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Grand Theft Auto III Chain Game Lounge


Arsen Vitiuk

Recommended Posts

Lethal Vaccine

@thehambone, you are right. I always did it as a precaution as I saw jam8tone do that in his Videos. However, when I was doing my playthrough and while driving out of Saint Marks near Harwood, I saw the Leones with Shotguns walking on the sidewalks, but they just stood there/walked and didn't shoot. But definitely during Gang Car Round-Up and Espresso 2 Go, I drive behind.

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thehambone

How to transport Blista to Portland I/E without Staunton unlocked?

I usually just do firefighter missions on Portland until one spawns.
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Th3MaN1

 

How to transport Blista to Portland I/E without Staunton unlocked?

I usually just do firefighter missions on Portland until one spawns.

 

Vigilante also spawns the Blista, albeit the chances of it are pretty low. I just got lucky and decided to quickly deliver the car to the I/E.

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Lethal Vaccine

Yeah, getting it from Firefighter is how I get it. I like only doing 20, 20, and 20 Fires and not over the 60 limit, so I just keep reloading until I get the Blista without doing, for instance, 28 Fires in Portland until it spawns, etc.

 

However, here is a harder method. There is plenty of underground methods to get Vehicles back to Portland and from Portland to SI and SSV:

 

 

 

However, going from Portland to SI/SSV, it's best to just make a Ghost Vehicle with the Crusher and drive through the barrier of the Porter Tunnel. That is how you take the Special Vehicles you get in Portland to SI and SSV easy. But you can use the underground methods, as well, but those are a bit more difficult and require some luck for the Vehicles to land perfectly on the underground railway.

Edited by Militia
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GTAKid667

- Successfully passed 'SALVATORE'S CALLED A MEETING' after obtaining the stretch. I wasn't sure if I have to pass a mission after I have failed one. I've read carefully all rules and I didn't find anything that prevents me from doing it but if you think that this makes my turn invalid it's ok ;)

 

Yes this is fine, as Th3MaN1 says. It's written in the 'Suggestions' part of the OP:

 

 

Suggestions

1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/Unique Color/Unique Vehicle), then the players are free to do so. If a special vehicle has been collected, let everyone know about it in the Notes section.

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GTAKid667

Round 46 will have a very slightly revised Chain Game Design, mainly completing the current design (because a few sections and sentences were missing or outdated) leaving all but the final few Liberty Tree Articles to do.

Notable Changes:
Removal of the 'A Request to all Players' section.
New descriptions for the 'Special Thanks' section, as well as the re-addition of Samutz.
Return of the 'Useful Links' section.

The 4th Liberty Tree Article has been completed, which shows following the completion of 'The Exchange'. The 2nd and 3rd Articles are still incomplete (only lacking images), and the 1st is already completed has been present in the design since Round 28.

Edited by GTAKid667
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GTAKid667

Yes, it's always a good idea to do Paramedic earlier in the game.

 

We had this problem in an older round and it took several failed attempts from a few players before it finally got done. Luckily, it was different this time and we got it done pretty soon after 'The Exchange'.

Edited by GTAKid667
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DragonpokeZ

I followed what Arsen said once and did it on SSV. Once you get the hang of the streets, it's actually very easy, because while the island is small (without the airport) the hospital is one one of the edges, unlike in Portland where it's in the damn center, so racking up seconds isn't as hard

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GTAKid667

Yes, I think that's how I did it once, and had the same problem.

 

There is a video in the Unique Vehicle Guide that shows another method, which I usually use if I'm going to obtain it.

 

Edited by GTAKid667
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Lethal Vaccine

You just use a Linerunner to force Claude's body to jump through the ceiling at Joey's Garage and then back the Stretch up which will fall into Blue Hell. Dunk it in the water at the Beach in Atlantic Quays, behind Saint Marks, then take it to the Portland Garage. One of the easier ones to obtain in III. Using the Replay Feature is very glitchy and I wouldn't recommend it unless it's an absolute necessity, but when talking about III, NO Special Vehicles even need to be done that way. Not even the EP/EC Securicar from Escort Service. The ONLY Vehicles in the entire Series I can think of that actually need the use of a Replay to get them are found in VC (Unique RC Baron, EC Black Stretch, and BP/EP/FP Sanchez).

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zmudziak32

Hey, I retrieved steam account with GTA III, VC, SA and IV Complete Edition. Can I use Steam Version on Chain Game? I take some turns in chain game in the past.

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GTAKid667

Hey @zmudziak32, I remember you in past Chain Game Rounds :)

Yes, you can use the Steam Version of GTA III in the Chain Game as the save files are compatible. If you want to check yourself to make sure your game works with Chain Game Saves, try this save file in your game :^:

Edited by GTAKid667
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zmudziak32

It works GTAKid, but I needed change Steam EXE to NO-CD 1.1 EXE, whatever I start new game or load save it crashed(I played on Win XP, maybe on Windows 7 won't have problems).

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GTAKid667

Did you have a modified version of the EXE? I know several Chain Game Players who use the Steam Version and have never had crashing problems, unless it was something to do with Windows XP as you said.

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zmudziak32

Nothing, I downloaded today a GTA III on Laptop with Win XP and got problem, I thought that main.scm was a problem, so I use gang wars mod to check if I got a crash, same results as with vanilla main.scm, then used other exe and works both vanilla and mod. Game folder don't have cleo, mods or asi plugins. I think problem is caused by Rockstar patching EXE in Steam Version to works with new systems(Windows 7, 8.1, 10)

Edited by GTAKid667
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GTAKid667

I guess that is most likely what the issue is then. Either way, you are still free to participate in the Chain Game with the changes made to your game in order to get the save files working.

 

At the moment, I believe oscareczek is taking a turn so you can't call a turn. If you haven't already, you might want to read over the Chain Game Rules as there may have been changes since you last played.

Edited by GTAKid667
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GTAKid667

Yes, I thought you were confused by it as he didn't make it very clear that he was taking a turn.

I've edited in a note to his post, hopefully he'll make it a little bit clearer in the future when he takes turns.

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GTAKid667

Yes, I'm pretty sure that he is taking a turn at the moment as he has posted similar comments before when calling turns. He probably didn't mean for it to sound unclear.

 

For now, we'll assume its a turn and so he has the 3 hours to post back and if not, then his turn will be invalid and the next player can take a turn.

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GTAKid667

Hello everyone, how are we all doing? :p

Quite a random fact I wanted to mention - Today the 100% Save File Collection on GTAGarage reached 1000 Downloads!

For those who are unaware of the collection, following the completion of each round the finished save file gets uploaded to GTAGarage here. Every round from Round 35 has been uploaded, and some from the past that I managed to recover too. As each round in the future finishes, they will be uploaded to this collection... but may take several months to be approved, as currently Rounds 41 - 47 still aren't approved:

dc832d0a631fab547e4f0337e20d2562.png

 

 

That shouldn't matter though, as they'll get approved at some point when a member of GTAGarage Staff is around. There's also a collection for the Starter Save Round Save Files. All information about all of this is in the Chain Game Index if you're interested.

 

So yeah, that's all I really wanted to say - Thanks to all of you playing in the recent Chain Game rounds - Hope you're enjoying them! :)

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