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Arsen Vitiuk

Grand Theft Auto III Chain Game Lounge

Recommended Posts

GTAGuy1995

No, I mean if the patients happen to be in front of the gang members when they shoot, I'm sure they can still be hurt.

 

Oh it was widescreen fix. I don't know why but I always confuse the widescreen fix with silent patch because I often see pictures and videos with both being used at same time and for some reason I think that silent patch also has option to make HUD smaller.

 

EDITED because I created confusion, I said "peds" but I meant "patients".

Edited by GTAGuy1995

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WildBrick142

^I think only the player can actually kill the patients. I've seen them getting run over and shot by NPC's plenty of times across 5 GTA games and they never died.

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GTAGuy1995

EDITED

Edited by GTAGuy1995

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DEALUX

No. I think that the programmers made sure that the patients cannot be hurt by other NPCs. I've only seen a car run over one once and it didn't hurt them. I assume they can't get shot either. I've never seen that happen.

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thehambone

There's only one way to answer this. To the game script!

 

 

Yep, Kristian. is right.

 

0376: $INJURED_PED_1 = create_random_actor $PED_COORD_X $PED_COORD_Y $PED_COORD_Z $INJURED_PED_1_FLAG = 1 // $ = int 0332: set_actor $INJURED_PED_1 bleeding_to 1 02A9: set_actor $INJURED_PED_1 immune_to_nonplayer 1
Edited by thehambone
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GTAGuy1995

Oh, you were talking about the PATIENTS that spawn during Paramedic. I thought we were talking about normal peds since I had peds in my mind and not patients. It's nice to know the patients can't be hurt by other peds.

 

I apologize for creating confusion. I don't know why but I had "peds" in my mind when I wrote previous posts.

Edited by GTAGuy1995

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WildBrick142

Another round over! Congrats to all who participated :)

 

This is probably the last round I've participated in, unfortunately, which is a shame since I'll likely miss out on Round 50. Might be back soon or in the future, who knows - unforeseen circumstances are unforeseen... Either way, it was nice playing, and have fun in the future rounds :)

Edited by WildBrick142
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GTAKid667

Hello everyone,

The next round of the GTA III Chain Game starts tomorrow and there are a few things I'd like to quickly mention before the round starts.

Firstly, there are going to be some changes in the opening posts that should be read by all players. The basic rules of the game will remain the same but there will be a new section with additional information near to the end of the opening posts which explains some changes to the game that should be read in order to ensure the game can be played fairly.

Something else I would like to mention is just to remind players that they are not allowed to call a turn until the starter save has been posted. There may be a possibility that the round being posted will be slower than usual tomorrow and so the initial post may be posted as much as 10 minutes before the starter save. During this time, you will not be allowed to call a turn (and even if you did, you wouldn't be able to get the Starter Save to take it!) and need to wait until I post the Starter Save.

And that's all I'm going to say for now. There may some more changes and surprises along the way and you'll all find out why when the round is posted. It'd be great to see a lot of you take turns in the round :)

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GTAKid667

Happy 5th Birthday to the Grand Theft Auto III Chain Game! :)



And a massive Welcome Back to @Arsen Vitiuk!


This Round includes Generated Vehicles - Read the section above the Starter Save for more information!


Edited by GTAKid667
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GTAKid667

Hello!

 

Thanks once again for playing in The 5th Anniversary Round - I didn't realise at the time of writing the closing comment, but we had also managed to make the round the 5th Fastest Ever with such a quick time, so well done everyone!

 

Now I'd like to take the time to explain some important rule changes that all players need to be aware of for the next round of the game. The next round of the GTA III Chain Game will be a Starter Save Round, which is where we attempt to complete all Side Missions at the beginning of the game without any of the Story Missions being completed.

 

The last time there was a Starter Save Round in the Chain Game was back in March 2013 and therefore I am aware that the majority of our current players were not around when they were being played, which is why I feel that it is very important for me to explain the differences in rules so that mistakes are not made accidentally which may cause the round to not run smoothly:

 

No Story Missions - The main change in the Starter Save Rounds is that we are attempting to create a save that has all of the Side Missions Complete at the beginning of the game, meaning that no player should complete a Single Storyline Mission during the round. This is the most important rule of the game and is often broken in these rounds due to players not reading the rules carefully or being aware of the differences in the Starter Save Rounds.

 

Additionally, in this round 'Give Me Liberty' and 'Luigi's Girls' will not be completed and Claude will still be wearing his Prison Overalls, as well as the Callahan Bridge still containing the wreckage from the bomb in the opening intro. This can make the Stunt Jump in the area harder to complete although is still possible with the use of the Dodo Plane. There is also a mission trigger location everyone needs to be aware of so that they do not start this mission by accident - Details will be found in the Opening Posts.

 

One Named Side Mission - Unlike the regular rounds where players are free to do as many Side Missions as they wish, there is a slight rule change for the Starter Save Rounds that is in place to ensure the round is not over in only one or two turns. This is the One Named Side Mission rule where during your turn, you are only able to complete one of the following:

  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
You are still free to do as many of the other Side Missions as you choose, either with or without one of the above.

