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hgstGTA

Firing AirStrike Rockets

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hgstGTA

Hi,

 

I am trying to fire airstrike rockets but I am not getting it right.

 

 

Below just example code, which i used to test this...

float  WEAPON_AIRSTRIKE_ROCKET = 0x13579279;Vector3 coords =ENTITY::GET_ENTITY_COORDS(PlayerPedID,0);if (!WEAPON::HAS_WEAPON_ASSET_LOADED(WEAPON_AIRSTRIKE_ROCKET)){WEAPON::REQUEST_WEAPON_ASSET(WEAPON_AIRSTRIKE_ROCKET,31,0);}//GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD(coords.x, coords.y, coords.z, &coords.z);GAMEPLAY::SHOOT_SINGLE_BULLET_BETWEEN_COORDS(coords.x,coords.y+1, coords.z+75,coords.x,coords.y+1,coords.z-1,200,1,WEAPON_AIRSTRIKE_ROCKET,PlayerPedID,1,0,3.21283686E+09f);

Anybody can help me here get this right ?

Edited by hgstGTA

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hgstGTA

Not 1 bullet can be shot this way, yet i have seen mods that use these functions that actually work, WTF?

Edited by hgstGTA

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hgstGTA

Ok so i finally figured it out by myself. The hash values from the internet are not to be trusted it seems:

 

float WEAPON_AIRSTRIKE_ROCKET = 0x13579279;

 

Hash airstrike_weapon = GAMEPLAY::GET_HASH_KEY("WEAPON_AIRSTRIKE_ROCKET");

 

Well done Myself! *pats himself on the back*

Edited by hgstGTA

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top gear2134124

Ok so i finally figured it out by myself. The hash values from the internet are not to be trusted it seems:

 

float WEAPON_AIRSTRIKE_ROCKET = 0x13579279;

 

Hash airstrike_weapon = GAMEPLAY::GET_HASH_KEY("WEAPON_AIRSTRIKE_ROCKET");

 

Well done Myself! *pats himself on the back*

can you make it so if a ped shoots the aristrike will hit that coords?

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