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Horizon series | Zero Dawn, Forbidden West


ClaudeSpeed1911

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Fuzzknuckles

The great thing is, though, that they're both platform exclusives (or at least, Sony and Nintendo exclusives) so they don't actually really have to compete against each other.

 

I'd like to think that H:ZD is an exciting enough new IP to sidestep any kind of "fight" for an audience, whereas Zelda... well, it's not really anything new, is it?

Signatures are dumb anyway.

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Played for 13 hours now and I'm loving it. The combat is amazing and definitely the best thing about this game. Add to that the phenomenal graphics and an interesting story (+ side quests are better than I thought) and you have yourself a fantastic game. Not to mention the stable framerate. I don't know how they did it but this has got to be the smoothest 30 FPS game I've ever played. There are some flaws here and there but they are only minor flaws.

 

It really makes me scratch my head even more now, that 5/10 review from US Gamer I mean. What was that person smoking?

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Played for 13 hours now and I'm loving it. The combat is amazing and definitely the best thing about this game. Add to that the phenomenal graphics and an interesting story (+ side quests are better than I thought) and you have yourself a fantastic game. Not to mention the stable framerate. I don't know how they did it but this has got to be the smoothest 30 FPS game I've ever played. There are some flaws here and there but they are only minor flaws.

 

It really makes me scratch my head even more now, that 5/10 review from US Gamer I mean. What was that person smoking?

 

I'm not always such a cynical f*cker but part of me wonders if there was some MS influence to give a negative review for Sony's much hyped AAA title. I mean I get not liking a title, that's totally fine, but giving it 5/10 suggests it's a big budget mess and it is absolutely 100% not one of those.

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Rockstar Vienna

The USgamer review was just cklickbait BS imo. After 20+ hours playtime i guess it's save to say that Horizon is my new favourite PS4 title. An amazing game through and through!

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I do not have this game but I will probably get it this weekend on a scale of E to S++ what do you rate it?

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Amazing game, really well done. The bow mechanic is simply perfect, love stalking around analyzing the combat before engaging. Spent around 5 hours just exploring the starting area, without bothering with the main quest for now. Really good stuff. Looking forward to how it opens up afterwards!

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Did my 1st Couldron and felt like a badass after completing it, the Ropecaster is a god send

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I've been seeing trailers for this game on TV lately. This game looks so god damn beautiful. It reminds me a lot like the Monster Hunter games. When I saw that first trailer I was like, "This looks a lot like the most recent Killzone" and sure enough I learned it is from the same studio, Guerilla Games. I'm really digging the direction GG is going and I'm also adding this game to my list of must have games.

 

Should this game be one of my first 5 games to buy when I buy a PS4? Is it just that good?

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I've been seeing trailers for this game on TV lately. This game looks so god damn beautiful. It reminds me a lot like the Monster Hunter games. When I saw that first trailer I was like, "This looks a lot like the most recent Killzone" and sure enough I learned it is from the same studio, Guerilla Games. I'm really digging the direction GG is going and I'm also adding this game to my list of must have games.

 

Should this game be one of my first 5 games to buy when I buy a PS4? Is it just that good?

 

 

About 20ish hours in. Loving it.

Already amongst my top 5 PS4 games.

Edited by reform
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^ Odd. I was never notified for you quoting me.

 

I'll definitely add this game to my top 5 games to buy.

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Fuzzknuckles

15 hours-ish in. Janky story, solid game. LOTS of fun and an ever-growing list of side quests and collectables that I'm genuinely interested to go after. Great game so far.

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Signatures are dumb anyway.

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11-hours in and I'm destroying Sawtooths. They still require caution, but now that I'm more aware of how to absolutely crush them, it becomes a game of patience.

 

f*ck Blowbacks, though. They can rot in hell with their fire and brimstone!

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Fuzzknuckles

Now at the 20 hour mark and a couple of minor quibbles:

 

Fast Travel packs. I shouldn't have to pay for these, and it shouldn't be a thing you can only do when you have these in your inventory. That's pretty dumb. They're cheap and you can find them as loot, but this was a really dumb idea. Either have fast travel or don't, don't make me pay for the privilege.

 

Weird Physics/Animations/Idunno: On a particalar mission, but also possibly elsewhere, I was hit with a large flying rock. When it hit me, I was thrown in the direction that the rock had come from. Lame. I don't mind knockback/knockdown, that's fine, but at least throw me in a realistic direction.

