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Curious. Is GTA Online the only game where money glitches are so preva


FrugalDangerMan
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FrugalDangerMan

Money glitches are such a thing in GTA Online. Youtube is littered with car duplication cheats and instructions on earning quick cash. Hackers are searched for to get more in game money. The entire concept of Adder/Osiris bonds, etc.

 

I've never seen things like this for other games. Is it even a thing in COD, WOW, Elderscrolls Online, etc or is this unique to GTA?

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DarkSavageDeathlyCloud

well cod you cant buy money if i recall right

all the others.....im thinking the same no ?

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Quinn_flower

well cod you cant buy money if i recall right

all the others.....im thinking the same no ?

tdu2 had the unlimited money casino glitch

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Not A Nice Person

COD doesn't have a money system.

Not much games has a system like GTA V's tbh

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LBCWorldWide

Any game that uses a type of 'credits system' to obtain things will always have people searching for the easiest possible way to get it. Whether it be glitching/modding.

 

Video games aren't about the experience anymore. It's all about, "I bought the game, so give me everything". Childs play.

 

LBC 😎

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COD has no currency system but people still try to exploit everything they can in that still.

 

WOW and others don't really have them because if you get caught doing it you're getting your ass banned immediately. Rockstar is far more lenient on players plus when it comes to consoles they can just make a new social club account or worst case make a new psn if they got banned. I don't think they're banning consoles. But basically any game where people think they can get away with something, they will. The others either you can't because it doesn't exist or they don't usually because the consequences are so high.

 

GW2 had a glitch long ago where you could buy something for low karma and sell it for a lot of gold. Anet actually banned people who did it excessively, people who did it a handful of times were ignored. Some people tried to protest or question their bans on reddit I think it was and the devs were responding telling them why they were banned, involving such gems as "character named Adolf Critler" or "you exploited this 2243 times" and things like that.

 

But basically yeah, other games either hammer people exploiting like that or they aren't possible because you don't have currency or whatever in them.

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On COD,Everything is Rank Locked,so for example you have to be rank 32 to get that Pistol,there inst any kind of currency in COD.

On WOW,The Comcept of "Grinding" pretty much started there,but there isnt any kind of "Adderd bond" like tactic.

 

 

Here in GTAO,Pretty much everything is about money,you can buy every thing with some money,except for some weapons,clothes and vehicles.

 

So yeah,this is pretty much unique in GTAO.

Edited by Smesi
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So far it's unique to GTA Online. You have grinding which started in WoW but no Adder bonds. Gta online will always be associated with glitches.

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I think the popularity of the game and the type of players it attracts contributes a lot to this.

 

Just from looking at the kind of things many people talk about on here - a minority representation of the GTAO playerbase at most - there are lots of entitled gamers who seem to play GTA. Too many players think they deserve everything the game has to offer with the bare minimum of effort.

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CarimboHanky

i have been part of 2 games that had active money system...

 

1-Nitto 1320 Racing

2-GTAO

 

2003-04 there was a hacked version of the nitto game, named nitto apocalypse which was pretty much a dns server, sending modified data to the servers, receiving 15-20k for a race that would normally pay $500.

 

nitto just like gtao, had overpriced stuff and money was needed to be able to enjoy the game.

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I've never seen a video game player base be so obsessed with fake currency. If you're willing to cheat for hours to make fake money you should probably grab a calculator and try to figure out how much fake money you need to buy everything you want instead of just accumulating an insane amount of useless money just to consider yourself rich.

 

I'm not a supporter of microtransactions and I get the point of wanting things in a reasonable time / cost so I don't blame cheaters for cheating in GTAO. I'm just in awe that players will risk losing all their stolen dough thanks to their ignorant greed for fake assets... and even more for just wanting more money to seem more wealthy. Being a cheating billionaire just means you wasted much more time cheating than a cheating millionaire imo.

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Any game that uses a type of 'credits system' to obtain things will always have people searching for the easiest possible way to get it. Whether it be glitching/modding.

 

Video games aren't about the experience anymore. It's all about, "I bought the game, so give me everything". Childs play.

 

LBC 😎

oh for ffs just make it you're signature
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Misanthrope Z

from what i hear, Gran Turismo has one or two easy money exploits whenever the game is first released.

 

but they're always minor and they get patched pretty quick.

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Diablo 2 was just the same story (f*ck i'm getting old)

 

Thats why i love GTA so much.

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You know what's weird? I remember that in Halo: Reach you need like 20 million credits to get the maximum rank and you get like 1200/2000 per game. Even when everybody wanted the high-rank gear and armor effects, never saw glitches like in GTA Online.

eutxizW.gifeutxizW.gif

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well cod you cant buy money if i recall right

all the others.....im thinking the same no ?

tdu2 had the unlimited money casino glitchI think tdu2 is one of the reasons why our game save isn't saved locally. Picture hex editing a rebel into any vehicle you want. Actually that sounds awesome. Edited by Chloroform
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Hunter54711

You know what's weird? I remember that in Halo: Reach you need like 20 million credits to get the maximum rank and you get like 1200/2000 per game. Even when everybody wanted the high-rank gear and armor effects, never saw glitches like in GTA Online.

There was a "glitch" but not really back in the day Score attack in the firefight playlist and u could pick grunt apocalypse everytime easy medals so 3-4K credits for each game

Not too major but it help me reach Legend in reach

I gotta say for the most part it was bug free.

Edited by Hunter54711
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There is a white elephant here. All that has been said is very true, especially games with no monetary system or emphasis on buy to win/Buy to progress (GTA is a Buy to progress game as while you can attain things through graft the option remains to buy money to buy new items. EA is similar in buying the items directly), but there is something being overlooked.

