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Arsen Vitiuk

Grand Theft Auto III Chain Game Lounge

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Jimmy

What's the maximum amount of cars you guys have ever blown up in Casino Calamity? I was able to destroy 6 cars in the turn.

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DEALUX

My post from the main thread:

 

 

4 hours are up and I'm taking a turn.

 

Edit: Someone screwed up. The "Taxi Driver" mission was permanently deleted\removed from the game and this bug cannot be undone. Someone used the Taxi\crusher glitch improperly and they unintentionally bugged the save. For crying out loud, DO NOT USE the Caps Lock button or the + button when you perform the glitch. USE THE LOOK BEHIND (mouse wheel button, 1+2, or Q+E) BUTTONS ONLY! Otherwise the game will bug out 10 times out 10. Someone sort this mess out. I lost a ton of progress and I'm too tired to investigate what happened.

 

Edit 2: I have identified when the save file got corrupted. It was in this turn: http://gtaforums.com/topic/880086-grand-theft-auto-iii-chain-game-round-62/?p=1069363919

 

The last save file that doesn't contain the bug is this: http://gtasnp.com/bmUfHy

 

The Chain Game should revert back to that save instead. Unfortunately a lot of progress has been lost due to that. In the future please do not use the Taxi\crusher bug to complete the Paramedic mission unless you follow these steps to the letter (my old tutorial):

 

 

You are not supposed to use the button that toggles the side mission. You are supposed to use one of the "look behind" buttons (or key combinations). Otherwise the game will remove the Taxi Driver mission permanently which cannot be reversed.

I might start another turn later on tonight but first the staff need to acknowledge what happened.

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Jimmy

I never knew that the Crusher tricks could screw up saves so badly. I'm not a special vehicles collector, but I realized that Big 'N Veiny was the last save the glitch wasn't there. What glitch are we talking of? Can anyone link me to this trick?

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GTAKid667

Chain Game Announcement!

There has been an issue in the current round of the GTA III Chain Game where a method utilising the Crusher Glitch discovered by back in 2013, known to help the mission become easier to complete, has been used in order to complete the 'Paramedic' Side Mission but unfortunately in the process of completing the glitch the instructions set out by have not been followed correctly and as a result the 'Taxi Driver' Side Mission has been disabled. As Taxi Driver has been disabled, it unfortunately means that the current save file in use is no longer able to acheive 100% Completion and we are going to have to revert progress to an earlier turn made by before the issue occured during @oscareczek's turn.

We have previously had this issue back in November 2013 when @WildBrick142 had accidentally caused the same issue in one of his turns and following several discussions, it would appear that the use of the incorrect buttons such as the 'Caps Lock' and '+' Keyboard Buttons are known to be a cause of this particular issue. We are also aware of timing issues where activating Taxi Driver too late once entering the Ambulance, after the prompt appears to inform the user how to begin the Paramedic Side Mission, can cause similar issues including this particular issue that disables Taxi Driver.

I don't think that it would be fair to suggest that the glitch should no longer be used as it has been proven that the glitch is harmless when attempted following the correct instructions in 's video multiple times in the past but we need to make it clear that should the glitch be used again the correct procedure must be used following those instructions so that we do not run into a similar issue once again in the future. It is strongly advisable that after using the glitch to complete Paramedic you check that Taxi Driver works yourself before uploading your save even if you do not complete a Taxi Fare and any player who takes a turn after Paramedic has been completed should try and do the same so that any issues are caught early on before major progress in the game gets made.

It's a shame that we are going to have to revert the game and lose progress, but I am confident that it will not cause too much of an issue and we'll be back to the same point in the game very soon. Thanks to for making us aware of this issue, had he not spotted it we could have risked making further progress before having to revert back to an earlier turn.

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Jimmy

We'll get there eventually. Thanks for making us aware of that glitch. It's really interesting and I'll probably get around watching those videos to and use the trick using look-back button.

