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danevans364

The Elite Challenges Grand Leaderboard v2

Recommended Posts

Bigraf3

 

R* 5:31 manual 5:23 3rd console time

series a

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jack.kucher2

Hard to know if this makes it on the console leaderboard or not when it´s not up to date but here it is anyway

 

The Fleeca Job, JimmyBandicoot and Paul_guck_in_die, Rockstar time 4:50 2% damage and from integrity way as well ;)

 

 

 

Very cool guys! Congrats

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DewWork

Prison break 3:05

 

PO:

P:

DEMO:

PILOT:

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Rorxy

Prison break 3:05

 

PO:

P:

DEMO:

PILOT:

Please list your team and time in your posts like everyone else does.

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lkm-fi

Nice time in prison. Parking lot despawn not happening anymore and seems that a lot of proxies worked. Looks like proximity mine issue got fixed.

 

Edit: Just tested on PC. Proxies working again like they used to.

 

Also seems that cop chopper field of vision has been significantly reduced, so shaking the cops is now easier than it ever was.

Edited by lkm-fi

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DewWork

Nice time in prison. Parking lot despawn not happening anymore and seems that a lot of proxies worked. Looks like proximity mine issue got fixed.

 

Edit: Just tested on PC. Proxies working again like they used to.

 

Also seems that cop chopper field of vision has been significantly reduced, so shaking the cops is now easier than it ever was.

Yea, what ever caused the parking lot to despawn must've been the same thing clearing our proxies. The helicopter cones of vision appear much smaller but they still have the same spot distance as before. Just a visual bug

 

Prison break 3:05

 

 

PO:

P:

DEMO:

PILOT:

Please list your team and time in your posts like everyone else does.

Don't you help verify runs? Watch this video till the end and you will see the team list beside the medals.

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Rorxy

 

Nice time in prison. Parking lot despawn not happening anymore and seems that a lot of proxies worked. Looks like proximity mine issue got fixed.

 

Edit: Just tested on PC. Proxies working again like they used to.

 

Also seems that cop chopper field of vision has been significantly reduced, so shaking the cops is now easier than it ever was.

Yea, what ever caused the parking lot to despawn must've been the same thing clearing our proxies. The helicopter cones of vision appear much smaller but they still have the same spot distance as before. Just a visual bug

 

Prison break 3:05

 

 

PO:

P:

DEMO:

PILOT:

Please list your team and time in your posts like everyone else does.Don't you help verify runs? Watch this video till the end and you will see the team list beside the medals.

Help?...

 

Seriously it's not a big ask for you to list your team is it now ? A number of players have different names on boards to their in game name so listing team and platform along with a video has been the standard for a while now and this is not the first time I have asked you to include it...

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lkm-fi

Here's one of our better recent runs in Pacific, 7:48 (7:56r*). Team: lkm-fi, Diamondbullet01, myst43, Agent_Hawk.

 

demo:

cc:

hacker: https://vimeo.com/209048941

 

Btw, please choose either myst's or diamond's vid to leaderboard, mine is a bit embarrassing due to a couple of screw ups.

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madebyWITT

Hiiya,

 

I've been mostly inactive in the past 1½ month as I've been without a PC and later took a little vaction. Now I'm back though, and with a one second (three second personal) improvement on the clock!

 

Pacific Standard - 7:47* (PC)

madebyWITT, lkm-fi, Bend.Man., Agent_Hawk

 

madebyWITT's video on YouTube

 

Agent_Hawk's video on YouTube

 

lkm-fi's video on Vimeo

https://vimeo.com/209521660

Edited by madebyWITT

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danevans364

 

 

Nice time in prison. Parking lot despawn not happening anymore and seems that a lot of proxies worked. Looks like proximity mine issue got fixed.

 

Edit: Just tested on PC. Proxies working again like they used to.

 

Also seems that cop chopper field of vision has been significantly reduced, so shaking the cops is now easier than it ever was.

Yea, what ever caused the parking lot to despawn must've been the same thing clearing our proxies. The helicopter cones of vision appear much smaller but they still have the same spot distance as before. Just a visual bug

 

Prison break 3:05

 

 

PO:

P:

DEMO:

PILOT:

Please list your team and time in your posts like everyone else does.
Don't you help verify runs? Watch this video till the end and you will see the team list beside the medals.Help?...

 

Seriously it's not a big ask for you to list your team is it now ? A number of players have different names on boards to their in game name so listing team and platform along with a video has been the standard for a while now and this is not the first time I have asked you to include it...

Congratulations to the ps4 for their prison break run.

DewWork, Abssamra, bigraf3, waterboy1975 (3:05) manual (PS4)

Edited by danevans364

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lkm-fi

Here's yet another top3 run in Pacific (PC). "Single spawn wave special from North Conker"

 

Time: 7:49. Players: lkm-fi, madebyWITT, Diamondbullet01, Agent_Hawk.

