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First Person Discussion.


lovehategta5
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It's surprisingly decent for their first attempt, and if you mess with the FOV, acceleration, and deadzone settings it plays a lot better too. However, you are at a large disadvantage online but I've gotten pretty good at fighting with it. I really don't understand why people want it gone, seeing as they don't have to use it and it doesn't provide any advantage.

 

WRONG. It does provide a disadvantage the car damage system was nerfed for next gen versions in order to protect your first person mode view from being blocked. You have no idea what you are talking about so stop trying to act like you do.

 

 

He didn't say anything about it not creating a DISadvantage. He said first-person view doesn't provide an ADvantage. Different thing altogether.

Edited by OurJud
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It's surprisingly decent for their first attempt, and if you mess with the FOV, acceleration, and deadzone settings it plays a lot better too. However, you are at a large disadvantage online but I've gotten pretty good at fighting with it. I really don't understand why people want it gone, seeing as they don't have to use it and it doesn't provide any advantage.

 

WRONG. It does provide a disadvantage the car damage system was nerfed for next gen versions in order to protect your first person mode view from being blocked. You have no idea what you are talking about so stop trying to act like you do.

 

 

He didn't say anything about it not creating a DISadvantage. He said first-person view doesn't provide an ADvantage. Different thing altogether.

 

 

In that case you are the one who is wrong because first person mode provides an advantage to those who are more comfortable with it.

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It's surprisingly decent for their first attempt, and if you mess with the FOV, acceleration, and deadzone settings it plays a lot better too. However, you are at a large disadvantage online but I've gotten pretty good at fighting with it. I really don't understand why people want it gone, seeing as they don't have to use it and it doesn't provide any advantage.

 

WRONG. It does provide a disadvantage the car damage system was nerfed for next gen versions in order to protect your first person mode view from being blocked. You have no idea what you are talking about so stop trying to act like you do.

 

 

He didn't say anything about it not creating a DISadvantage. He said first-person view doesn't provide an ADvantage. Different thing altogether.

 

 

In that case you are the one who is wrong because first person mode provides an advantage to those who are more comfortable with it.

 

 

:blink:

 

So by that logic third-person provides an advantage to those who are more comfortable with that?

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Geralt of Rivia

 

 

 

It's surprisingly decent for their first attempt, and if you mess with the FOV, acceleration, and deadzone settings it plays a lot better too. However, you are at a large disadvantage online but I've gotten pretty good at fighting with it. I really don't understand why people want it gone, seeing as they don't have to use it and it doesn't provide any advantage.

WRONG. It does provide a disadvantage the car damage system was nerfed for next gen versions in order to protect your first person mode view from being blocked. You have no idea what you are talking about so stop trying to act like you do.

 

He didn't say anything about it not creating a DISadvantage. He said first-person view doesn't provide an ADvantage. Different thing altogether.

 

In that case you are the one who is wrong because first person mode provides an advantage to those who are more comfortable with it.

Lol and you say he has no idea what he's talking about.

 

First person is a disadvantage if trying to fight others. That's a fact.

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I enjoy FP but originally drawn to GTA as a fond third person patron. Or more specifically, I think GTA set my universal likes and dislikes for other games. GTA was/is the centre of my gaming universe so based on liking GTA, I'd try find more games like it.

 

I can envision Rockstar making a FPS friendly map section in a warehouse or something (if they haven't all ready) in the future. I'd like to use it more in more gun-heavy battles, possibly in missions where there's a shoot, cover, shoot, move closer situation.

 

For now, I'm 95% third person but I do cherish that 5 percent. And after-all, it's the little things that make up your GTA experience.

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  • 2 weeks later...

This was harder than you might imagine, but I used the Editor mode to show how, in my opinion, the first-person mode in GTA V should have looked.

 

The science behind first-person games says that players like a drawn weapon to be in view at all times (as some kind of dumb reminder that they have a weapon drawn) but I don't agree.

 

This video also imagines some kind of free, independent head movement.

 

https://www.youtube.com/watch?v=_vVEIWc1W_g

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It's surprisingly decent for their first attempt, and if you mess with the FOV, acceleration, and deadzone settings it plays a lot better too. However, you are at a large disadvantage online but I've gotten pretty good at fighting with it. I really don't understand why people want it gone, seeing as they don't have to use it and it doesn't provide any advantage.

 

WRONG. It does provide a disadvantage the car damage system was nerfed for next gen versions in order to protect your first person mode view from being blocked. You have no idea what you are talking about so stop trying to act like you do.

 

Holy sh*t dude you really need to take a chill pill. Not everybody has the same opinion you spaz.

Edited by Alaina
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SmileyBandito

This was harder than you might imagine, but I used the Editor mode to show how, in my opinion, the first-person mode in GTA V should have looked.

