marhex Posted June 14, 2015 Share Posted June 14, 2015 Those days i was trying to find some of particle effects for GTA V . so i find this code in the compiled file from alexender blad and i need to test them. this is the code: GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_falling_debris", 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.2f, -752.2f, 262.7f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3a_door_hvy_stat", 128.6654f, -730.9644f, 258.2f, 0f, 0f, 344.9527f, 0x3F800000, 0, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_exp_building", 104.9f, -746.1f, 244.6f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_blaze", 110.2674f, -763.8724f, 236.3958f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_drips", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_squeeze", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3b_blding_smoke", rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 5f, 0, 0, 0, 0)GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_linger_smoke", 151.26f, -762.57f, 258.25f, 0f, 0f, 0f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency_door_haze", 151.26f, -762.57f, 258.2f, 0f, 0f, 0f, 1f, 0, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_proj_rpg_trail", l_6814, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0)GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_shot_chopper", getElem(1, &l_2075, 368), 0.0453f, -7.5946f, 1.6338f, 0f, 0f, 0f, 1f, 0, 0, 0);RAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_silt", 141.66f, -756.8f, 261.96f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.6f, -743.95f, 262.49f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_expl", 154.68f, -730.11f, 252.5f, -90f, 0f, -28.9f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_exp_trail", 154.68f, -730.11f, 252.49f, -90f, 0f, -28.9f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_wood_splinter", 127.95f, -731.32f, 258.23f, 0f, 0f, 0f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("proj_grenade_trail", getElem(11, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_env_agency3b_smoke", PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_agency3b_elec_box", getElem(2, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0); any one succeed to make them work please show as how. and thenk you. Link to comment Share on other sites More sharing options...
ISOFX Posted June 14, 2015 Share Posted June 14, 2015 Those days i was trying to find some of particle effects for GTA V . so i find this code in the compiled file from alexender blad and i need to test them. this is the code: GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_falling_debris", 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.2f, -752.2f, 262.7f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3a_door_hvy_stat", 128.6654f, -730.9644f, 258.2f, 0f, 0f, 344.9527f, 0x3F800000, 0, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_exp_building", 104.9f, -746.1f, 244.6f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_blaze", 110.2674f, -763.8724f, 236.3958f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_drips", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_squeeze", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3b_blding_smoke", rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 5f, 0, 0, 0, 0) GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_linger_smoke", 151.26f, -762.57f, 258.25f, 0f, 0f, 0f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency_door_haze", 151.26f, -762.57f, 258.2f, 0f, 0f, 0f, 1f, 0, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_proj_rpg_trail", l_6814, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0) GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_shot_chopper", getElem(1, &l_2075, 368), 0.0453f, -7.5946f, 1.6338f, 0f, 0f, 0f, 1f, 0, 0, 0); RAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_silt", 141.66f, -756.8f, 261.96f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.6f, -743.95f, 262.49f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_expl", 154.68f, -730.11f, 252.5f, -90f, 0f, -28.9f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_exp_trail", 154.68f, -730.11f, 252.49f, -90f, 0f, -28.9f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_wood_splinter", 127.95f, -731.32f, 258.23f, 0f, 0f, 0f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("proj_grenade_trail", getElem(11, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_env_agency3b_smoke", PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_agency3b_elec_box", getElem(2, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0); any one succeed to make them work please show as how. and thenk you. Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects This is how you use them: STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3"); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false); This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. Link to comment Share on other sites More sharing options...
marhex Posted June 14, 2015 Author Share Posted June 14, 2015 Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects This is how you use them: STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3"); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false); This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. how do you find "scr_exile3". Link to comment Share on other sites More sharing options...
CamxxCore Posted June 14, 2015 Share Posted June 14, 2015 Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects This is how you use them: STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3"); GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false); This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. how do you find "scr_exile3". You can find them here: C:\Program Files\Rockstar Games\Grand Theft Auto V\update\update.rpf\x64\patch\data\effects\ptfx_hi.rpf\ using OpenIV. Link to comment Share on other sites More sharing options...
BoXz_modder Posted July 22, 2015 Share Posted July 22, 2015 Maybe this can help. I found it in 'update.rpf/common/data/effect/scriptfx.dat' with openiv http://pastebin.com/zaxRrFwp Link to comment Share on other sites More sharing options...
CliffHanger Posted October 1, 2016 Share Posted October 1, 2016 (edited) Late reply but here's the one for entityfx.dat with crappy formating. It actually has FX names in it. EntityFX http://pastebin.com/wq4GKR5M Edited October 1, 2016 by CliffHanger Link to comment Share on other sites More sharing options...
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