 

Customisation: I probably should have guessesd this from the video I posted, but it's pretty lacking in the customisation department. There's a few outfits per-tribe and I'm assuming some unlockables on the map, but I would much rather have the ability to buy separate pieces. This is how I feel in most games, though - if you're going to have customisation, do it right and allow me to customise every part of my armour. I could make much more interesting outfits and have a better distribution of buffs.

 

Besides that, I'm still loving the game very much. The story is a little flimsy so far and there's a lot of earnest teeth-gritting and oddly delivered lines, but the game itself still feels great. I decided to run as far across the map as I could last night and found a few new interesting animechs to hunt, but still plenty more to discover. The landscape around Meridian is so nice to be in.

Edited by Fuzzknuckles
Signatures are dumb anyway.

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Now at the 20 hour mark and a couple of minor quibbles:

 

Fast Travel packs. I shouldn't have to pay for these, and it shouldn't be a thing you can only do when you have these in your inventory. That's pretty dumb. They're cheap and you can find them as loot, but this was a really dumb idea. Either have fast travel or don't, don't make me pay for the privilege.

 

Weird Physics/Animations/Idunno: On a particalar mission, but also possibly elsewhere, I was hit with a large flying rock. When it hit me, I was thrown in the direction that the rock had come from. Lame. I don't mind knockback/knockdown, that's fine, but at least throw me in a realistic direction.

 

Customisation: I probably should have guessesd this from the video I posted, but it's pretty lacking in the customisation department. There's a few outfits per-tribe and I'm assuming some unlockables on the map, but I would much rather have the ability to buy separate pieces. This is how I feel in most games, though - if you're going to have customisation, do it right and allow me to customise every part of my armour. I could make much more interesting outfits and have a better distribution of buffs.

 

Besides that, I'm still loving the game very much. The story is a little flimsy so far and there's a lot of earnest teeth-gritting and oddly delivered lines, but the game itself still feels great. I decided to run as far across the map as I could last night and found a few new interesting animechs to hunt, but still plenty more to discover. The landscape around Meridian is so nice to be in.

 

 

Buy the golden fast travel pack. It has unlimited use, most vendors have them.

Edited by Turan
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This game is like electronic crack. I go to play for about an hour and then before it's three hours.

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So I fought a Thunderjaw and a Rockbreaker yesterday, not at the same time that would be silly, and I must say my biggest fears about this game came true, But I prevailed

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JonnyVercetti

Just under 10 hours in. Completed a bit of

main quest, trying to do every side quest, errand and all the rest as i come across them first. Just entered Carja territory.

 

Great game, i'm hooked. I'm glad there are such a variety of enemies which require different approaches, instead of just plowing down everything with one attack.

 

I went into one of those cauldrons? i think that's what they are called. Best boss battle i've had in f*cking years, really had me tense and concentrated. The feeling of your enemy almost defeated but you have run out of potions and berries and they are jumping at you and throwing fire in your face is quite intense.

 

Looks beautiful too, would recommend putting your HUD in dynamic mode, really makes a difference because the screen is quite full up. Maybe dynamic is standard, mine wasn't, but it should be!

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That's not how it works, though.

 

 

It's up to the manufacturer to keep its products flowing off the shelves by offering a good product at an agreeable price. I ask earnestly: have I made that difference clear?

 

Price is by far not the only factor in keeping products flowing off the shelves. It's all marketing. And even then, the developer's job is to make an awesome product, the publisher/store's job is to sell that product as best as it can.

Your whole analysis and discontentment is pretty moot though, given that gaming has never been cheaper than they have right now. Compare the prices from the previous generation to today, and we're still paying less for games every year. It's just that sales have made people greedy.

 

It's one thing to wait for a slight discount, say 10 or 20% off. It's one thing to wait for the thing to go to the discount bin where the developer won't see any money out of it. If everyone did as you say, a lot of developers would simply go under, and it would resort to cheaper-made games, with staff being let go or having their salaries lowered, resulting in a race to the bottom like you see on mobile platforms.

 

 

Gaming wouldn't be doomed for two reasons.

 

Gaming wouldn't be doomed, of course. Its quality would likely take a dip, though. Developers are barely making enough money as it is, and need publishing partnerships to stay afloat. If a game does not sell as much as expected on first week, the chances of a publisher simply closing down a developer are massive. By "waiting for a sale" you do ensure you get the best bang for your buck, but you also demonstrate no support for a fantastic game and the work of talented people.

 

 

Now, as to this personal situation, it's not entirely the gamble or risk you make it out to be, as in other markets.

 

It is the risk we make it out to be. Anyone who is in the games industry will tell you so. You price it wrong, you time it wrong, you don't sell enough, and your studio will go under. There's thousands new games on the market every month.