 

The science behind first-person games says that players like a drawn weapon to be in view at all times (as some kind of dumb reminder that they have a weapon drawn) but I don't agree.

 

This video also imagines some kind of free, independent head movement.

 

https://www.youtube.com/watch?v=_vVEIWc1W_g

That moment when a fan's demonstration of a first person camera is better than Rockstar's version. But seriously, they could have made first person a lot better. The FoV is too narrow, the animations too jerky, and free aiming in FP is so clunky - the deadzone is terrible.

 

Then again, I can't help but appreciate its existence in the first place. I remember being so hyped for it last year when it was announced for PS4. I longed for GTA to have first person, and we finally got it. Is it the best? Not at all. But it's enough to make it a game changer.

Edited by Vinewood Villain
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That moment when a fan's demonstration of a first person camera is better than Rockstar's version. But seriously, they could have made first person a lot better. The FoV is too narrow, the animations too jerky, and free aiming in FP is so clunky - the deadzone is terrible.

 

Then again, I can't help but appreciate its existence in the first place. I remember being so hyped for it last year when it was announced for PS4. I longed for GTA to have first person, and we finally got it. Is it the best? Not at all. But it's enough to make it a game changer.

Thanks :)

 

The only problem with having done this, is that going back to the game now, the first-person weapon view is going to look a whole lot more stupid than it did before.

Edited by OurJud
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I get that gta and even lg gtav never were to fit with first person, but i appreciate it's current state and I've made it work. I've beaten this game a every way in 3rd person ( HUD off, auto aim, free aim), and same with 1st person when I wanted to get so e replay value.

 

The most fun play through I've had with this game (and arguably the most challenging), was no HUD, free aim, no visual auto center locks on foot nor when driving, first person. I had a blast because it was actually presenting a realism aspect that I couldn't ghost over or around walls like in 3rd person. My gun fights took time and carefulness, as you would imagine it should. The driving is harder, but more fun when you learn to control both joysticks the right way. Keep in mind I don't use the auto center.

 

The conclusion I've come to is that the 1st person view and controlling takes a learning curve separate from 3rd, surprisingly as if it is a separate game, and that's what made it fun, again.. surprisingly. I agree it doesn't feel like traditional gta that way, but considering that v is the most simple casual gta to date in traditional 3rd, I can again really appreciate 1st person being something different. It sucked at first, but they fixed it and it feels so right when you get the controls down. The only time I would need to leave it in the story was when using heli cranes, and it still was fun to try in 1st for a while.

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The driving is harder, but more fun when you learn to control both joysticks the right way. Keep in mind I don't use the auto center.

 

I actually find driving in 1st infinitely easier than in 3rd. In 1st, I can take corners so much smoother than I can in 3rd, because the steering sensitivity is toned down massively, and it somehow seems to eliminate all those 'jerky' movements and corrections.

Edited by OurJud
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I get that gta and even lg gtav never were to fit with first person, but i appreciate it's current state and I've made it work. I've beaten this game a every way in 3rd person ( HUD off, auto aim, free aim), and same with 1st person when I wanted to get so e replay value.

 

The most fun play through I've had with this game (and arguably the most challenging), was no HUD, free aim, no visual auto center locks on foot nor when driving, first person. I had a blast because it was actually presenting a realism aspect that I couldn't ghost over or around walls like in 3rd person. My gun fights took time and carefulness, as you would imagine it should. The driving is harder, but more fun when you learn to control both joysticks the right way. Keep in mind I don't use the auto center.

 

The conclusion I've come to is that the 1st person view and controlling takes a learning curve separate from 3rd, surprisingly as if it is a separate game, and that's what made it fun, again.. surprisingly. I agree it doesn't feel like traditional gta that way, but considering that v is the most simple casual gta to date in traditional 3rd, I can again really appreciate 1st person being something different. It sucked at first, but they fixed it and it feels so right when you get the controls down. The only time I would need to leave it in the story was when using heli cranes, and it still was fun to try in 1st for a while.

 

 

i come from playing a majority of 1st person shooters and racing sims on PC. so that's lots of cockpit driving and lots of gunning...and GTA just feels off. FOV is too narrow, seat height is too low and the cars don't really communicate properly. it's genuinely difficult to tell if it's sliding or not...

 

as far as the shooting, it's okay. control again feels off, i'm not sure if it's just the really large deadzone mixed with a low FOV.

 

either way i think half of the fun of the current GTA games is character and car customization, so i wanna see that sh*t!

 

 

if you love it, more power to you though!

