Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[V|REL] Realistic Driving V


Killatomate
 Share

Recommended Posts

Killatomate

Update 2.5 (1.43) is 95% finished. It will feature 25 new cars and some reworks. Here is some preview footage: Part1 (Doomsday). Part2 (SSA Super Sport Series). i worked for 6 weeks on this update (165 hours). i had to deal with a lot of problems (login problems, downforce changes, Adv Handling Flags, hardcoded flags, electric car problems). just finshed creating the "scaled speed" version of 2.5

Link to comment
Share on other sites

@Killatomate I'd kiss you if you were  girl! :D
I had lost all hope for an update but here it comes. YAY!

  • Like 1
Link to comment
Share on other sites

Killatomate

performance specifications of 25 new cars:

 

--super--


Autarch (SCG 003 Stradale 2017)
RWD, 1200 kg, 800hp, 7-speed automated manual DCT
0-100kmh: 2.9s
0-200kmh: 6.9s ?
0-300kmh: 17.0s ?
top speed: 375 kmh
120-0 kmh: 13.0 m/s2 ?
downforce: 700kg at 250kmh
Lat Accel 200ft: ? g
Lat Accel speed: 2.0g max

 

Entity2 (XXR)(Koenigsegg Agera R 2013)
RWD, 1450kg, 1140hp, 7-speed DCT, drag coefficient 0.37
0-100kmh: 2.9s
0-200kmh: 7.9s
0-300kmh: 14.6s
top speed: 439 kmh
Downforce: 300kg at 250kmh
Lat Accel speed: 1.6g max
wgt-distr: 44/56

 

SC1 (BMW M1 Concept 2009)
4WD, 1550kg, 540hp? (hybrid), 6-speed DCT
0-100kmh: 3.6s ?
0-200kmh: 12.3s ?
top speed: 295 kmh ?
200-0 kmh: 11.7 m/s2 ?

 

Taipan (Hennessey Venom F5 2019)(throttled)
RWD, 1400 kg, 1600 hp, 6-speed manual, drag coefficient 0.33
0-100kmh: ?s
0-200kmh: ?s
0-300kmh: 13.0s (10.0s)
Accel at 300kmh: 0.6g
top speed: 470 kmh (484 kmh)

 

Tezeract (Lamborghini Terzo Millennio 2018 Concept)
4WD, 1700? kg, ? hp, 1-speed transmission
0-100kmh: 2.8 s ?
0-200kmh: 7.4 s ?
top speed: 340 kmh ?

 

Tyrant (Apollo Arrow 2017)
RWD, 1350kg, 1014 hp, early shifting
0-100kmh: 2.9s
0-200kmh: 6.9s ?
top speed: 354 kmh
downforce: high (600+kg @ 250kmh?)


--sports--


Comet4 (Retro SAFARI)(Porsche 953 1984)
AWD, 1250kg, 300hp, 5-speed manual, no ABS
0-100kmh: 5.9s ?
top speed: 245 kmh

 

Comet5 (Comet SR)(Porsche 911 GT2 RS [997] 2011)
RWD, 1400 kg, 620 HP, 6-speed manual, good cornering, good handling
0-100kmh: 3.4s
0-200kmh: 9.4s
top speed: 336 kmh
Lat Accel 200ft: 1.09g

 

FlashGT (Ford Fiesta RS WRC 2012)
4WD, 1300kg, 380hp, 6-speed automated manual
0-100kmh: 3.0s
0-160kmh: ?
top speed: 180-225 kmh (gear ratio)
Lat Accel 200ft: 1.02 g

 

GB200 (Ford RS200 1985)
AWD, 1150kg, 444 hp, 5-speed manual, no ABS
0-100kmh: 3.9s
0-160kmh: 7.3s
top speed: 190-225 kmh (gear ratio)

 

Neon (Porsche Mission E Carrera S 2019)
AWD, 2000kg, 536hp, 1-speed transmission
0-100kmh: 3.7s
0-200kmh: 13.0s
top speed: 270 kmh ?

