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flaber

function not work

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flaber
bool KeyEnabled(int key){    if ((GetKeyState(key) & 0x1) == 1)    {        return true;    }    else    {        return false;    }}HSTREAM channel_0 = BASS_StreamCreateFile(FALSE, "rear_sound_start.wave", 0, 0, 0);HSTREAM channel_1 = BASS_StreamCreateFile(FALSE, "rear_sound_loop.wave", 0, 0, BASS_SAMPLE_LOOP);    while (true)    {        if (KeyEnabled(VK_F11) && UI::IS_PAUSE_MENU_ACTIVE())        {            BASS_ChannelPlay(channel_1, false);        }        WAIT(0);    }

When i press F11 open pause in game, sound is not playing.

Edited by flaber

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ISOFX
bool KeyEnabled(int key){    if ((GetKeyState(key) & 0x1) == 1)    {        return true;    }    else    {        return false;    }}HSTREAM channel_0 = BASS_StreamCreateFile(FALSE, "rear_sound_start.wave", 0, 0, 0);HSTREAM channel_1 = BASS_StreamCreateFile(FALSE, "rear_sound_loop.wave", 0, 0, BASS_SAMPLE_LOOP);    while (true)    {        if (KeyEnabled(VK_F11) && UI::IS_PAUSE_MENU_ACTIVE())        {            BASS_ChannelPlay(channel_1, false);        }        WAIT(0);    }

When i press F11 open pause in game, sound is not playing.

 

Im not really sure about this but i think when you did BASS_ChannelPlay(channel_1, false); it shouldnt be false, (i think) it should be true. Im just guessing by the way im not really sure if it will work but its worth a try. :D

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leftas

 

Im not really sure about this but i think when you did BASS_ChannelPlay(channel_1, false); it shouldnt be false, (i think) it should be true. Im just guessing by the way im not really sure if it will work but its worth a try. :D

http://www.un4seen.com/doc/#bass/BASS_ChannelPlay.html

 

 

 

When i press F11 open pause in game, sound is not playing.

 

I'm pretty sure that when you open Pause menu, it pauses scripts as well, so native is worthless, but not sure about this 100%

 

Best wishes,

Paul.

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InfamousSabre

 

 

Im not really sure about this but i think when you did BASS_ChannelPlay(channel_1, false); it shouldnt be false, (i think) it should be true. Im just guessing by the way im not really sure if it will work but its worth a try. :D

http://www.un4seen.com/doc/#bass/BASS_ChannelPlay.html

 

 

 

When i press F11 open pause in game, sound is not playing.

 

I'm pretty sure that when you open Pause menu, it pauses scripts as well, so native is worthless, but not sure about this 100%

 

Best wishes,

Paul.

 

If it does pause scripts, the native should still work in a separate thread. That's how I used it in IV.

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flaber

 

 

Im not really sure about this but i think when you did BASS_ChannelPlay(channel_1, false); it shouldnt be false, (i think) it should be true. Im just guessing by the way im not really sure if it will work but its worth a try. :D

http://www.un4seen.com/doc/#bass/BASS_ChannelPlay.html

 

 

 

When i press F11 open pause in game, sound is not playing.

 

I'm pretty sure that when you open Pause menu, it pauses scripts as well, so native is worthless, but not sure about this 100%

 

Best wishes,

Paul.

 

you're right!when i open pause, script execution is too pause....how to proceed?

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leftas

Hm. If I'm not mistaken, when you call native in GTA V from another thread, it should crash the game. Also not sure about this 100%.

Workaround would be, that you would check if some time passed with no execution, like anti-debugger solution. Or maybe wait - in this forum someone will come with way better solution ;)

 

All the best,

Paul.

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