Edited by tigerpr0n
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Compared to every other FPS I have played, the first person in V feels like a camera place onto characters face and doesn't feel like a normal first person would play out. For the most part I revert back to third person and switch back to first only to view all the details around. It makes gameplay much more uncomfortable than natural and effective to bother during tense chases and shootouts. It needs a lot of tweaking and change arounds in the gameplay design for making it effective outside just using it for graphics whoring.

I don't know but FPS feels a waste of time. I see FPS in the same way as the details put into underwater areas. Its cool to have an option but not something I ever wanted nor has anything of better use to get into playing itself.

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-snip-

Great demonstration. Rockstar really should have thought about how their FPV works a bit more. The FOV is horrible and it makes it a challenge to even remotely like using the FPV. They should have looked towards Battlefield 3 and 4 for inspiration, as they have the best camera mechanics in any FPS title these days, imo.

Edited by Android

VWSTp.png

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If you want to see just how bad the FPV is in V, take any character to a mirror and watch them stand side-on, whilst appearing to look straight ahead. It's genuinely broken as far as I can see, and really clunky to use.

Signatures are dumb anyway.

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If you want to see just how bad the FPV is in V, take any character to a mirror and watch them stand side-on, whilst appearing to look straight ahead. It's genuinely broken as far as I can see, and really clunky to use.

True, that is quite odd, but it's only like this when your character isn't moving. You can see the same effect by standing still and looking down at your body - your character will adopt the same side-on stance.

 

I don't have any problem with controlling my character is FPV, nor do I see any real problem with FOV if I'm honest. In fact, I'm not really sure how people expect a bigger field of view when looking at the game on an oblong box (their TV, in other words).

 

In real life, we have a fairly good peripheral view of our surroundings, and just in case there's anyone who doesn't understand what that means, It refers to our awareness of things on the edges of our direct sight. When looking straight ahead, we can 'see' things roughly 90 degrees to either side of where we're looking.

 

This is something that simply can't be simulated in a 2d game on a TV screen.

 

If anyone can explain what other FPS do, that makes the FOV better than GTA V's, please explain. The only way I know to simulate a wider FOV is to use some kind of zoom out technique (you can see how this works if you zoom out while using the Editor mode) but what this does is deform objects towards the edges of the screen, and give a false sense of perspective.

 

For me, the only area where Rockstar cocked up with the FPV, is with the weapons. The weapons are too close to the character's face, and held too high up. When you sprint with a weapon, your character swings it back and forth across their face, which is just ridiculous, as it should be swinging around their waist, actually out of sight (or almost).

 

The only FPS that get the weapon view correct are Arma and its port DayZ. The leading FPS are too arcadey in my view.

 

Here's some gameplay from Arma 3 (skip to 1:30). This, in my opinion, is about the best FPV. Notice how during a slow jog the gun is swinging almost out of sight (effectively somewhere around the chest area). And then during a full-on sprint it drops entirely out of sight (somewhere around the waist area)

 

Edited by OurJud
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As a first-person junkie, I've been a little irritated by some of the views for vehicles - particularly motorbikes and cycles, where I feel the handlebars shouldn't be in view to the degree they are. Similarly, there's too much steering wheel for some vehicles.

 

Anyway, to my utter delight I found a workaround in the settings. I'm probably the last person to have figured this out, but if you set 'Auto centring for vehicles' to off, you can then adjust your vertical view and it won't snap back when you start moving.

 

I can now get the proper first-person view on motorbikes and cycles that I've always wanted.

Edited by OurJud
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poland stronk

Let's hope Rockstar develops next game as FPS, with better controls and animations that don't look strange when looking at the mirror or shadow. Easier that way to add TPP support IMO.

Edited by poland stronk
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Official General

Compared to every other FPS I have played, the first person in V feels like a camera place onto characters face and doesn't feel like a normal first person would play out. For the most part I revert back to third person and switch back to first only to view all the details around. It makes gameplay much more uncomfortable than natural and effective to bother during tense chases and shootouts. It needs a lot of tweaking and change arounds in the gameplay design for making it effective outside just using it for graphics whoring.

I don't know but FPS feels a waste of time. I see FPS in the same way as the details put into underwater areas. Its cool to have an option but not something I ever wanted nor has anything of better use to get into playing itself.

That's exactly how I feel about it. The only thing I use FPV for in V is to look at the fine details of the pistols and take in the surrounding scenery, but I can do without that.

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Compared to every other FPS I have played, the first person in V feels like a camera place onto characters face

That's exactly how I feel about it. The only thing I use FPV for in V is to look at the fine details of the pistols and take in the surrounding scenery, but I can do without that.

 

Okay, I have to ask you both, where would you like them to have placed the camera, on the character's knees?

 

There's nothing wrong with the FPV, aside from the bizarre positions of the weapons.