Edited by Arrow

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DEALUX

If you've performed the Taxi\crusher glitch before there's nothing different except that you are using it on an ambulance to make it a ghost (thus invulnerable to bullets from hostile gang members; although they can still pull you out of the vehicle). The "look behind" button needs to be used (instead of Caps Lock, which acts as both the side mission trigger and look behind function on foot) because apparently there is a conflict between the "Taxi Driver" mission and the "Paramedic" one and according to another member (who knows a bit about SCM coding) when the former gets triggered in an ambulance improperly (by using "Caps Lock", the side mission\look behind key binding) one of the opcodes that loops forever when the game is running (which checks if the player is in a Taxi to prompt the player to start the side mission) breaks its loop and thus completely removes the mission from the game.

 

 

BTW, here's a video of my last turn (2.5 hours). I achieved 9.09% worth of progress, completing "A Ride In The Park", "Multistorey Mayhem", "Patriot Playground", and all the rampages and hidden packages. All with no saving until the end of the turn. I did this because I plan at some point (hopefully this summer) to complete the entire game in one sitting, without dying, getting busted, failing missions etc. Also with one save at the very end, when the game is 100% complete. I think it's doable. I have been playing this game for years and I am quite good at it I think. Anyway, here's the video.

 

 

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Paisan™

WTF is a chain game? YEEEES I HAVE READ THE INSTRUCTIONS! Call me dumb, whatever, I really don't care, but what is this game?

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DEALUX

Forum members here take turns to complete the game. Didn't you read the whole post that contained the rules (the beginning part describes what the game is)?

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Lethal Vaccine

Crusher is harmless. It's very easy to understand you should NOT ever use an Emergency Vehicle (Other than Taxi) with the Crusher. You can get away with it, but why risk it when it's just as easy to complete first thing in Portland? I've tried making a Police Car into DP form just because and when I did it, Taxi Driver AND Vigilante were triggered, a ton of green dots all over my Minimap and just by looking at it, you know you f*cked up and need to reload. Saving over something like that certainly will f*ck your Save up.

 

I never understood the hype of doing Paramedics Level 12 with a Ghost Ambulance. It grows in size = Slows you down. It falls through Blue Hell = Slows you down. Can still be pulled out = Fail the Mission. It's just as easy completing it normal if you just stop and think......DO IT IN THE BEGINNING in Portland before anyone hates Claude.

 

If you want to make an Emergency Vehicle DP, you absolutely need to use a Mission Scripted Passenger. Any Passenger who gets in the front seat of any Vehicle you are driving during a Mission can utilize the Crusher AND pass the Mission while converting your Vehicle. You NEED to do this on Mobile since the "Taxi Trick" doesn't work, where you can do Taxi Driver in another Vehicle other than a Taxi. Because I play on PS2 and Mobile, I know all the ins and outs dealing with the Crusher and for Emergency Vehicles, you definitely don't want to use Taxi Trick to make a Ghost/DP Emergency Vehicle and use Scripted Passengers instead...

Edited by MetalMilitia89

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Jimmy

I believe it's easiest to do the Paramedic when the Gangs are non-hostile in the beginning. I tried what Christian said by using the look-back button and the crusher glitch really worked without messing with the Sub-Mission triggers. The Ambulance is way too slow and rather has a weak engine which makes it even harder to be driven even as a Ghost or damage proof vehicle.

 

@: How much time do you think it'll take to complete the game in a single day? I can do the Portland and Staunton Storyline Missions in 2 hours but the side missions are the worst part. It's nice to see that Xbox Mod is adding some great experience to the Gameplay. You might want to try AdulPL's Dark Edition Mod as well. It's a re-textured GTA III and doesn't mess with the Chain Game or main storyline in anyway. It provides a great graphical experience though.

