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GTA V Particle effects


marhex
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Those days i was trying to find some of particle effects for GTA V .

so i find this code in the compiled file from alexender blad and i need to test them.

 

this is the code:

 

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_falling_debris", 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.2f, -752.2f, 262.7f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3a_door_hvy_stat", 128.6654f, -730.9644f, 258.2f, 0f, 0f, 344.9527f, 0x3F800000, 0, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_exp_building", 104.9f, -746.1f, 244.6f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_blaze", 110.2674f, -763.8724f, 236.3958f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_drips", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_squeeze", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3b_blding_smoke", rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 5f, 0, 0, 0, 0)
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_linger_smoke", 151.26f, -762.57f, 258.25f, 0f, 0f, 0f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency_door_haze", 151.26f, -762.57f, 258.2f, 0f, 0f, 0f, 1f, 0, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_proj_rpg_trail", l_6814, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0)
GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_shot_chopper", getElem(1, &l_2075, 368), 0.0453f, -7.5946f, 1.6338f, 0f, 0f, 0f, 1f, 0, 0, 0);
RAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_silt", 141.66f, -756.8f, 261.96f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.6f, -743.95f, 262.49f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_expl", 154.68f, -730.11f, 252.5f, -90f, 0f, -28.9f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_exp_trail", 154.68f, -730.11f, 252.49f, -90f, 0f, -28.9f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_wood_splinter", 127.95f, -731.32f, 258.23f, 0f, 0f, 0f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("proj_grenade_trail", getElem(11, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_env_agency3b_smoke", PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_agency3b_elec_box", getElem(2, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);

 

 

any one succeed to make them work please show as how. and thenk you.

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Those days i was trying to find some of particle effects for GTA V .

so i find this code in the compiled file from alexender blad and i need to test them.

 

this is the code:

 

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_falling_debris", 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.2f, -752.2f, 262.7f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3a_door_hvy_stat", 128.6654f, -730.9644f, 258.2f, 0f, 0f, 344.9527f, 0x3F800000, 0, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_exp_building", 104.9f, -746.1f, 244.6f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_blaze", 110.2674f, -763.8724f, 236.3958f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_ext_rooftop", 120f, -750f, 250f, 0f, 270f, 0f, 0x3F800000, 0, 0, 0, 0), 4, &l_5902, 4);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_drips", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_fbi_mop_squeeze", l_281, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi_dd_breach_smoke", 118f, -736f, 254f, -3.17f, 0f, 163.62f, 0x3F800000, 0, 0, 0);

 

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency3b_blding_smoke", rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), rPtrOfs(_s, 0), rPtrOfs(_s, 4), rPtrOfs(_s, 8), 5f, 0, 0, 0, 0)

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_linger_smoke", 151.26f, -762.57f, 258.25f, 0f, 0f, 0f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_agency_door_haze", 151.26f, -762.57f, 258.2f, 0f, 0f, 0f, 1f, 0, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_proj_rpg_trail", l_6814, 0f, 0f, 0f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0)

GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_agency3b_shot_chopper", getElem(1, &l_2075, 368), 0.0453f, -7.5946f, 1.6338f, 0f, 0f, 0f, 1f, 0, 0, 0);

RAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_silt", 141.66f, -756.8f, 261.96f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency_atrium_glass", 130.6f, -743.95f, 262.49f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_expl", 154.68f, -730.11f, 252.5f, -90f, 0f, -28.9f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_heli_exp_trail", 154.68f, -730.11f, 252.49f, -90f, 0f, -28.9f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_wood_splinter", 127.95f, -731.32f, 258.23f, 0f, 0f, 0f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("proj_grenade_trail", getElem(11, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_LOOPED_ON_ENTITY("scr_env_agency3b_smoke", PLAYER::PLAYER_PED_ID(), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_agency3b_elec_box", getElem(2, &l_3928, 8), 0f, 0f, 0f, 0f, 0f, 0f, 1f, 0, 0, 0);

 

 

any one succeed to make them work please show as how. and thenk you.

Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects

This is how you use them:

 

 

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3");
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);
This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. ;)
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Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects

 

This is how you use them:

 

 

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3");
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);
This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. ;)

 

how do you find "scr_exile3".

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Yep i have got them working, i made a mod for it - https://www.gta5-mods.com/scripts/partial-effects

 

This is how you use them:

 

 

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_exile3");
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_exile3");
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY("scr_ex3_water_dinghy_wash", playerPed, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);
This code above lets you play them on your player but you can set where you want them by changing the coords with some other native (Just find START_PARTICLE and you will see something) but in this code i put it on my player. ;)

 

how do you find "scr_exile3".

 

 

You can find them here:

C:\Program Files\Rockstar Games\Grand Theft Auto V\update\update.rpf\x64\patch\data\effects\ptfx_hi.rpf\

using OpenIV.

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