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jul

[LUA or anything tbh] Can you grab stats?

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jul

STAT_GET_FLOAT(blahblah hash, player, true?)

How would one get the stat current value?

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Fireboyd78

That's not how it works.

BOOL STAT_GET_FLOAT(Hash statHash, float *outValue, Any p2) // 0xD7AE6C9C9C6AC54C 0xFCBDA612 

You'd do something like this:

float stat1 = 0f;if (STATS::STAT_GET_FLOAT(GAMEPLAY::GET_HASH_KEY("STAT_NAME_1"), &stat1, -1)) {    print("success!");} else {    print("fail!");}

I think the last parameter is a default value. It's usually -1.

 

Good luck!

Edited by Fireboyd78

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jul

That's not how it works.

BOOL STAT_GET_FLOAT(Hash statHash, float *outValue, Any p2) // 0xD7AE6C9C9C6AC54C 0xFCBDA612 

You'd do something like this:

float stat1 = 0f;if (STATS::STAT_GET_FLOAT(GAMEPLAY::GET_HASH_KEY("STAT_NAME_1"), &stat1, -1)) {    print("success!");} else {    print("fail!");}

I think the last parameter is a default value. It's usually -1.

 

Good luck!

Wait question. For STAT_GET_INT would it be the same type of thing? And also any chance you know how to do the &stat1 in lua or is it not available?

Thanks

-Jul

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