 

 

As a side note, this is why there's so much money in marketing. A company would rather spend $X learning how to convince people to like their product than risk potentially losing $(X + 1) in profits when they discover that the market has collectively decided the product, while worth having, isn't worth its price tag. People can actually be quite vacillate and demanding, and without clever marketing strategies, mass production of any one thing would be an absolute crap shoot. But I digress.

 

It's not a "let's spend less on marketing and give a price cut to the players!" situation. Marketing is absolutely essential to make people know you even exist. In today's game industry, making a fantastic game simply isn't enough. For every great indie game out there on zero marketing that you've heard about, there's hundreds, thousands other great indie games out there on zero marketing that you didn't hear about, whose developer has gone under because despite pricing it very low, people just didn't even know it existed.

 

 

So the problem with the games market specifically, which screws up the risk factor, but is possibly also a godsend, is that the games' producers and distributors/retailers have negotiated amongst themselves that a reasonable cost for any new full-length game is $60.

 

It has been largely the publishers that decided the cost of things, and bully retailers to keep that price as much as they can or face reprimands. But all of that is, again, moot, as prices in game software while "appearing" to increase have largely remained cheaper than they were. By and large the attempts to keep the price "high" is reasonable because it costs a f*ckload of money to develop those kinds of games. If they were to bring down the price, not only would games have to be rushed, developers would have to be underpaid, games quality would suffer. Look at the app stores: it's a race to the bottom, players don't value games at all, and use them as disposable things that if they don't grab their attention for the first 2 minutes, will be relegated to the garbage bin, devaluing the industry as a whole.

 

And take the movie industry. Most movies don't cost tens/hundreds of millions to produce, and costs have been going down. Yet ticket prices have risen every year. Games development costs has been increasing year after year, with every new technological breakthrough and demand from players. Yet game prices have lowered every year.

 

 

Having said that, I think this is the perfect opportunity to bring this around to the core of my original statement: It's not on me as an individual to support any game at launch. And as a general rule, I trust two things: enough people will agree with that price to keep the on the sales charts. Or if they don't, the developers live, learn, adapt, and drop their price point to survive. In either case, I win.

 

Right, and your statement is wrong. It is on you as an individual to support the games/developers you care about. If you don't, and more people follow your way, you will lose them. I'm not saying "support them no matter the cost!". I'm saying if they release a great game, and you know it's a fantastic one and well worth the price, then pay full price for it if you can. It will send a message to the publishers that these kinds of games are awesome, worth paying for, that the developer did a good job, that the market for this genre is good, leading to more games in the same style being made, the developer continuing doing business, talented people being rewarded for their effort.

 

If you simply wait for sales, you may think "aha! Now the publishers will know to drop the price point by default and I win!", but you are dead wrong. History shows us that if the game doesn't sell well at full price, publishers will simply cut the developer, kill the series, and fire a bunch of people. Not only that, it will burn the publishers in that particular genre, leading to less games being made for it.

 

Like Open World RPG games? Then support fantastic games, vote with your wallet. If you don't and wait for a sale, you cannot complain that there's not enough quality going around because, when quality hit you in the face, you thought it was too expensive. By all means, wait for sales. It's your right. But do understand the consequences.

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Fuzzknuckles

 

That's not how it works, though.

I don't mean this as an insult, but I've never encountered as thorough a point-by-point misunderstanding of everything I said as yours.

 

Unfortunately, your points are so boring and self absorbed that no one actually cares. So reading through them to the end is laborious and tedious.

 

 

So I fought a Thunderjaw and a Rockbreaker yesterday

I ran straight into the middle of the quarry near Meridian whilst still at level 14.

 

Suffice to say, two hours later, I emerged from the quarry feeling pretty awesome as I'd taken down the Rockbreaker in there 10 levels earlier than I should have.

 

I swear, the checkpoint marker / quest nav marker in this game is one of the worst I've ever encountered. It literally sent me around in a circle once last night, so I set it to normal nav mode and... everything is much better now.

I'm personally not content paying $60 for any game.

No one is, but that's the price of games now, so suck it up and deal with it.

Signatures are dumb anyway.

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I came across a corrupted zone filled with Rockbreakers, thank god a convoy of Behemoths we're walking by, made it easier to get them

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Fuzzknuckles

 

 

 

That's not how it works, though.

I don't mean this as an insult, but I've never encountered as thorough a point-by-point misunderstanding of everything I said as yours.

 

Unfortunately, your points are so boring and self absorbed that no one actually cares. So reading through them to the end is laborious and tedious.

