rules properly, and I would strongly recommend doing so if you haven't already to ensure that your future turns will meet the rules and your efforts will not be discarded which we've had to do several times recently. But I do sympathise that they are quite long and I imagine there have been more potential players that have been turned off by the length of the posts and have not stuck around to read what the game is all about. In fact, I've heard from people that have never played in the Chain Game before about the length of our posts.


Reading through the posts myself, there are some sections that are over explained and could be written in far fewer words. There are also some sections that don't really need to be there at all. The reason for this comes from a mix of me not being able to always be as concise as would be ideal, and suggestions from former members of the community on ensuring we cover "everything" and be as clear as we can.


To remedy this, I do eventually plan to work on a new version of the Opening Posts that are focused on simplicity. In updates made to the posts earlier in the year, the "Quick Start Guide" was also rewritten so that players looking to jump in the game get a basic overview of all of the important rules in a much shorter opening section.


But there are a lot of plans on the table at the moment and I'm unable to find the time to deliver everything in as timely as a fashion as I'd hope, so I don't expect this to be worked on in the foreseeable future. As a way of combatting that, I've decided to focus less on "big" updates to the Opening Posts when we're ready to introduce new rules and sections, and go back to a form of smaller but much more frequent updates. This will allow me to simplify down the current opening posts without having to worry about creating anything new.


There won't always be enough in the updates to report on them in a detailed announcement, but the plan is to roll out the next update to the Opening Posts with Round 117 of the Grand Theft Auto III Chain Game. Similar updates will be made in the next GTA Vice City and Grand Theft Auto IV Chain Game rounds after Round 53 of the GTA Vice City Chain Game, and separate announcements will be made in the respective lounges when that is the case.


Included in the next update is a wide range of simplifications to descriptions across the "General Description", "Rules" and "Useful Links" sections. There have also been removed sections, including that on "Streaming" and the opening descriptions to the "Safehouse Items" and "Special Vehicles" Lists.


Aside from these efforts of simplification, there are several other updates to the opening posts being made including a rewritten "Special Thanks" section and updated descriptions for sections including "The Chain Game Lounge and Discussion Groups" section. A full change log, spoilers if you read it early, can be found here. Note that this is still currently a work in progress and there will be more added prior to the launch of the round, I'm just releasing this announcement early.


Updates to the "No Failure" Rule
Back in December 2019, I contacted several members of the community to ask for feedback on changes to the "No Failure" rule. Traditionally the Chain Game Rules have been clear that the failure of any mission in the game is not allowed unless a Special Vehicle has been collected, but it hasn't always been clear on how much of the game the "No Failure" rule intends to cover. Informally, the rule always worked in a way that if you were increasing the "Mission Attempts" statistic for no other reason than bad luck due to failure, your turn was in violation of the rules.


In order to try and improve the clarity of the rules, a few years ago the Staff Team at the time discussed what the rule should apply to. At the time, along with the introduction of the Replay Rules, we felt that it was important to be as clear as possible while also not over-complicating the rules and listing specific scenarios of when you can and can't fail an activity in the game, because new players aren't always going to sit down and read the entirety of the rules, and sometimes a rule being simple and direct works better for everyone.


The result of this discussion was that, as can be currently seen in the Opening Posts, the "No Failure" rule now applies to every activity in the game that is not a collectible, unique jump or a "stackable" mission like Firefighter, Vigilante or Taxi Driver. You are not allowed to fail any other mission that you trigger to start.


However, this has resulted in players not being allowed to fail activities that have no bad statistical affect on the game such as Rampages, which do not increase mission attempts. The proposal I made was that we should change this rule once again to state that you can only not fail missions that affect the "Mission Attempts" statistics. This would mean that the failure of any mission that does not add to that statistic would be permitted in turns, though still not recommended.


The response to this suggested change was universally positive and will come into effect with the opening post updates starting in Round 117. This means that failure of any mission that does not add to the mission attempt statistic is now allowed. For Grand Theft Auto III specifically, this includes Paramedic and Rampages. Reloading the game if you fail these missions is still preferred and recommended, but this should help out those who accidentally roll the Ambulance during Level 12 after doing hours worth of activities...


Thanks to Bunneyko, catmare, Chyea, cryptorelic, DEALUX, Parik, Prayag 97, Sidaredd, SorveteQuente, Th3MaN1 and thehambone for contributing feedback on this issue!


New Content on the Twitter Page
When we first created the @GTAChainGame page on Twitter in February 2018, there wasn't really a plan to utilise the page and update it regularly with content. However, after some internal discussions, we decided to post updates on when a new round is launched as we also do on both our Discord Server and Steam Group that have been running since 2017 but didn't publicise the existence of the page until the launch of the Grand Theft Auto IV Chain Game, since which we have kept it linked in our opening posts but otherwise said little about it.


Throughout the last couple of years we've gained a small but loyal set of followers who seem to use the page to keep up with the latest round launches, and we've even used the platform to tease a few secret upcoming projects like the first 3 rounds of the Grand Theft Auto IV Chain Game before they launched. I've since heard from several members of the community who don't have Twitter accounts letting me know that they read our Twitter page to keep up with the content we're posting over there.


But I've felt that simply noting when we launch a new round isn't particularly interesting content, so starting earlier in the year we've been trialling a few new ideas to create a regular stream of content for the readers of our Twitter Page, which I'd like to publicly announce in this message:

 

  • Weekly Trivia - A short form companion to the currently unavailable Chain Game Index, we're posting trivia tweets every Thursday at 15:00 UTC, where you can learn about current Chain Game Records and other interesting facts! These tweets rotate through the Grand Theft Auto III, Vice City and IV Chain Game every month with additional weeks being used to provide additional trivia about our community, the Discord Server, the GTA San Andreas Chain Game, and other trivia we have that we think is pretty interesting! You can scroll back through and see the full collection using the hashtag #ChainGameTrivia.
  • Monthly Updates - In addition to our weekly trivia tweets are monthly tweets posted on the first Tuesday of every month at 15:00 UTC. These tweets rotate between multiple themes, including reminders of the different pages and platforms you can find us on, and a "Chain Game Flashback" where we take a look back at memorable moments throughout the history of the Chain Game which you can look back at using the hashtag #CGFlashback.

 


This serves as additional content to the tweets we post when a new round is launched, and occasional tweets to keep you updated on some of what is being worked on behind the scenes, as well as perhaps the odd hint towards upcoming new rounds and projects! 👀


Closing Words
And while we're introducing some additional content like this, the main focus remains here on the Chain Game itself. We're going to make the most of the last few months of this year with continued rounds for all games, and perhaps more that you should keep a look out for! ;)


Thanks again for all of the continued support. We're just over a month away from the Grand Theft Auto III Chain Game becoming 10 years old and the anniversary of when I first took over leading the community 7 years ago.  I certainly can't believe it has been quite that long, but I'm telling the truth when I say that none of this would have been possible without the continued support we've had from all of you reading this, and over 100 GTAForums Members that have participated in and contributed to the development of this game throughout the past decade. Thank you all so much :^:

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NileshKumar
11 hours ago, Lancerator said:

save didn't post for some reason lololol

What was the problem, internet or SnP?

 

 

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Lancerator
22 minutes ago, NileshKumar said:

What was the problem, internet or SnP?

 

 

my guess would be neither. i suppose i was so sleepy at the time i didn't realize i hadn't modified the post 😴😴

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