 

Pariah (Aston Martin Vanquish Zagato 2017)
RWD, 1650? kg, 580 HP, 8-speed automatic single-clutch
0-100kmh: 3.6s
0-200kmh: ?
top speed: 310 kmh

 

Raiden (Tesla Model S 70D 2015)
4WD, 2250kg, 329hp, 1-speed transmission
0-100kmh: 5.4s
to speed: 225 kmh

 

Revolter (Cadillac Escala Concept 2016)
RWD, 2600? kg, 500 hp Twin-Turbo V-8, automatic transmission
0-100kmh: 5.4s ?
top speed: 280 kmh ?

 

Hotwing Sabre (Chevrolet Lumina NASCAR 1991)
RWD, 1500kg, 700hp, 4-speed transmission
0-100kmh: 3.3s ?
0-200kmh: 9.3s ?
top speed: 330 kmh ?

 

Sentinel3 (Sentinel Classic)(BMW M3 E30 Sport 1990)
RWD, 1275kg, 235hp, 5-speed manual, ABS
0-100kmh: 6.5s
0-200kmh: 30.5s
top speed: 245 kmh
wgt-distr: 48/52

 

Streiter (Mercedes-Benz E-Class All Terrain 4x4² 2017)
4WD, 2050kg, 329 hp, 9-speed automatic
0-100kmh: 6.2s
top speed: 250 kmh


--sports classic--

 

Deluxo (DeLorean DMC-12 1982)
1250kg, 130 hp, 5-speed manual, no ABS
0-100kmh: 8.6s
top speed: 180 kmh

 

Jester3 (classic)(Toyota Supra JZ A80 (MKIV) Turbo 1993)
RWD, 1600kg, 326hp, 6-speed manual, good brakes
0-100kmh: 4.9s
0-160kmh: 12.3s
top speed: 285 kmh
Wgt-Distr: 53/47
Lat Accel 200ft: 0.95g

 

Savestra (Mazda RX-3 SP (Savanna) Race Car 1976)
RWD, 900kg, 240hp (130), 4-speed manual, heavy steering, bad brakes, no ABS
0-100kmh: 6.6s ? (9.9)
top speed: 240 kmh ? (185)

 

Stromberg (Lotus Esprit S1 "Wet Nellie" 1976)    Distorted TractionBias
RWD, 950kg, 162 hp, 5-speed manual, no ABS
0-100kmh: 6.9s
top speed: 220 kmh

 

Viseris (De Tomaso Pantera V8 GT5 1980)
RWD, 1500kg, 355hp, 5-speed manual, no ABS
0-100kmh: 5.3s
top speed: 280 kmh

 

Z190 (Nissan Datsun 240Z 1971)
RWD, 1100kg, 151hp, 5-speed manual, no ABS
0-100kmh: 8.3s
top speed: 201 kmh


--muscle--


Dominator3 (GTX)(Ford Mustang GT 5.0 2015)
RWD, 1650kg, 435hp, 6-speed manual
0-100kmh: 5.2s
0-160kmh: 10.7s
0-200kmh: 16.5s
top speed: 260+ kmh

 

Ellie (Ford Mustang Shelby GT500 1967)
RWD, 1550kg, 360hp, 4-speed manual, no ABS
0-100kmh: 6.5s
top speed: 250 kmh

 

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
Killatomate

i got real life issues to take care of and on top of that some components of my system (memory, hard drives, screen) are dying. I cannot tell when i will finish another update.

  • Like 2
Link to comment
Share on other sites

  • 4 months later...

FIY: R* goofed around big time in Arena Wars:

 

Basically everything from the 7th gear on is bugged. Their code can't even handle the 9th gear, causing vehicles using that gear to get stuck until they reverse (which is handled by some other piece of code).

 

Ratios are all over the place too.

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
On 12/27/2018 at 1:27 PM, ikt said:

FIY: R* goofed around big time in Arena Wars:

 

Basically everything from the 7th gear on is bugged. Their code can't even handle the 9th gear, causing vehicles using that gear to get stuck until they reverse (which is handled by some other piece of code).

 

Ratios are all over the place too.

Didn't Rockstar make the game support higher gears? No doubt that would mess with the gears of this mod. Once fixed, this could be a great thing.

