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Joe27

GIMS IV, import >>nj01_bigwhitehouse01.odr<< with text

Recommended Posts

Joe27

Hey,

i'm completely new in the "export/import object" busines in GTA4. I searched for a long time for an answer - but i couldn't find one.

But i have to ask now some pro's.

I think it's much easier for understanding, so i explain my project.

I'm working at an animation movie. I want to use the GTA4 city, like houses, characters, the animation of the character and so on, for creating an animated movie in GTA style.

I still started working with 3DS Max2016, Open IV, Open Formats I/O. It's no problem to import into 3DS Max smaller objects(for example aircondition, trees) with texture. I also recognized, that bigger objects have like a multi-texture system. So i used UVW-Mapping, and followed hundreds of tutorials. nevertheless i could import the texture but it doesn't fit. It's a complete mess, the windows doors and the wooden walls are at the object but without structure, they are all spread.

I can import houses, trees, everything, but i don't know how i can fix the right textures to them.

 

For example: i can import >>nj01_bigwhitehouse01.ode<< but i tried a lot of times and i could't get the right texture on it in 3DSMax2016.

 

Could someone please help me?

Thanks
Joe

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