Enumerator Posted June 24, 2015 Share Posted June 24, 2015 (edited) Franklins house TV Model Not sure if this is interesting but i've found out that by moving the tv from the room, The tv sound becomes permanently unavailable. Ignore the handle number. It wont be the same as yours. no sound. There is a seperate sound entity inside the apartment. OR the sound is only active within a certain distance of another prop. i Would have to scan the area for entities and find out what entity is outputting the sound. OR Which entity scans for your distance relative to its self to activate the tv audio. Object Hashes i found: Phone: 683570518 Wine Bottle: 974883178 Edited June 24, 2015 by Enumerator MrGTAmodsgerman and ffzero58 2 Link to comment Share on other sites More sharing options...
ffzero58 Posted June 25, 2015 Share Posted June 25, 2015 I believe there is a native which assigns sound to an entity. Out of curiosity, you actually moved the TV object outside, not spawn? It'd be great if we can spawn TV objects and have it play video anywhere. Enumerator 1 Link to comment Share on other sites More sharing options...
Enumerator Posted June 25, 2015 Author Share Posted June 25, 2015 (edited) I believe there is a native which assigns sound to an entity. Out of curiosity, you actually moved the TV object outside, not spawn? It'd be great if we can spawn TV objects and have it play video anywhere. To move an object, you need to abuse its handle. You need to assign it as a new object with the same hash. The sound already playing is a stream so i can't just re-assign the same sound otherwise it would play from the beginning. Edited June 25, 2015 by Enumerator ffzero58 1 Link to comment Share on other sites More sharing options...
CamxxCore Posted June 25, 2015 Share Posted June 25, 2015 (edited) Franklins house TV Model Not sure if this is interesting but i've found out that by moving the tv from the room, The tv sound becomes permanently unavailable. Ignore the handle number. It wont be the same as yours. no sound. There is a seperate sound entity inside the apartment. OR the sound is only active within a certain distance of another prop. i Would have to scan the area for entities and find out what entity is outputting the sound. OR Which entity scans for your distance relative to its self to activate the tv audio. Object Hashes i found: Phone: 683570518 Wine Bottle: 974883178 Maybe its a static emitter.. Its whats used to play sound from radios and stuff. Here are some I found: "SE_MICHAELS_HOUSE_RADIO", "SE_MP_GARAGE_L_RADIO", "TREVOR1_TRAILER_PARK_MAIN_STAGE_RADIO", "TREVOR1_TRAILER_PARK_MAIN_TRAILER_RADIO_01", "TREVOR1_TRAILER_PARK_MAIN_TRAILER_RADIO_02", "TREVOR1_TRAILER_PARK_MAIN_TRAILER_RADIO_03", "SE_LS_DOCKS_RADIO_01", "SE_LS_DOCKS_RADIO_02", "SE_LS_DOCKS_RADIO_03", "SE_LS_DOCKS_RADIO_04" You can toggle them with AUDIO::SET_STATIC_EMITTER_ENABLED edit: actually looks like these are the natives controlling the TV sound. GRAPHICS::ATTACH_TV_AUDIO_TO_ENTITY GRAPHICS::SET_TV_AUDIO_FRONTEND Don't know why this is in graphics.. Edited June 25, 2015 by CamxxCore ffzero58, Enumerator and MrGTAmodsgerman 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted June 26, 2015 Share Posted June 26, 2015 (edited) OMG i need this in the future for my Car Mod that i will make for GTA 5 So i just will follow this Thread, thank you for the info of what happends with moving TV Edited June 27, 2015 by MrGTAmodsgerman Enumerator 1 Link to comment Share on other sites More sharing options...
sodanakin Posted June 26, 2015 Share Posted June 26, 2015 (edited) OMG i need this in the future for my Mod that i will make for GTA 5 So i just will follow this Thread, thank you for the info of what happends with moving TV Just a friendly tip don't talk about future ideas. I did it and I had 3 clones of what I was doing before I was doing it =\. Best of luck though! Edited June 27, 2015 by sodanakin Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted June 27, 2015 Share Posted June 27, 2015 (edited) OMG i need this in the future for my Car Mod that i will make for GTA 5 So i just will follow this Thread, thank you for the info of what happends with moving TV Just a friendly tip don't talk about future ideas. I did it and I had 3 clones of what I was doing before I was doing it =\. Best of luck though! Thank you, but my mod can never beat it! Because i pay 70$ for it and i modeling so many on this by myself. Its rare! Very rare! But yea thanks, i will edit the Post, please do it to Edited June 27, 2015 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
sodanakin Posted June 27, 2015 Share Posted June 27, 2015 OMG i need this in the future for my Car Mod that i will make for GTA 5 So i just will follow this Thread, thank you for the info of what happends with moving TV Just a friendly tip don't talk about future ideas. I did it and I had 3 clones of what I was doing before I was doing it =\. Best of luck though! Thank you, but my mod can never beat it! Because i pay 70$ for it and i modeling so many on this by myself. Its rare! Very rare! But yea thanks, i will edit the Post, please do it to Np Done And nice can't wait to see it! MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 5, 2015 Share Posted July 5, 2015 The TV Model Name is prop_tv_flat_01 amazing, i try it out with spawning it. If i start the TV in Franklins House then all other spawned TVs are on ChOcOsKiZo 1 Link to comment Share on other sites More sharing options...
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