 

Reduced Turn Limit - This is a new rule that will come into effect for Starter Save Rounds from this round onwards, which has been decided as we feel it will make the game fair and not result in a round that has almost all of the game completed in the first turn. You are only allowed TWO HOURS to complete your turn - One hour less than regular rounds.

 

Regular Rounds of the Grand Theft Auto III Chain Game are not going anywhere or having any rule changes, and will continue with Round 51 after the Starter Save Round is complete. I'm looking forward to the return of the Starter Save Rounds and hope that some of you will join in and play!

 

If anything hasn't made sense, feel free to ask any questions here or through PM!

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny

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MrMateczko

I would rather stick to the original game. To make it a true Starter Save everyone can download and enjoy like in the original game.

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GTAGuy1995

Nice idea! I was also thinking at something similar after completion of the 5th anniversary round.

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GTAKid667

That's great, I was actually thinking today that it would be good time to do another Starter Save Round.

I think it'll be good too. We had wanted to do a Starter Save Round before Round 50 although didn't because Round 49 ended only a few days before it was time to post the 50th Round.

 

 

I have one question: are we going to be able to collect BF Injection, FBI Car and Rhino this round?

It won't be possible in this round as there won't be generated vehicles (and there is no other way to obtain these vehicles at this point in the game). Some of the rounds in the past used Generated Vehicle saves to do this, but we'll be sticking to a regular save. Edited by GTAKid667

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny
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GTAGuy1995

I know I have asked this before but are there any plans in future for a modded chain game instead of unmodified GTA 3? I mean GTA 3 is fun and it's my favorite GTA game along with VC and SA but even I think is getting boring of playing the same missions and doing the same stuff over the many chain game rounds. I didn't play any chain game but I am just saying, having a new GTA 3 experience in a chain game would breathe some new fresh air into GTA 3. What do you guys think? I suggest this TC called Frosted Winter, which is now known as Ultimate Winter Mod: http://gtaforums.com/topic/466023-gta-frosted-winter/

 

I think it would be better played in December and it's ok I can wait until then but I just want to see something new for a change. :)

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Bugs_Bunny

Bugs_Bunny.png?width=381&height=609

Edited by Bugs_Bunny

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Th3MaN1

I know I have asked this before but are there any plans in future for a modded chain game instead of unmodified GTA 3? I mean GTA 3 is fun and it's my favorite GTA game along with VC and SA but even I think is getting boring of playing the same missions and doing the same stuff over the many chain game rounds. I didn't play any chain game but I am just saying, having a new GTA 3 experience in a chain game would breathe some new fresh air into GTA 3. What do you guys think? I suggest this TC called Frosted Winter, which is now known as Ultimate Winter Mod: http://gtaforums.com/topic/466023-gta-frosted-winter/

 

I think it would be better played in December and it's ok I can wait until then but I just want to see something new for a change. :)

I already said before that it won't happen. Asking the same thing more times will not yield results, so please stop.

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GTAGuy1995

That's interesting idea, I'm not agaist it. Would be nice as Christmas round or something like that.

 

Personally I would be happy if we did Chain Game in Vice City but doesn't look like there are many people who would be interested in that.

Yes, I agree. And about VC Chain Game, I noticed that quite a long time ago. I don't know why people stopped with that considering 3 and SA chain games are still active.

 

 

 

I know I have asked this before but are there any plans in future for a modded chain game instead of unmodified GTA 3? I mean GTA 3 is fun and it's my favorite GTA game along with VC and SA but even I think is getting boring of playing the same missions and doing the same stuff over the many chain game rounds. I didn't play any chain game but I am just saying, having a new GTA 3 experience in a chain game would breathe some new fresh air into GTA 3. What do you guys think? I suggest this TC called Frosted Winter, which is now known as Ultimate Winter Mod: http://gtaforums.com/topic/466023-gta-frosted-winter/

 

I think it would be better played in December and it's ok I can wait until then but I just want to see something new for a change. :)

I already said before that it won't happen. Asking the same thing more times will not yield results, so please stop.

 

No I will not stop until I get an official response from GTAKid667. It's not like I asked something impossible and who are you to say that my idea will not happen? You aren't the chain game chief, so you aren't the one who decides what will happen and what will not happen! I was just giving a damn suggestion.

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MrMateczko

A Total Modification would mean re-learning most of the game from scratch, not to mention less experienced players.

It would create confusions as to what to do, how to do, and what you can't do.

People like things that are familiar, making drastic changes (looking at you Windows 8) does not make anyone happy.

Not to mention, not everyone may succeed in installing the Total Modification.

And the saves won't be compatible with anything else, as the mod changes the script completely.

 

We might try something like this however, but as a spin-off, not a regular round. And certainly not making it the only round available, maybe two rounds at the same time, normal and with the mod?

 

As for the VC...well...will try to do something about it.

