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L3gendaryGamers

Custom RGB Crew Color Paintjob

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L3gendaryGamers

So I hope this question wasn't answered anywhere, if so I'm sorry that I didn't find it. Help would be greatly appreciated though.

 

Coming right to my question/problem I have this code here

void CustomRGBPJ(){	bool rgbRed_plus = 0, rgbRed_minus = 0;	Vehicle GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, int redCrew, int greenCrew, int blueCrew);	AddTitle("Custom RGB Color");	AddNumber("Red", 0, 0, null, rgbRed_plus, rgbRed_minus);		if (rgbRed_plus)	{		if (redCrew + 1 == 255) SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, 0, 0, 0);		else SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, (redCrew + 1), 0, 0);		return;	}	else if (rgbRed_minus)	{		if ((redCrew - 1) == -1) SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, 255, 0, 0);		else SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, (redCrew - 1), 0, 0);		return;	}}

I am pretty certain that I am not supposed to put Vehicle in front of the GET_VEHICLE_CUSTOM_PR... but I have no idea how to get this right. BTW I am using MAFINS Menya Base. Thanks :colgate:

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Jitnaught

Two things I saw...

Vehicle GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, int redCrew, int greenCrew, int blueCrew); 

should be

VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(myVeh, &redCrew, &greenCrew, &blueCrew); 

and you are setting R to redCrew +/- 1, but then setting G and B to 0. Wouldn't it be better to set those to greenCrew and blueCrew?

Edited by LetsPlayOrDy

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