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Lethal Vaccine

I am really into doing this now a days - Trying to blow through the game in as little Safehouse Visits as possible, but I also obtain all the Special Vehicles along the way, too. In terms of III, though, there is no Safehouse Visits Stat, Pay and Spray Visits Stat, or Total Playing Time Stat. These Stats are in VC onwards, but not in III. In terms of III, I look at "Days Passed in Game" Stat. My 53% Starter Save has 37 Days Passed in Game and my 100% Save has 61 Days Passed in Game. I was planning on redoing III in the future, both the Starter Save and 100% Save with all 13 Special Vehicles fully converted (78 Attempts as I need to fail 5 Missions), but this time trying to do it without saving very often. I want to try and have the Starter Save be 20-25 Days Passed in Game at the MOST and the 100% Save to be 45-50 Days Passed in Game at the MOST.

 

Afterall, I just finished the 44% VC Starter Save in just 10 Safehouse Visits and right now am 86% with only 18 Safehouse Visits, meaning only saved 18 times in 86% of the game. I've only recently been into this kind of run, though, as I used to save after everything I did or after a few Missions here and there. Now I always plan my run of what I will do each day and even if I f*ck something up after 2 hours, I will reload and just do it again.

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DEALUX

Crusher is harmless. It's very easy to understand you should NOT ever use an Emergency Vehicle (Other than Taxi) with the Crusher. You can get away with it, but why risk it when it's just as easy to complete first thing in Portland? I've tried making a Police Car into DP form just because and when I did it, Taxi Driver AND Vigilante were triggered, a ton of green dots all over my Minimap and just by looking at it, you know you f*cked up and need to reload. Saving over something like that certainly will f*ck your Save up.

 

I never understood the hype of doing Paramedics Level 12 with a Ghost Ambulance. It grows in size = Slows you down. It falls through Blue Hell = Slows you down. Can still be pulled out = Fail the Mission. It's just as easy completing it normal if you just stop and think......DO IT IN THE BEGINNING in Portland before anyone hates Claude.

 

If you want to make an Emergency Vehicle DP, you absolutely need to use a Mission Scripted Passenger. Any Passenger who gets in the front seat of any Vehicle you are driving during a Mission can utilize the Crusher AND pass the Mission while converting your Vehicle. You NEED to do this on Mobile since the "Taxi Trick" doesn't work, where you can do Taxi Driver in another Vehicle other than a Taxi. Because I play on PS2 and Mobile, I know all the ins and outs dealing with the Crusher and for Emergency Vehicles, you definitely don't want to use Taxi Trick to make a Ghost/DP Emergency Vehicle and use Scripted Passengers instead...

I think you're speaking from a console user perspective mostly. The crusher glitch is absolutely safe to use in the manner described in the video. If you use the look behind button, which is universal (on PC) for foot and vehicle controls, you will not bug out the game (but make sure to release the button only after Claude has finished the entering vehicle animation). I have had no problems with this particular use of the glitch whatsoever and I've used it plenty.

 

As for its effectiveness in making the mission easier, it's mostly about avoiding getting shot by hostile gang members. If you move quickly they won't be able to pull you out. Also, you can restore the size and weight (which affect the handling) of the ambulance by driving through the ground\buildings and respawning. If you do it right you will actually save time because driving through walls gets you to your destination faster (if done right). Also, the other benefit of this glitch is that you CANNOT RUN PATIENTS OVER. It's a very nice side effect of turning the vehicle into a ghost. It's very easy to screw up and run patients over, especially if it's rainy.

 

 

@: How much time do you think it'll take to complete the game in a single day? I can do the Portland and Staunton Storyline Missions in 2 hours but the side missions are the worst part. It's nice to see that Xbox Mod is adding some great experience to the Gameplay. You might want to try AdulPL's Dark Edition Mod as well. It's a re-textured GTA III and doesn't mess with the Chain Game or main storyline in anyway. It provides a great graphical experience though.