 

You and Tchuck just really like to act like douches because you happen to disagree with me. I'll reiterate what I told Tchuck a few days ago in this thread: You don't have to be nasty. I'm still sitting here trying to have a conversation. But as long as we're dishing, props for the clever adjectives. How long did you take to decide which ones you wanted to use off of thesaurus.com?

 

Not long, I just have a very large vocabulary.

 

Interesting that you mention that, though, because your posts are so overly verbose and unnecessarily packed with words you don't need to use that I'm currently registering a 10 on my Irony-o-meter.

 

If I'm reading your posts right, your entire point seems to be "me me me", which you really could just say in three words. One, repeated twice, in fact.

 

No one is forcing you to buy the game, no one really cares if you buy the game, but your wilfull misunderstanding in order to assert your gamer's rights (whatever they are) is rather childish. It's probably for the best that you move on to a thread where there's discussion on a game you do want to buy. Come back when you've waited long enough to buy it at a discounted price. People may still be discussing the game then.

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Signatures are dumb anyway.

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Fuzzknuckles

Well, there we have it. Clearly you've realised that you are not going to come out well in this discussion so you've resorted to pathetic attempts to get a rise out of me. Perhaps you'd do well to go f*ck yourself? Because no one else is going to, ever.

Signatures are dumb anyway.

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Fuzzknuckles

Be honest with yourself. Your desired outcome was everyone agreeing with your childish, selfish rant. Not an open discussion. Otherwise you wouldn't have repeatedly made the same points in a deliberately belligerent and all-excluding way.

Signatures are dumb anyway.

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I'm still sitting here trying to have a conversation.

 

Hmmm....

 

I don't mean this as an insult, but I've never encountered as thorough a point-by-point misunderstanding of everything I said as yours.

 

If that's your attempt at having a conversation, that's all I'll have to say about that. To the ignore list with you.

 

 

Anywho, back to the game.

 

Did my first cauldron and it was awesome, with a proper boss fight. Looking forward to overriding new beasts!

f*ck those stalkers, though. Beasts are insanely accurate with their guns.

 

However, I did encounter one niggling thing with the AI, that can make the game quite easier.

 

So, the AI has a limit to its navmesh, to determine the area it roams. So if you find the position just on the edge of that, the AI will never fully approach you, just looking at you from a distance as you hail arrows at it from across the field. Some with ranged attacks might fire back, but I was able to kill 3 fire blowbacks this way early in the game, when I was extremely underlevelled.

 

Edited by Tchuck

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There's a vantage point up north in the snowing regions where on the map there are no machines in there, So I head over only to have 2 Ravengers, a bunch of Stalkers several Watchers, a couple of Glinthawks and a GODDAMN Stormbird, to which I then found out they aren't guarding the Vantage point, they're guarding a story mission location, I should've taken the hint when I was attacked by the 2nd wave of machines.

Edited by Corndawg93
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monkb4skunk

How is this compared to the witcher 3?

 

Are the side quests 'quests' Or just errands?

 

Is the main character likeable in a way geralt and John Marston are?

 

Are the upgrades as satisfying as the Mastercraft ursine armor/swords?

 

I know it's only early days with it but just a few quires and appreciate your answers.

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How is this compared to the witcher 3?

 

It's really, really good. Both are fantastic games. If you like bows and arrows, stealth gameplay, setting up traps and planning your attack, you will love this.

 

 

Are the side quests 'quests' Or just errands?

 

There's a good number of side quests quests. There's also a good number of errands. You can also easily set up your own errands to help you find the materials you need for an upgrade.

 

 

Is the main character likeable in a way geralt and John Marston are?

 

Yes she is. I really enjoy how she reacts to the world around her, and how no non-sense she can be in specific dialogues.

 

 

Are the upgrades as satisfying as the Mastercraft ursine armor/swords?

 

There isn't a large variety of weapons, since you're mostly using bows and bow-derived stuff. The slotting mechanic does open it all up for customization quite a bit, and you can use any one of the available gear to take on the same challenge in diverse ways, it's quite nice. I do wish the outfit was more separated per parts so we had more control over it, but the current system works.

 

 

I know it's only early days with it but just a few quires and appreciate your answers.

 

It is truly a fantastic game. Combat is one of the best in years, the world feels very alive, the machine designs are awesome, and it is graphically stunning. If you like stealth, bows and arrows, and laying traps, you will love this game.

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monkb4skunk

Hey thanks alot for your time, I love stealth, bows n arrows so it sounds very promising to me. I find having a likeable player character makes such a huge difference so I'm pleased to hear that :)

 

Now, to convince the wife I need this haha

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