 

Demo: https://vimeo.com/209866253

CC:

Hacker:

 

 

Edit: added a video link.

Edited by lkm-fi

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JimmyBränberg

From playing Fleeca alot now after the update I noticed that it´s way easier to get less damage on the car so don´t think it´s comparable with old runs in that way.

 

But anyway here´s another 4:50 run that Stangone probably approves of since we don´t glitch inside the kuruma ;)

 

Fleeca Elite - JimmyBandicoot and ThitiyaNirvana/ iLoVeMe92 - Rockstar Time 4:50 - 1% Damage - Integrity way

 

 

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lkm-fi

1% damage, wow :D

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jack.kucher2

As it pertains to Fleeca:

 

With basically perfect runs in the past (including not touching a car on the last roadblock), the lowest damage I have seen is 3%. I know it can skew the leaderboards, but I see this more as a fix because the damage was a bit over zealous before. How can a chopper hit by a missile get only 2% damage while an armored car that hits a street sign get 3%?

 

For future runs as it pertains to tie breakers, I think with the new damage adjuster, the time has to actually be beaten to change position. Matching times with lower damage (only when compared to legacy runs) should be considered a tie. Of course if you have a new record with the new system at 2% damage and it is tied with a run with 1% damage, the 1% would be the new WR. My $0.02...how do you guys think the new damage should be handled as it pertains to the leaderboard?

 

Edit: Clarified post to refer to Fleeca

Edited by jack.kucher2

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Rorxy

As it pertains to Fleeca:

 

With basically perfect runs in the past (including not touching a car on the last roadblock), the lowest damage I have seen is 3%. I know it can skew the leaderboards, but I see this more as a fix because the damage was a bit over zealous before. How can a chopper hit by a missile get only 2% damage while an armored car that hits a street sign get 3%?

 

For future runs as it pertains to tie breakers, I think with the new damage adjuster, the time has to actually be beaten to change position. Matching times with lower damage (only when compared to legacy runs) should be considered a tie. Of course if you have a new record with the new system at 2% damage and it is tied with a run with 1% damage, the 1% would be the new WR. My $0.02...how do you guys think the new damage should be handled as it pertains to the leaderboard?

 

Edit: Clarified post to refer to Fleeca

I can see it getting messy as the teams rip through the leaderboard again with fast low damage times. Confident we can all better our times too though so I think we might be complicating matters if we are separating legacy runs as you say compared to runs after latest update?

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jack.kucher2

 

As it pertains to Fleeca:

 

With basically perfect runs in the past (including not touching a car on the last roadblock), the lowest damage I have seen is 3%. I know it can skew the leaderboards, but I see this more as a fix because the damage was a bit over zealous before. How can a chopper hit by a missile get only 2% damage while an armored car that hits a street sign get 3%?

 

For future runs as it pertains to tie breakers, I think with the new damage adjuster, the time has to actually be beaten to change position. Matching times with lower damage (only when compared to legacy runs) should be considered a tie. Of course if you have a new record with the new system at 2% damage and it is tied with a run with 1% damage, the 1% would be the new WR. My $0.02...how do you guys think the new damage should be handled as it pertains to the leaderboard?

 

Edit: Clarified post to refer to Fleeca

I can see it getting messy as the teams rip through the leaderboard again with fast low damage times. Confident we can all better our times too though so I think we might be complicating matters if we are separating legacy runs as you say compared to runs after latest update?

 

True and my opinion is not a super strong one but feel the expectation should be set for future runs whichever way it goes. Having multiple teams battling out times is always a good thing.

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lkm-fi

It might be that damage works like earlier again after some future update/dlc, although hard to say really. Seems that a lot of changes in heists are quite random, some bug appears and some other disappears. Might make sense to ignore damage % in fleeca leaderboard tie situations to keep it fair for the old leaderboard spot holders? I think jack was suggesting this. So for example new 4:31 with 1% damage would be a tie with existing 4:31 3%.

 

Or just continue without changes and accept that new times could beat older ones due to easier to get low damage %.

Edited by lkm-fi

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Rorxy

 

R* 5:31 manual 5:23 3rd console time

series a

 

 

Prison break 3:05

 

PO:

P:

DEMO:

PILOT:

 

 

Here's one of our better recent runs in Pacific, 7:48 (7:56r*). Team: lkm-fi, Diamondbullet01, myst43, Agent_Hawk.

 

demo:

cc:

hacker: https://vimeo.com/209048941

 

Btw, please choose either myst's or diamond's vid to leaderboard, mine is a bit embarrassing due to a couple of screw ups.