  • Like 1
Link to comment
Share on other sites

  • 3 months later...

I use Scaled Topspeed. With this mod NPCs drive faster but they don't brake enough and they are crashing (i mean hitting barriers and spinning a lot) too fast.  No grip and many spins is my driving problem too.

Edited by tedomedo
Link to comment
Share on other sites

  • 3 months later...
  • 10 months later...
ambivalence
On 6/27/2015 at 4:53 PM, Killatomate said:

Realistic Driving V version 2.5

 

 

please, consider making your mod open-source. this is pretty much the only thing that could make GTA playable and, as far as I know, it's not working now.

Link to comment
Share on other sites

  • 1 month later...
On 7/4/2020 at 1:48 PM, ambivalence said:

 

please, consider making your mod open-source. this is pretty much the only thing that could make GTA playable and, as far as I know, it's not working now.

This is just a modified handling.meta, not encrypted, no nothing. When you know which parameters to change and which values to use then you can do it yourself. That, however, is an art which, to my knowledge only Killatomate has mastered so far.

Link to comment
Share on other sites

On 8/23/2020 at 9:51 PM, Cyron43 said:

This is just a modified handling.meta, not encrypted, no nothing. When you know which parameters to change and which values to use then you can do it yourself. That, however, is an art which, to my knowledge only Killatomate has mastered so far.

Most fields now have been properly documented here:
https://forums.gta5-mods.com/topic/24280/understanding-and-editing-gtav-s-handling

 

Also there are a handful of handling sets that have really well done suspension work, and further supporting mods can be used to accurately dial in gearing ratios and other things.

There's ongoing research on using the downforce modifiers provided by vehicle mods (bumpers, spoilers) and also (from my side) other live-adjustable handling parameters (I'm working on adaptive AWD systems).

Still, Killatomates' grip levels (and CoMs) are most accurate, but more handlings can be found that use similar values now (Handlings from this user: https://www.gta5-mods.com/users/Aquaphobic feel pretty good with a wheel ).

Edited by ikt
Link to comment
Share on other sites

  • 7 months later...
Dr.Feelgood

The mod seem to be working fine for me, but can anybody tell why i don't have a speedometer?

Link to comment
Share on other sites

  • 2 weeks later...
On 10/6/2016 at 12:20 AM, Killatomate said:

Scaled Down Top Speed

All this does is scale down top speed, acceleration curve and gear ratio while keeping everything else as realistic as possible. it's basically an intelligent speed governor, keeping you from driving too fast. So instead of driving 250 kmh in the inner city, losing control and slamming into a concrete wall at 220 kmh you will now lose control at 210 kmh and slam into the building at 180kmh. much better

 

i spent 3 hours testing stuff and found that in order to turn my sophisticated v1.2 handling into a super awesome improved version of vanilla handling you have to make these changes to each applicable (1.2 handling) car individually:

 

fInitialDragCoeff = (fInitialDragCoeff * 1.8) + (fInitialDriveForce * 9.0) + 4.3
fDriveInertia = (fDriveInertia * 0.2) + 0.8
fInitialDriveMaxFlatVel = (fInitialDriveMaxFlatVel * 0.58) + 53
fLowSpeedTractionLossMult = fLowSpeedTractionLossMult * 1.4
fTractionBiasFront = fTractionBiasFront + ( (0.5 - fTractionBiasFront) / 7)
fSuspensionForce = fSuspensionForce * 0.89

 

The result is pretty impressive. Everything except topspeed remains close to real life. But driving 220kmh instead of 300kmh proves to be much less stressful when having realistic tire grip and brakes. Definately a handling option worth having.

 

I'm unaware of there being a scaled-speed version of the older mod for GTA IV. I don't know anything about handling but I can use a spreadsheet well enough to apply formulas to rows of numbers, so I'd like to try applying this formula your GTA IV handling.dat. I know GTAV has different features but these particular variables appear to have counterparts in IV (edit: except there's no fLowSpeedTractionLossMult in IV)

 

I know Killatomate hasn't posted in a couple years but I'm curious if anyone has already done this or any comments about the idea.

Edited by Magic_Al
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.