Edited by MrMateczko
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GTAGuy1995

Yes, I know that and unfortunately on YouTube, there aren't any playthroughs of the newest version of the mod, just the old version. I don't know why but I better ask that on the Frosted Winter thread. Of course the saves will not be compatible with original GTA 3 but they will be with the mod, assuming everyone installs the mod correctly and the same version.

 

I suggest to try this on December on Christmas one time to see how well it works. I like the idea of having both the winter mod and the unmodified GTA 3 rounds at same time, so people can choose which one to do or both (well not at same time but you get the idea).

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Lethal Vaccine

Not that it matters, but I am pretty sure if you do the Starter Save in the Prison Outfit and fail Give Me Liberty that it will add an extra Mission Attempt to the Stats. Personally, I always do Give Me Liberty and Luigi's Girls and then make the EC Kuruma DP and bring it to SSV. Then work with SSV to SI, and finally Portland. Or, before making the Kuruma DP, I do Portland to SI to SSV. If you do Give Me Liberty/Luigi's Girls, the Stats will stay clean. The max percentage you can reach is 53%. I have 52% for PS2 and iOS, though. Can't fly the Dodo onto the SSV Lift Bridge to get the final Hidden Package which would make all 100 Packages and I'd have the 53%...

 

Also, even though it doesn't increase the percentage, you can get the Enforcer and Barracks OL for the EV Crane in case somebody doesn't know this. Getting the Barracks OL requires you to glitch it underground from SI to Portland...As for the Enforcer, do the same thing, OR get a 4 star wanted level and then steal one and then lose the wanted level and take it to the Crane.

 

Also, you don't need to use the Dodo for the Callahan Bridge Stunt Jump...Banshee works...

Edited by Militia

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GTAKid667

Yes, it adds an extra Mission Attempt to the stats, but it's not something that I am concerned about.

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Lethal Vaccine

No problem. But I personally only allow for 5 Failures in total. So when the game is finished I have 73 Missions Passed out of 73 and 78 Attempts.

 

I edited my above post, btw.

Edited by Militia

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MrMateczko

I always do the Callahan Stunt Jump in Banshee, it's easy...if you don't hit anything on your way to the ground that is.

Edited by MrMateczko

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Lethal Vaccine

Same. Banshee is quite easy to use and hit the Jump. You just back it up to the end of the bridge where it's broken and floor it straight off the jump and land in the grass below the bridge.

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Arsen Vitiuk

Also, you don't need to use the Dodo for the Callahan Bridge Stunt Jump...Banshee works...

Of course we know that, don't take us for fools. In the assembled save file without "Give Me Liberty" passed, however, there is debris on the bridge preventing you to accelerate properly with the Banshee AND hit the ramp at the right angle to clear the Jump - that is why the Dodo has to be used in that Round.

 

And one more thing, I'm more of a perfectionist than you can think, concerned about clean stats more than you do - to the extent I allow myself NO mission failures at all. But that is only when I play myself. Here, in the Chain Game, nothing of that matters. We play for sheer enjoyment. Although the Wasted/Busted stats remain clean even here and missions are complete in the correct order, nothing else matters here - be it mission failures, unique vehicles, completing Paramedic in the end of the game and whatnot.

 

On another note, I'd like to hear your instructions about how to exactly get the Barracks OL to Portland - I'm more than sure your instructions will help a lot of us here.

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GTAGuy1995

Sorry for deviating again but Arsen, what do you think of my idea earlier with Frosted Winter chain game?

 

EDIT: On your signature, the SA save link doesn't work.

Edited by GTAGuy1995

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MrMateczko

 

Also, you don't need to use the Dodo for the Callahan Bridge Stunt Jump...Banshee works...

Of course we know that, don't take us for fools. In the assembled save file without "Give Me Liberty" passed, however, there is debris on the bridge preventing you to accelerate properly with the Banshee AND hit the ramp at the right angle to clear the Jump - that is why the Dodo has to be used in that Round.

 

My poor memory strikes again, of course there's debris there, forgot about it. :/

 

Well...it's not like I can't fly the Dodo...

 

About the Barracks, it was mentioned a couple of posts ago to glitch through the underground tunnel.

I also heard a while back to use a boat (a Reefer?)

Edited by MrMateczko

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Arsen Vitiuk

Sorry for deviating again but Arsen, what do you think of my idea earlier with Frosted Winter chain game?

Possible, though improbable.

 

I mean, we can sure as hell launch this bonus Round for Christmas, but there is no way we are going to launch it alone. You see, many players here come to play the original GTA III, and would not want to install the mod. Not all of them, but a good deal of them. Therein lies the problem: with so few players to play and with all those undiscovered collectibles, we risk having this Round stalled. And I fear, it eventually will.

 

So if we launch it, and provided we launch it, this is going to happen with a regular Round or a starter save Round commencing simultaneously - and even then the players would much prefer playing one of those Rounds, thus draining the players away from FW Round. That is why I predict this Round will stall.

 

But we will never know for sure unless we launch and see. Discuss further details with me in PM, if you'd like.

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