I estimate somewhere between 10-15 hours but in reality it could be more. If I do decide to do this challenge I will start early in the morning and take breaks. Also, I will attempt to record the entire thing (which will take up more than 100 GB worth of storage from my estimates; I will get a second HDD so that the one where the game is installed doesn't get too stressed).

 

The thing about the Xbox mod is that it maintains the original look of the game while at the same time enhancing the visuals. I will stick to it but I am also working on a complete redesign of the particle effects (based on other particle effects mods and online texture dictionaries) in 2K or 4K res. I will also remaster the radio stations (I have done that for Vice City recently) and some other stuff. I am trying to create the ultimate version of these games for me.

 

I am really into doing this now a days - Trying to blow through the game in as little Safehouse Visits as possible, but I also obtain all the Special Vehicles along the way, too. In terms of III, though, there is no Safehouse Visits Stat, Pay and Spray Visits Stat, or Total Playing Time Stat. These Stats are in VC onwards, but not in III. In terms of III, I look at "Days Passed in Game" Stat. My 53% Starter Save has 37 Days Passed in Game and my 100% Save has 61 Days Passed in Game. I was planning on redoing III in the future, both the Starter Save and 100% Save with all 13 Special Vehicles fully converted (78 Attempts as I need to fail 5 Missions), but this time trying to do it without saving very often. I want to try and have the Starter Save be 20-25 Days Passed in Game at the MOST and the 100% Save to be 45-50 Days Passed in Game at the MOST.

 

Afterall, I just finished the 44% VC Starter Save in just 10 Safehouse Visits and right now am 86% with only 18 Safehouse Visits, meaning only saved 18 times in 86% of the game. I've only recently been into this kind of run, though, as I used to save after everything I did or after a few Missions here and there. Now I always plan my run of what I will do each day and even if I f*ck something up after 2 hours, I will reload and just do it again.

I don't really care about speed runs. I guess completing the game in one sitting could be considered a speed run except that I won't skip any cutscenes. If you do decide to take on this challenge yourself I'd be interested to hear about it (not sure if you have the means to record it though). It would be especially challenging on a console. I initially wanted to do it with the Xbox version (actual one, not the mod) but I hate the controls for III era games on consoles and the PC version is much more stable. Not to mention that with the help of mods you can make the game look as good and even better than the Xbox version (and run the game in 4K). Edited by ΣΓ

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crashoverride93

Crusher is harmless. It's very easy to understand you should NOT ever use an Emergency Vehicle (Other than Taxi) with the Crusher. You can get away with it, but why risk it when it's just as easy to complete first thing in Portland? I've tried making a Police Car into DP form just because and when I did it, Taxi Driver AND Vigilante were triggered, a ton of green dots all over my Minimap and just by looking at it, you know you f*cked up and need to reload. Saving over something like that certainly will f*ck your Save up.

 

I never understood the hype of doing Paramedics Level 12 with a Ghost Ambulance. It grows in size = Slows you down. It falls through Blue Hell = Slows you down. Can still be pulled out = Fail the Mission. It's just as easy completing it normal if you just stop and think......DO IT IN THE BEGINNING in Portland before anyone hates Claude.

 

If you want to make an Emergency Vehicle DP, you absolutely need to use a Mission Scripted Passenger. Any Passenger who gets in the front seat of any Vehicle you are driving during a Mission can utilize the Crusher AND pass the Mission while converting your Vehicle. You NEED to do this on Mobile since the "Taxi Trick" doesn't work, where you can do Taxi Driver in another Vehicle other than a Taxi. Because I play on PS2 and Mobile, I know all the ins and outs dealing with the Crusher and for Emergency Vehicles, you definitely don't want to use Taxi Trick to make a Ghost/DP Emergency Vehicle and use Scripted Passengers instead...

