Chain Game Announcement!
A Special Round
When the Grand Theft Auto III Chain Game launched back in October 2010, it wasn't known that the game would still be running so strongly 8 years later with 94 Regular Rounds of the game being completed. It wasn't expected at one stage to surpass just 3 Rounds but having almost 100 Players participate over the last 8 Years, we have built a great community of players that have continued to stand by the Chain Game for a long time and have helped us to achieve more than we could have ever expected to.
In October, we will celebrate the Grand Theft Auto III Chain Game with a very special occasion, the 100th Round of the game. We want to make this as special of a round as possible and want to involve as many people in our celebrations from the players of past and present who have contributed to the various save files we've produced, to the supporters of the Chain Game and everyone that has had some impact in the game over the years.
We'll reveal more about the round soon, but from tomorrow across the next few months, the majority of players can expect to individually find out how they can be involved in Round 100. We hope to see as many people involved as possible, and look forward to sharing more with you all very soon!
Clarification on Round Status
Recently, we've received a lot of questions about the status of new rounds for each Chain Game. We have addressed several times the status of these rounds in Chain Game Announcements and so it is slightly disappointing that a few people haven't taken the time to read our latest updates on that matter. Here is some clarification on the status of each Chain Game:
Grand Theft Auto III Chain Game: We've just completed a month of back to back GTA III Chain Game Rounds, of which had a very good level of activity and interest. We're continuing to work on a lot of things for the game behind the scenes, including tweaking the Opening Posts as previously mentioned, but we will be continuing to launch rounds while this work goes on. Round 95 of the Grand Theft Auto III Chain Game is expected to be launched fairly soon.
GTA Vice City Chain Game: We're continuing to launch rounds for the GTA Vice City Chain Game having recently completed Round 36. Keep an eye on the Vice City Forum for the next round of the Chain Game when it launches.
GTA San Andreas Chain Game: Round 125 of the Chain Game is currently available to play in the GTA San Andreas Forum, with the current round fast approaching 90% completion.
Grand Theft Auto IV Chain Game: We had originally stated that the IV Chain Game was something that was considered to be a one-off round but, if the demand was there, we would look to provide future rounds "later in the year". It became clear that the demand was there after a very well received first round and so we had then stated in the previous Chain Game Announcement, which it doesn't seem some people have read, that we're continuing to work on III and VC but "stay tuned for more information on a future round of the Grand Theft Auto IV Chain Game". It was then addressed in the Chain Game Discord Server after a question was asked that it was not something to be expected "too soon" but is definitely something that we're working on.
The final line on this is that we're currently working on all Chain Games and there is a fair bit of work but we hope to have it done relatively soon. Our current priority is on the III and Vice City Chain Game as we're actively running rounds on both of these games right now, and we anticipate that both Round 100 of III and Round 50 of VC will be taking place in the near future which we're preparing for.
However, we absolutely plan to continue working on IV too and expect that there will be another IV Chain Game round within the next few months, but this is something that we are currently not ready to provide. When we're ready for Round 2, we'll make sure to let everyone know but understand that running the Chain Game is not as simple as it seems, and we aren't required to run another round of the game certainly not so soon after the previous round. I'd appreciate if the daily mentions and general inconsiderate attitude about it I've noticed comes to an end, I know we're all excited, but I promise it won't be that much longer of wait and we're working as hard as we can to get there quicker.
A Decision on Paramedic
In Round 92, Paramedic was completed multiple times during the round in order to assess how game percentage was affected by the repeated completion of the side mission. It was discovered that there is a bug which after each completion of Level 12 resulted in an additional percentage amount being given to the player and a repeat of the pager message detailing the rewards for the completion of the Level.
The round ended with an overall completion percentage of 103.25% which caused some confusion amongst players and resulted in a discussion with multiple viewpoints on whether we should continue to allow multiple completions of Paramedic in future rounds. We decided to ask for feedback in the form of a poll and more detailed feedback through personal messages so that we could internally have a discussion about the effects of the mission and make a final decision on whether we should allow the re-completion of Paramedic in future rounds once Level 12 has already been achieved.
We received a large amount of very helpful feedback regarding this issue to help with our decision. It was interesting to hear of the different opinions that each player had and there were some points raised that previously we hadn't considered.
The Chain Game's goal each round is to complete Grand Theft Auto III "from zero to hero", starting from the very beginning of the game and taking the save file all the way through to 100% Completion. The additional percentage gained from Paramedic can be seen as affecting this goal, taking the game past this point and causing players to be confused as well as providing additional percentage to the player re-attempting that should otherwise not be there. However, ruling out the re-completion of Paramedic completely could be seen as harsh and unnecessarily restrictive to players who want to deliver additional patients so we've tried to reach a compromise on the situation.
From this point forward, it's recommended that Paramedic is only completed once, however, after Paramedic has been completed once in the round to Level 12 without failure, players can replay the mission to deliver additional patients but must not complete Level 12 again. This means that if a player is looking to deliver additional patients they are free to do so as many times as they wish but can only re-attempt Paramedic up to a maximum of Level 11 each time. The player is free to deactivate the mission at any Level on re-attempts of Paramedic but only if Paramedic has already been completed to Level 12.
We'll add this into the Opening Posts for the next round, and hope that players are satisified with this decision. If there are any additional questions, feel free to ask them below.
I'd like to thank cryptorelic, hoXiu, iguaan, Johan, MrMateczko, NABN00B, oscareczek, Parik, SorveteQuente, Th3MaN1, TheAgniesia22 and thehambone for providing detailed and highly valuable feedback which helped us to reach this decision, and to everyone that voted in the poll.
I hope everyone has a great week!