 

The community itself, not to mention the zeitgeist and the ziggurat. The spirit of the age is hacking. Add to that R* rise with GTA and their income from GTAV/O they are a very likely target. Add to this their lack-luster defense of their ivory tower and general disdain of their customers, there is a certain wanton abuse of R* that hackers want to inflict for the sake of publicity. Bring in the credit system and the constant alteration and micromanagement from R* (and their arrogance not to simply copy more popular online games) and we have the perfect sh*t storm happening around GTAO.

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There is a white elephant here. All that has been said is very true, especially games with no monetary system or emphasis on buy to win/Buy to progress (GTA is a Buy to progress game as while you can attain things through graft the option remains to buy money to buy new items. EA is similar in buying the items directly), but there is something being overlooked.

 

The community itself, not to mention the zeitgeist and the ziggurat. The spirit of the age is hacking. Add to that R* rise with GTA and their income from GTAV/O they are a very likely target. Add to this their lack-luster defense of their ivory tower and general disdain of their customers, there is a certain wanton abuse of R* that hackers want to inflict for the sake of publicity. Bring in the credit system and the constant alteration and micromanagement from R* (and their arrogance not to simply copy more popular online games) and we have the perfect sh*t storm happening around GTAO.

you think too much
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On COD,Everything is Rank Locked,so for example you have to be rank 32 to get that Pistol,there inst any kind of currency in COD.

On WOW,The Comcept of "Grinding" pretty much started there,but there isnt any kind of "Adderd bond" like tactic.

 

 

Here in GTAO,Pretty much everything is about money,you can buy every thing with some money,except for some weapons,clothes and vehicles.

 

So yeah,this is pretty much unique in GTAO.

MMOs and grinding have been a thing long before WOW was a thing. You also don't need "Adder bonds" when you're legit really. The whole purpose of the bond thing is primarily if you're exploiting and they take your money you then have a bunch of money stashed in cars to sell to recoup some. That's the entire concept of it. it is not needed in mmos as there is no losing your money, there is no chance of "accidental" money loss or anything like that. So there is literally no need for that idea at all. Hell someone here asked what it was and people pretty much unanimously said it's basically money laundering. It serves almost no legitimate purpose at all.

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There is a white elephant here. All that has been said is very true, especially games with no monetary system or emphasis on buy to win/Buy to progress (GTA is a Buy to progress game as while you can attain things through graft the option remains to buy money to buy new items. EA is similar in buying the items directly), but there is something being overlooked.

 

The community itself, not to mention the zeitgeist and the ziggurat. The spirit of the age is hacking. Add to that R* rise with GTA and their income from GTAV/O they are a very likely target. Add to this their lack-luster defense of their ivory tower and general disdain of their customers, there is a certain wanton abuse of R* that hackers want to inflict for the sake of publicity. Bring in the credit system and the constant alteration and micromanagement from R* (and their arrogance not to simply copy more popular online games) and we have the perfect sh*t storm happening around GTAO.

you think too much

 

Someone has to :p:D. You're probably right though, although R* do bring a lot of sh*t on themselves as well. They need only leave the game as it was, put people on guard duty to catch modders, hackers and glitchers and stop nit-picking minor details. The balance is way off at the minute, so people try to redress it, but if the most expensive thing we ever have to by is $10m and the pay outs of missions were doubled or tripled what they are now then players might take to grinding, and leave the die hard glitchers to their own devices. With R* focusing too much on cars and minor glitches (as opposed to god mode or wall breaches. Money glitches are minor).

Edited by Cudwieser
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mmm chocolate

My guess is theres some unhappy programmers over there and they dont care about leaving exploits available.

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The Lone Wanderer

gta is very popular, lots of players means lots of glitches found, and the game has lots of features to be glitched. cod has 1 mode: kill sh*t.

also encouraged by keshkerds, and rockstar nerfing payouts repeatedly

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a game with a pathetically weak network gets glitched to f*ckery..

People are actually wondering why...

Its pretty simple. If they fix the network nearly all the glitches we had so far wouldnt have worked.

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In actual MMOs like WOW or ESO, no these kinds of problems don't exist in the slightest.

 

Its simply because of how GTA is made. Pretty much everything is client-side which is a big problem and there's lots of exploits and glitches. Games that are designed with heavy multiplayer in mind first like WOW do everything server-side and rarely have issues like GTA has and if one comes along, it often would call for an immediate fix and rollback.

 

GTA is more like a console singleplayer game with a decent multiplayer mode rather than being a full fledged out properly made multiplayer game.

Edited by emcitement
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Mattoropael

 

well cod you cant buy money if i recall right

all the others.....im thinking the same no ?

tdu2 had the unlimited money casino glitch

 

 

And money means basically nothing in that game anyway if you're going to cheat, since you can just Cheat Engine swap something as cheap as a Delta into a Veyron SS with no action taken against you.

 

Well, until they patched that and turned everything into pink Mustangs. But the game was already deader than the Dead Sea at that point.

Edited by Mattoropael
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Van_Hellsing

GTAO taught me some things about human nature. And it is not very positive. And I met some cool people I hang out with.

 

I do find that some players are used to get everything shoved down their throats. If they have to invest effort to get something, they get bored. And players can not manage money. Some kiddies in my crew are constantly broke. I help them out with a large cut, to day after they are broke again.

Edited by Van_Hellsing
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I think it's because of how fast they come and how fast they get patched, which leaves room to show more.

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SAUL_SILVER

Borderlands and Gran Tourismo are two communities I've been around with insanely boring grinding gameplay which resulted in this kind of thing.

 

Nothing on the scale of this game but I also do think we on here overreact about this stuff, as others have said the vast majority are casuals and don't bother.

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