I believe there is one exception and it would be the barracks OL since it doesn't let you do vigilante in and for some odd reason the crusher lifts it even though its mass is 10500 Edited by crashoverride93

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Lethal Vaccine

Crusher has a specific set of Vehicles it doesn't lift. It can lift the Barracks OL no problem, as well as even the Coach, but it doesn't lift a Bus, Trashmaster, Dodo, Securicar, Blista, Rhino Tank and maybe a few others. But those are for CERTAIN. thehambone made a list of them in my III Special Vehicle Guide. It's somewhere in there...

 

List of vehicles deemed too heavy for the crusher crane:
  • Firetruck
  • Trashmaster
  • Blista
  • Securicar
  • Bus
  • Rhino
  • Dodo
Note that the Blista cannot be lifted. I believe this is a programmer error and the Coach was meant to be in its place (the crane can lift the Coach). Interesting how the Barracks OL isn't on this list, though.

 

Found it...

Edited by MetalMilitia89

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zmudziak32

Blista is fixed by Silent. Coach is now impossible to lift it with Crane.

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crashoverride93

That is true but what I am saying is that if you look at the weight of the vehicles in carhandilng config file the barracks ol weighs more then the coach does.

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DragonpokeZ

Still just a programming error. Maybe there was some rush in making the game and they forgot to make the Barracks OL unliftable and give the possibility of doing Vigilante on it. Yet again, that has been the tradition for all 3D Era games I believe

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Jimmy

Still just a programming error. Maybe there was some rush in making the game and they forgot to make the Barracks OL unliftable and give the possibility of doing Vigilante on it. Yet again, that has been the tradition for all 3D Era games I believe

Possibly or intentional. Barracks is a cop vehicle and maybe it's supposed to be not used for crushing after all.

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crashoverride93

If it was intentional then why was r

The restriction added to the rhino making it unliftable?

 

It doesn't make since that they would leave the code out on the barracks ol

Edited by crashoverride93

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Lethal Vaccine

All Police Vehicles can be lifted by Crusher, except Enforcer (I think, but maybe it can) and Tank. Every other can be crushed, even though they are Emergency Vehicles. Let me rephrase, Police Vehicles. Not ALL Emergency Vehicles work, since Fire Truck counts, but is too heavy for the Crusher, apparently. The Crane at the Docks for Emergency Vehicles can in fact lift the Fire Truck (obviously), but it can also make it a Ghost. Sadly, no DP Fire Truck can be done, though...

 

Same with the Tank. You can make a Ghost Tank, but can't make it DP.

Edited by MetalMilitia89

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crashoverride93

Actually even the enforcer can be lifted.

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DragonpokeZ

FYI, the Marty Chonks missions are still incomplete, specifically the second, third and fourth ones

Edited by DragonpokeZ

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Jimmy

FYI, the Marty Chonks missions are still incomplete, specifically the second, third and fourth ones

I wonder how we missed those in this round. People like completing those usually before the Salvatore Missions.

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny

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stef_92

Come on, unless you have to do Paramedic at some further point in the game, there's no good reason to use that ghost ambulance. It's for pu****s. And as many said - it makes it even harder. Just grab an ambulance, don't think too much about it and JUST DO IT! If this doesn't motivate you enough, here's a video:

 

And welcome back to 2015

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DEALUX

I can agree with the first statement. I don't typically use it either but you can't say it's for cowards and that it makes it harder in the same sentence (there's a contradiction there).

 

I'd say it's easier for me but you have to get used to respawning the ambulance (that's really the only thing that makes this mission harder; it otherwise makes it easier).

Edited by ΣΓ

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DragonpokeZ

Welcome back to 2015. All we're missing now is a beef between THeMaN1 and GTAKid667 and car bombs in every motherf*cking garage... Yeah no, welcome back to 2015 my ass

Edited by DragonpokeZ

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DEALUX

Heh. I remember that. I used to put bombs on all cars in the Staunton garage but nobody seemed to notice.

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DragonpokeZ

I put bombs in cars too. Unfortunately I did get noticed. So much in fact that it earned me a ban (:

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Jimmy

Well, there we go. Another successful session.

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