 

 

Hiiya,

 

I've been mostly inactive in the past 1½ month as I've been without a PC and later took a little vaction. Now I'm back though, and with a one second (three second personal) improvement on the clock!

 

Pacific Standard - 7:47* (PC)

madebyWITT, lkm-fi, Bend.Man., Agent_Hawk

 

madebyWITT's video on YouTube

 

Agent_Hawk's video on YouTube

 

lkm-fi's video on Vimeo

https://vimeo.com/209521660

 

 

Here's yet another top3 run in Pacific (PC). "Single spawn wave special from North Conker"

 

Time: 7:49. Players: lkm-fi, madebyWITT, Diamondbullet01, Agent_Hawk.

 

Demo: https://vimeo.com/209866253

CC:

Hacker:

 

 

Edit: added a video link.

 

 

From playing Fleeca alot now after the update I noticed that it´s way easier to get less damage on the car so don´t think it´s comparable with old runs in that way.

 

But anyway here´s another 4:50 run that Stangone probably approves of since we don´t glitch inside the kuruma ;)

 

Fleeca Elite - JimmyBandicoot and ThitiyaNirvana/ iLoVeMe92 - Rockstar Time 4:50 - 1% Damage - Integrity way

 

 

All verified and leaderboards updated. xil-silencer, welcome to the boards and the Hall of Fame.

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Rorxy

It might be that damage works like earlier again after some future update/dlc, although hard to say really. Seems that a lot of changes in heists are quite random, some bug appears and some other disappears. Might make sense to ignore damage % in fleeca leaderboard tie situations to keep it fair for the old leaderboard spot holders? I think jack was suggesting this. So for example new 4:31 with 1% damage would be a tie with existing 4:31 3%.

 

Or just continue without changes and accept that new times could beat older ones due to easier to get low damage %.

Hmm okay let's see what others think. I am happy to go by time alone for Fleeca with this big change in Kuruma damage going forward, but fine either way.

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DewWork

Prison Break 3:07

 

PO:

 

Nobody else saved their Povs I hope that's fine.

 

BigRaf3

Taimoors15

Abssamra

DewWork-

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danevans364

Not the best but still good enough for 2nd on console leaderboards. HUMANE LABS 9:22 with toxiccaliber99, DewWork-, Abssamra, DEATH_LOW_END (PS4)

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DewWork

Not the best but still good enough for 2nd on console leaderboards. HUMANE LABS 9:22 with toxiccaliber99, DewWork-, Abssamra, DEATH_LOW_END (PS4)

My pov:

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No Homing

Found a random Asian PC crew. Looks like they have some crazy times. Their prison break is 1 second faster than the current world record. https://www.youtube.com/watch?v=hneHnb0oeHQ

https://www.youtube.com/channel/UCURNFE5CIwNCgKv92YR56PA

 

I have no idea who they are btw

 

Nice find!

I guess in Asia you'll always find the best gamers :p

Looks like they have 5:02 for SAF too.

Nvm that's not a record.

Still really good, though.

Edited by Sinner's Rise

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lkm-fi

Very nice time definitely. Seems that new Prison wr has kuruma in use again.

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Rorxy

Can see Dan has invited them here so can hear from them first before considering submission

Edited by Rorxy

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lkm-fi

Yeah and i sent Revenant a link to gtaforums registration form. Good to have fresh competition.

Edited by lkm-fi

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Rorxy

Prison Break 3:07

 

PO:

 

Nobody else saved their Povs I hope that's fine.

 

BigRaf3

Taimoors15

Abssamra

DewWork-

 

 

Not the best but still good enough for 2nd on console leaderboards. HUMANE LABS 9:22 with toxiccaliber99, DewWork-, Abssamra, DEATH_LOW_END (PS4)

 

GJ guys on both runs - verified and LB updated. May not be best Humane Dan, but you missed that it also made 5th on Grand LB!

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danevans364

 

Prison Break 3:07

 

PO:

 

Nobody else saved their Povs I hope that's fine.

 

BigRaf3

Taimoors15

Abssamra

DewWork-

 

Not the best but still good enough for 2nd on console leaderboards. HUMANE LABS 9:22 with toxiccaliber99, DewWork-, Abssamra, DEATH_LOW_END (PS4)

GJ guys on both runs - verified and LB updated. May not be best Humane Dan, but you missed that it also made 5th on Grand LB!

Lol, here is a Fleeca job me and Pawelesko1990 did today still 4:42 damn eddie toh ;-) but damage is 2% which is joint 3rd on Console again

Pawelesko1990, toxiccaliber99 (4:42) - (PS4)

Edit: Pawelesko1990 wanted to make my entrance to bank a little bit more complex lol

Edited by danevans364

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DewWork

Fleeca 4:42

 

Driller:

 

Driver:

 

 

DewWork-

Bigraf3

Edited by iDewWork

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