DoubleVision Posted June 16, 2015 Share Posted June 16, 2015 I'm trying to have Cj player change model to a ped model when Player dies at the very same spot. Right where I die I want Player to change into model and keep model and continue moving. I tried the following, but I can't move. 004F: create_thread @RESPAWN_13:RESPAWN03A4: name_thread 'RESPAWN'0A95: enable_thread_saving:RESPAWN_130001: wait 1000 ms0247: load_model #VWFYWA200D6: if and0248: model #VWFYWA2 available0118: actor $PLAYER_ACTOR dead 004D: jump_if_false @RESPAWN_1309C7: change_player $PLAYER_CHAR model_to #VWFYWA201B4: set_player $PLAYER_CHAR can_move 1055E: set_player $PLAYER_CHAR max_health += 150055F: set_player $PLAYER_CHAR max_armour += 1500223: set_actor $PLAYER_ACTOR health_to 2500256: player $PLAYER_CHAR defined03EE: player $PLAYER_CHAR controllable0249: release_model #VWFYWA20002: jump @RESPAWN_13 Link to comment Share on other sites More sharing options...
miclin Posted June 16, 2015 Share Posted June 16, 2015 (edited) (http://gtag.gtagaming.com/opcode-database/opcode/0AE1/ http://gtag.gtagaming.com/opcode-database/opcode/0665/ ) - just an idea you could also just chnage the 016c to the current position. and change the model afterwards. maybe you should put 01b4 after 03ee ? and the ped change works? you just can't move? some other tips: - do not load the model everytime in your loop. - why do you load the model before you know that it is even needed atm? - the wait is absolutely not needed, change it to wait 0. Edited June 16, 2015 by miclin DoubleVision 1 Link to comment Share on other sites More sharing options...
DoubleVision Posted June 21, 2015 Author Share Posted June 21, 2015 Sorry, I couldn't get back to this thread sooner... Thanks a lot for responding. I tried fixing it like you said and have it like this. ///cj player's model changes after he dies///he keeps respawning as the new model...///player can gain control of cj's new model ///Problem is that later C.J's skin goes to default cj skin model and is glitchy. I couldn't get it to be the specific ped model I chose forever. 004F: create_thread @RESPAWN_13:RESPAWN03A4: name_thread 'RESPAWN'0A95: enable_thread_saving:RESPAWN_130001: wait 0 ms00D6: if0118: actor $PLAYER_ACTOR dead 004D: jump_if_false @RESPAWN_130002: jump @RESPAWN_14:RESPAWN_140001: wait 1000 ms ///I have another script installed before this to work with this one0247: load_model #VWFYWA200D6: if0248: model #VWFYWA2 available004D: jump_if_false @RESPAWN_1409C7: change_player $PLAYER_CHAR model_to #VWFYWA2055E: set_player $PLAYER_CHAR max_health += 150055F: set_player $PLAYER_CHAR max_armour += 1500223: set_actor $PLAYER_ACTOR health_to 2500256: player $PLAYER_CHAR defined03EE: player $PLAYER_CHAR controllable01B4: set_player $PLAYER_CHAR can_move 10249: release_model #VWFYWA2004E: end_thread Link to comment Share on other sites More sharing options...
OrionSR Posted June 21, 2015 Share Posted June 21, 2015 (edited) These are not the opcodes you are looking for: 055E: set_player $PLAYER_CHAR max_health += 150055F: set_player $PLAYER_CHAR max_armour += 150 For starters, I don't think you intended to run max health and max armor up that much every time change skins, but also because these values are stored in bytes; 255 is the maximum possible value. Add anything more and it rolls over through zero. I think you'll be happier with some of these "actor" codes. // New Game Start with +100 max armor.055F: set_player $PLAYER_CHAR max_armor += 100 // vigilante will add another 50035F: actor $PLAYER_ACTOR armor += -200 // reset armor (optional)062A: change_float_stat 24 to 1000.0 // max health// After death0001: wait 0 ms // needed between stat change & health change 0223: set_actor $PLAYER_ACTOR health_to 176 (full with 1000.0 max)035F: actor $PLAYER_ACTOR armor += 250 // restore armor Edited June 21, 2015 by OrionSR DoubleVision 1 Link to comment Share on other sites More sharing options...
DoubleVision Posted June 25, 2015 Author Share Posted June 25, 2015 Thanks a lot for the response OrionSR. Sorry for my late response. Thanks for helping me with your script code. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now