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GTAVC-Need to hear "City" BGM audio everywhere radius [HELP]


DoubleVision
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DoubleVision

My question is how can we make any of the following bgm always play everywhere you go on the map with a radius that let's me hear them everywhere I go. I couldn't find much info of this online.

Basicly, for example, I want to listen to the "MallAmb" literally everywhere I am outside with a big radious during the daytime, and then during the night time I want to hear the "City" bgm everywhere I go.

Reason is that I'm replacing these bgm with my own custom bgm.

GTA Vice City\Audio

"City.mp3"
"Malibu.mp3"
"MallAmb.mp3"

 

The problem is that for the "City" bgm, for example, I can only hear it in certain specific areas I visit.

///EDIT 1: I tried using this script, but it won't work

 

004F: create_thread @BGMA_1 ///bgm test

 

:BGMA
03A4: name_thread 'BGMA'

:BGMA_1
0001: wait 0
00D6: if and
0256: player $PLAYER_CHAR defined
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @BGMA_1
03CF: load_wav "FUD_12" as 1
03D0: wav 1 loaded
0002: jump @BGMA_2

:BGMA_2
0001: wait 0
00D6: if
03D0: wav 1 loaded
004D: jump_if_false @BGMA_2
03D1: play_wav 1
040D: unload_wav 1
0001: wait 9999 ms
03D2: wav 1 ended
0002: jump @BGMA_1

Edited by Dachinko
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does your game crash

i am using my smartphone now so i cant test your script

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DoubleVision

The script doesn't do anything to my game. Pretty much nothing happens. No changes noticable.

 

edit 1: This way doesn't work neither:

 

004F: create_thread @BGMA_1 ///bgm test

:BGMA
03A4: name_thread 'BGMA'

:BGMA_1
0001: wait 0
00D6: if and
0256: player $PLAYER_CHAR defined
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @BGMA_1
03CF: load_wav "FUD_12" as 1
03D0: wav 1 loaded
0002: jump @BGMA_2

:BGMA_2
0001: wait 0
00D6: if
03D0: wav 1 loaded
004D: jump_if_false @BGMA_2
03D1: play_wav 1
0001: wait 9999 ms
03D2: wav 1 ended
0002: jump @BGMA_1

Edited by Dachinko
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