Edited by OurJud
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Official General

 

 

Compared to every other FPS I have played, the first person in V feels like a camera place onto characters face

That's exactly how I feel about it. The only thing I use FPV for in V is to look at the fine details of the pistols and take in the surrounding scenery, but I can do without that.
Okay, I have to ask you both, where would you like them to have placed the camera, on the character's knees?There's nothing wrong with the FPV, aside from the bizarre positions of the weapons.

I said I can do without it altogether. In other words, I don't care where they put it, because I couldn't care less if it was not in the game.

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Okay, I have to ask you both, where would you like them to have placed the camera, on the character's knees? There's nothing wrong with the FPV, aside from the bizarre positions of the weapons.

I am talking about the size of the field of view. It doesn't feel more natural as normally seeing from a first person view in real life experience. Many games tried to capture the sense of the way world around the characters feels in motion from a first person view as best as possible.

Here's a simple comparison between the unmodded and modded FPV in the game. There are some other tweaks as well but this should be enough to get the point across.

GTA V field of view comparison

 

It doesn't matter much for exploring around, but when talking about the shooting, chases, missions, and other more tense scenarios, FPV in V doesn't work for me as I would expect as a normal FPS. Its not comfortable, to say the least. I don't know how to describe as I amnot a technical person and can only speak about how the experience feels about using FPV. It still needs more change arounds to make the gameplay fun, otherwise 3rd person is perfect, smooth and effective quite naturally.

That's why its a waste in V and feels more like a gimmick for selling their NG versions, and bringing COD kiddies on board for their ambitious garbage, a.k.a, Online.

It would have made much more sense to add something that brings more replay value to their boring, soulless, open world through missions, and action packed activities.

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The two things that I really dislike from FPV are:

1- the way the character jogs and/or stand still, looks very odd

 

2- you cant walk, unless you are in an interior. Why did they do this? What the f*ck were they thinking.

 

If i could walk while in FPV im sure i would use it a lot more (I almost never use it).

Edited by gunziness
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2- you cant walk, unless you are in an interior. Why did they do this? What the f*ck were they thinking.

I was just about to correct you here and explain that you can walk, but Osho's follow-up posts suggests you're referring to the PC version?

 

As Osho says, you can certainly walk in FP on consoles.

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I am talking about the size of the field of view. It doesn't feel more natural as normally seeing from a first person view in real life experience. Many games tried to capture the sense of the way world around the characters feels in motion from a first person view as best as possible.

Here's a simple comparison between the unmodded and modded FPV in the game. There are some other tweaks as well but this should be enough to get the point across.

GTA V field of view comparison

I'm not really sure what you're saying or what those pictures tell me. Are you saying that the FOV narrows when you aim with a weapon? If it does, it's not something I've noticed and I'll have to pay more attention next time I'm on.

 

As for the FPV in general, compared to real life, no game can create it with 100% accuracy, because as I've explained elsewhere, we have a massive peripheral view in real life, allowing us to have awareness of our surroundings to approx 90 degrees either side of our direct line of sight. You simply can't do this in a game, because you're looking at the world through an oblong box (your TV).

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I switch to first person in flight to better line up shots sometimes.

It would be so much better if GTA had Track IR support.

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I am talking about the size of the field of view. It doesn't feel more natural as normally seeing from a first person view in real life experience. Many games tried to capture the sense of the way world around the characters feels in motion from a first person view as best as possible. Here's a simple comparison between the unmodded and modded FPV in the game. There are some other tweaks as well but this should be enough to get the point across. GTA V field of view comparison

I'm not really sure what you're saying or what those pictures tell me. Are you saying that the FOV narrows when you aim with a weapon? If it does, it's not something I've noticed and I'll have to pay more attention next time I'm on. 02 As for the FPV in general, compared to real life, no game can create it with 100% accuracy, because as I've explained elsewhere, we have a massive peripheral view in real life, allowing us to have awareness of our surroundings to approx 90 degrees either side of our direct line of sight. You simply can't do this in a game, because you're looking at the world through an oblong box (your TV).Keep defending. The whole world understands the FOV issues. I am not going to argue further over that. Like I said, the FPV experience doesn't bother much when simply exploring around except the default settings are horrible. I have to mod it out to make it more easy.

Also, the FPV driving isn't comfortable to me. I always revert back to 3rd person for the best experience of driving.

Read:GTA V¡¯s First-Person Mode is Pointless. For more.

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I am not going to argue further over that.

In other words, you yourself don't really understand the complexities of managing FOV in first-person games?

 

 

What would be the point in that? It's just an individual's opinion.

 

You really do need to get this idea out of your tiny little mind that your opinions are fact, and that anyone who has a different one to yours in wrong. You'll be a much happier person inside :)

Edited by OurJud
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